I'm using the P4G Music Manager tool to replace the battle bgm. I'm using the method where you use Xacttool to generate a new, modified BGM.xwb file and replace it in the game files. And when doing this I can successfully replace the bgm as long as I don't enter any loop points into the Music Manager's Start loop and End loop fields. But when I try to enter the loop points I get from Audacity, the game's audio is completely silent when I load it with that BGM.xwb. Am I doing something wrong? I should also note I'm using one of the beta versions of the Music Manager because the 1.00 ver. wouldn't let me even generate a new BGM.xwb, but this version would.
#Looping mod songs with Music Manager
3 messages · Page 1 of 1 (latest)
I seem to have solved it. So whenever I made the loops in Audacity I tried to trim the audio and delete everything after the end of the loop. And in those instances my game weirdly cut all the audio. But I discovered if I just don't try to trim them it runs perfectly fine.
Is it possible the sample rate is different?