#Opening any spell book instantly crashes the game
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crash appears to occur in the validate function for GuiSpellBook
i think this is fixed in the latest version
it appears the line of code has been changed to```java
List<AbstractSpellPart> slicedSpell = spell.subList(0, spell.isEmpty() ? 0 : (lastGlyphNoGap + 1));
old, bugged line: List<AbstractSpellPart> slicedSpell = spell.subList(0, lastGlyphNoGap + 1);
this issue may now be marked as resolved
is a non-empty spell always supposed to produce a non-empty slicedSpell?