#When building a CPK, do I have to include modified files only?

22 messages · Page 1 of 1 (latest)

idle spruce
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When I make the CPK that I want to replace, do I need to include all the original contents that I haven't modified, or only the ones I'm modifying?

Also, this is my first time actually touching CPK/Game files, but what do I need to extract CPK files?(Or is pakpack enough)

thick sierra
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you mean with reloaded?

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the folder layout should be "P5REssentials/CPK/literallyanything/fromhereyougothroughthepathfromacpk'sfiledirectory

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so say you're replacing EN/BATTLE/TALK

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you would put BATTLE/TALK/file in the literallyanything folder

idle spruce
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I know the folder layout, I just want to know if I need to include the original contents of the .pak with the modified ones or not

thick sierra
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of the pak?

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i think so

idle spruce
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yeah AKA button_xbox.pak with all the unmodified files + the ones I modified or just the modified ones

thick sierra
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yeah all the files

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at least that's what i did for colourful prompts

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better to be safe than sorry

idle spruce
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Is there uhhh, support for configuring it so the user can alternate which one is loaded?

thick sierra
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?

idle spruce
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Basically I ship in multiple of the same .pak but the user picks which they want in Configure Mod

User picks X, X will load, not the rest

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Original == button_xbox.pak

X - button_xbox.pak
Y - button_xbox.pak
W - button_xbox.pak
Z _ button_xbox.pak

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P5R Mod Creation Question

thick sierra
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nah

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would be cool

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but you just gotta upload them as seperate files on the gb page

brisk lynx
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When building a CPK, do I have to include modified files only?

idle spruce
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Ah, that's unfortunate, guess I'll do that