#One of Yusuke's hair meshes loads correctly in 3ds and GFD Studio, but not in-game
25 messages · Page 1 of 1 (latest)
physics?
I don't understand
Not sure if this would help, but they're .dds file online of Yusuke's texture with .xps files
oh wait i think i know
what happened
yusuke's phantom thief model has 2 hair meshes
one for when the mask is on, one for when he takes it off
the model you posted looks like it's having default gfd studio materials
try copypasting the entire materials chunk from the original model
and also texture chunk i guess
I took the original model and removed the mesh from GFD instead of using the exported one from 3DS, and he's still balding
It would be easier if I knew what determined whenever the second mesh has to be loaded in and just change that
it should be material name
So I replaced every material with "hair" in it with the same hair material and but the mesh keeps not loading
sad
I tried to use a cutscene model but now he won't stop glowing, I assume it's the material with "light" in it but I don't know how to keep it from loading
no, all cutscene models have bloom enabled everywhere
f swear word
check this
me the second I hit 23 yo
I owe you my life