#Charging Power/Charging Efficiency Glyph

25 messages · Page 1 of 1 (latest)

deep seal
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This is a small idea I had for two modifier runes that would likely be Tier 2 or Tier 3 that is meant to add this feeling of "power" behind spells at the expense of casting time.

• When this modifier is applied it affects the entire spell.
• When casting a spell with this modifier on, the user has to 'charge' the spell like a bow.

What this does depends on whether it is the Power or Efficiency variant.

Power Variant causes the spell to gain up to 2 Amplify effects the longer it is charged, each boost raising mana cost 1.25x more than a raw Amplify Glyph (To account for your ability to variable increase damage rather than it being fixed). Each Power Variant modifier adds 2 more 'charges', to a total of 3 Glyphs for up to 6 whole Amplify effects when fully charged.

Efficiency Variant lowers the casting cost the longer it is held. Much like power it has 2 'charges'. Each charge lowers the base cost of the spell by 5% (calculated before accessories). This rune be stacked up to 3 times for up tp 6 charges for 30% reduction.

Each charge would take somewhere between 0.30 to 0.35 seconds to charge. And, if possible, there should be a very simple UI indicator around the crosshair to show the charges. Maybe a simple circle filling in clockwise with dots lighting up around the circle to indicate 'charges'.

Power and Efficiency are mutually exclusive for obvious reasons.

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This is both a suggestion and a reminder to myself to see if I can implement this myself and release this as an add-on

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Just needed somewhere to put this on for later

chilly ridge
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the big problem with it being a glyph is that "hold to charge" stuff need to come from the item itself

deep seal
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I figure that's the hardest roadblock

chilly ridge
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the easier way to do that would be a new caster tool

deep seal
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or maybe a new form glyph perhaps?

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rather than a modifier?

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i have not seen how the item is handled internally

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so idk if it would be possible to 'delay' the effects of the spell until after right click is released

chilly ridge
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saves from handling all caster tools, but still fall in the problem that everything able to cast the spell needs to have the "hold to charge" management

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and main problem is Reactive stuff probably

deep seal
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it could just be one of those things where it only works on user-controlled casting items

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things that trigger on their own default to no charge levels and whatnot

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if it where its own casting implement then it may be easier

deep seal
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Thinking about it, i think this could be changed to a Spellcassting item rather than glyphs

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A spellcaster's glove or smth of that sorts

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Now to figure out how to implement this myself

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Despite having no artistic talent so i wouldn't be able to make a good item for it lmao RynnLaugh

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Maybe i can scrounge a passable glove model

chilly ridge
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You can check the enchanter horn for the hold to cast thing

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From Elemental

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It cast the spell on entities on an aoe, wider depending on how much you charge it

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And it can be fully charged (or almost fully) to also get a spell damage buff.

deep seal
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oooh! That would be a good starting point