#Problems with compiling a .BF file with both .flow and .msg files edited
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I'm basically making a patch for a another mod. My mod edits the .flow and another mod edits the .msg
As far as I can tell they edited .msg as normal
so basically from my understanding
if you're hooking + importing on the flow, editing existing messages doesn't quite work and you need to create a tag
so either in your .msg file that you're importing you 1. only include your additions 2. make a new message tag and use that in your flow
or
recompile the BF without the .msg changes, and edit the BMD using PersonaEditor and reinject
second approach is probably easier so can do that instead
Edit what .bmd? There's no bmd in use
wdym?
Only BF file
How do I inject a bmd in bf then?
personaeditor
but yeah both of these approaches will work and yield pretty much the same result
except obviously if you do the new tag + hook import approach then you'll end up with some extra lines of code in your recompiled .msg but doesn't really matter
Some 700+ extra lines in total over 11 files that FLOW calls using .H indexes after doing some math so it matters to me ๐
Meaning I'm not doing first approach and sooner will get rid of hooking ๐
stupid fucking [ref] tags use essentially line number as well
so yeah just use personaeditor if you need to ๐
Can PersonaEditor replace a BF file?
I mean replace with existing bmd, not edit them in personaeditor by hand
Looks like no it can't..
Ah right. It doesn't open context menu while file is opened for whatever reason
Yeah that's the plan
thats actually pretty funny ive never noticed that before