#New health system

1 messages · Page 1 of 1 (latest)

timid galleon
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I've been playing with the new beta for a few days now and I do like the new health system in testing. The fact the player has a set amount of health makes you think more carefully, forcing you to move much more and pick powers to help in your current situation. But something i would change about the damage indicator would be to make it lag behind the camera, as I began to get motion sick after not to long of playing the game, or to make small damage circle that points to where your taking damage. Though the circle would have to be very small as to not get in the way of combat. My second bit of feedback is to lower the overall health of the player. You just have enough health to tank several robots hitting you at once while you pick another power to use.

latent vector
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Great feedback, thanks!

fresh thicket