- Expand Gem Acquisition Beyond Level‑Ups and Boss Drops
While gems can currently be earned through leveling heroes (5 gems per level, with only four heroes capped at level 100) and defeating certain bosses, this system has a hard limit. Once players reach max level and have exhausted boss rewards, gem income becomes stagnant.
To maintain long‑term progression, the game should introduce additional, repeatable, skill‑based methods to earn gems, such as:
-Performance‑based mission rewards
-Daily or weekly challenges
-Combat efficiency milestones
-Optional difficulty modifiers that increase gem rewards
These systems ensure that gems remain earnable through active gameplay rather than waiting or hitting progression caps.
- Expand Pet Functionality to Collect Resources Automatically
Pets currently have extremely limited utility, especially at high levels where players no longer depend on them to clear dungeons. Even powerful pets like the Red Dragon become mostly cosmetic once the player reaches advanced gear and skill levels.
To make pets meaningful again, they should be able to:
-Automatically collect experience orbs
-Gather coins dropped by enemies
-Assist with resource pickup during combat
This would not break game balance, since high‑level players already clear dungeons without relying on pets. Instead, it would streamline gameplay, reduce unnecessary backtracking, and give pets a functional role that scales with player progression.