#Game Concept Idea

2 messages · Page 1 of 1 (latest)

bitter sequoia
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Game Concept Idea
Currently, the game only contains five maps, and the last two maps do not include boss towers, although they are more difficult. Personally, I really enjoy the experience of facing bosses, as they give a strong sense of progression and challenge.
Inspired by this, and also by games like Candy Crush, which feature a nearly infinite number of levels, my idea is to expand the game by introducing hundreds or even thousands of maps, all automatically generated through a root algorithm supported by AI. This system would continuously create new maps while ensuring variety and balance.
As the player progresses, each new map becomes increasingly difficult, which means the character level cap should be extended, allowing players to reach up to level 400. This extended progression would support long-term gameplay and reward dedication.
Additionally, an “Ultimate Rampager” mode could be introduced. This mode would serve either as a farming mode or as a near-impossible challenge mode, designed for highly advanced players. Completing this mode would only be feasible by reaching the extended level 400 cap, which would be unlocked through the completion of all procedurally generated maps.
Overall, this system would greatly increase replayability, provide continuous boss encounters, and offer a scalable difficulty curve that keeps players engaged over time.

shadow pendant
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well, this suggestion only means you don't know what DR or UR is