#how to open and edit the . bed files in the skills folder inside the extracted base.cpk
13 messages · Page 1 of 1 (latest)
Looks like there's already a thread for this: https://discord.com/channels/746211612981198989/1048659123274780744
My (quite limited) understanding is that beds are like archive that contain stuff for effect models and animations like rise's support animations. You should be able to use pio's bedtools to do stuff with them
https://gamebanana.com/tools/8010
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There's also amd tools I guess might be useful for this kind of stuff (I really know absolutely nothing about 3d modelling stuff, this is all just from seeing conversations and posts about it so I might be wrong)
https://gamebanana.com/tools/8519
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i was looking into it yesterday and ive found some of these talking about it
haven't tested or used any of it myself but might be helpful
also sorry, maybe should've posted in the other thread but @tranquil nest
- Use epl tool to find the model you want to replace (if nothing shows up check texture)
- Make edits to said model and save as a NEW .gmd somewhere else
- Open up your edited model, original model, and the .bed or .epl in 010
- Identify texture or something easy at top of original model so you can locate it's header (or just copy it's header and search for it in .bed)
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though the bedtools thing seems specifically for p3 and p4
so i guess it's just 010 or eplinjector?
Yeah, guess so. So probably no effect editing for me