#Ars Ocultas /Tome of Blood: Rebirth

1 messages · Page 2 of 1

steel frost
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shield sound cools . I might add it

cerulean crag
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Sick

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I have and idea for like a sword/ bow like for a sword it have no blade but once activated it will take lp from either the orb or yourself to then make the sword used same with bow but it will make arrows out of the lp

hard quartz
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blood magic used to have a bound sword. i think they got rid of it since it basically wasnt as useful as the sentient sword

cerulean crag
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Fr? But it would be basically the same as the basic ars enchant sword but yk blood

oblique ginkgo
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old blood magic was basically bound stuff

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dormant until you activate them and they drain lp over time

cerulean crag
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Ohh

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I never used the old blood magic so idk but it seems sick

drifting stag
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Wouild be nice if ther ecould be an Ars LP farm.
Because using a heal glyph and sacrificial blade, other than working, it's kind of a bit inconvenient.

oblique ginkgo
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well of suffering + restoration ritual

steel frost
oblique ginkgo
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always wondered if the similarity between redmatter stuff and bound was intentional, lol

hard quartz
hard quartz
oblique ginkgo
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i don't remember, but it's possible

steel frost
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I am not sure completely, I got in the modding scene after 1.14 (truly in 1.16)

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I have played 1.7.10 and 1.12 packs but very less

drifting stag
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YEAH! Got the high level crusher!!!
and thanks to ars, I could have been able to skip most of the early grind.
The only thing I was forced to do was to summon an afrid to make red chalk

steel frost
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what spirit is the top left one ?

drifting stag
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That is the lv 2 crusher.
Bottom left is lv 1 crusher
And bottom right is lv 4 crusher

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Also, would be nice if the crusher could break raw ore blocks

steel frost
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can it not ?

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thats a feature request for occultism honestly

drifting stag
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from the recipes in JEI, it does not.
But yeah, going to do that. , it helps a lot on speeding up automation

steel frost
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if occultism adds it, it will automatically work with jars

hard quartz
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Touch break aoe fortune fortune fortune fortune and touch place block aoe

formal sorrel
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oh, occultism stuff

opal jungle
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yeah, all started as one mod but quickly split into 3 iirc

formal sorrel
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dunno why occultism didn't have stuff like this by default

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waiting around for that tier 1 crusher to crush is ridiculous

steel frost
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later tiers are super OP

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marid does an item or two per second and gives 6 pieces of crushed ore

umbral tinsel
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The only real point of the Foliot crusher is to get you the dusts for the next level unlocks. While Ars can make them eternal by putting them in jars, anything less than the Djinn crusher is insanely slow and not productive.

drifting stag
steel frost
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@hard quartz what is this "splash damage" you speak of ?

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something with cold snap ?

hard quartz
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Cold snap and flare have splash damage, they'll hurt others around them

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So harm as t1 is a simple single target, then at t2 you can switch to a higher damage, multiple target

steel frost
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I see

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higher damage is probably not gonna happen as it get plenty strong

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for multi target, I will need to play with glyphs to see

hard quartz
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Yeah it's not a problem, I can do something like chaining anyway if I really need

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For farming, there's the scythe anyway

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Not to mention I need to test just a regular attack spell in offhand and a sentient sword in main hand. That's what I did back in 1.10

steel frost
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you could reactive sentient harm on sword ig. will that even work ?

candid root
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It’d be nice if Heretic mage robes would boost sentient harm damage. As it stands it’s still outdone by something like cold snap

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Alternatively a glyph that drains LP to deal damage and scales with max capacity might be cool

steel frost
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how much will do you have ? and what aspect ?

candid root
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Raw will, one max gem

hard quartz
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Are you still amplifying it?

steel frost
candid root
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Yep. Damage is around 13 or so

oblique ginkgo
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cold snap no amp is way less than 13

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unless you mean they are both amped

candid root
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Isn’t cold snap snap around 20 or so?

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Rather, freeze snap snap

hard quartz
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Snap snap only really helps for crowds, no real increase in single target damage

candid root
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I’ll double check the numbers when I get home

oblique ginkgo
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6 base + 2.5 x amp

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obv raising up when combined with elemental's water gear

candid root
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Maybe I’m too used to Ars Elemental

hard quartz
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Personally I think snap should hit harder, it's sacrificing precision for power

oblique ginkgo
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and i don't count the +6 from thread because it would apply to sharm too

hard quartz
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Elemental robes with the power thread can probably get it pretty high

oblique ginkgo
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focus is two amps (major, 1 for lesser), armor is 0.5 amp per piece (2 full set)

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so 10 damage from that

hard quartz
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I think I'm around 13 damage from sharm, I don't have the power thread though

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Could be interesting to get a crafted living armor upgrade for spell power

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Expensive upgrade point cost of course

candid root
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Is the living armor supposed to self destruct if you exceed it’s upgrade capacity?

steel frost
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no

hard quartz
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So you'll end up needing the upgrade ritual as well as downgrades to balance out

candid root
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The lack of tier 3 thread slots on the heretic armor hurts quite a bit

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Most sets have 2

oblique ginkgo
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update your tob

steel frost
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update mod

hard quartz
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I need to get the upgraded gear before chonky nerfs it to 200 instead of 300

steel frost
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well I can patch that as well :P

candid root
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Honestly, I think that 300 is fine since downgrading ritual doesn’t work

hard quartz
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I'm currently at 115/100

hard quartz
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What doesn't work?

candid root
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Tried to apply the parched downgrade and nothing happened

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The one that makes you unable to use potions

steel frost
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are you doing it correctly? the process is a bit convoluted

candid root
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Stack of empty bottles, two stacks of artificial upgrade points.

hard quartz
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I still only have T3, so haven't gotten that far yet

candid root
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Right click the ritual stone, get the ‘energy flowing’ message, nothing.

steel frost
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let me test that now

candid root
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While you’re at it, I think the elytra living upgrade is borked too.

steel frost
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upgrade mod

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I asked you to do last time you mentioned it as well

candid root
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Could have sworn the pack I was in updated it… I’ll double check when I get home.

steel frost
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cool

hard quartz
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It's called heretic, but there's been I think 2 updates since that change

steel frost
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just double checked, downgrades work

steel frost
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since quenched only has 1 level. you need to put 1 glass bottle and 100 synthetic points

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you can put more points if you want but the specific item needs to be exact

drifting stag
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Does Will drop from mobs if I add the glyph og sentient harm?

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I was planing on just using my enchanters sword with it instead of the sentient sword from BM

hard quartz
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Sentient harm increases damage based on demon will you have in a gem, and it applies the soul snare debuff

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So if they die when they have the debuff, they'll drop will

drifting stag
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nice, so it works then, thanks

cerulean crag
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Idea: I think I sick amount of spells for blood would be stuff from choso (jjk) like piercing blood, the more lp u have the more damage it will do

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Like just in general blood manipulation from jjk would be interesting to see in tob

candid root
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Some sort of Elden-Ring like blood flame or blood projectiles would be pretty cool

steel frost
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elaborate

candid root
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Two approaches come to mind.

You could mimic the standard ignite/flare for a simple damage over time component that scales off of will/blood with diminishing returns.

The second part would be a component that deals damage based on the amount of blood in your network, again with diminishing returns. The trick is that the damage is amplified if you hit someone with the previous blood flame debuff, much like cold-snap or flare.

Perhaps a focus to boost damage and/or have some interactions with your network would add some diversity.

You could also add some sort of wave shape (I am heavily drawing off of irons spells and their implementation of blood magic for this) that is a projectile with increased horizontal spread but minimal vertical coverage as well.

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The other approach would be to just have a blood version of the enchanter tools that use the same mechanics as the tome of blood- that being they draw off of both LP and mana

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As well as have some sort of innate boost to spells

steel frost
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You could mimic the standard ignite/flare for a simple damage over time component that scales off of will/blood with diminishing returns.
You can already do this if you add Duration to Sentient Harm. The damage values scales with will you have and effect changes based on what will aspect you have

steel frost
candid root
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I see. I definitely need to play around with it a bit more. I’d suggest a demon-will powered version of the enchanter’s sword but I think that’s already on your todo list

steel frost
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not a demon will enchanters sword since reactive still exists

candid root
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A secondary flare-type spell for the sentient harm would be nice though.

steel frost
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so you can just put reactive on sentient sword

steel frost
candid root
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My blood magic knowledge isn’t that strong, but is there a difference between LP scaling and will scaling offensive stuff in default Blood Magic?

steel frost
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LP is not used for offense in normal blood magic yet

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LP is mostly used for crafting and powering rituals

candid root
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Yet?

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As in its a feature not ported?

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Or flat out in dev?

steel frost
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you can make pretty useful stuff like potions and anointments though. can be considered as offensive in some cases

steel frost
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the bound armor and bound tools

candid root
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Right… those were the bound weapons I believe

steel frost
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Yes

candid root
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How is dev going with Blood Magic anyway?

steel frost
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its somewhat stagnant. I am allowed to port it further and add small tweaks and small additions. that is why ToB will be the place where I experiment with new mechanics and features with the intention of upstreaming it if the author likes it

candid root
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I see.

steel frost
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WayOfTime, the author, is very creative when it comes to designing new mechanics so I would leave new features completely upto him

candid root
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Demon Will being an offensive resource and LP being a defensive/utility resource should work fine.

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Remind me, isn’t reactive a chance at casting a spell on item use?

steel frost
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there are quite a bit of things he still wants to do and we are still in mid game blood magic

steel frost
candid root
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I wasn’t sure what the difference between a will powered enchanters sword and a will sword with reactive were.

steel frost
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sentient Enchanters sword might not happen because it completely replaces both the sentient sword and enchanters sword

candid root
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And the tome of blood already doesn’t do that?

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For spell books and stuff

oblique ginkgo
steel frost
oblique ginkgo
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Or maybe all shields, all the stuff to track are becoming too many to handle

steel frost
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maybe not so much with the tome specifically because it was the focus of the og ToB

candid root
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Gotcha. I look forward to seeing how things go. Are the demon will interactions with sentient harm already in the documentation?

steel frost
candid root
steel frost
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okay I will add it next update

candid root
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Cool. thanks!

steel frost
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for now CORROSIVE adds wither to target

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Vengeful give player mana_regen and Steadfast gives absorption

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this will change in next update though

candid root
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I take it raw will still gives the highest damage value?

steel frost
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no. destructive does most

hard quartz
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Destructive is just straight damage right?

steel frost
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you can map index to get the exact values of extra damage

steel frost
hard quartz
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Corrosive doesn't add damage? Just wither?

steel frost
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corrosive uses the same values as raw

hard quartz
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Fair

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Good to know. So right now I've got a pair of common gems. Iirc it's only using a single gem for values, I just like to have more to work with for crafting. So I get the +3 damage. So at the next I'll have an extra 1.5 with regular

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I need to dive in to the t4 stuff this week, might swap to destructive

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It would be interesting to have the color of the spell change based on the will flavor. But I can do that manually

steel frost
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that sounds cool

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I will see if a trail system is possible where the front of the projectile is set by the will type and the tail is spell color or something similar

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a dual tone projectile

hard quartz
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The extra 3 damage switching to destructive probably isn't enough to get single shot kills, maybe on skeletons with no armor.

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Spent the past week building though, not doing any progression on anything. I'm excited to start mapping out how to set up my heretic powers vs threads

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I think the combination is really interesting for deciding what I want where

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Not to mention xacris and my thoughts on a battle arena for monster fights

steel frost
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I want to expand more on demonic glyphs. Its a pretty nice concept

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and i can probably create some filter glyphs for people to use a specific will type

steel frost
hard quartz
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I was wondering how to manage that. My thought was just toss the ones I don't want in a backpack

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Yes

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Timmy was in battlemage. I want heretic

steel frost
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so like pokemon battles kek

hard quartz
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Apply the stormtrooper, quenched, etc debuffs, so I can maximize attack damage

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Little Timmy in quick feet 10

steel frost
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its not gonna be a fair fight 😆

hard quartz
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Yup

steel frost
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please record the battles for me :P

hard quartz
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Also with Timmy, he had hex and wither 3, but I had a curio that increased my iframe timer. So he barely hurt me, half the wither ticks were ignored

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So playing with the different ideas, DOT vs direct damage

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I do have Timmy vs an iron golem in the next video. But heretic armor could be crazy when hyper optimized for mobs

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Timmy doesn't need mining, so dull pick 10. As a player that's terrible, but for a mob...

steel frost
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I dunno if I should report it or not 😆

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either ways it will be very funny to watch

hard quartz
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Timmy was originally base defense for xacris. But his idea has evolved beyond that

steel frost
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how did xacris tame it ? I hope it doesnt turn against xacris or else it would be very chaotic

hard quartz
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He had an undying thread that had a lot of mileage

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Eidolon then had a staff of enthralling, so he captured it in that, which made him follow around, but not attack him.

Still went for me though

drifting stag
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For the Herectic armor, any major difference from the Living armor?
Other than accepting threads?

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first time playing with blood magic, so I am not sure how to get those upgrades and stuff.

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like . . .
How do I add the socket upgrades, and how does the training bracelet interacts with it?

hard quartz
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Same idea as living, but has the addition of the threads on helm, legs, boots

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And I believe when you do the upgrade ritual, you only have 200 upgrade points instead of 300

drifting stag
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I guess that to activate the "upgrades" you need the full set?

hard quartz
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Yeah same as regular living armor, you need the full set. I don't know if you can mix and match living and heretic though

steel frost
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it does and now it sounds like an exploit lol

hard quartz
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Sounds like you'd use heretic everything except for the chest

steel frost
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since you can use living chestplate to get full amount of living points ( atleast after I nerf it to 200)

hard quartz
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So you can get the extra 100 points after upgrade

steel frost
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although you would be missing out on the mana regen ana capacity

hard quartz
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And most important

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The color

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I'm still wearing dark gray. I need to test out colors again

steel frost
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@hard quartz did you test out sentient sword with reactive sentient harm ?

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does it drop double the will ?

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if it is too broken, I should maybe remove the soul snare effect and change the way drops are calculated.

steel frost
steel frost
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I figured out a way to do Tier 2 glyph variant for sentient harm like Cold Snap/Flare

hard quartz
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Haven't tested that yet exactly. I have been hitting with soul snare and then killing with the sword, it drops extra but I'm not sure it's double

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Because the sword, if you kill and have a tartaric gem, the will will get absorbed directly usually. So I'll need to properly test.

steel frost
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I am reworking how sentient Harm + Duration works. I want to have a potion effect for every type. Any ideas ?

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we can do Ars or blood magic effects as well

wintry vale
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well base harm + duration is poison

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hmm

steel frost
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Yeah I dunno if I should keep that or change it

wintry vale
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you're changing up how corrosive will works right?

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cause corrosive wither sent harm could be pretty strong

steel frost
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I dont mind keeping Wither for that

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thats what normal corrosive does any way

wintry vale
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well i got an idea for corrosive

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beyond wither

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how about resistance down?

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"corrosive" sounds like it would destroy some armor

steel frost
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ooooo

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that does sound cool

wintry vale
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since ars already has a wither spell

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corrosive sent harm could be for penetration of high armor/resistance targets

hard quartz
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does sentient harm with corrosive will (no extra extend time) add wither?

steel frost
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I dont think so

wintry vale
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as for destructive

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how about a small aoe effect?

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of instant damage

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like i dunno if you can do %

steel frost
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not aoe. I am working on a tier 2 aoe spell

wintry vale
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ah

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hmm

steel frost
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vengeful could be weakness as well

wintry vale
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ya thats what i was thinking

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attack down

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steadfast hmm

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hmm

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it does a movement slow

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trying to think of a potion effect that wouldn't be super op lol

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levatation sounds super op for steadfast will

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well what i have in mind for destructive isn't a potion effect thats ingame lol

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and would take coding probably

steel frost
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go on

wintry vale
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echo damage like it does 10-20% of its inpact damage

steel frost
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I want some kind of potion effect and probably should have DOT

wintry vale
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well you could give destructive wither

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or steadfast

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if you plan to move it from corrosive in place of resistance penetration

steel frost
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I am converting Sentient Harm into more like normal Harm spell. it can either attack or put potion effect. not both

wintry vale
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so kinda a warlock spell?

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dot focus or direct damage focus?

steel frost
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yeah thats how normal Harm works

hard quartz
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Can you get the sentient harm to work more like the sword? Not applying the soul snare, but just getting the damage and drop rate of the sword

wintry vale
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oh are you adding will type modifiers to the spell book?

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or ae we talking about the player carring around a tartaric with that will type

hard quartz
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If I recall the amount of will you get from the sword also impacts the amount of will you get

wintry vale
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theres an effect from eidolon tht i think is neat it stops healing giving you frozen hearts

steel frost
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the damage is already like the sword no ?

wintry vale
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but not really something useful for mobs lol

wintry vale
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ah k thats what i thought you meant

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you going to change the books spell color baed on will type?

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well spell icon color that is

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man i can't type for shit this morning

steel frost
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I might change projectile color but I dunno if that is possible.

hard quartz
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Damage is already like the sword yeah. But it applies the soul snare instead of just dropping will on death

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Sentient sword doesn't apply the debuff for instance. It's not a big deal, it's just not what I expected

wintry vale
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dunno if thats possible since players can choose a spell color

steel frost
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since you wanted to double dip using reactive

wintry vale
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hmm

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reactive sent harm lol

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list so far
veng: attack down? maybe
corrosive: resistance down?
destructive: maybe wither?
steadfast: tbd
raw: tbd

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the problem with raw if it stays poison some mobs are immune to poison

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and dunno if you could change it to a non damage type ticking damage

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🤷‍♂️ i can't think of anything for the last two thats a potion effect

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drowning i guess but that sounds less useful then its current movement slow effect

oblique ginkgo
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Eid have an effect that reduces by 25% the armor points

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If you want to see how much it changes to have less armor

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But as you would expect, it won't matter much against simpler mobs

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Might have to forceApply it, as otherwise it's useless against most strong mobs

wintry vale
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true most mobs that you'd want more armor reduction on

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are usually immune to them effects anyways lol

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though it would be useful on simpler mobs from apotheosis

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with there champion mobs

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some of them have some insanely high armor values

oblique ginkgo
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Chonk, for sentient harm could you tag it with the forge:magic if it uses a custom damage source?

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If it doesn't, the next PR should make it fallback to generic spell damage anyway

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Won't trigger witches damage reduction unless specified, but would interact with the thread and other mods that use the standard

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Should become an official tag with 1.20.2 Neo

steel frost
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I will be creating a new source for next release and will make sure to mark it as forge:magic

oblique ginkgo
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If it's the IDamageEffect default don't worry

steel frost
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I need the new source to set will drops

oblique ginkgo
wintry vale
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so with this change will spells now be actually magic damage?

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like guardian beams

oblique ginkgo
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Marks them as magic without any effect on vanilla

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But to trigger stuff like Eidolon's armor passives or Malum ward hearts

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Potentially, scaling on a magic attribute from mods like pmmo

wintry vale
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sadly pmmo isn't updated for newer version of minecraft i think

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this is cool though new tags for shit

oblique ginkgo
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To do what that PR does in 1.19 you need scalaes, in 1.20 it's both simpler and annoying

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Cause it's not a native tag to forge or mc but a community chosen thing

wintry vale
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so neo forge is going to add it a native tag

oblique ginkgo
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1.19- had isMagic coded, which also triggered witch resistance

wintry vale
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is ars using ismagic tag

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or is it still just normal damage

oblique ginkgo
wintry vale
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but should be a thing once 1.20.2 comes around

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i guess this is something to look forward to modders get more toys to play with

steel frost
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1.20.2 is already a thing

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its just that Neo is the middle of other breaking changes

wintry vale
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so its going to be a while befor ars gets its neo forge update and such

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i hope all these breaking changes don't effect mods

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like delaying everything for extended amounts of time

oblique ginkgo
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Yeah, Ars is not going to update to newer version for a while anyway

steel frost
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it will delay things

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its not as big as 1.13 but its still a lot of work. internals have changed a lot

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heard few devs ran back to forge because of the amount of work required

oblique ginkgo
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I'm a bit worried about the registry changes, as mods have a lot of stuff

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The package change is just a script to refractor

wintry vale
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sounds like a smaller version then 1.13

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but still going to delay things quite a bit

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just hope it don't come to a standstill like it did befor

steel frost
wintry vale
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i forget what version

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but mods stayed at x verison for years

oblique ginkgo
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If it's gonna need a line per line, it's gonna be easier to pay a code monkey to do that boring thing

steel frost
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kek

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fair

wintry vale
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i'm getting the "stuck on 1.20.1" feels right now

steel frost
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I am kinda glad we use Registrate for EIO lol

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although I would need to become the code monkey for BM

wintry vale
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code monkey do code

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🤷‍♂️

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gues we'll see

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i don't mind playing 1.20.1 for a while

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things don't get spicey till 1.21 anyways

steel frost
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This is what I going with

wintry vale
steel frost
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I am adding a new custom effect called vulnerable or something that will make you take 5/10% more damage for all sources

wintry vale
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👍

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seems good for destructive

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wasn't you planing to do spellpower or something for destructive will

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for the player that is

steel frost
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that will be in Sentient Wrath glyph

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(name temporary)

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it will be a tier 2 glyph which does very little damage if the target doesnt have CURSED effect and also applies the effect after

wintry vale
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so self wrath amp

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cursed huh

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i like the sound of that

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whats it do

steel frost
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if the target is already cursed, then it will do a AOE attack with stronger damage

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the speciality of this glyph is that it gives the player small bonuses if it kills a target

wintry vale
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stacking or non stacking?

steel frost
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non stacking but will refresh bonus timers.

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dont want it to be too overpowered (which it already might be)

wintry vale
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don't sound to op

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curses the target explodes for aoe damge if the target is cursed

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and gives a small boon when the target is killed

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what kinda effects you going to give the player?

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is it going to be random effects like belt of unstable gifts?

steel frost
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not completely sure but stuff like absorption hearts, speed boosts or mana regen

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destructive might be spell power

wintry vale
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that don't sound to be

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like giving the player speed 1

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or leser

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a few absorb hearts

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sounds like i'll be using this spell when its out lol

steel frost
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it will be balanced by consuming a lot more will compared to SHarm

wintry vale
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didn't know shard consumed will

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harm*

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explains why my tartaric fluxuates

steel frost
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it was changed couple updates back

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its very tiny and only when it successfully damages

wintry vale
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but said curse spell will drain more

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sounds like you'll be playing a game of spending/generating

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kinda like a combo building class in a rpg

#

generate with sentient harm

#

spend with a hard hitting sentient spell

hard quartz
#

its not that i "want" the ability to double dip. its that if the ability exists, i will

#

whether you should be able to or not is a separate discussion

steel frost
#

prototype

wintry vale
#

👍

#

like the little slash effect

steel frost
#

@sonic burrow made it

wintry vale
#

ah

#

well its well done

sonic burrow
#

i wasn't sure how it would look as i dont work in a program that lets me preview animations (and havent figured out a method of doing that myself)

hard quartz
#

So new s-harm: initial hit does small damage, inflicts wrath. A mob that is inflicted and gets hit with s-harm a second time will then take the scaling damage?

steel frost
#

SHarm and wrath are unrelated

hard quartz
#

Oh. Got it

#

I thought it was replacing s-harm

steel frost
#

SHarm behaviour hasn't changed that much. It does the same scaling damage+Snare. What changed is adding a duration UP switches it to effect mode and will no longer do damage

#

similar to how normal Harm+Duration works

hard quartz
#

Ah ok

#

Can probably do something similar to the double snap spell

umbral tinsel
#

wrath glyph is going to require the correct type of will, yes? That would give a very clear reason for doing the rituals to break the wills down.

hard quartz
#

So then s-harm extend applies wrath. Doesn't do a whole lot until the second hit

steel frost
#

SentientWrath mechanics -> hitting an entity will do little bit of damage and "mark it". Damage is less than Harm and SHarm and doesnt scale. Hitting a marked enemy again does heavy attack ( more basedamage + scaling + willType) and also does an AOE
will cost scales with number of targets and so it is much expensive to cast.
and also, successfully killing an enemy with SWrath gives you temp bonuses
the base damage values are lower than ColdSnap (even lower for unmarked enemies) but it should scale well
for balancing purposes, it doesnt drop will but let me know how yall feel. It should shred groups of enemies with somewhat medium health but it doesnt do much against squishy enemies because heavy attacks+aoe wont trigger

#

SHarm doesnt apply wrath at all

hard quartz
#

Oh it is a separate glyph then?

steel frost
#

Wrath applies "Mark" effect on first cast itself

hard quartz
#

Got it

#

Ok so we can do projectile wrath wrath amp amp

steel frost
steel frost
hard quartz
#

Works on snap

steel frost
#

I did my testing with proj+wrath+amp+amp cast twice

steel frost
hard quartz
#

Freeze snap snap amp amp.

When a mob is wet, frozen, or slowed and hit by cold snap, it'll apply damage and spread freezing to surrounding mobs. If those mobs already have freezing (a second shot) they'll take damage instead

steel frost
#

oh cold snap!

hard quartz
#

So by doing two snaps, you spread freezing and apply the damage

steel frost
#

sorry . didnt hit me first time

hard quartz
#

So similarly here, I think we could use the same logic

#

Probably more expensive, but scales on will

steel frost
#

yeah snap was my base reference even with code

#

Wrath keeps spreading Marked for all AOE targets and also does damage

#

so it should shred hordes of enemies

hard quartz
#

And you said it does not drop will on death

steel frost
#

yes it doesnt

#

be that can be changed.

#

I dont want it completely replace SHarm

umbral tinsel
#

Do not mix chain and SHarm.

hard quartz
#

No? I've been using that for a while

umbral tinsel
#

Just crashed the server casting that.

#

Projectile > chain > SHarm. Boom.

#

This was out of a Teir III Tome of Blood.

#

Just a bunch of hoglins.

hard quartz
#

Huh... that must be the new update then. I've been using ray chain SHarm all week

umbral tinsel
#

Well, it was an obvious thing to do, right? Big hoglin farm, 10% bonus wills from drops if you SHarm then use sentient weapon.

#

~10% in my experience, anyway.

#

I cannot even double check if there was anything else on the spell until an admin restarts the test server.

hard quartz
#

It was supposed to auto reboot, but it hadn't finished dying yet

#

Sentient hoe is good on that farm btw

umbral tinsel
#

nice. I want to see if I had just Projectile > chain > SHarm or if I still had an amplify on there.

#

Sentient 'hoe'?

#

You mean the Scythe?

#

The one that does sweeping edge as a built-in?

#

ah, I had Projectile > chain > SHarm > Extend time.

#

ha ha! Even just Proj > chain > SHarm crashed. RIP me farming extra wills.

hard quartz
#

Yeah it's made with a hoe

#

Scythe I suppose sounds like a better weapon than a garden tool

umbral tinsel
#

I will have to keep using it. My Scythe doesn't have reactive on it with an SHarm spell like my sword does.

#

So I was casting it out of my ToB then attacking.

#

Looks like my ToB is corrupt somehow. Notice the 'Effect' word on the spell glyph line:

drifting stag
#

I am using Chain +Sharm on the enchanter sword

#

It's great on Big slimes

hard quartz
#

It's an unreleased version. Something must have broken

drifting stag
#

Also, hows does the Rune of Cappacity and Aug. Capacity interact?
Any strategy there?

hard quartz
#

Last I heard I think you're in general best off with just augmented capacity runes if you have more than like 10

#

But that was at least back in 1.12 that I looked into that math

#

So I don't know if now the math changes

drifting stag
#

I am just confused on the math

#

because why would there be a reason to use Aug. if capacity gives you +20%

hard quartz
#

You start with 10,000 capacity.

5 capacity runes increases that to 20,000

drifting stag
#

Yes, and 10 gives you 30,000

#

I tried to replace some of my capacity for aug. and I got less LP total

steel frost
#

runes of capacity are additive while augmented ones are multiplicative

#

get some early capacity runes and then use augmented

hard quartz
#

So each capacity is worth 2000 LP.

Each Aug capacity is worth more the more you have

steel frost
hard quartz
#

10k x (1.076^y)

drifting stag
#

so, 17aug is beter than just 17cap ?

hard quartz
drifting stag
#

so is 20X vs 7.5^x ?

hard quartz
#

Yeah basically

drifting stag
#

Here is in amount of blocks

#

From what I see, Aug. is only worth if you have over 60 runes

steel frost
#

nah. give me a minute

#

youa are supposed to use both

#

man I cant find my old calculations. let me get a paper and pen

hard quartz
#

It's not 20x

#

It's 1.20x vs 1.075^x

#

Actually no. One second

#

Because it's a flat 20%. 2000 per rune.

So find when the 7.5%^x is greater than 2000

steel frost
#

nah but augmented are applied after normal capacity runes

#

so using them together is better

hard quartz
#

There are specific calculators out there. I don't have Excel in front of me to plot out a tool though

drifting stag
#

I got here a combined one where both aug and capacity are the same amount

steel frost
#

the formula is { 10,000 + (2000* x) } * 1.075 ^ (n-x) where n is the total number of runes

#

maximizing the value of this will give you value of x (number of capacity runes)

hard quartz
#

You'd want x and y and a 3d plot to do it justice

drifting stag
#

n being the total of the structure of the total of capacity runes I want to have?

steel frost
#

its not that complicated but I cant think straight right now. I just woke up lol

steel frost
hard quartz
#

Yeah. So n is all the "capacity type" runes. X is general capacity, n-x is aug

#

It's still x and y, we are just calling y "n-x"

#

"I'm going to dedicate 25 runes to increasing my capacity". N=25

#

And then solving for the maximum

drifting stag
#

seems that 13 is the ideal number.

hard quartz
#

And then you can tweak your N as you see fit for your needs

drifting stag
#

Yep, no matter how hight I place my N, 13 seems the uptimal value for Aug.

#

anything more gives off a loss on LP

steel frost
#

Yes, N = 13+ is the best way to maximize

hard quartz
#

In your plot there x is regular capacity runes btw

steel frost
#

x is the point when diminishing returns start

hard quartz
#

Right. But x represents the regular runes, not the augmented

steel frost
#

yes

#

oh I get what you mean, Ernand came to a different conclusion

umbral tinsel
#

I just wanted to get close to 500k, so I setup the outer ring of runes as capacity and the next inner tier with augmented to get 486k.

#

Somewhere I have the spreadsheet with the calculations. I just needed to avoid using up the parts because I cannot find a way into the mines to get more.

hard quartz
#

Oh you're using the upgraded augmented capacity runes

#

With the demon parts

#

I think that bumps up to 15% instead of 7.5%

steel frost
#

yes 1.075^2

hard quartz
#

dropped the crash report on server general chat

steel frost
oblique ginkgo
#

Cool

drifting stag
#

why the Living armor tomes have no description on the guide?!!!

hard quartz
#

They do. But the ones from blood magic are listed in the blood magic book. The ones from ToB are in the worn notebook

drifting stag
#

tob I can see it, but Blood magic, only has the socketed upgrade with a description

sonic burrow
#

,,,? every one has a description in the book

#

you're looking in the wrong place probably

drifting stag
#

I am looking through the index and onlysocketed shows up when I click on tomes

hard quartz
#

Go to the living armor page

#

Socketed, brilliance, and elytra are the only ones you create yourself. The rest are just from training

drifting stag
#

oh, thanks.
Why is so "hidden" in the book. the index should show everything

hard quartz
#

It probably is, just not with the search for "tome"

drifting stag
#

Also, is 300 the max you can get in the heretic armor?

#

because the Socketed 5 upgrade shows that it cost 310 points

hard quartz
#

For now. It'll change to 200 later

#

Yup

#

Look at the downgrade options

#

Penance of the leadened soul I think

#

But yeah regular living armor starts at 100 and upgrades to 300. Chonky was going to have heretic upgrade to 200 instead since you've got all the threads and mana anyway

drifting stag
#

hum....
Suggestion, allows the crafting of heretic armor from the Wizard robes. Just have both options of using ron armor on the ritual or the Ars Iron equivalent

steel frost
#

ritual ?

#

as in the alchemical array ?

drifting stag
#

yes

#

since you can throw in the living armor on the enchanter to get the heretic, why not trow a wizard robe on the array to get the heteric?

brave agate
#

One of the concepts I've been working out in my brief stint these last few months is how Tome of Blood could exist as an Addon without Blood Magic being a thing

#

I might either pass them to you, or just make like, Ars Sanguinia

#
  • Alternative source that'd overwrite the vitalic sourcelink to generate it, probably, and could be used to power a blood-effigy-altar-block that provides some passive benefits to spell casting and regular play
  • The same effigy block can be used to modify different things like mana regen/total, casting effects, source costs, etc at the cost of raising or lowering your maximum health
  • different casting tools that play off the concepts above, letting you draw off health/lp/effigy energy to cast with them (no book casting though I learned my lesson and regret that in the original design)
  • portable ritual tablets powered by LP/Effigy/Health that just act as the ritual would on a brazier for a set amount of time
  • a few mob ideas playing off old tales of abusing magic, like spectres that appear when misusing blood magic or shades and revenants that are summonable, but bound to the player's effigy and modifiable through that whole system (Essentially like the threads for armor, but for a summonable minion mob
hard quartz
#

There's the blood magic "imperfect" ritual system some of that could play into

brave agate
#

yeah

hard quartz
#

Do those even still exist?

brave agate
#

Either it can still be wrapped up in the bridge mod, or I can stash them away in an addon/bring a little bit of a darker twist to Coven

steel frost
#

my idea with Ars Oscura was pretty similar in some ways. It was supposed to be a pure Ars Nouveau addon and would be the place where I would add all the stuff that dont fit in ToB

#

I had a similar idea for Portable Rituals. I wanted to make a "wisp familiar" which would always be nearby and eat ritual tablets for localized rituals

#

either tablets or essences , whatever would make it balanced. Would also give incentive to hording essences

#

My "alternative source" would be called "chaos" and was the counter part of source. Super powerful, hard to obtain. Although I wasnt going to do Sourcelinks like you mentioned

#

as far as Casting tools go, I would love more tools! for 0.1 release I was planning on adding some mana enchants for tridents and separate a trident casting tool. this system would slowly expand to other tools/custom tools

#

I have some ideas but nothing concrete yet. I do like your ideas though, they are very dark magicky :)

#

(Also ToB is probably not gonna get more updates till WayOfTime is back and Blood Magic development resumes)

brave agate
#

yeah that's totally fair!

#

I played around with more casting tools in the early parts of Ars Arsenal, and kinda liked the way it was going

steel frost
#

I have not tried that addon out but I will try it later today. If you do decide to revive it or create a new, let me know if you want any assistance :)

steel frost
#

now you have my attention

brave agate
#

Yeah

#

The sourcesteel tools buffed up certain types of spells that were put on them

#

Like the Axe would improve break and add free AOE effects to Fell, the pickaxe would add fortunes to break I think? And a few other little things

#

The Archwood bows were going to add special effects to spells and arrows shot from them

#

And the spellguns were going to take preloaded spellgems that were made from source and a spell scroll to give you spells that just consumed an item instead of mana

#

All kinda revolving around a source furnace idea

#

But the changes to base ars from 1.16 to 1.18 had me stumped on crafting so I kinda never got around to it

#

Also, the assets I made were bad

steel frost
#

those sound really really cool

#

you were the creator of elemental sets ???

#

source steel looks super fancy :)

oblique ginkgo
#

But the new armor model doesn't fit the old textures at all so I settled on the nicer arcanist look. And they still took a bunch of hours each to retexture

#

Source Tools were not ported as they are kinda op as augments

#

The idea is still good, simply needs a bit more balance.
Also did not feel them fitting in elemental. Artifice also appeared in the meanwhile

#

Could make sense in neg too maybe, as it's kinda like a collab mod.

steel frost
#

Yeah whats going on with NEG ? since TMG also got ported

steel frost
#

fan art

oblique ginkgo
#

It's a repack but it does have little standalone features

#

plowplane trail, orbit on block behavior

oblique ginkgo
#

then repackages the vanilla form propagators from omega, chaining ray reverse_direction from tmg, propagator_arc propagator_homing from Elemental, and the filters

#

so it's a total of 3 + 4 + 3 + 2 + # filters glyphs

#

debating on adding sbm fluid glyphs

#

could either move scalaes glyphs there or duplicate code

#

i'm in a deadlock between keeping it small and feeling it too small

#

the only real way to solve it is making it modular

steel frost
#

What do you mean by repackages ?

oblique ginkgo
#

like quark or apotheosis

#

it adds them when they aren't present

steel frost
#

oh thats pretty cool

oblique ginkgo
#

duplicate code and assets, both with minor adjustements, that doesn't load when they are loaded

#

for example ordering index and different texture for filter and propagators

#

that makes them group in the spellbook

steel frost
#

ah

#

the thing is most people will probably always have TMG and Elemental. ( I kind of classify them as Tier 1 addons)

oblique ginkgo
#

a modular system would become like:

  • base module (plow, ray, chain, trail. effect glyphs)
  • filter module
  • propagator module
  • tools etc?
steel frost
#

tools ?

#

What tools are you thinking

oblique ginkgo
#

just posing a generic "other" category

#

and we made the tool example before

steel frost
#

ah

#

the modules seem logical enough but at this scale does it matter?

#

Also would players like this modular system ? for something like apotheosis, modules makes sense because it can alter the gameplay a lot but if you are just adding glyphs, why make it modular ? players wont be losing anything if they have it always on

oblique ginkgo
#

The filters are a big clutter

steel frost
#

thats true

#

I dont know how the spellbook screen is designed but another category like "augments" for filters would be great

#

or even a page like how different tiers glyphs are organised. also I dont know if this is just me but unlocking each filter is weird lol

oblique ginkgo
#

Reworking the filter system to be base Ars is tricky.

Making it work like color etc. as mixin etc. might not be possible due to how spells are encoded. (Easy as overall filter, not as effect-specific filter)

#

So nothing viable in the near future with my messy/limited time

#

An external category registration could be attempted

oblique ginkgo
#

Existing disabling work? Yeah

#

Does it create dead weights in the spellbook tho? For filters it becomes a whole page of unobtainable

#

Propagators are less in number tho

#

So in reality it's a lot more a side problem

#

Than an actual one

steel frost
#

fair enough

steel frost
#

but that will also be super hard to impl

oblique ginkgo
#

I'd have to take another look, but might be viable as non-breaking change

#

So like, priority list similar to creative tabs.
Take out glyphs that match x category filter from the list, then take out x2, then x3.
With effect as the lowest priority

#

A filter category can be an empty default in Ars itself as IFilter PR was approved

#

Anyway, instead of modules I could just use feature flags

steel frost
#

feature flags are very messy is what I have heard

oblique ginkgo
#

Mojang never disappoints, uh?

steel frost
#

yeah. forge doesnt necessarily supports it either

oblique ginkgo
#

anyway, the annoying wall atm is a school project to deliver next week. After that i can decide what to do with Scalaes and Neg. Half brain says cool to split scaling compat and compat glyphs and half says that it would just transform a little known addon into two even less known addons

[this is kinda offtopic anyway, closing the discussion for now]

drifting stag
#

New ToB description

steel frost
#

bruh

#

I wanted to use same description of patchouli as well. That is patchouli formatting

drifting stag
#

Would have been nice if the unicode had that ormat for making bullet points

brave agate
steel frost
#

spite ?

brave agate
#

Yeah, I had the robes before and they looked kinda lame, and I had a single person say they looked lackluster so I spent the next three days hyperfocused on making them look good

hard quartz
#

The net and bobber on the aquamancer robes though

wintry vale
#

hey when you set your mind to doing something theres no such thing as "over doing" it

brave agate
#

i wanna bring the same vibe to coven when I can work on it

steel frost
#

Whats coven ?

#

even sarenor mentioned some witch mod I am assuming

brave agate
#

The witchcraft mod I've been working on

steel frost
#

oh!

#

cool

brave agate
#

takes a lot of cues from my own personal practice, and I'm hoping it'll be something special and cool

#

I've only got the uhh

#

Potion System working, and I need to finish up the tools and ritual system and I can probably release an alpha for it

wintry vale
#

👍

#

can always use more witchy things

brave agate
#

Yeah!

#

I'm really, really happy with the potion system, and the tool system was coming along pretty nicely too

steel frost
wintry vale
#

is it kinda going to be like old school witchery

#

or different?

steel frost
#

are you a witch toxic

brave agate
#

I am yeah!

brave agate
wintry vale
#

well it leaned heavy into the harry potter universe

#

with poppets etc

brave agate
#

The potion system is pretty modular, with different ingredients contributing to the end effects

wintry vale
#

this going to be a standalone or are you planning to add cross compat with ars?

brave agate
#

so it's a bit of balance between positive and negative effects to make Salves, Tinctures, and Poultices

Salves last the longest, Poultices have the most uses, and Tinctures improve the effects

#

totally standalone

#

the plan is to kinda

#

do something different

wintry vale
#

👍

brave agate
#

The spell system is a little funky and weird but I really like it with the little bit of a test I did with it

wintry vale
#

well i'll give my opinion

#

when i get my hands on it

#

if it don't fall on my never ending list of "mods to play with"

steel frost
#

sounds super interesting!

wintry vale
#

like the idea of it

#

sounds different then the current witch themed mods

#

so look forward to testing it 👍

brave agate
#

yeah, I'm trying to be more feature foreward than some of the other witch craft mods which are more decorative and vibes

wintry vale
#

ya alot of these mods are more deco then feature rich

#

guess we'll see when the alpha comes out

#

got a name for it yet?

brave agate
#

Coven

wintry vale
#

👍

#

well with a name like that am i getting my own coven of witches?

brave agate
#

I've been thinking about it honestly

wintry vale
#

future idea perhaps after the potion system is worked out to where you want it

brave agate
#

Yeah, I've been trying to figure out how like... "Companions" and such could work

wintry vale
#

hmm

#

well minecrafts companion ai is jank

#

that might be harder then it seems lol

#

could make the coven more of a crafting mechanic instead of actual followers

#

and just go with the tried and true familier route

brave agate
#

Yeah

#

That's something I was thinking

wintry vale
#

👍

oblique ginkgo
#

Witchery had that

#

Once you befriend one, you can summon her to help with rituals

#

There are few that required a minimum coven size

wintry vale
#

getting charmed vibes from thinking of this

brave agate
#

I was even thinking of making a more distinct friendly witch villager type or something

#

Make it so they need to sleep and might ask for items or something

wintry vale
#

hmm

#

so kinda like a minecolonies villager

oblique ginkgo
#

befriending was made by giving them specific brews they asked you

#

not sure about the details as i probably didn't do that in-game

brave agate
#

Kinda sorta, still in the works since I've got other things I really wanna/need to do first, like actually hammer out the ritual system and figure out how to datapack recipes

wintry vale
#

heh thats my boat i got so many ideas

#

but not the know how to do it

#

like i know for alot of things i need to learn data packs and kudejs

#

just for custom crafts

brave agate
#

It's not that I don't have ideas, it's the infrastructure on how datapacks get read and applying that to rituals

oblique ginkgo
#

without recipes you mean?

#

cause if you mean with recipes you should be a bit more specific

#

Ars have some examples

#

I've based Eidolon ritual internal rework off the enchanting apparatus

brave agate
#

With recipes

#

And without, I was trying to dismantle the apparatus system before the move, but didn't feel like it was making much sense

oblique ginkgo
#

again, depends on what said rituals require to be written inside the json

#

as long as it can be represented in json, you can write a serializer/deserializer and let the datagen write it, while you only work on the coded ritual

brave agate
#

Yeah, I really need to figure out datagen

#

And Minecraft serializers lmao

umbral tinsel
#

An Ars glyph style potion system would be interesting. Even Ars potion mixer is just vanilla potions mixed to avoid having to drink a bunch of different ones.

#

I have to love reading chat, typing something I think was part of the current topic and it scrolling like 50 chats down to something completely different...

wintry vale
#

👍

steel frost
#

Tome of Blood: Rebirth / Ars Ocultas

steel frost
#

not even 350 Mana used and will cost is also pretty low I think

hard quartz
#

One shot no amps?

steel frost
#

Yep

#

it was destructive will with 4k will. so maybe thats why

umbral tinsel
#

does that use up the will?

#

It's possible to tote around a bunch of greater tartaric gems, of course. But filling them requires some work of some kind.

steel frost
#

it does but its pretty less. I dont remember if it scales with number of mobs attacked

umbral tinsel
#

My experience is mostly with hoglins, which have ridiculous ammounts of HP for a vanilla mob. But the Sentient Sword or Scythe with full 'vanilla' will single shots most mobs. Add destructive and sharpness V and you get close to that on hoglins without criticals.

#

I think it was Vengful doing the DoT 'wither II' effect is pretty much the same, but you have to wait the 2-3 seconds for the wither effect to finish off the mob.

hard quartz
#

Vengeful is the run speed

umbral tinsel
#

Yes. And it speeds up attack speed quite a bit.

hard quartz
#

Which I couldn't use lol.. i was running too fast

umbral tinsel
#

At 4k Vengful I could spam click the Scythe.

#

Corrosive! That's what does the 'Wither II'.

#

The green one.

hard quartz
#

Corrosive is wither. Melts them away

umbral tinsel
#

To be fair, I was mosty testing the results of Fortune III on drops, not paying too much attention to killing effeciency.

steel frost
#

0.4.2 should be up in a bit ( depends on how long github takes to build). I recommend updating asap as Sentient Wrath will crash server everytime

hard quartz
#

I got tired of punching pigs, figured I'll just go set up the crystal rituals

#

I should probably do something besides blood magic in my next video though lol

umbral tinsel
#

if the blood network itsn't that expensive, I might want to do that. I just need too re-setup the breaking ritual under the crystal ritual I have now.

#

With my WoS broken, I'm limited on making lots of new slates or recharging my LP network.

hard quartz
#

Did something on your well get broken? Like missing a block?

#

It's been a few days since I've actually been at mine, so I just assumed it was still functional

umbral tinsel
#

IDK. I added a redstone lamp next to the vanilla restone lever I use to turn the ritual on/off. Suddenly it no longer worked.

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I was using the lamp to light up the area and turn off the spawners. The lever was already used to toggle the WoS on/off and had been there since I originally built it.

#

I tore it down and used a ritual wand to rebuild it while the book UI was active. Said that it worked and placed all the blocks correctly. Still didn't work even without the lamp or lever.

hard quartz
#

Huh.. That's odd. Like a phantom redstone

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Do you get the "Rush of energy" message?

umbral tinsel
#

Yep. And I lose the correct ammount of LP from the network when using the weak shard on it.

hard quartz
#

Hmmm. So it's definitely building correctly then

#

And that should reset the area of effect if you changed it with the tinkerer

umbral tinsel
#

But afterwards it never consumes any LP and never hurts any mobs. Also, if it was running correctly on the default area of effect it would also tick the training dummy I have in the area.

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Since I put the redstone lamp in, nothing. I need to test again and see if something weird happened.

hard quartz
#

And I assume it's close enough to an altar to fill it

umbral tinsel
#

I hope that being just bellow it works. I can always use the tinkerer to link it as needed.

tardy sail
#

Does sound of the cleansing soul reset the heretic's robes?

steel frost
#

Yes

tardy sail
#

Hmmm. Am I supposed to wear them when activating the ritual or throw them ontop of the master ritual stone?

hard quartz
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If I remember in the past, you wore it

tardy sail
#

Bah, I wonder what I'm doing wrong. I activated the ritual a few times and nothing happened.

hard quartz
#

Do you have a chest for the upgrade scrolls?

tardy sail
#

Hah. That would be a negative

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I'm assuming that goes adjacent to the master stone? It isn't shown in the documentation

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Nope. Had to stand on the master ritual stone after activating it. It dropped the scrolls in my inventory

hard quartz
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Oh yeah. You walk in to it

karmic badge
#

do the blood magic rituals for the living armor still work with the heretic robes

steel frost
#

yes they do

karmic badge
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how do i apply the living upgrades to the chestpiece?

steel frost
#

you need to train it. refer the book Sanguine Scientum

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if you have living tome upgrade, you can wear the full heretic armor and then right click the upgrade

hard quartz
#

And right click with the tome should add a single level at a time

austere quartz
#

At the risk of sounding like the Discord noob I feel like atm, does anyone have the link for the 1.19.2 version of Blood Magic?

sonic burrow
#

the only version that was ever put out in public is not recommended for use

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it was made only for testing purposes

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so, in effect, there is no 1.19.2 version

austere quartz
#

Yeah, that's kinda the answer I got in the BM Discord, too. I know it'd probably be buggy, but I just wanted to see if I could get it to work with my own setup. Many of the mods I play haven't updated 1.20.+

sonic burrow
#

tbh, i think that version was deleted, or at least hidden

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as i can not find it

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so

austere quartz
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I never actually saw it public. I know the Maven was linked at one point, but they never released on CF or Modrinth.

sonic burrow
#

id seen it publicly once

austere quartz
#

Oh, well. Looks like I'm waiting just a bit longer, unless I can find a friend with a copy.

umbral tinsel
#

Direwolf20 did the Edge of the Endless ritual in his LetsPlay series. He also got invisible blazes in one room. So it wasn't just an oddity that Zeig777 found them on the test server.

hard quartz
#

I think I had regular blazes in one of the other rooms

hard quartz
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Am I reading the code right? Is mana attunement 4, 10, 22, 40 upgrade points? And you said 5% discount per level

karmic badge
#

wouldnt that be a max 80% discount at max level on reg living armor

hard quartz
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There's only 4 levels

karmic badge
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does it not stack per piece or is it only available for heretic

hard quartz
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Living armor style armor only stores the upgrades on the chest piece

steel frost
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why do you ask? is it bad or something?

hard quartz
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No, just adding it to a spreadsheet

steel frost
#

ah

hard quartz
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Gotta figure out what all I want

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So sad that there's no step assist

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I gotta figure out how to get that. I only have a couple level 3 thread slots, I don't really want to use one for that

steel frost
#

there is I think

hard quartz
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There used to be, but I haven't found one at least not listed in the book

steel frost
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yeah its not reimplemented

hard quartz
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Rip

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I miss botania's sash

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For a while they had tied the quick step upgrade and step assist together

karmic badge
#

will mana bubble consume blood instead of mana if your mana runs out

steel frost
#

mana bubble ? I am not sure what that is

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if it a caster tool, no . Other than the book nothing else uses LP for now

oblique ginkgo
#

AE effect from glyph

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It pops if the user mana reach 0, so hard to combine those

cerulean crag
#

Will there ever be blood mastery set like the element mastery?

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Like a demon heart is the shard of blood mastery

steel frost
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mastery as in the foci ?

cerulean crag
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Ya mb

steel frost
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I might add one. I have some ideas about how it could work

cerulean crag
#

Like what decreased lp used/ increase lp spells

steel frost
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nah thats too basic imo

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it depends on what branch I feel like using. LP system or demon will

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can also make it living armor related or something completely new also

umbral tinsel
#

Flavored hearts to go with the flavored weapons?

cerulean crag
#

Demon will- having bosses hearts surround you, lp/blood, having like bloods sigil around u

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Idk tbh

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Driving blood

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For a defect of demon will mastery, unable to sleep/ going insane

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Like seeing or hearing a creeper for them nothing to be there

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Getting an effect of "being watched"

brave agate
hard quartz
#

I think one of the problems with blood magic 1.12 was that the sentient armor simply was nowhere near as useful as living armor perks

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Sure you could have vengeful will in your sentient armor, for the run speed, but you can also just have run speed on your living stuff

steel frost
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I am second guessing whether to have the upgraded enchant system I was working on for Ars Oscura

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Maybe they dont fit the theme of Ars Nouveau

drifting stag
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What was the plan?

steel frost
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#off-topic message

sturdy pine
#

that looks sick

drifting stag
#

That's smart.

steel frost
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Yeah. Enchantment transmutation sounds cool

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but dont know if it fits the mod

drifting stag
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Maybe enchanted items of a certain enchantment could be the material to do the transmutation as well?

It sounds as if it fits. The whole sacrificing enchanted items to alter an existent enchantment sounds cool and "occult"

steel frost
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the recipes ingredients can be adjusted

steel frost
#

@unborn heart what did those glyphs do ?

unborn heart
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they gave the player/hit entity strength and speed

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they scaled with extend time, decrease time, amplify and dampen

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anyway its just like regeneration of today's version but for strength

steel frost
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but what use did they have in spells ?

unborn heart
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none

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they just granted effects

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nothing more

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just plain effects

steel frost
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I am considering creating an alternative way for player to get passive potion effects already. so I ask

unborn heart
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there were no drawbacks so in a sense they were superior to adrenaline

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that's why i liked them as they were not augment capped

steel frost
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adrenaline ?

unborn heart
#

from ars omega

#

gives a bunch of effects

#

both positive and engaticve

steel frost
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I am not familiar much with omega

hard quartz
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Strength and speed were straight up vanilla potion effects to arbitrary amplify levels

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We removed them so people would use potions instead of just spells

unborn heart
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that made me sad

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i dont wanna brew potion like a peasant

steel frost
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there are alternatives

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wixies or blood magic flasks

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almost all magic mods add an alternative like botania brewery

hard quartz
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Specifically wixies and flasks. We add potion stuff but nobody uses them if you can just get speed 9 from a spell

oblique ginkgo
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There was a clash between Ars and Ars tho

unborn heart
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the reason i liked strength is because i need to heal a lot

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a lot a lot

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so dispel is a must

oblique ginkgo
#

If you add a way to make potions then make something else that completely overwhelm it and cost almost nothing...

unborn heart
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anyway adrenaline exists now

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i just need to find a way to void the negatives

hard quartz
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I like negatives. I want choices, not "best"

unborn heart
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hmm

hard quartz
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It's boring to have a best

unborn heart
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depends on how many counter plays there are

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for example the fire gatling is very powerful

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but dispellant and fire res potions can resist it

hard quartz
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Fire Gatling shouldn't exist

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Fire res can't

unborn heart
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what?

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well that's a problem

hard quartz
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It's not fire. It's hell fire

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That's part of why it works

unborn heart
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damn

hard quartz
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It requires using the fire focus, which makes normally fire resistant things vulnerable

unborn heart
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just have a reactive>blink piece

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if you can't beat it flee it

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anyway the premise for fire gatling is that you are close to the target or else you will do minuscule amount of damage

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maybe a switch to make yourself the attacker?

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depending on which version of the sepll they are using, the counters change a lot

oblique ginkgo
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I'm pretty tempted on making it dispellable again

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But set the forceApply

unborn heart
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make what dispelable?

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hellfire burn?

oblique ginkgo
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Especially because of the recent kindling thread buff

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Ye

unborn heart
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the fire school has always been the problematic one of the bunch

oblique ginkgo
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It's just the one that one do one thing and should be good at it

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Destruction

steel frost
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I should really play ars nouveau lategame. What is kindling thread ?

hard quartz
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Fire school to me I think requires fire resistance to be interesting. Hits hard, but it's not applicable to every situation

unborn heart
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eg more mana

unborn heart
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the rare setup that work on land are very easy to deal with

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or they do little damage

#

we really need a water school nuff

oblique ginkgo
unborn heart
#

rookie mistake

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btw i have a problem

#

one of the glyph i codded deals too much damage

steel frost
unborn heart
#

how do i add drawbacks to using it?

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do i make it suck the life out of the user?

steel frost
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nah that makes using the spell not fun

unborn heart
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it can easily deal 200k dps

steel frost
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drawbacks shouldnt make the spell too much of a pain

unborn heart
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so it NEEDS a nerf

#

i already nerfed it like 5 times

steel frost
unborn heart
#

but its still too damn strong

#

the individual hits are like 5 damage each

#

but the problem is the fucking WALL GLYPH

steel frost
unborn heart
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its like harm but it scales very hard with the number of hits per second

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(0tick delay)

steel frost
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can you show me how it works ?

unborn heart
#

sur

#

e

#

here is the code responsible for the damage:

``
double damageBonusTimes = 1;
float AMP_DAMAGE = 7f;
double DAMAGE = 10;
if (living.hasEffect(ModPotions.HEX_EFFECT.get())) {
int multiplier = Objects.requireNonNull(living.getEffect(ModPotions.HEX_EFFECT.get())).getAmplifier();
damageBonusTimes += multiplier >> 3;
}
if (living.hasEffect(ModPotions.SNARE_EFFECT.get())) {

            int s = Objects.requireNonNull(living.getEffect(ModPotions.SNARE_EFFECT.get())).getAmplifier();
            damageBonusTimes += s >> 4;
        }
        DAMAGE += (spellStats.getAmpMultiplier() * AMP_DAMAGE);
        DAMAGE *= damageBonusTimes;
        DamageSource source = DamageSource.MAGIC.bypassMagic();
        if (shooter instanceof Player) {
            source = DamageSource.playerAttack((Player) shooter).bypassMagic();
        }
        attemptDamage(world, shooter, spellStats, spellContext, resolver, entity, source, (float) DAMAGE/2);
        living.invulnerableTime = 0;
    }
}

``

steel frost
#

I meant a video

unborn heart
#

ah yes

steel frost
#

but this is fine ig

#

damageBonusTimes += multiplier >> 3;
damageBonusTimes += s >> 4;

unborn heart
#

its a division

#

the line above divides by 8

#

the line under by 16

#

if i didn't use these then it generated a null pointer error

#

ah turns out im stupid

#

the reason that intellij was cursing me was because i was dividing a double by an int

#

(i love java !!1!1)

steel frost
#

thats not a java issue

unborn heart
#

i know

#

i said that because everytime somethigns goes wrong i always blame java and it has become kind of an inside joke

steel frost
#
         int multiplier = Objects.requireNonNull(living.getEffect(ModPotions.HEX_EFFECT.get())).getAmplifier();
                damageBonusTimes += multiplier >> 3; ```
unborn heart
#

how did you get the fancy colors?

steel frost
#

so every 8 levels of hex, your damageBonus is increased by 1 ?

unborn heart
#

no

#

wait

steel frost
unborn heart
#

every 8 level of hex, the total END damage is multiplied by k+1

#

same for snare but every 12 levels now

steel frost
#

how do you get that many levels of hex /snare ?

unborn heart
#

ars omega

#

wait

#

no tmg

steel frost
unborn heart
#

gtg

#

bye

oblique ginkgo
#

It's from base Ars, I simply add the thing if the focus is equipped and the thread is lv3

oblique ginkgo
#

Kindling, just like chilling and the others, allow to save one glyph

cerulean crag
#

Or instead of blood, consuming the soul of a mob

steel frost
#

this isn't for tome of blood

cerulean crag
#

Oh mb

drifting stag
#

For Ars Oculta.
To find Iesnium, is it possible using the Ars Ore Scry ritual?

drifting stag
#

and yeah, off hand break wiht main hand axe bug does not work for other world wood

steel frost
#

this mob was supposed to a familiar that always follows the player around (right on top of player) and provides buffs and potion effects

#

#1181307602827751435 might give this mob a new purpose as well (when not being used a familiar)

#

a normal wisp can be given a spell and does an AOE (in a circular radius) spell cast around it (maybe even a mechanism to target only entities)

#

when two wisp are linked together, they could create a ley line type thing

#

my whole idea regarding wisps were they were sort of portable rituals (in familiar form) and extensible spell casters

#

@frail wasp what do you think about this ?

#

you could also chain multiple wisps together to do fancy things ig

frail wasp
#

Oh that is neat. Is this for your add-on?

steel frost
#

it is yes

#

if you think this is a good idea + satisfies #1181307602827751435 , I will work on this