#Ars Technica

1 messages · Page 2 of 1

fresh condor
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If we go this route, I guess the turrets will all look alike when encased. Maybe it would make sense for the tooltip to say what kind of turret it is.

flat summit
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instantly from booting, sorry for the delay, I'm studying for exam week

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will boot up the new build in the background and give you news!

fresh condor
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No problem, that studying is infinitely more important!

flat summit
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also, love the new model

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does it connect to casing textures?

fresh condor
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No(t yet) 😢

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I think I need to change it away from the current renderer first, should definitely not be a geo renderer anymore (those are for animated entities)

flat summit
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I'm sure you'll figure it out soon

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Did you think about my prism suggestion? I'd love to build huge infrastructure to launch absurdly long spells

fresh condor
# flat summit Did you think about my prism suggestion? I'd love to build huge infrastructure t...

Yes. I like the suggestion, and I would like to look into it at some point.
But I think for 1.1 I'm trying to wrap up with what's in 'Next'.

There's a backlog of many of the ideas written in here. I did not capture all of them so far, most likely because I just lost track at some point 😅

But I was thinking about that, I think it could be cool if people could influence the priority of that backlog, I'm looking into it right now

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Try going to https://trello.com/b/mXXikM5Y/ars-technica now. I think I have enabled a powerup called 'Voting' which allows you to 👍 items

flat summit
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I love the reference image you added, has a very dwemer vibe

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for the building gadget, right?

fresh condor
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I do not intend for it to spawn any cenobites however, I just love the design of it

flat summit
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I didn't know what it was, but I love its appearance

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And while I know about Clive Barker's work, the only cenobite I'm familiar with is Elesh Norn

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thank god she's dead

fresh condor
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Damn that's also a cool one

flat summit
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That's magic the gathering. There's a lot of stuff from lore I'm trying to replicate with the stuff in ars, like Urza's powerplant, golem factories, strip mines... My suggestion for prisms is also because of that, somewhat?

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Particularly, I want to try and create a dome that dispells entities trying to cross a certain treshold, like spell projectiles. But to do that, at least in the scale I need, I'd need at least 10 more slots for glyphs.

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Defense grid, it's called

glossy escarp
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Maybe also add the ability to hide the turret face with the runic wrench or the dominion wand if you shift right click?

fresh condor
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Aren't there already some things in Ars Nouveau that would allow you to make a block look like another block? I mean I think you can just make it look like an Andesite Casing that way instead?

fresh condor
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Version 1.1.0-a7 on the way for approval

  • feat change the Encased Turret Block model to be cubic
  • fix crash related to Encased Turret registration
  • feat improve whirl processing physics, it should no longer be a problem to throw items into active whirls. Wearing the Focus of Transmutation will noticeably change the velocity of items.
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feat/fix for the last one I guess 😄

glossy escarp
fresh condor
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I did not

glossy escarp
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Then wym by that?

fresh condor
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I thought it was already possible actually 😅 I never tried using mirrorweave

glossy escarp
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lmao

fresh condor
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I'm gonna disable the basic spell turret mixin for now, meaning it won't be possible to encase basic spell turrets. I took a stab at implementing this for the other turrets but it's just too much work, too much code to maintain for my liking. It is probably possible to do this in a better way, but I don't have the Java/Forge know-how to see that yet.

fresh condor
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I at least couldn't figure out how I might reduce it to be e.g. 1 mixin or tying the old tile entity to the new block class. I wish I could just slap a virtual block on top of turrets and call it a day - maybe I need to check out the mirrorweave thing down the line when I have more willpower 😅

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1.1.0-b1 is under review

  • remove ability to encase basic spell turrets - this feature may return again in a future version
  • fix technomancer's hat having clipping issues for certain skins by increasing its size

I'll be having a look at making the runic spanner pick up Ars Nouveau contraptions next, but I guess that would also require several mixins 🤔 Let's see how it goes, those on their own is not super bad.

fresh condor
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1.1.0-b2 on the way for approval

  • fix: crash related to partial model registration (Source Motor)
  • fix: lack of translation for Source Motor
  • feat: Runic Spanner can pick up turrets, containment jars and pedestals by shift-right-clicking
fresh condor
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1.1.0-b3 on the way for approval

  • fix: crash related to using modernfix with mixin.perf.dynamic_resources=true by removing the arcane shaft in the source motor for now
  • feat: add particles for Obliterate when it hits the block/entity

Got no clue how Create was able to register those partial models without running into that issue. I looked into converting the source motor to a georenderer but it's not a quick fix. Maybe another time, would have looked kind of cool with two axises rotating at different speeds

fresh condor
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**🎉 1.1.0 released 🎉 **

Changelog since 1.0.0

  • feat: added glyph Obliterate (crush items and mobs)
  • feat: Runic Spanner can pick up turrets, containment jars and pedestals by shift-right-clicking
  • feat: added Source Motor (converts source to kinetic rotation)
  • feat: arcane press and polish can be colored like the Obliterate hammer
  • feat: improve whirl processing physics, it should no longer be a problem to throw items into active whirls. Wearing the Focus of Transmutation will noticeably change the velocity of items.
  • feat: added music disc 'pocket factory'
  • fix: Technomancer's hat having clipping issues for certain skins by increasing its size
  • fix: 'WIP' set item description on Technomancer armor
glossy escarp
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this spell make hammer stop showing or working, those are amplify III not normal amplify

main flare
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so it basically becomes too big

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and too slow

glossy escarp
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Yes

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I recommend the slowness become linier rather then exponential

main flare
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maybe try to find the maximum that works?

glossy escarp
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the maximum is 4 tier 3 amplify

main flare
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so it can be a baseline to adjust for zero

glossy escarp
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Putting one more will make it not show up

main flare
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so 16 amplification

glossy escarp
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I think yea

fresh condor
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Yeah this is what I was trying to point out earlier with testing, but you are also right that there's not really a good reason for it not scaling more gracefully. I will have a look into it!

Someone also managed to open a PR and fix the arcane shaft issue with the motor, so I will make a patch at some point this week.

opaque gorge
opaque gorge
main flare
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or cap the amount of amps actually counted

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idk how much damage it does compared to other glyphs

glossy escarp
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Tho it take 20 second instead of 6

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cap the slowness dont cap the size plz prayge

opaque gorge
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Couple thoughts:

  • Swing motion should be sped up and only the windup should slow down
  • Hammer should provide an effect that can be dispelled, so you can stack as many amps on it as you want, but it's a trade off, guarantee to hit or more power
  • Possibly allow the amp to be counteracted with an accelerate to speed up the hammer also?
glossy escarp
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spoiler alert : ||it only delt around a 120 heart||

river nacelle
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Spider hammer spider hammer

opal hinge
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you could use incinerate or ignite

main heron
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That's genuinely hilarious.

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A ring of giant hammers all smashing something at once.

fresh condor
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1.1.1 is on the way for approval!

  • fix: arcane shaft not rendering for source motor (thanks Sethrow2 for fixing it!)
  • fix: Obliterate's arcane hammer scaling (clamp speed to a minimum of 0.6, speed now only affects the charging up, not the swinging)
  • feat: better tooltip for Focus of Transmutation
timber nymph
glossy escarp
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I wish insert act more as a magnent, IE it insert any items on ground to near by containers where it landed

fresh condor
main flare
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they expected it to have an integrated pickup ?

glossy escarp
fresh condor
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That is how it is supposed to work, sounds like there is a bug then, or I'm missing something

main flare
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ah, doesn't insert only look for items in the tied inventory?

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to insert into the aoe of the zone hit

glossy escarp
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It doesnt work, would love to have a vacuum like that drop to near by inventories

fresh condor
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Cooking up a new block. I'll get to investigating Insert tomorrow!

fresh condor
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Opposite of source motor!

glossy escarp
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Turn Rotation power Into Source

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I wonder if this will be more efficent then sourcelink lava from starbunclemania

main flare
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isn't this literal passive source generation?

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afaik you don't really expend nothing to make rotation power usually

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because you can't store it

glossy escarp
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sourceberry is also a passive source generator

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Having create and hook it to infinite source lava and use the starbunclemania source thingy is insanely infinite passive source gen

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Tho that seem easiest you can put a starbuncle on a wheel and that to generate source

main flare
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they're conceptually different

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infinite resource by farm != constant passive generation by a wheel

glossy escarp
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Oh no i wasnt saying they the same

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Im saying "passive source generation" isn't new thing

fresh condor
main flare
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that's really the only way you can

glossy escarp
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Since this will make sure nothing will passively make it work aside from like source motor/motors/ that one block that change speed

fresh condor
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I plan to make it a block that requires some careful setup or it will backfire on you

main flare
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it should at least either require a windmill or one of those steam engines to be on par with a potiongen

glossy escarp
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jk jk

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Btw what you think of the idea of multiblock source storage?

fresh condor
glossy escarp
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Let's gooo!!!

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I would love to have a giant source tank at the back of my tank with Anta orb that can swapped to input or output giving source or taking source

main flare
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Note: main reason why multi block stuff was not added, with "not needing it really if not for cosmetics" right after it, is that nobody here knows how to deal with them in the right way

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I have a bit more hopes for 1.21 source cap

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Simply because at that point all blocks belonging to the multi block would be referring to the same data structure

fresh condor
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I don't think I would be exploring that before 1.21 regardless. On that note I checked for Create today, it's still "In Progress". They're also moving to NeoForge

main flare
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(Which was pretty obvious)

fresh condor
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I guess, either way it was nice to know I can look at examples for NeoForge integration from both Ars and Create when the time comes

flat summit
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something that's spent and needs to be constantly supplied

glossy escarp
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It will make it inferior choice for source generation

flat summit
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but will make it balanced

glossy escarp
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Why bother making lower class source generation if its not ment to be a better alternative to what exist

fresh condor
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Maybe it could require an infrequent supply of source berry for example

glossy escarp
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Idk honeslty, i cant really give you good suggestion as my way of generating source for Ars X create is the starbunclemania Lava to source conversion, give me enough source to run everything in my base without touching any other source gen alterntive

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And i have a sub source gen that use milk

flat summit
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they are renewable, although require infrastructure for automation

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and can be crafted with no source input in imbuement chambers

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my idea was that the source "alternator" "grinds" the blocks to release source

glossy escarp
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also this is what i was talking about in term of source

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Absolute Bonker

flat summit
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Oh, I know that one

glossy escarp
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Starbunclemania

flat summit
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personally, I think a source gem block would be fine, but that's up to zeroregard

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It's supposed to be a high-end source of... source

glossy escarp
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I wonder how much source it gonna generate tho

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to offest the price be it source gem block

flat summit
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again, it's only a suggestion right now

glossy escarp
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It should be at least above 2000

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Source

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To offest the price be it each source gem is 500 source needed

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and require 4 source gem to make 1 source gem block

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500 x 4 is 2000

flat summit
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Oh, but you don't need to spend source to make gems

glossy escarp
flat summit
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it only accelerates the crafting

glossy escarp
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Is littilry just k1lling yourself irl, you are wasting time that you will never get back

flat summit
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That's why you automate it?

glossy escarp
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Hm?

flat summit
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Just, automate source gem crafting?

glossy escarp
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Yea

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Thats what i did?

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Im just saying that source gem require 500 source to be made

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If you want it to be effiecent

flat summit
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How many imbuement chambers do you run in your system?

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Lemme guess

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one

glossy escarp
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6, more and you will start causing lag as the imbudment chambers are entity

flat summit
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Oh?

glossy escarp
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Yea

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they are entity

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They are designed to not have shit ton of them

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In your system

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6 for a lot of source gem and 1 for each esseance

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And you are set for good

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As there isn't something in the game that require constent source gem/essance

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With the alternator using source gem block then upgrading your area work would make sense

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But it use source block and is not giving 3k-5k source then its not worth it or should be using a different recipe/something to cost

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Honestly for me i love using experience gem as a price system, easy to automate always useful and even can be used as excess source rather then excess XP

fresh condor
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Maybe it could make sense for the input item to be amethyst shards, as that's something that can be automated to fetch, isn't that easy to get and is also the item needed to create source gems anyway.

It largely comes down to balancing; how often the input item is consumed, how much stress units and RPM is needed and how much source it produces per minute - these should be chosen very carefully.

main flare
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Someone hasn't switched all item rending to not use item entities I suppose 😮‍💨

timber nymph
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oh my god

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is that why i lag with my 32 + imbuement chambers

main flare
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32 item entities shouldn't make the game lag on its own but anyway no reason for the item entity to exists in the first place

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I'll make a PR to clear that out

flat summit
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and have output speed be just like that too

glossy escarp
flat summit
glossy escarp
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How much imbudment chamber to match imbudment chamber with source

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Don't forget cost of space and way to transfer ameythst to each imbudment chamber

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Not everyone have space to put in a 100 imbudment chamber

river nacelle
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Space is free. Comparators are effectively free. Once you set up automation and tell it to stop after a couple stacks, you can walk away and do something else while it produces, then never run out

glossy escarp
# river nacelle Space is free. Comparators are effectively free. Once you set up automation and ...

Are they now?, last time i checked most players usually take a lot of time to setup said space, and when you start the world you dont spawn with "free" comparators, even if lets say you do, and once you setup source automation of 50 jars each with a funnel that rain down amethyst to each one of them, are you seriously still telling me that this is "better" more "efficient" then just using source jar and cut out half of the imbudment chamber cost

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Also you need a gold farm to make this much imbuement chambers, sure you could jar a zombifed pigiln for passive nugget but that Take source or if you have create make a gold farm with red sand, but at that stage no sane player would not have a source farm aswell

river nacelle
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I'm not saying anything about efficiency, "better" etc. I'm more asking what your actual use of essence is that you feel you need to have it running constantly for source

flat summit
river nacelle
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Because it's not too difficult to set up full automation from amethyst to essence in less than a 16x16 area. Once you've got it set up to automatically run with zero input, you're done.

glossy escarp
glossy escarp
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i even stated this in one of my points

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that you dont need that much essances for you to waste gold on this much imbuemnt chambers

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also with added charms from ars addition imbuement chambers got a second usage that i really love "Recharge" recharging your charms that give u passive buffs

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which circle back to one of my point about imbuement chambers don't have a lot of usages to craft a lot of them

river nacelle
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So you're saying that passive imbuement chambers are too slow for the essence you don't need

glossy escarp
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When did I say that? What I said is that excessive crafting of imbuement chambers is a waste of resources since they’re hardly used again; only a few things even require a constant supply of essence or source gems. Having imbuemnt chambers running on source jars is objectively much, much more efficient. Even if you don’t need the essence constantly, it’s still a net positive to have a few imbuement chambers running on source rather than the huge, ongoing negative of crafting a bunch of imbuement chambers that only run passively once and then you’re set for good. Your statement makes it seem as if the imbuement system is flawed from the start

glossy escarp
river nacelle
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People have definitely set up fire essence passive generation as their base source generation before

glossy escarp
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Now does burning fire essance generate enough source to pay back the source cost from crafting it + crafting the source gem + giving you extra to work with?

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Who know

river nacelle
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It's identical. By design

glossy escarp
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Identical as in doesnt give you extra back or does?

river nacelle
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It takes 2000 source to turn a gem into a fire essence. It burns for 2000 source

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If you're paying source to do the whole process, it's negative since it took 500 for the amethyst to gem

glossy escarp
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Cuz if that the case having source gem block give you less then 2000 is balance even if its net negtive as ig its designed that way

river nacelle
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By design

glossy escarp
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il stick to my lava/milk source gen

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And see how the alternator would work and see if i add it or not

glossy escarp
river nacelle
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To not have a 2 step infinite loop be a self contained generator, correct

flat summit
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even moreso with starbuncle mania

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All you need is a spout depositing lava on buckets, a mechanical arm, two depots, a pedestal, a brass hopper and a brass funnel

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With an endless lava source

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the only reason for an alternator at all to exist is to have something that can quickly produce copious amounts of source

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And if you're expending THAT amount of source, you might as well automate everything on mass-production levels

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I could see maybe different items having different yields

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like, nether stars releasing truly ludicrous amounts of source

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or totems lasting more than source gems

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idk how zeroregard is gonna do it

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I certainly need an outlet for nether stars in my modpack...

river nacelle
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Sure, but you're also just hand waving away the endless quick lava source

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And as always we don't balance around create. We balance on vanilla. You can do infinite lava in vanilla too. It's dripstone

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The point is though that "endless source" is more than just a couple hoppers or starbies. You need actual farming builds

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If you're building a 10k lava source in the overworld, or running a train back and forth to the nether, cool. We got you to build it. That's a win

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With fire essence. You can either build a big passive imbuement system for a generator, or you can use source to speed up the essence and have an item-based battery

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Stack of fire essence is 12.something jars of source storage. Repository of essence is 691 jars of battery

south iron
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Does anyone know what's going on

fresh condor
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Yeah, I was too aggressive in where to put this creative tab.

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I will look into fixing that, shouldn't take so much effort

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Yees, much better. Thanks Ars Elemental, copied directly from ya.

opaque gorge
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What do you depend on Elemental for?

fresh condor
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You mean in general right, not about these tabs? I depend on Elemental actually only for one thing which is the Mark of Mastery to make the Technomancer armor, as I wanted the armor items to be the same Tier and feeling as the ones from Elemental.

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I was thinking to maybe depend on more from Elemental but for now nothing is in works to rely more on that.

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If nothing else comes to mind in the future I guess I could decouple usage from Elemental and find some other item instead of Mark of Mastery.

fresh condor
opaque gorge
fresh condor
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Worrying more about the aesthetics than the balancing so far but I'll get out of Blockbench eventually

glossy escarp
timber nymph
fresh condor
# glossy escarp How does it work lore wise?

The Source alternator is powered by Create's kinetic energy, and accepts crystal shards in its inventory. It uses two pneumatic stompers to crush and break them down, and applies heat until these turn into liquid source. The shards undergo intense pressure, releasing a dangerous amethyst steam that is toxic to inhale. The resulting liquid source accumulates in an internal tank and, once enough has been collected, is transferred to a nearby source relay.

glossy escarp
flat summit
glossy escarp
glossy escarp
flat summit
# fresh condor The Source alternator is powered by Create's kinetic energy, and accepts crystal...

Trying my best to fill what little gaps you left in the explanation, but... I'd imagine that the rotational energy is to pulverize the solid fuel, and what it actually does is use the same arcane principles that the imbuement chamber uses to charge the atomized fuel with ambient source, creating source-gem analogue nanoparticles. The constant movement prevents the full nucleation into source gems, and allows the heat to destabilize the partially nucleated particles down into crystalline powder again, releasing the source within the containment chamber to be redirected.

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Of course, the crystalline powder needs to be flushed, so that explains the "steam"

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It's just very hot amethyst powder

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From what little I understand on crystal formation, particle pulverization, "actual magic", ars nouveau lore and mechanics, this is... Fairly consistent?

fresh condor
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I don't know yet, gotta make some small input on that front part

flat summit
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Again, zeroregard takes aesthetic decisions that make sense from lore and science perspectives

fresh condor
flat summit
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I'd suggest the input be a black part

fresh condor
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Mm yes but that part is the rotational input

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On the other side that's supposed to be the steam output you shouldn't stand close to

flat summit
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Aren't those the "crushing" heads?

fresh condor
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Yes. I was thinking to put something else on top near those

flat summit
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Hm...

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Maybe have either the item input or the exhaust on top?

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Then whatever you put there, you put the opposite on the golden part

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I'd suggest the input, tbh.

fresh condor
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I'll try noodling around next time I'm at blockbench

flat summit
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keep cooking, king

timber nymph
glossy escarp
timber nymph
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it was just showing the future to bucciarati

glossy escarp
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"i cant interact with anything during time skip"

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My ***

timber nymph
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lol

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but never has it been too crazy that you couldn't believe it

glossy escarp
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There is a 3h video that explain all the plothole in this stand

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I recommend watching it

timber nymph
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dw i know it's hella inconsistent im joking around

glossy escarp
timber nymph
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whaat?

glossy escarp
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You watched s6 right?

timber nymph
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you're talking about s6 and not s3 dio?

glossy escarp
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White snake ambushed the fastest stand in the show

timber nymph
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yea

glossy escarp
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That was insanely BS

timber nymph
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pretty much

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but he was 40

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he wasn't exactly at his strongest

glossy escarp
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I still think this was insane nerf

timber nymph
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i can believe he had a blindspot trying to protect his daughter

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yea, his durability goes way down in the stand stats, he LITERALLY got nerfed

glossy escarp
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zeroregard come to see what we talking about his mod just to find 2 nerds yapping nonsense

timber nymph
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oh yea

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add mechanical ghosts pls

glossy escarp
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A what

timber nymph
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let's move to #off-topic

timber nymph
fresh condor
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i have no idea what you were taking about, but you have my seal of approval: 🦭

timber nymph
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on a more serious note, can you make a conjure dome ritual?

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a bit unrelated to create or ars, but it'd work on the basis of what you give it for materials

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so if you give it glass, you'll make a dome out of glass

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and you'll need a lot of glass if you're doing a big dome

fresh condor
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That's very specific. I think I would rather work on the Builder's Gadget, that would allow you to conjure many shapes

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I did work on it briefly but I saw that it would take quite some time to implement properly as I have to make a custom user interface etc

timber nymph
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i see fair enough

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thx for considering it anyway

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can you make the whirl glyph, when augmented with sensitive or amplify , actually pickup living entities and do dmg depending on what the whirl was accompanied by

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lava, soul fire, fire dmg

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for example

fresh condor
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Probably should be amplify for damaging entities.

I was also thinking to maybe allow mixing (Create) with sensitive

timber nymph
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yea but what about recipes that create fluids

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from solid materials

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and superheating

glossy escarp
glossy escarp
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its such a save for massive projects that are not cube

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Question does the runic spanner change how fast the rune charge?

glossy escarp
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How

fresh condor
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How what?

glossy escarp
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How did you change

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The rune recharge timer

fresh condor
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You right click on a rune with the runic spanner

main heron
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God, I need to get this server situation figured out, I want to open it to the public but I've been so darn busy lately.

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Job interview on Friday, should have time after that.

glossy escarp
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Also is it possible to make it 1s delay ish?

fresh condor
fresh condor
# glossy escarp

You are right, I must have broken it at some point 😦 I will look tomorrow at some point

main heron
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Woah, that's a lot of interviews. We're only doing two for this position.

flat summit
main heron
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You sure did

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Congratulation

flat summit
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btw zeroregard sir, are you planning on uses for the waste amethyst smog?

fresh condor
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I didn't plan on that but I'm open for ideas. Would be cool to be able to capture it to use for splash potions

fresh condor
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Would also be really funny to capture it into regular potions and watch Amethyst Golems drink that to work faster whirli_concern

south iron
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Does anyone know what this is for?

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This cannot switch the mode of the robotic arm

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Put it directly on it

fresh condor
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The runic spanner is only for setting the cool down on runes but this is unfortunately broken at the moment. I will hopefully get some time to fix it today

south iron
fresh condor
#

Yes, those. But there is a bug

fresh condor
#

Wait, it's actually working fine. I was testing too quickly yesterday

fresh condor
# glossy escarp

This video has no sound. Do you hear a amethyst-esque sound when right-clicking? You can't see the cooldown without wearing Goggles or the Technomancer's hat

fresh condor
# south iron

And I see what you mean now, thanks! I will have a look at it, that is definitely a bug.

fresh condor
#

Damn, seems like Create is checking specifically for the WRENCH item, instead of the item being an instanceof a Wrench.

opaque gorge
#

Time for a Create PR

fresh condor
#

Honestly yeah, that's probably a better approach. I think I would need to make a dozen mixins otherwise.

#

Either that or I just make a separate tool for this, if it's only for adjusting runes anyway... 🤔

opaque gorge
fresh condor
# opaque gorge Have you added your wrench to the "forge:tools/wrench" tag?

I have not done that, but good point! I wonder if it will fix the issue though. Create checks like this:

AllItems.WRENCH.isIn(heldByPlayer);
...
public static final ItemEntry<WrenchItem> WRENCH = REGISTRATE.item("wrench", WrenchItem::new)
    .properties(p -> p.stacksTo(1))
    .model(AssetLookup.itemModelWithPartials())
    .tag(AllItemTags.WRENCH.tag)
    .register();

Looks to me like it's looking at the specific item, so looking for "create:wrench" and not the tags (?)

fresh condor
opaque gorge
fresh condor
#

Alright, thanks! I will give it a try right now

glossy escarp
fresh condor
glossy escarp
opaque gorge
glossy escarp
#

Btw you should prob add dependecy for ars elemental in curseforge/modornith

#

As when i tried to use it without ars elemental it crashed the game

fresh condor
fresh condor
glossy escarp
#

I need ars elemental

#

Also i have a hunch on Create Stuff And addition

fresh condor
#

Huh weird, maybe it does not function specifically for elemental. But it is at least mentioned on the Cursforge page that you must have Ars Elemental installed

glossy escarp
#

Okay so good news, it was not any of the custom mods

#

Bad news it was not any of the custom mods

#

Il just send the modpack

#

One sec

fresh condor
glossy escarp
glossy escarp
#

recharge delay

fresh condor
#

It's only from 2 and in increments of 2 seconds up to 32 seconds. I'd like to make a better interface for this some day, similiar to the ones found in Create, so you could fine-tune it better and set it down to even 1 tick.

opaque gorge
glossy escarp
#

You have no idea what the stuff im gonna use this for

fresh condor
opaque gorge
#

Ah nice

fresh condor
#

Could maybe make sense to just introduce that into Ars Nouveau itself at some point instead of hacking this together :v

opaque gorge
#

Yeah would make sense

fresh condor
#

The tag fixed the Runic Spanner issue. Thanks a lot @opaque gorge !

glossy escarp
fresh condor
#

Yep, one sec

glossy escarp
#

But doesnt Fix the Rune UI not showing?

fresh condor
#

You're wearing Goggles/Technomancer's Hat?

glossy escarp
fresh condor
#

Very strange, seems like the mixin is not loaded at all then

glossy escarp
#

Do you think something overrided it?

fresh condor
#

I don't know why it's occurring because as far as I know, this is kind of the point of mixins, that you can add functionality on top of existing classes, so the idea is to not override completely. You target classes to 'mix' into, where you can instruct for new interfaces to be implemented, or to inject into existing functions. This RuneTileMixin implements IHaveGoggleInformation so unless someone else added the same thing which I doubt, it should not be overwritten here.

But perhaps some mod is doing something funky with mixins in general, I don't know the depth of this.

glossy escarp
fresh condor
#

Ah I missed that you sent it! Downloaded it now

glossy escarp
glossy escarp
glossy escarp
fresh condor
#

In practice in terms of gameplay I'm not sure how nice this amethyst CD slot is. I was imagining starbuncles delivering the shard but you could also have that handled by other means, it's just an inventory. I'll cross that bridge when I get there, think it's time to start implementing something soon.

#

I wasn't thinking to allow vertical support for this block to be honest, at least not at first

glossy escarp
#

Later down the line you could even do a redesign in 1.21 or smthing just like how ars redsigend a lot of the stuff

main flare
fresh condor
#

I have is in mods.toml like this:

[[dependencies.ars_technica]]
    modId = "ars_elemental"
    mandatory = true
    versionRange = "[1.20.1-0.6,)"
    ordering = "AFTER"
    side = "BOTH"
main flare
#

it should become simply [0.6, ) now

#

1.20 > 0.6 so if they use versions before the switch there won't be issues

#

but if you look for 1.20.1-... and the version of AE is now 0.6 it will say incompatible

#

having version with just version number is cleaner imho

#

you're not going to be able to use another mc version anyway

main flare
#

as if the amethyst collect the source from air then it's squeezed away and collected

fresh condor
# glossy escarp

I tried disabling mods one by one until it was just down to elemental, nouveau, create and Technica. I think it's a problem with Technica itself, seems mixins in general are not loaded correctly

#

So some sort of compilation issue, I'll noodle around later tomorrow

glossy escarp
#

Fair enough

flat summit
flat summit
flat summit
#

So their machines and artifice use pipes and such, kinda like the dwemer? But not really. There's a lot of art about it too

#

there's bound to be something that inspires a use for amethyst smog

fresh condor
#

I'm not familiar with the setting but would be nice to look up some art for it soon!

#

Some personal stuff has come up, I still need to fix that mixin issue but I think I'll need to take a proper break from "cooking" otherwise for a while 😢

glossy escarp
#

Take your time you are not on a deadline nor you have to meet one, you can put as much ingredient as you want but you can never rush the furance or else it burn up your cooking

tight hedge
glossy escarp
timber nymph
#

you could make the splash potions of amethyst smog give blindness

#

there is not a potion of blindness in the game that i know of

#

and perhaps maybe even make it a glyph

#

and perhaps an automaton familiar

glossy escarp
#

Why would ameythest give you blindess

#

Have you not eaten these before?

#

They energize your senses

#

Make the potion allow you to predict the future

#

Call it potion of epitaph

main heron
#

... Abigail?

glossy escarp
#

what

main heron
#

Stardew Valley's Abigail eats amethyst.

#

Canonically.

timber nymph
#

smog is a type of fog

#

and fog limits vision

#

one could say it's a smog screen

flat summit
#

I think the construct familiar makes sense, but something akin to a permanent automaton would be better, as familiars can be dispelled. Of course, I don't know how zeroregard would do it, or if it's feasible at all

#

IMO, I think they could be used in dynamic spell prism lenses, or large source batteries

#

I'd imagine those as small blocks that can be stacked like create tanks

#

and they'd need a block for input and output, like pumps

#

passive, but respond to redstone signal

fresh condor
#

Early on I did have in mind to make a robotic tin colored dog called a Tincur. The only idea I had for it was that it should boost the output speed of schematic cannons and bark when the cannon was not printing (missing material) but I instead moved this perk to the Technomancer armor.

I think having a Create-centered familiar of sorts would be really nice though.

flat summit
#

maybe some different types?

#

a thopter, for example

#

maybe only one, but with modification modules

smoky flare
#

Excuse me, I never realized that Obliterate came with a huge ass hammer animation and now Im using
🔨 amplify amplify delay duration_down lightning amplifyamplify
To just Mjolnir stuff to death

flat summit
#

you can drop the delay, the hammer casts the remainder of the spell after it concludes

#

which includes it's fading

#

alternatively, you can substitute delay for lingering

south iron
#

May I ask if this angle deviation will be fixed

south iron
#

And it will be washed away by water

fresh condor
# south iron May I ask if this angle deviation will be fixed

I tried for quite some time to fix it but unfortunately didn't find a solution yet. From what I can see, after I refactored the renderer, it's exactly the same as the one in Create. It's also not consistent, it might be perfectly aligned and then not when you exit and re-enter the game.

#

The water issue I have fixed though

#

1.1.2 on the way for approval

  • fix: runic spanner not being able to set cooldown on runes
  • fix: runic spanner not being able to pick up containment jars, pedestals and turrets
  • fix: technomancer armor set bonus not affecting schematic cannons
  • fix: thread of pressure not working
  • fix: source motor being destroyed by water
  • feat: cooldown range on runes expanded from 2-32 seconds to 1-32 seconds (hope it helps you a little bit @glossy escarp 😉)
timber nymph
#

oh my

#

following the trend of t3 threads, can you make the thread of pressure act as a 1-time shield when at full pressure, but only at full pressure

#

getting hit and activating the shield should take some pressure away to make it balanced obviously

glossy escarp
#

Well since its one time useage it can also work like knockback + launch + Air focus

#

As in the prassure get released in a shock wave in a very small radius

timber nymph
#

ooh

#

what about a different effect depending on the elemental armor

glossy escarp
fresh condor
#

I like that idea a lot, and I think it would be really nice to expand a little bit on the other elemental armors like that.

Maybe just regular steam for Technomancer, lightning (static discharge) for Air, burning for Fire, drowning for Water, slow or extra knockback for Earth

glossy escarp
#

Like the pointed drip stone for earth

fresh condor
#

Ah yeah that's a good one!

timber nymph
#

earth shrapnel ?

timber nymph
glossy escarp
#

Yk not all of them have to work as a debuff and such, for example if you have hydromancer armor you could have the recharge speed triple when you are underwater

#

Thats just an example dont think it should be implemented

#

As iirc hydromancer work does give u permenent breathing underwater

#

Since steam is made out of heated water, maybe placing it on the fire one give you extra capacity, placing it on water make it recharge faster from the moist in the air, or the reverse work too

#

Ie water give you extra capacity and fire give u faster recharge

timber nymph
#

hmmm

#

now im really conflicted

#

because this concept is very interesting

#

but it's much more in depth than a thread might allow

#

so,,, what about

#

a pressure trinket in the body slot

#

it can be placed down and it can be charged like the back tank

fresh condor
timber nymph
#

oh yea

fresh condor
timber nymph
#

because the body trinket slot is not the body armor slot'

timber nymph
south iron
south iron
#

Can I still post it on GitHub after posting it here?

fresh condor
#

Yes of course!

#

I opened the log, should be an easy fix. You can post it on Github but it's also not necessary, up to you

#

1.1.3 on the way for approval

  • fix: crash related to a null reference when casting Obliterate
#

Thanks for the crash log by the way @south iron. ❤️ If you experience some bug again in the future, the debug.log or latest.log would be more than enough to send

smoky flare
flat summit
#

looks the same as yours, but saves 2 glyphs

regal slate
#

minor "bug" in that this mod's recipes call for hardcoded brass ingots from Create instead of using Forge's tags; making it hard-to-almost impossible to craft the items if pack makers have disabled Create's brass for another mod. filed a github bug report so that this won't get lost in the discord

timber nymph
#

that is

#

huh

regal slate
#

made a pull req on github, hope it fixes things; i mostly know enough modding stuff to fix 1.7.10 mods so forge tags are a bit new to me

opaque gorge
regal slate
#

in the interim, would kubejs help as a bandaid? seems to be the modern equivalent to modtweaker

opaque gorge
#

Yeah you can add tags with kubejs, or even a datapack

regal slate
#

the issue is swapping create:brass to ingots/brass

#

but it seems like kjs scripts can do find/replace

opaque gorge
#

Yeah you can do that, need to swap the item for the tag

regal slate
#

well, i managed to do something right with kubejs after almost 2 hours of trying to fix this

fresh condor
regal slate
#

yep, deleted my kubejs fix and it appears to work

timber nymph
#

hey

#

so i just had an idea

#

what if

#

the obliterate glyph

#

could hit twice

#

with the split augment

#

and since it's hitting twice, the remainder of the spell would also hit twice

#

this could also be used in automation lines that require a back to back cruhsing wheel recipes (like sand)

fresh condor
#

1.1.4 on the way for approval

  • fix: use tags instead of hard-coding references to brass ingots for recipes. If a modpack has disabled/unified brass ingots to any mod other than Create, it may be impossible to craft those items unless you find a workaround to get Create's Brass Ingots. (Thanks Purple-Towel for fixing this!)
glossy escarp
timber nymph
#

i mean, it just makes sense

flat summit
#

that is essentially a linger effect, except it isn't limited by position

#

it follows the target

#

You'd need to limit it to not interact with linger, or wall, otherwise...

#

It'd get out of hand very quickly

timber nymph
#

yea pretty much

#

hmm

#

if there is a way

#

perhaps make it possible to make the hammer usable after linger but not before linger

#

but

#

no still

#

you can't do the exact same as linger

#

because yes you can apply linger twice

#

or thrice

#

but realistically if you do that you lose the homing advantage

#

and since linger was used it would also restrict further use of linger/wall/burst

flat summit
#

Frankly, I'd much rather Zeroregard cooks whatever he has in store than go back over already good features

#

I really want a large source storage option Ç.Ç

south iron
#

May I ask if it is possible to create a device in the future that can convert the fluid of the created medicine into medicine

glossy escarp
#

You mean potions?

south iron
#

Unable to input

fresh condor
main flare
#

a potion jar

#

basically asking what the open PR i have on Creo does

south iron
#

Just asking if there will be a device in the future that can convert potions between create: motion and ars_nouveau: motion jar into each other

glossy escarp
#

Alex added it, baileyh the mod author need to approve it if i remember correctly

south iron
#

Can powerfulJS implement this feature? Just ask awa

glossy escarp
main flare
#

well, one could attempt to recreate it using my PR as a base i guess

#

it's an event to attach the tank that acts as an interface and the actual tank that converts in/out fluid <-> potion

glossy escarp
#

I would do it myself if i didn't have a record of bricking mods with my codes

#

Maybe zeroregard can implement it as feature for ars technica?

south iron
#

Can schematicannon configure 1tick cooling, technomancer'helmet, etc. to accelerate?

glossy escarp
south iron
#

I said the configuration has been changed to 1, can ars Technica still provide acceleration?

glossy escarp
fresh condor
#
if (technomancerNearby) {
            boolean subtractCooldown = world.getGameTime() % 2 == 0;
            if (printerCooldown > 0 && subtractCooldown) {
                printerCooldown--;
            }
        }
#

Again not sure but I think @glossy escarp is right in that no, it does not accelerate it further.

Technically I guess you could do it, what would happen is to simply print 2 blocks in 1 tick. I don't think it would lag noticeably more than just having two cannons run at the same time

bold helm
#

I'm getting this weird crash that I don't know how to fix
Java.lang.NullPointerException: Registry Object not present: ars_technica:pocket_factory_disc

fresh condor
south iron
#

Speaking of which, there is already a glyph3 crush. Why not allow it to execute the stone grinding formula

fresh condor
# south iron Speaking of which, there is already a glyph3 crush. Why not allow it to execute ...

If I understand correctly, you are asking why the existing Crush glyph does not perform the Create crushing with this mod.

I had considered it, but then I am tampering too heavily with the vanilla Ars Nouveau experience. There could be something like adding a specific modifier to get it to crush in Create style instead of how Ars Nouveau does it, but I figured it to be too complicated.

Then I opted for the hammer, as it would distinguish it from the existing Crush glyph, while giving it further use-case as a weapon.

#

Very valid question honestly and I was hesitating for a long while on doing that instead of the Hammer, but also the hammer is a lot of fun to use imo 😄

timber nymph
#

you can spam hanmers because they don't need delay

#

enough is said lol

main flare
#

Wall of Hammers?

main heron
#

A fan of hammers.

timber nymph
#

One hammer to rule them all.

south iron
#

Can we stack the items synthesized by glyph_pack together from the beginning, as a large quantity can cause them to get stuck

fresh condor
#

I think I understand what you mean. Yes, we can I believe. However it might be a bit until I can have a look at it

main flare
#

ah, that optimization might actually be useful for all item entities spawning glyphs

#

but unsure on how it can be implemented, maybe by collecting the results first and then spawning them in a separate step like i was doing in my belt turret prototype

south iron
main flare
#

The hammer spell does process items like a mill / crushing wheels

timber nymph
#

can we have a glyph simulating potato cannon

#

it spends vegetables just like potato cannon but with magic

#

and maybe compat with sourceberry pie

#

for a hidden achievement

glossy escarp
timber nymph
#

hmm

#

yes interesting

#

or make it work with reactive lol

glossy escarp
#

EXACLTY I was gonna say

#

"make it shoot reactive mage block"

timber nymph
#

nah it needs to be food

glossy escarp
#

that too

opaque gorge
timber nymph
#

as an item!

glossy escarp
#

Speaking of mage block i wish the block was slightly transparent

river nacelle
#

1.15 days

timber nymph
#

use gem blocks

river nacelle
#

Maybe 1.16 too?

glossy escarp
#

Just it would be good as a hex shield + dome barrier

timber nymph
#

ima be real

glossy escarp
#

I mean can't i just make a resource pack to change mage block? Thonk

timber nymph
#

that's really interestnig

#

interesting

#

but, i wish there was more defense options in general

glossy escarp
#

Btw its not first time people asked for this

#

Im pretty sure there was feature request for shield/barrier like spells

timber nymph
#

idk man shielding is hard to do

glossy escarp
#

Not shield you carry it, but you summon it

#

Imagine carrying a shield as a mage

timber nymph
glossy escarp
#

I know

#

About enchanter shield

timber nymph
#

smart people stronk too

glossy escarp
#

Hmm how hard would be

#

To code a glyph that summon better Void Prism

timber nymph
#

soo

#

you want temporary bedrock

glossy escarp
#

Thin as a trap door, and have the transparency of stained glass, that nullfie any spell get contact with

timber nymph
#

i can't see how that might go wrong

glossy escarp
#

You can still use normal tools to break it

timber nymph
#

then... anti magic?

glossy escarp
#

Hell even throwing a brick work too, but its just immune to ars magic

#

Yes

#

Cuz currently we have no way of defending against magic

#

Void Prism is a joke

#

Imo

timber nymph
#

hahha

glossy escarp
#

What a wall of void prism gonna do against self burst sensitiveaoe break

#

Nothing

timber nymph
#

pantomime wallsensitive conjure terain + crush crush smelt

#

is basically easy stuff

glossy escarp
#

What is that thing

#

At first

#

What form is that i havent tried 1.21 yet

timber nymph
#

pantomime

glossy escarp
#

What it does?

timber nymph
#

basically the best spell for placing blocks

#

can't really say how

#

it just is

#

unless ur in an edge case

glossy escarp
#

a better touch + sensitive ?

timber nymph
#

yes

glossy escarp
#

Still no Laser Form

timber nymph
#

pantomime sensitive shows u an outline

glossy escarp
#

Fancy

timber nymph
#

how would that work tho

glossy escarp
#

Sry i ment channel

timber nymph
#

cuz like, that'd be neat

#

but also

glossy escarp
#

Yeah

#

Yeah, honestly i think they should see m&a way of implementing it

timber nymph
#

i think...

glossy escarp
#

Basically when you channel, all mana regan stop

timber nymph
#

and hear me out

#

we make an augment for ray

#

that does this

glossy escarp
#

We need to talk to Alex about that

timber nymph
#

that's not the same...

#

in my heart lol

fresh condor
#

I went on vacation for a few days, checked halfway through for funsies and Ars Technica was at 21K downloads.
Now it's at 46.000 downloads, wonder what made it spike so quickly

main flare
#

adding to packs

fresh condor
#

Ahhh makes sense, thanks

glossy escarp
main heron
#

Woah. Congrats Zero.

south iron
#

Runic Spanner cannot retract the assembled mining truck

timber nymph
#

nice

flat summit
#

First, congrats on the downloads, zeroregard sir!

#

Secondly, have you perchance watched Arcane? There's a lot from it I can see becoming inspiration to you

toxic cliff
#

You should a way to save contraptions and then cast them as spells

#

Like you could build a turret and then summon it and make the it cost more the more blocks it has

#

Could even add a thread that decreases the cost

fresh condor
flat summit
#

the aesthetics are just chef's kiss

#

can you spoil us anything that's coming to technica?

fresh condor
#

Well, I did actually do something tiny today, added a recipe for crushing Amethyst Shards into Amethyst Dust

#

So a continuation of what I did before.

#

I'm wrapping up my current job next week and will have some time for side projects in december, however ars technica is one of three projects I want to work on, so won't be super much... If I finish a source alternator that would be great

flat summit
#

oohhh, cool!

#

is the recipe done in the create crusher? and is the amethyst dust the fuel for the alternator?

fresh condor
#

Yes and yes!

flat summit
#

I've been thinking, and there is so much you could do with the amethyst smog! Synthetic crystals that can be drained for mana, giant arrays for source storage... Honestly, I think the direction you're taking the mod can be a whole new foundation for ars

fresh condor
#

Seems like Starbunclemania already does the job very well of handling conversion to source as a fluid, that was more or less what I had in mind. The only thing I would want is adding a recipe for (heated) mixing of amethyst dust with experience (the Ars Nouveau items farmed by Drygmy, as well as the XP item from Create) to convert to liquid source.

fresh condor
#

Version 1.2.0-a1 is being processed

  • feat: added crushing recipe for turning amethyst shards into amethyst dust
  • feat: added mixing recipe for creating liquid source from amethyst dust and experience gems (or experience nuggets)

Note that for now Starbunclemania is required; this will likely be an optional dependency later on.

At the moment the relation is this:

  • 1 amethyst shard gets crushed to 3 amethyst dust
  • 1 amethyst dust + 1 experience nugget/gem yields 250 mb of liquid source when heated-mixed in a basin
#

This can be a nice way to turn that excess XP from drygmy farms and excess shards into source for your base.

glossy escarp
#

Just as expected, i only get ameythest dust from hexcasting

#

i dont get the technica one

flat summit
#

Zeroregard, sir! How do you feel about multiblock source storage using some byproduct of amethyst dust?

glossy escarp
#

Since ars technica now require starbunclemania and create, the source multiblock storage can be create fluids tanks storing fluid source and imo this is far better and stick true to roots of Ars (and if you have fluid multiblock mod you can make all type of fluid storage design)

#

We dont need more ways of storing source, transferring it however... that's another story, if zeroregard can add anything that allow the speed up of source relays that will be much better then having multiple of them to keep up with the demand

#

Like a source relay that use rotational force or something, that can act as a large area radius to give source to near by stuff just an idea

fresh condor
fresh condor
fresh condor
main flare
#

it should be the sourcelink with the least bottleneck compared to others

#

usually relays are the bottlenecks, as they can only carry 1000-2000 source

fresh condor
main flare
#

you can get amethyst dust by breaking the clusters with hexcasting

fresh condor
#

Ah okay gotcha. Do you think it would be better to add an optional recipe for hexcasting to be able to make liquid source with that as well, or handle it in some other way?

main flare
#

uh, someone else learned the power of animated item textures

main flare
#

so both can be used without the need for another recipe

#

just a required:"false" in the tag json

fresh condor
#

Thanks! I will have a look at that soon

glossy escarp
glossy escarp
#

So i can use the hexcasting dust for any other recipe you add ameythest dust for in future

#

Cuz believe me i have a lot.... of them i use 3.1 mil/day

flat summit
flat summit
fresh condor
#

I mean I at least don't see much of a reason for an alternator when the mixer+basin from create does the same. The only thing I would like otherwise is a combined mixer+basin, like a centrifuge block, so it takes less space.

glossy escarp
fresh condor
#

Yeah, that's a good idea. I have never used the wixie for mixing, I need to play around with it

glossy escarp
#

in my opinion, there is so many basin/cauldron like in the game rn

glossy escarp
#

Is ars elemental still dependency?

fresh condor
glossy escarp
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If yes you can try having this fella as a mixer maybe?, since mixer require heat and he do have a lot of heat

glossy escarp
fresh condor
glossy escarp
fresh condor
glossy escarp
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And instead of making liquid xp

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It mak condense mana that then you can use block to convert that fluid into source

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And the output is very large

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Tho maybe we are drifting away from create + ars

fresh condor
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Hmm that doesn't sound too bad, but yes it should be a large quantity of condensed mana in that case, because I think lapis is not easily auto farmed (there's the ore excavating Create mod, but I think no way in vanilla)

main flare
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But while item -> item is pretty simple, working with fluids might be kinda painful

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I had to try with fluid items tho, not really fluids

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So maybe plain fluid stacks from the recipe will be easier

flat summit
fresh condor
# flat summit This might be pedantic, but centrifuges are used to separate mixed fluids and so...

Yyyyyes. Clearly I don't know what a centrifuge really is 😅 I just meant to make a heated mixer-basin that takes the space of 1 block instead of 4 (1 is a gap). Maybe the more appropriate name would be a Reactor or Mixing vessel. If I make this block it would be purely a Create thing, it's nothing to do with Ars Nouveau per se. It just would happen to make mass production of liquid source better, as a bottleneck can be the mixer, even at maximum speed.

fresh condor
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this mod is amazing. dozens of pigments like this, not sure what they are used for, colouring spells?

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It even adds a "Thought Knot" which seems to do nothing. I am inspired

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I don't think I can reverse the recipe logic so that you can use ars_technica dust for any hex-casting recipes though, I guess the author would need to replace the item with tags in all of the recipes.

main flare
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Yep

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I don't remember if amethyst dust can be used as media too or just amethyst

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Because for that there would be an hook to add media sources

fresh condor
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What's media in this context?

main flare
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Basically mana

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But it's material that recharges your wand

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Not something you Regen on your own

fresh condor
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There aren't that many mixing recipes in Create on its own, but this could probably be useful for other mod integrations. This does not handle fluids yet (input nor output) but I'd like to do both. For fluids I guess we can try to take them from nearby containers (storage tanks, cauldrons, etc), and conversely try to insert results in nearby empty/equivalent containers or place it on the ground if there's nothing found.

I would also like to weaponize this, so you can use it to smash enemies together.

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And as a fun gimmick I think this could be a great spell to use sensitive on to place skeletons on spiders and baby zombies on chickens, create zombie villagers from zombie+villager etc.

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Not entirely sure about the colors, I was trying to go for a 'plasma' look, maybe it needs less orange and more blue. Gotta throw that Hex Casting Bisexual Pigment in there perhaps.

fresh condor
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🔨 1.2.0-a2 is under review 🔨

  • feat: new WIP glyph 'Fuse'
  • feat: added recipe for Amethyst Shard + Greater Experience Gem -> 1000mb Liquid Source
  • change: Liquid Source recipe uses tags for Amethyst Dust (you can now use the dust from Hex Casting) and experience gem/nugget
  • change: Amethyst Shard now yields 4 Amethyst Dust (was 3)

Liquid Source recipes are balanced; 1 amethyst dust and 1 experience gem/nugget (both give 3xp) yield 250 mb source; 1 amethyst shard and 1 greater experience gem yield 1000 mb.

Fuse is for now used nearly exclusively to heated-mix Copper and Zinc to get Brass, as well as other recipes that call for combining 2 or more items without liquid. Recipes that yield liquid are not yet supported, and recipes that need liquid are similarly not yet supported - this will be added in the next build.

fresh condor
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Also as a side note, no 1.21 Create yet, but whenever it's out I will be switching completely to NeoForge and will not be maintaining 1.20.1 anymore.

glossy escarp
glossy escarp
glossy escarp
# fresh condor

What kind of dark magic you using for the particle and sound system, whoever is your particle supplier give them a pat on the back cuz they did such a good job

glossy escarp
# fresh condor What's media in this context?

As Alex described, it's essentially a form of physical mana. In the lore, however, Media represents the manifestation of one’s thoughts. The wand acts as a conduit, transforming these intangible ideas into physical reality. By sequencing thought patterns into a structured grid and aligning with nature's balance of give and take, Media grants the envisioned form, drawing from its own essence to materialize your thoughts in the physical world. nerdCat

fresh condor
main flare
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there's both fluid pickup and place fluid glyphs

fresh condor
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That's probably extremely helpful, guess I know what I'll do firsthand tomorrow

main flare
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the part where it scans the inventory for fluid item handler is a bit cursed, i'd suggest to avoid them

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it's a category of itemstack that ranges from buckets to tanks (like meka ones) that hold a fluidstack

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but since ars inventory manager has a peculiar handling, i had to do some magic tricks to not cause desync in the itemstack

glossy escarp
# fresh condor

Question fuse + ignite = heated mixing correct?, dont add Super heated mixing into a glyph as that will be unbalance imo

fresh condor
fresh condor
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I accidentally made a chocolate top hat. I was testing mixing liquids with the Fuse glyph, and it works great for storage tanks. Testing it without storage tanks, I found myself completely engulfed in chocolate. For a moment I thought the entire world had somehow been turned into chocolate, all you can see in there is brown.

fresh condor
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Apologies for the fratellis singing over this, forgot to mute it. At this point pretty happy with how it works. It works for super heated recipes too, but as @glossy escarp pointed out that is probably overpowered

main flare
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well, can't deny it fits somehow

glossy escarp
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i had to rewatch the video twice to see what u were doing cuz i was listening to the song xD

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Btw can u add the ability to add your own recipe if you can? as like config

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I think it would be cool af

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Also yea no super heat

potent cobalt
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So I've noticed an oddity about the runic spanner's picking-up of ars nouveau blocks like the pedestal. It just pops it out as an item instead of going directly into the inventory. Will this be changed?

glossy escarp
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Pretty sure that feature still WIP

glossy escarp
fresh condor
fresh condor
fresh condor
fresh condor
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1.2.0-a3 on the way

fix: runic spanner not being able to pick up contraptions @south iron
fix: runic spanner wrenchables being broken instead of picked up when shift-right-clicked @potent cobalt
feat: allow fuse to place and pick up liquids
refactor: split arcane fusion entity to have its own particle handler

potent cobalt
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Wonderful!

timber nymph
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can we make the transmuter focus be able to manipulate liquids?

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similar to shapers_focus

timber nymph
fresh condor
timber nymph
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so

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with liquids

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essentially chuking water at entities

potent cobalt
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I honestly love the feeling of using Source as an alternative to electrical power from other addons as stored energy. Really makes all the tech and magic feel as one.

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Just thought I'd point that out about the source motor. Great little doohickey.

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If you ever go through with a source "alternator" though I concur with prior sentiments that it should be multistep and need to be maintained like existing source farms do.

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Just putting that out there.

timber nymph
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nah

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if you need a source alternator, i believe create crafts and additions is best

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because you can hook it up to the motor

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source motor

potent cobalt
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If this was ever to be a thing to generate source from rotation. I dont really need it.

fresh condor
timber nymph
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honestly it's really interesting and refreshing to see how a focus is made

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i tend to forget what the word focus actually means lol

fresh condor
potent cobalt
timber nymph
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oh i misinterpreted entirely your sentence mb

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a source alternator... i don't beliieve it is needed

potent cobalt
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well no, I dont either

fresh condor
# timber nymph with liquids

Regarding liquids, I thought about making a new glyph. But maybe you people know if this exists already?
I want to be able to remotely (projectile + this glyph) consume liquids or items from containers. For the liquids it would consume X mb e.g. of a storage tank as if the contents were first poured into a potion.
The name would be "Telefeast"

timber nymph
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oh my god

timber nymph
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there has been a saturate glyph, which simply saturates you

fresh condor
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I'm also not 100% sure if it is possible for the liquids, for items in containers it certainly should be.

timber nymph
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there has been reliquaries, which do a similar function of applying the spell to a specific block

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however

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there hasn't been a glyph that allows consumption

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hmm

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though, the way it's described,

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it's a bit odd,

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ars additions has something similar, but i believe this is distinct enough

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very much so

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but the question is

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how would you do so remotely with a glyph?

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and how can we do this without invading infuse territory?

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and here is my proposal: ender flask for potions, and telefeast for item/food

fresh condor
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Telefeast on liquid tank full of lava thonk

fresh condor
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I did not mean to say that you could telefeast on something that's in a different chunk, though that sounds pretty fun too

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There is some thing you can set up that will forward spells to another area I think, guess you could use it in combination with that to do a truly far tele feast

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But also infuse is sort of the inverse of what this glyph would do, except this would not only be for potions/flasks

timber nymph
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it's reliquary

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and mark

fresh condor
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You probably need it to be chunk loaded too with some other mod, if you're that far away

timber nymph
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so, is it just for you to eat/consume liquids and stuff?

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or would it also apply to other entities to force feed em

fresh condor
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Maybe with AOE it could target the nearest Living Entity to consume it instead of yourself ?

timber nymph
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i see

fresh condor
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It gets close to Infuse then but still it's different

timber nymph
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it is a bit different from what i imagined

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is this

fresh condor
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How did you imagine it?

timber nymph
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so a force feed glyph: once the target is hit with the spell, a food item will be consumed from the user's hotbar and apply whatever effect of eating the food would give to a player

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for example poisoned potatoes would give poison

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steak would give a certain amount of saturation to players and health to wolves

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if the mob wouldn't benefit/be affected from the effect, the item is still consumed

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so if a steak is used on a zombie then not much would happen

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but if a food item that gives potion effects like mana source berries it would get mana regen

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if that makes sense

fresh condor
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Yeah, though I feel like here that should be a small change to infuse to allow for food to be used too

timber nymph
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imagine an instant cure zombie villager spell

fresh condor
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The use case for telefeast is making a liquid from Fuse that's inserted into a storage tank and then immediately being able to consume it without a bigger potion station setup. That might be a very niche use-case but still

timber nymph
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hmm

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see i thought it'd be like an ender flask

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but, how would i use this?

timber nymph
fresh condor
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What's the ender flask again?

timber nymph
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no, it's purely an idea lol

fresh condor
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Oh lol

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That sounds more like it's just an item and not a glyph

timber nymph
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yea just an item

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but it would be linked to a potion jar

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which would allow for more easy access infuse spell combos

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cuz literally, you have 8 shots before you can't use it

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which is really bad for offensive purposes

fresh condor
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I could see some use of that, especially for players centered around alchemy specifically

timber nymph
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yea

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it's just never been implemented

fresh condor
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Not sure I would explore that but let's see. I definitely want to add a couple of new liquids, one of which would be drinkable

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I thought about adding fluid hyper source too

timber nymph
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hyper source lol

fresh condor
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Dunno if you're familiar with fluid hyper experience

timber nymph
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ye

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it's annoying to make

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because usually you can't automate that

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but one day, i did automate it

fresh condor
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Yes, I think hyper source should not be THAT hard to make

timber nymph
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it was kind of a mute point since i never hyper enchanted

fresh condor
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It is extremely powerful though

timber nymph
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Why?

fresh condor
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It allows you to bump any enchantments up to a higher level, granted they have a level to begin with

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So it doesn't work on mending but it works on Protection, or anything else like Max Mana, Mana Regen etc. etc.

main flare
smoky flare
glossy escarp
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More Power to cobblestone generator yaay its not like it already broken af thanks to create

glossy escarp
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the lava seem to be jittery when its picked by fuse also damn it have built in fluid picker xd

glossy escarp
timber nymph
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no like

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ugh

fresh condor
glossy escarp
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tho try 2x2 create fluid tank and let it get fluid by fuse and you will see what i mean

fresh condor
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Ah yeah I only tested with a 1x1 tank, need to try that too. I was a bit confused by the fluid handler class

fresh condor
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If Telefeast existed, and you cast it on a cow, do you eat the cow, or do you drink the milk from the cow?
#philosophy

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I would argue you drink the milk from the cow because you don't eat the chest the food is in, you eat the food

fresh condor
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life insurance sponsored by ars elemental

fresh condor
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1.2.0-a4 on the way

  • feat: added new glyph Telefeast for remotely drinking/eating from containers/tanks... and cows
  • feat: play different sound/animation when fuse fails to impact
  • feat: split fuse to be non-heated, heated and super-heated, with super being disabled by default
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you can drink from any block entity that's an IFluidHandler (I don't know any except fluid tanks from Create, but other mods should be supported too)
you can eat from any block entity that's an IITemHandler (all chests etc.)
the only entity you can feast upon is the good old cow 🐮 but if you know of others... this is just manually implemented but maybe I can try to simulate using a bucket on the entity or something.

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force-feeding others is not yet supported but planned 🙂

spare knoll
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omg it has finally happened!!! someone go port create to 1.21 neo right quickl

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does it work with xp gems

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oh

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so you cant put it on a turret and have it feed you from a chest yet

fresh condor
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i don't think it does but i could make it work for xp gems

fresh condor
spare knoll
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just read the last line haha

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fantastic!

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been wanting a force feed glyph for years at this point lmao

opaque gorge
spare knoll
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mmhm

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dispensers slow tho... but i guess this wouldnt be much faster, probably no way to force it to feed a stack of gems at a time lol

fresh condor
spare knoll
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woop

fresh condor
spare knoll
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i think for xp gems it would work since you can eat the stack at once yourself anyway... what fluid xp are drinkable?

opaque gorge
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Could be a fluid tag for liquid XPs

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and then a conversion to just pure XP

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would have to be bespoke

fresh condor
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I'm not sure if it's drinkable tbh. I just learned that Create handles fluids-to-bucket/bottle filling dynamically, but didn't check if it's a thing to fill a bottle with xp

opaque gorge
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Could maybe use a datamap of fluid xp to xp amount per 1000mb
https://docs.neoforged.net/docs/resources/server/datamaps/

A data map contains data-driven, reloadable objects that can be attached to a registered object. This system allows for more easily data-driving game behaviour, as they provide functionality such as syncing or conflict resolution, leading to a better and more configurable user experience. You can think of [tags] as registry object ➜ boolean maps...

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Would be better than the recipe approach

fresh condor
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In a way, but it won't be generic then. The way it works now you can drink any fluid whatsoever, as long as it can be filled into something with a spout.

But on the other hand, using the recipe approach means you would have to simulate drinking an item up to many dozens of times

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as long as it can be filled into a drinkable item*

you can't actually drink a lava bucket but I made an edgecase for lava just for FUN

glossy escarp
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which also open the possability of repair system on command

fresh condor
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Had to do some 'hand swapping' logic because otherwise that gem would eat my spellbook

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How the turn tables huh

glossy escarp
fresh condor
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Noice. But now you can do very dumb things with this like remotely using an ender pearl - not sure why you would do that but let the imagination run wild.

glossy escarp
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the emergency button

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It seem it have no cooldown

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On how much you can eat or drink

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at one tick so lets just say

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You can do some silly stuf with it

fresh condor
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the emergency button?

glossy escarp
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Yes

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il explain it in dm so you decide if its worth nerf or not

fresh condor
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i do not know what the emergency button is, but above had a great idea i'll try implementing now

fresh condor
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Okay so here's the idea:

You use:
projectile 🍔 pierce (and sensitive for non-edibles like XP gems) and it will pass through the item in a projectile that ignores containers but otherwise impacts with living entities and blocks

Now I gotta see if it works with portals...

fresh condor
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1.2.0-a5 on the way

  • feat: added new items Giant Experience Gem (48xp) and Gargantuan Experience Gem (192xp)
  • feat: allow to use Pierce for Telefeast so that items are ejected from inventories instead of being consumed directly
  • feat: added ability to use Sensitive for Telefeast to target 'usable' items like XP gems, ender pearls etc

I got it working with portals as well, so you can shoot these special item projectiles across your world. I gave them a maximum lifespan of 10 seconds though and it's still a bit experimental, but with the above changes that should more or less be what you would like @spare knoll

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I didn't give it amplify in the end because it would be really finicky to have to crouch or miss out on all the experience when items are ejected. That's why I made Giant and Gargantuan experience gems instead, that way you don't have to shoot a billion XP gems to level up.

spare knoll
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❤️

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This is amazing

modern bobcat
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I’m constantly amazed by this mod. Two more tiers of xp gems is epic

potent cobalt
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Seems like starbunclemania is now a dependency, may I ask why that is?

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Not that I mind because I'm adding it into my modpack anyway.

spare knoll
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@earnest siren this addon adds force feed glyph! We just need create to port to 1.21 first lol

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(the rest of the addon is very cool as well)

main flare
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I would have tried to keep it optional if only used for a non-essential feature tbh

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But I can't say if zero needed more stuff from it or wants to build on

potent cobalt
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Ah, alright. We shall see then. I wanna see some cool mixing recipes with liquid source if anything.

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I was planning on adding my own with the modpack I'm developing but I'm interested in seeing what zero has in mind too.

fresh condor
potent cobalt
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Aight! I understand why ars elemental isn't optional, but I feel like starbunclemania could easily be non-essential. Maybe have the features you wanted with liquid source only really appear when starbunclemania is installed and simply that.

fresh condor
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Yeah, there's a way to make recipes optional. I think I have some other dependency there as well, but worst case I can copy over that small function or whatever it is, don't remember off of the top of my head.

potent cobalt
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Also, finding myself curious about the spell versions of create machines like the press and I wanna know how you're intended to use it. It doesn't apparently work on depots and I'm just wondering if I'm missing anything

fresh condor
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It is intended to be used on items on the floor. For me, the idea for the spells are to be able to quickly get a specific item you need, when you're not close to your presser.
If you want to use it on a depot, I think it makes more sense to set up the mechanical presser for that.

potent cobalt
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Sounds about right. Am I able to configure these to be lower tier? I think it'd make a little sense to me as a manual method that burns your mana for a quick convenience.

spare knoll
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(as an aside, starbunclemania is amazing and worth having, even if I agree the dep should prolly be optional xD)

fresh condor
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But no, I didn't make a configuration for that yet, that could be done though (mana level per glyph)

potent cobalt
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I'm only fussing a tiny bit about the tier because it affects what tier spellbook can use it.

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No big deal at any rate though.