#Discussion

1 messages · Page 4 of 1

late perch
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Is there a part of the mod pack I should look at to get larger mana pools/regen?

I have access to tier 3 glyphs but they CHEW through my mana and don’t seem to really give me as much “bang” as I was hoping for.

blazing heath
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Also, mana enchantements

late perch
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WHAT

blazing heath
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And wizard armor

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(robes)

ruby knollBOT
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@late perch

How do I get more mana?
  • Learn all the glyphs you can. By default each glyph gives you 15 mana.
  • Enchant everything with Mana Boost and Mana Regen. Each level of Mana Boost will give you 25 mana. Each level of Mana Regen will give you 2 mana per second.
  • Use an Amulet of Mana Boost or Amulet of Mana Regen. These provide 50 mana, and 3 mana regen respectively.
  • Craft two Rings of Greater Discount, each of these reduce your spell cost by 20 mana.
  • Upgrade your Spell Book to the highest tier you can. Each book tier grants you 50 mana and 1 mana regen.
  • Put a Magic Capacity thread in the highest level slot that you can. This increases your max mana by 10% per level.
Noticed a problem?

Please raise an issue with @azure ice

late perch
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I have wizard armor currently, looking to upgrade to the pyro armor here soon. Currently on an enderman hunt to get more pearls for discount rings.

What are mana enchantments? Is that the whole putting spells onto parchment stuff?

blazing heath
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No

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Just enchantment books

late perch
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Cool okay

blazing heath
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With the mana boost and mana regen enchants respectively

late perch
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I have much to look into after work today

flint idol
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Main thing though is learning every glyph

late perch
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Definitely gonna focus the glyphs hardcore now. I’ve only been unlocking the ones that seem interesting to me.

flint idol
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If you've got the filter glyphs from add-ons, those are pretty cheap to acquire

late perch
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What are reactive shields and swords?? It’s part of the magic trinkets I can make but I don’t understand them

flint idol
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Do I need a craft Glyph? Meh, probably not. But I definitely need the mana from it. Same with filter: item

blazing heath
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Enchanter's, not reactive. The shield is a fancy shield

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The sword applies the spell on the sword to anyone you hit

late perch
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Yes sorry, enchanters.

Are they worthwhile?

blazing heath
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Yes

late perch
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I wanted to make a sword that lightning bolted people lol

blazing heath
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That sounds funny, please do

flint idol
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Reactive is an enchantment that can be applied to anything to cast a spell when you left click with it. Or applied to armor to cast when you take damage.

Enchanters sword is a self repairing diamond sword that effectively has "reactive" built in. Reactive is a 25% chance to cast per level, while the enchanter sword will always cast

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And yes the spells still cost mana. You probably don't want a helmet that casts a 500 mana spell each time you take a tick of damage

late perch
flint idol
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Reactive still needs a form though. While the enchanter sword is basically locked to touch when you hit a mob with it. You could have reactive cast a projectile spell for instance when you swing it

blazing heath
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Reactive is the "put ur insta-kill spell on a fish" enchant

flint idol
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A simple self heal isn't too bad. And again level 1 reactive is only 25% chance to cast each time anyway

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For armor you definitely want to balance out the spell cost. Reactive can be fun to put joke spells on things though

A bucket that when you punch a mob, it encases them in a bunch of mage blocks (so you put them in the bucket in world)

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A feather that when you swing it casts self leap

late perch
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How do you upgrade threads? Rn I have level 1,2,3 slots on my chest and legs but I don’t know how to make level 3 threads

flint idol
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The level is just what slot you place the thread in

blazing heath
late perch
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This mod is wild lmfao

blazing heath
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You know it

late perch
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Is there a spell that allows flight?

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Cause rn I just use amplified leap and throw myself across the world

blazing heath
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But there is a ritual

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And glide for elytra gliding

late perch
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Nice

blazing heath
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Also a gliding thread

late perch
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Woah what??? Gliding thread sounds insane

blazing heath
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(the ritual is for creative flight, not gliding)

flint idol
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It's very nice

blazing heath
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Gliding thread my beloved

late perch
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Right now my biggest holdups are ender pearls. Any idea if there’s a way to make an enderman spawner?

flint idol
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I have flight rituals around my base for building. But gliding thread (which is required to be in a level 3 slot) in my gear so I can leap around

blazing heath
late perch
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What do drygmys do

flint idol
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Otherwise if you can get to the end, endermen farms are very easy with portals

late perch
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Which also reminds me how tf do I get a familiar???? I want one of those little book wyrm guys they’re cute

blazing heath
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If you trap a mob next to a drygmy house thing, the drygmys (when provided with source) repeatedly produce the mob's drops without killing the mob

late perch
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Whatttttttt

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That’s insane

blazing heath
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You can also use a ritual to put the mobs in jars, and drygmys work with jarred mobs

late perch
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Actually insane cause I have 3 enderman eggs lmfao

flint idol
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Uses a fair bit of source/power

late perch
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Can I make a drygmy shard spanwer thing and use one of those?

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Or do I have to find a wild drygmy

blazing heath
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U need a drygmy charm/token

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I forgor which one

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One crafts the other

late perch
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Okay. I figured out how to get starbuncles to give me their shards, what’s the trick with drygmys

blazing heath
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I dont remember the exact item

late perch
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Throw gold at their feet?

blazing heath
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One second

late perch
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Ah. Different item but same concept.

blazing heath
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Wilden horn

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You need a wilden horn

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But source is the most important thing

late perch
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So rn I’ve got a sourceberry farm set up being auto harvested and destroyed by starbuncles

blazing heath
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Nicee

late perch
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And it gives me a fair amount of source. Would something like that be needed but specifically feeding source jars next to the drygmy?

blazing heath
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U need a jar next to the drygmy henge (house thing)

late perch
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And is it possible to trap an enderman without them stealing the blocks? How would I set up such a farm

late perch
blazing heath
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U need to right click mossy cobble with a drygmy token

late perch
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You’re such a lifesaver lol

blazing heath
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Once the transformation is finished, you keep right clicking with more of them

late perch
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I never would’ve figured all this out

blazing heath
late perch
blazing heath
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I spent months goofing around with spells before i even touched the guide

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Anyways i have to go now

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I'll be back in 40ish minutes so feel free to post any more questions you have (someone else will probably answer them first)

late perch
blazing heath
ionic stone
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@late perch also, ars trinkets can give you an unholy amount of mana

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But their items are expensive

blazing heath
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But it is fun

flint maple
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Trinkets almost give you mana just by being there

late perch
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And the lesser fire focus if that counts as a trinket

bold verge
bold verge
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here is an easy automation setup

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it should also work for 1.19

late perch
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What in the world am I looking at in that photo

bold verge
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hmm

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its imbuement chambers

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and the smart chutes (idk if they exist in 1.19 bur any block that can filter its intakes and drop it down is fine)

late perch
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Just a ton of them on top of each other?

bold verge
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crafting the next tier

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again and again

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(until T10)

late perch
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Next tier??

bold verge
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yep

solemn gust
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Anyone have recs for a funny self-cast quarry spell? Aiming for maximum stuff per cast, semi-controllable (not just turbo split explosions)

bold verge
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self burstaoe aoe sensitive [propagate self] [propagate projectile] break amplify pickup

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this will mine a very big tunnel (also quite controlable)

late perch
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Hi everyone! I’m back, this time looking for a damage spell that involves fire damage and chaining capabilities, but won’t 1-2 tap my friends. I keep accidentally killing them on our adventures into The End

late perch
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I tried a filter for only monsters. Perhaps I’ve got the wrong filter then. Thanks!

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I’ll try it in a couple hours when the server is back up.

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Where in the spell would I put the filter? At the very start of the glyphs?

blazing heath
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if you placed a filter living before break in the spell clement posted above, it wold only try to break (and pickup items from) living creatures

stark tartan
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Hi, is it possible to make the Light spell temporary, when used with projectile ?

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I tried using reduce duration but it doesn't seem to do anything.

flint maple
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yes, but that feature is currently bugged

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it's fixed in current 1.21 release, just need to be backportede

shrewd crag
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Is there any way to have a spell follow someone after triggering? I've been trying to make a launch spell that could follow them after they go up and trigger again at least once, but nothing seems to be working out

bold verge
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you should be able to put delay and have some after effects

shrewd crag
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I did dabble with that a little bit, but I found that it was just doing a couple of small launches and weren't nearly as high as if I'd just done a full 9 slots of launch.
The closest I got to any breakthrough though was when, just out of curiosity, I altered the end of the Harm Gatling Gun to just launch instead and oh boy, I'm pretty sure that zebra got minutes of air time. Wasn't paying too much attention, but it was up there long enough that I had assumed I already missed him fall back down and forgot about him. Very inconsistent though, most of the time it wouldn't get that much air lol

bold verge
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now add a wind_shear at the end

turbid light
bold verge
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^^

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(adding a delay is also a stylish touch)

turbid light
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Wanna make a gattling railgun

bold verge
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imo taking burst sensitive self delay randomize [missile] is more of a gatling gun

turbid light
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Although the delay occupies a lot of space

turbid light
bold verge
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wont you run jnto the problem of blocks in the front blocking the ones in the back?

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wall seems more practical

turbid light
turbid light
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I have delayconjure_mageblockleap, not conjure_mageblockdelayleap

bold verge
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ah i see

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that's quite smart

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(might steal it for a spell)

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touch [overhead] [plane] aoe aoe pierce delay randomize conjure_mageblock leap

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always wanted to have a meteor-ish kind of spell

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now i can do them

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:^)

turbid light
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Also, only leap with no amplifies kinda sucks

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Deals much less damage and is veery slow

bold verge
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oops

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forgot to add sensitive

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is [propagate plane] NEG, TMG, or AE?

turbid light
turbid light
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If you want to shoot it from one place I suggest you use self[plane]aoeaoesensitivedelaysensitive[prop_self][overhead]conjure_mageblockleap

Probably best with a mirror

shrewd crag
solid charm
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is there any way to make projectile harm amplify amplify delay harm amplify amplify delay harm more mana efficient? or is that the only setup that can one shot 20hp mobs

flint idol
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Are you wearing a thread of spell power in level 3?

blazing heath
flint idol
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And wearing two greater discount rings will knock another 40 mana off

solid charm
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no mage armor, dirt tier gear

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im curious

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will be able to make discount rings soon

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just wanna know

blazing heath
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I think just projectileigniteflareamplifyamplify works

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Not sure tho

solid charm
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i should've clarified with harm only

blazing heath
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Oh well

solid charm
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i also asked that before i got the materials i needed so yeah

blazing heath
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U should learn more glyphs ngl

flint idol
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I ask because spell power adds to each damage glyph in the spell. So when you do the delay and additional harm, it adds up twice

blazing heath
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And upgrade ur spellbook

solid charm
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i will

blazing heath
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fair enough

solid charm
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but i had to use something to deal with mobs at range

flint idol
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I can't help but ask why it needs to be one shot

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Projectile harm can be effectively free with discount rings. Hard to beat the mana efficiency there

solid charm
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withers and blazes really

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i just wanted a guarantee kill to be safe

blazing heath
solid charm
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even if it took half my pool

blazing heath
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Theres always shenanigans to be done

solid charm
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having a spell that can deal with those from range with one cast is pretty helpful

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but well that phase is over i can get t2 stuff now anyways

blazing heath
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Good to know

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Some freezecold_snap action might be ur best bet

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Cuz of blazes

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And also flare makes a mess

solid charm
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i have elemental

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so cut discharge it is

flint idol
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Current world I embraced tome of blood, so I've been using sentient harm since early game

I had gone with cold snap in the past, I'll have to see how it plays out now that it's changed from last time I used it

solid charm
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wish last time i went into tome of blood earlier

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would've helped tremendously with terraforming

flint idol
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I haven't actually used the tomes

solid charm
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even with the t3 orb you get like

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10k extra mana

flint idol
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Yeah I just never actually need it

solid charm
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1 mana to 10 lp was the conversion last i've cecked

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yeah but when you're doing stuff like 5x5x5 breaking it is nice

flint idol
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Fair but it's also a mod that solves that problem anyway. I've got meteors of ore, so I don't tend to need that much mining

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I get the idea, I just haven't needed it

solid charm
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wasn't for mining, was for base building anyways

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3x3 chunk area hollowed out

solid charm
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cut discharge or spark discharge?

bold verge
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[spark] -> [discharge]

solid charm
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works for either reactive sword or book cast?

bold verge
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for book use projectile

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(or ray)

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for sword use touch

solid charm
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Cool yeah

cursive notch
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we have the thread so just [discharge] is okay; [spark]-> [discharge] is quite waste glyph slot since due to imunity iframe only [discharge] do damage

bold verge
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[spark] deals shocked which can increase the damage dealt by [discharge]

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(same for lightning )

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so in a situation where you can bypass iframes, projectile lightning amplify amplify burst heal [discharge] amplify amplify heal is your "best" spell choice (for AOE, but it is also quite laggy)

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(as lightning deals shocked )

cursive notch
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how about the thread of shocking? i mean as long as we have it in our armor we no longer need spark to active that status effect

bold verge
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it is indeed nice

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btw the shocking thread inflicts static and not shocked

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meaning they stack

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and [discharge]'s damage is increase by both

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TLDR : go for shocking thread and lightning/spark

fervent hawk
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oh actually now that potion arrows work on enchanter's bows, I wonder if there could be fun combos with potion arrows and spells

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like the Static effect from the Flashpine could be applied via arrow

solid charm
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why stop at that

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static blasting freezing

cerulean compass
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could I just go above a villager house with push, AOE and Pierce to move it down a couple blocks?

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is there a better way to do it? the blocks turn into entities when I push them the way I want to

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maybe pulling is better? from below?

dense mountain
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gravity is what would let blocks fall down, but that would cause the house to just collapse... I'm not sure that can you can just translate a structure with voids in any direction

flint idol
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Might be able to do something like burst sensitive mageblock gravity?

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I do kinda like the idea of hitting a village with large scale burst gravity though to flatten it all

cursive notch
flint idol
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The thought with mage block was to hold the internal structure for moving the whole thing as one

cursive notch
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So leap (aoe pierce)n conjure_mageblock help raising the structures ? (Without focus of shaving )

mellow gulch
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Focus of Shaving: applies cut before the spell propagates. Deals 2x damage to Steve

mellow gulch
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Yes

blazing heath
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Fair enough

cursive notch
stark tartan
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Does the effects resolve exactly at the same time, when there is no delay ?

bold verge
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they trigger one after the other, in sequential order

pale perch
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How does one know if their Reactive spell is working or not? I'm trying to test out a spell and I can't tell if I'm just unlucky or if it's not working as intended

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Im using Too Many Glyphs and my spell is:

[Ray] [Filter:Monster] harm luck x5 amplify II x2

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(That's 2 Amplify level II at the end

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I'm basically wanting for my shield to send out a ray of monster harm if it gets hit, and idk if it's working and I'm just not triggering it or if I did the spell wrong

flint idol
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Do you have elemental?

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Because the shield doing anything with reactive requires elemental

pale perch
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Ohhhhhh okay, I don't have elemental

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I didn't realize one of the adons was mandatory to make a base glyph function with shield

fervent hawk
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No it's the reactive function

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Main mod honestly doesn't want to include that function of casting while blocking

mellow gulch
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But still includes on hit reactive? 👀

azure ice
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Oh you mean for armor

mellow gulch
sullen sky
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reactive works on swords/items too

eternal zodiac
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My reactive stick called The Bat with touch knockback x9

pale perch
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I installed Elemental and now my shield react spell works as I intended!

But I'm probably gonna alter it a bit cause it takes a lot of mana

eternal zodiac
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I wish spell reflection worked on my shield

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Just crashes my game :(

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I know that's not the same thing but it's like :(

flint maple
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Why you didn't report it then, lmao

sullen sky
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lol

eternal zodiac
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No one ever responded so I dropped it and just told everyone on my server not to use it

flint maple
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Ah, 1.18 was already long out of support

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But I totally missed it either way

eternal zodiac
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Since you saw it now, I don't suppose there's any way to fix it?

flint maple
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The tombstone for 1.18 is already well grounded, not even sure I'd be able to work well on that old codebase (also due to memory and gradle being a jerk with project import)

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I did the 1.19 port of Ars and quickly moved everything there, and started being more active, not a lot of digging in 1.18 codebase

eternal zodiac
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Oke

sullen sky
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Oh yeah that reminds me of a dupe glitch I need to test in arcane isles

lone gale
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you what mate?

sullen sky
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uh

sullen sky
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i tested, doesn't work

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they probs patched it

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darn it

azure ice
sullen sky
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Couldn’t find any

sullen sky
azure ice
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I patched one that requires the stronghold unlocked

tawny jasper
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What does ⛓️ sensitive do exactly? I'm a bit confused.

blazing heath
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It basically just multiplies the spell by 16

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If used with sensitive

tawny jasper
flint idol
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Chain sensitive I don't think does anything

fervent hawk
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I've never been able to figure out what sensitive does to Chain, even though it's allowed. I'm inclined to agree with Zieg

flint idol
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Touch sensitive chaining is needed to get touch to target non solid blocks like air or water. Burst sensitive targets the block space instead of just the mobs in a burst

flint maple
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It's not coded to do anything

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So, what should it do in the future?

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Exact match for entities and the only exposed for blocks?

flint idol
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Exposed blocks would be handy

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I don't need to swap the foundation of my building, just the floor

flint maple
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Now back to the exposed discussion, what does it mean exposed?

flint idol
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Outside cheese/excessive spells like the iframe skip stuff, the main things I use chaining for are mining out deposits of building materials like calcite, or for swapping materials in a build

flint maple
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A) One side is air
B) More sides are air
C) The side hit is air (for all chained)

flint idol
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I think thaumcraft/botania definition is any one side air means exposed

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You'd get some bleed over to other caves occasionally, but it seems the easiest and simplest definition

flint maple
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You'd have more control using the side hit thing, but I guess you wouldn't be able to strip cylindic cave for example

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What does it mean is :
you cast on the floor, only the blocks with UP exposed are chained

flint idol
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The side that's hit might get weird if you've got unusual targeting methods. Though maybe a moot point if you can't use chaining with burst in the first place

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And I guess in those cases, they probably aren't using sensitive anyway

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Oh. Air and water probably

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Maybe air and Fluid

flint maple
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Based on the existence of ray sensitive sensitive we can have chain using ANY with 1 and SIDE with 2

flint idol
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That's fair I suppose

fervent hawk
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my thought was thinking about how Sculk works, sculk requires there to be at least one face exposed to convert it

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and I wanted Chain to be able to mimic this so that it would be easy to terraform uneven terrain

sullen sky
flint maple
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Would have to be hardcoded, so hard no

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Block materials are gone

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And that was the most similar thing to categorizing blocks in code

sullen sky
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uh, then make follow an allow/deny list? but it wouldn't work on mobs...

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allow list as in the item

blazing heath
solemn gust
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What are folks using for damage post harm cannon?

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Esp. in the absence of chain - don't have access to chain in the pack I play

open prawn
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I just throngle things

blazing heath
sullen sky
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because, that combined with lifelink or just blinking mobs into a containment facility, you can't really die unless ur in an apotheosis server

empty elm
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Howdy I’m new to the server and the mod and I had an Idea for a spell based on how I thought toss projectile would work. A disarm spell, a spell that would make the target drop the item in their hands. is there a glyph combo that would accomplish this? I’m only using ars nouveau and ars creo atm on 1.20.2

queen charm
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Not in base mod or elemental

lone gale
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i could swear there was a disarm glyph

queen charm
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maybe in some addon

flint maple
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swap target -> toss in Omega, but the disarm is gated by config

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since you could completely empty someone's inventory with it

empty elm
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Ty

sullen sky
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though i recognize it's not the same addon

open prawn
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What's the biggest area I can just delete from existence? Like look at a mountain and make it go away

azure ice
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Probably burst with 8 aoe and break

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Or well if you want to use explosions, then one of the explosion propagate spells

fervent hawk
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this set my mind to thinking a bit on something maybe random, but what if we had an augment for projectiles to pass through blocks without triggering on them? To elaborate where my mind was going- I thought it would be great to have something like the Echoing Projectile from Not Enough Glyphs, which triggers periodically as it flies, and have it pass through blocks and doing burst sensitive aoe aoe aoe explosion or some such, so that it causes explosions several blocks deep as it passes through

flint maple
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funfact, it doesn't trigger on blocks it hits

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so pierce basically make it pass through walls without triggering on that wall block

fervent hawk
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but I noticed the echo projectile hits blocks and disappears. Does pierce work more than once on it?

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I had to add a delay to my bridge building spell because the mageblocks spawning where the projectile was killed the projectile

fervent hawk
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cause my use case is making it just ignore blocks completely and not require a massive pile of augments to do that

flint maple
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one block

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for pierce

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but could be missing a bit to work as intended, now that i think about it

flint maple
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what it should do tho is also ignore blocks it cast the spell on

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but that's the missing bit

eternal zodiac
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behold: Starbuncle Enrichment

mellow gulch
wild ridge
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Which ones?

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*aguments

wild ridge
wild ridge
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is it Ars Nouveau Refresh?

eternal zodiac
coarse turtle
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💀

blazing heath
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💀

wild ridge
flint maple
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the old one

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Ars has at least one style change every major ver, lmao

eternal zodiac
wild ridge
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Oh

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😅

dense mountain
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just trying to keep everyone on their toes :)

thin blaze
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can anyone help me out? im new to the mod and dont know what this message means

queen charm
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which part is unclear

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the spell does not have a form

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it needs to be propagated in some way, with touch or a projectile

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effect glyphs define what the spell does

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it's like a sentence without nouns

coarse turtle
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your spell only includes a function, this function requires a target

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the target is specified by any of the form glyphs

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for example, touch will target the block or entity that you are looking at, and projectile will cast a projectile that will make the function target what it hits

eternal zodiac
green latch
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So i've made this monstrousity, projectile wall cold_snap freeze sensitive ⛓️ prop homing split split lightning
I'm a total noob to the mod, just spend a few hours here and there in atm9 for the final goal, and i've thought that the mod is very cool with this noita like spell system which i think is just goat(Had to install the toomanyglyphs and arstrinkets to our server tho)
So this combo makes our server crash if i cast it on something that has more than 100hp 100% times, it makes my fps drop to 5-10ish in singleplayer(i have a pretty decent pc), it totally breakes the sound(you can hear that in the showcase) and the projectiles that you see at the end stay lingering for like 5 minutes long(making fps drop to 5-10 again)
I don't know if anyone made this before or if it even does any good damage, but i thought it is funny enough to share

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I'm not even sure if those glyphs make any sense tbh

flint maple
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Why the freeze sensitive part after cold_snap

green latch
#

this is why i said that i don't know if it makes any sense, i saw this and thought i could change a few glyphs

flint maple
#

Anyway,the explanation should be that wall targets the cold snap icicles too, while the chain likely jump to the icicles too

#

Making for a lot of projectiles and lightning at once that stress the server too much

green latch
#

so what i wanted to know is that does it even do any good damage? i installed the dummy but it doesn't show any numbers

turbid light
green latch
#

so i figured out that it does not bypass iframes, and even if it could, the dmg is too low anyway, and our server which is 3 cores of 5.7 GHz
Ryzen 9 7950X3D and 14gb of ddr5 memory can't handle it at ALL, like if im alone on the server even

#

so this is a bad but very fun to one time use spell

#

i wonder if there's something like fire gatling but it could harm a mob with a bunch of armour

#

like i used a fire gatling and harm cannon on a piglich from ATM9, but it just doesn't do anything
But the Throngle Spell indeed did some damage, i tried it a few times and it did from 250 to 2k damage to piglich, which is a lot for a single use

bold verge
#

Air sword should do a decent chunk of damage

#

same for water spear if it is setup properly

blazing heath
#

Air sword, along with the entire concept of it is ASS

#

It is literally just damage that ignores iframes

sullen sky
#

i like it

#

but i'd like it more if it was harder to make

#

not micro crafting

#

but you'd have to beat a new boss for the materials

#

as op as ars trinkets is, the crafting loop is NOT fun

fervent hawk
#

tedious crafting is not the most enticing gameplay

sullen sky
#

literally

#

i'd rather beat a boss or make it a treasure than that

#

also

#

xacris... just to be clear

#

the herobrine glyph, what addon adds it?

proud kindle
#

Extended glyphs. It’s the one addon that basically no one acknowledges the existence of.

bold verge
proud kindle
flint maple
#

I guess one is made for fun and almost private use, the others are a bit adjusted to wide usa

#

Conjure source quickly decay in feedback loops

#

Herobrine is just a crash on demand

ionic stone
#

what does extended glyphs do?

bold verge
#

adds a bunch of game breaking glyphs (create source, crash game on command, and many more ungodly things)

#

don't install it

proud kindle
#

It’s the only current Ars addon I opted not to include when I made Ars Eclectica.

It’s a great example of the difference between an “OP” mod (like Trinkets or Omega) that might actually have a place in a high end modpack vs a “broken” mod that really serves no viable purpose.

flint idol
#

"but conjure terrain costs more source than you get from it!"

"Projectile pierce"

Surprised Pikachu 😯

prisma lichen
#

Does the new change to the conjure water glyph make frostbite better than before?

flint maple
#

it does allow you to wet the entity feet

#

but if a glyph had a boost on wet entities, yes

#

lightning probably has

prisma lichen
#

does something like conjure_water duration_down work to make the summoned water only hang around for a second? (and/or is there a better combo to not spill water everywhere)
Its been awhile since I tried playing around with conjure water

flint maple
#

no that's just water

eternal zodiac
#

Add duration_down or extend_time to the delay as desired

flint maple
#

Not sure what spells will benefit more of placing water vs wetting the enemy

#

Protip, wet yourself if you have a riptide trident

prisma lichen
#

Does conjure water work in the Nether? (even temporarily)

flint maple
#

No changes to how the water from conjure water behave has been made

#

The changes are just for when it hit an entity it either:
targets the block at their feet and behave like that
Or
Applies a potion effect

prisma lichen
#

I have never cast a spell with conjure water in the Nether so I dunno what it did (and wanted to know if it could be used to damage nether mobs)

flint maple
#

Quick answer then

#

No

eternal zodiac
flint maple
#

I forgot since I made the feature a long time ago

#

But wet might be a dot on enemies that take damage from water

#

So there's that for the nether

prisma lichen
#

It should be a DOT, but I wasn't sure (and I like trying to get a nice anti-Blaze Spell)
However I dunno if it would work on hydrophobic mobs like Endermen as well (would be nice, but kinda niche)

flint maple
#

it will trigger inwater behaviors

#

unsure if it can allow fish to breath

#

but the hydrophobic mobs will take damage from vanilla mechanics

#

as if it's raining or they're in water

sullen sky
#

well

sullen sky
#

with ars additions and extended glyphs... you can USE the glyph

prisma lichen
#

What is the proper glyph combo for properly mimicking shears? (hopefully as good as the vanilla ones, because some stuff like tripwire wire seem to require them specifically)

flint maple
#

Break sensitive you mean?

prisma lichen
#

I thought it involved the cut glyph

flint maple
#

Cut for shear use

#

Break for breaking with shears

prisma lichen
#

Oh, so I would use cut on sheep and break sensitive on campfires?

eternal zodiac
prisma lichen
#

I realised that now, so i should have said cobwebs

eternal zodiac
desert lagoon
#

guys, who can help me with recreating Earlking Heathcliff 3rd skill? Oh, 1 moment, i have it in gifs

eternal zodiac
#

I'm having difficulty interpreting what is happening here

#

Is a chain being thrown or are they teleporting and slashing?

flint maple
#

seems a "grab them with a chain and bring them in melee range"

eternal zodiac
#

Then I'd say projectile pull cut delay cut delay cut is a good starting point

desert lagoon
#

He Grabbed him with Coffin(not important detail) and then slashed it back, so... i think there also needed knockback

eternal zodiac
#

Then do that lol

desert lagoon
#

Ok, next question, do we have here anything for summoning armour, swords, or something what will mimicry to Super Saiyajin forms?

sick oyster
#

theres the wizards armarium

#

in some addon

#

armor in a bag

sullen sky
#

see? that would be so cool

#

even with just zombie ai, some living armor could be cool

#

especially if you can equip it with armor

#

as a familiar

desert lagoon
#

Sadly... I wanted to create E.G.O from library of Ruina

sick oyster
#

i think the devs have tried to stay away from combat familiars in general

sullen sky
#

really now?

sullen sky
mellow gulch
#

flare cannon is in ars elemental isnt it?

sullen sky
#

yes

#

ig we weren't talking about ars elemental

#

because if im not wrong, the are some overlapping devs within ars and elemental

mellow gulch
#

apples and oranges

sullen sky
#

well, even so, the notion of combat focused familiars is not wrong, you can't deny that the wixie familiar is combat focused

#

it debuffs enemies

sick oyster
#

i was gonna say in base the wixie is the closest to combat and its only really adjacent to it

proud kindle
#

I mainly use Wixie as my familiar for the duration boost on potions, not for the combat

sullen sky
#

ngl i only use the familiar for the potion buff too, but it's still a function made for combat, though i understand what you mean

gritty cargo
#

nbt

prisma lichen
#

Does AOE work on self? (as I had the idea to make a spell that would give all things nearby the effect from Light, but dunno if that would work as i want)

flint maple
#

if it did, domain, aura and burst wouldn't have a reason to exists

prisma lichen
#

So what would i go for if I want to make mobs glow through walls? (as i know that the light spell works on self and when shot at mobs but can't really hit them through walls)

flint maple
#

well, one of the above

#

they target entities without sensitive afterall

#

you can also use the ritual of detection i guess

eternal zodiac
#

True answer:
projectile split split pierce pierce pierce pierce pierce pierce light

#

Spammed to anywhere you think mob might be

#

As long as the wall is less than 6 blocks thick you'll totally get em

desert lagoon
#

Guys, who can help me, i need to stop time with ars nouveau, how i can simulate that? I saw Rewind glyph but... i cant understand how it works, its just... stopping enemies, but for the time of click

proud kindle
#

Not really a way to truly stop time with AN…at least not legitimately.

bold verge
#

crash the server

desert lagoon
#

Hmm... Okay, then how to imitate time stop? I need to stop their movement, their ability to use items, thats minimum

desert lagoon
desert lagoon
#

Alr, then i need to fully immobilize them, even dont give a chance to escape through tp or any other way, and... Stop them from attacking me... Maybe any way to freeze their camera?

fervent hawk
#

there are the new tick commands that can alter the speed of the game and/or freeze time

#

but no, we don't have anything in Ars that can do what you want

desert lagoon
#

Tsch, k... then i will create illsuion of THE WORLD!

turbid light
#

My version of The Throngle

sullen sky
#

does someone

turbid light
#

?

sullen sky
#

know how poison works

#

like harm extend_time

sullen sky
#

does amping it make it poison 2

#

i can't play rn

#

but if anyone can test that'd be great

#

furthermore

#

the envenom glyph

#

i really have to ask

#

now that i think about it

#

does it stack

#

as in

#

then envenom

#

if you recast that spell would you get evenomed 2?

#

or 4

#

or 1?

turbid light
turbid light
#

Though it still allows me to send commands

sullen sky
#

¯_(ツ)_/¯

turbid light
#

I sent those 5 mins ago

sullen sky
#

lol

turbid light
#

Possibly today

sullen sky
#

dispel should not be able to affect hex

mellow gulch
#

y not tho

somber cobalt
blazing heath
turbid light
turbid light
#
  • harmextend_timeamplifyamplify[envenom] -> evenom lv2
  • harmextend_timeamplifyamplify[envenom]amplify -> evenom lv3
  • harmextend_time[envenom]amplify -> evenom lv2
flint maple
#

Don't forget the amps from gear

turbid light
#

oh yeah

flint maple
#

+1-2 from focus and +0.5 from each armor piece

turbid light
#

wow

#

saddly envenom doesn't skip armor

#

and depends on poison which many bosses are immune to

flint maple
#

It the enemy is undead, the focus might allow to directly apply envenon

#

I added few ways to bypass poison immunity to still apply envenom but can't remember the details

turbid light
#

oh nice

turbid light
#

Also, the focus gives 3 amps

flint maple
#

I forgot to cap envenom amps?

turbid light
#

yep

flint maple
#

Welp, doesn't need a damage cap but should at least remain in the limits of mc with just the common setup

turbid light
#

And here I was thinking the creator was a madman

flint maple
#

If another addon or mod make it go higher no prob but with just elemental no more than 10

turbid light
#

Amps?

turbid light
#

And about 12 dmg to full netherite without enchants

flint maple
#

Dot or with spores follow-up?

turbid light
#

Only envenom

flint maple
#

Spores get a damage up based on the envenom level

turbid light
#

oh

#

then ima test that out

flint maple
#

Was made to mirror lightning

#

Which applies a ramping up shocked effect and each level of shocked boost lightning

#

With the last lightning usually doing the most damage

turbid light
#

OH

#

Anyways.

Envenom stats:

geomancyBuff: 1 for 2 armor; 2 for 3 armor; 3 for 4 armor
effectLevel = (poison + 1) / 2 + amplify + 2 * focus + geomancyBuff
// The focus adds 2 amplify to all [envenom] -> [envenom][envenom] : envenomLvl = 3,5
Damage / frame = 1,8 + 0,2 * effectLevel
Duration = baseDuration * (1 + extend_time)
baseDuration: 5 frames w/o amplify, 10 frames w/ amplify

turbid light
#

Spores is weird.

Instantaneous:
Dmg = 8 + 3 * envenomLvl + 2,5 * amplify

Delayed:

turbid light
#

.
It has 2 distinct damages.
The first is produced if the spores are in the same spell as the evenom. And that follows a clear equation
But if the envenom is cast by a different spell, then there is a seemingly random chance for the first or the second damage to appear.

The second damage type is always less than the first, but I don't get the equation that it follows. So for now I've only got this table

#

Hmm

#

I think I got it

#

Poison Spore stats:

instantDamage = 8 + 3 * (envenomLvl - 1) + 2,5 * amplify + 2 * bangle + 5 * focus + 1,25 * armor
delayDamage = 6 + 2,8 * (envenomLvl - 1) + 2,5 * amplify + 2 * bangle + 5 * focus + 1,25 * armor

delayDamage >= 8
instantDamage >= delayDamage

#

So...

flint maple
#

May it be the envenom damage tick that is hitting at the same time?

turbid light
#

No idea

flint maple
#

The total damage wouldn't change but the actual damage of the spore hit would be the difference

turbid light
#

Hmm

#

Maybe

#

It does fit the pattern

#

But it doesn't explain why the minimum is 8

turbid light
#

Oh

#

Also no

#

This is the difference chart

#

The envenom damage is {2; 2,2; 2,4; 2,6...}
But the difference scales {0; 2,2; 2,5; 2,8...}

flint maple
#

Because based on the envenom level envenom ticks more often?

turbid light
#

Nope

#

Envenom ticks each IFrame

#

5 frames if unamplified, 10 if amplified

#

btw

#

Why did you make this so difficult

#

This is hurting my braain

#

And I just figured out that each geomancer armor adds 1,25 dmg to spores, aside from the buff to envenom (1 lvl for 2 pieces, 2 for 3, 4 for a complete set)

#

Because I spent 15 MINUTes figguring out why my calculations didn't workkk

#

Aaanyways...

#

.
The highest damage you can get in one spell is projectile[envenom][envenom]amplify*6 [spores]
29 dmg without gear
58 dmg with full gear

flint maple
#

I mean, the formula is the usual
Base damage + nAmp * ampMult + flat damage buff.
With on top of that a 2 + 3 * (envenomLv-1)

#

If you have 4 amps from gear you start from poison 5 that cuts into envenom 2

turbid light
#

4 amps from armor?

flint maple
#

2+2

turbid light
#

oh

flint maple
#

Focus+Armor

turbid light
#

oh

#

So 3 + 1

#

3 from focus, 1 from 2 armor slots

flint maple
#

With default config a focus give 2

#

If it's a greater focus, or 1 if it's a lesser focus

turbid light
#

oh

#

weird

#

OH

#

fuck

#

I get it

flint maple
#

The delayed damage thing is out of the ordinary

turbid light
#

I always use [envenom][envenom]

#

And the focus amplifies both

#

Then, envenomLv = (poison + 1) / 2 + amplify

#

So its (3) / 2 + 2 = 3,5 -> 3

flint maple
#

With 1 bangle it reaches 56, while previously being like 18

#

Since envenom gets to level 12

turbid light
flint maple
turbid light
#

Oh

#

Yeah

flint maple
#

You can add to it a +6 from Spell damage for instance

#

And another earth bangle

turbid light
#

Uff

flint maple
#

You're better off with a calc function than making the math at hand

turbid light
#

Yeah

#

It is very tiring

sullen sky
#

lol

#

this quickly became a pseudo awesome blossom spell theory

#

i was trying to see a way to maximize envenom potion effect

#

but this is interesting

flint maple
#

I mean, I asked people to try envenom and tweaked the average damage to be similar to aero max damage

#

Due to fire & ice having the frame skip and earth nothing on damage

sullen sky
#

Yea, nothing is bad there

#

The interesting part comes from armor bypassing

turbid light
#

Envenom doesn't bypass armor

#

Does spores?

sullen sky
#

Yea

turbid light
#

oh shii

sullen sky
#

At least from the testing I did

#

That’s why I love awesome blossoms

turbid light
#

Wait. I have a 100 armor leather cap

sullen sky
#

Because I can literally one shot anyone with the most unassuming spell ever

turbid light
#

I can test

#

No~

#

But it's weird

#

So...

turbid light
sullen sky
#

Huh?

#

Crazy I coulda sworn that it was wholly unaffected

#

Can you test if it was the armor toughness that had a factor?

turbid light
#

I tried it with the cap

#

It's weird, cuz it receives more damage than the netherite armor

#

but that's explained by the toughness and minecrafts determination to calculate a maximum armor value of 30

sullen sky
#

Probably armor toughness then

turbid light
#

If minecraft would calculate my lether cap's armor value correctly, then it would only receive 11,6 dmg

sullen sky
#

To use avaritia to test

turbid light
#

?

sullen sky
#

Using this mod changes the formula

#

Because even though there is a cap of 30 the equation only accounts for 25

#

At max

sullen sky
turbid light
#

yeah sure

turbid light
sullen sky
#

As in? The same formula or does it do less or more dmg

#

Depending on toughness or armor

turbid light
#

Although I did not test the armor toughness

full scaffold
#

how to automatically target creatures? spell

eternal zodiac
full scaffold
eternal zodiac
full scaffold
bold verge
#

its a spiral

full scaffold
eternal zodiac
ruby knollBOT
#

@full scaffold

Where can I get this glyph?
**Burst** <:burst:1262385410873491486>

Base 1.19+

**Chaining** <:chaining:1262385413826412645> **Ray** <:ray:1262385417341370439>

1.16.5-1.20.1
TooManyGlyphs
1.20.1
NotEnoughGlyphs

Trail <:trail:1262385421061591080>
Propagators for Vanilla Forms <:p_projectile:1262385423603335289> <:p_underfoot:1262385426233036850>

1.16.5-1.19.2
Ars Omega
1.20.1
NotEnoughGlyphs

Arc <:curved_projectile:1262385428871385138> Homing <:homing_projectile:1262385436244840518>

1.16.5-1.20.1
Ars Elemental
1.20.1
NotEnoughGlyphs

Missile, Overhead, True Underfoot

1.16.5-1.19.2
Ars Omega
1.19.2-1.20.1
Ars Trinkets

Greater Augments

1.16.5-1.19.2
Ars Omega
1.16.5-1.20.1
TooManyGlyphs
1.20.1
Adam's Ars Plus

Domain
Aura

1.19.2-1.20.1
Ars Trinkets

**Mark** <:mark:1262385454557171735> **Recall** <:recall:1262385457795301377> **Retaliate** <:retaliate:1262385460324335617>

1.19.2-1.20.1
Ars Additions

Noticed a problem?

Please raise an issue with @azure ice

oblique ginkgo
#

oo whats the combo

timid solar
#

Is there a way using base + ars elemental to resolve a spell far above yourself in the sky? Trying to build a generic "drop projectiles from above on something" template

blazing heath
#

wait this is so, SO doable

#

im thinking launch a block up

#

With some shenanigans

timid solar
#

Something like mageblock+launch+delay?

timid solar
#

(side note, is there an efficient way to air-burst a bunch of arc projectiles or falling mageblocks?)

flint maple
#

With just elemental....maybe you can launch a block with shapers with delay and then the arc spell you want to spread

#

The three glyphs good for this are all in Neg (or spread across addons before 1.21)

blazing heath
#

But that gives no room for the rest

turbid light
#

touchlaunchexplosiondelay...

lean rivet
#

On a wand I think this should work burstconjure_mageblockleapdelayduration_downexplosiondampendelaylingerexplosion

#

Make a bunch of blocks, launch them where you're looking, spread them out with non-block breaking explosion, all of them cause a linger that causes proper detonations.

#

Rain down explosions over an area.

#

Will probably require some refining for specific use-cases.

turbid light
#

Ehm

#

Sorry to tell you

#

But that won't work

lean rivet
#

No?

turbid light
#

.

  • burst and linger can't be together in the same spell
  • burst without sensitive won't spawn any conjure_mageblock
  • you don't need to dampen explosion since "falling blocks" can't be killed
lean rivet
#

Fair enough! And don't be sorry for it, good info. 🙂

#

Just threw it together in a spur, so not attached to it 🙂

turbid light
#

Also... this should spawn explosions on the point of activation and where the blocks land

#

Oh

lean rivet
#

Oh? I thought that with the shapers_focus the detonation would happen to the blocks? Updated btw burstsensitiveconjure_mageblockleapdelayduration_downexplosiondelayexplosionaoe

turbid light
#

And one last thing. linger without sensitive will, again, not trigger

turbid light
#

But this seems much better

#

Still...

lean rivet
#

Oh, no, I was aware of that part. That part is irrelevant, it's a non-amplified explosion.

#

It'll do negligible damage to a player

turbid light
#

Blocks tend to not explode when they contact the ground

lean rivet
#

Don't need to, just need to detonate at some point.

turbid light
#

Atleast that's what I remember

turbid light
lean rivet
#

Oh, you mean they won't detonate once landed?

#

That's odd, I made a railgun which worked just fine.

turbid light
#

'xactly

#

Yeah?

lean rivet
#

Yeah.

#

I've got the craters and everything.

turbid light
#

I remember having tested that some months ago

#

lol

lean rivet
#

Hm. Maybe it was an issue that got fixed?

turbid light
#

then I might be wrong

#

possibly

#

anyways

#

I gotta sleep

lean rivet
#

Sleep well, and dream of lots of blocks!

turbid light
#

It's 4 in the morning

timid solar
#

so the pattern I've settled on (using enchanter's wand and shaping focus) is conjure_mageblock launch launchdelay wall sensitive :propagate_arc: then 3 more glyphs for a payload

#

I tried ignite flare aoe and my game crashed :D

turbid light
#

Lol

#

Wait

#

What exactly does flareaoe do?

#

Just increase the spread?
Or does it conjure more flames?

timid solar
#

tbh I was hoping it would flare more mobs

#

but I didn't get to find out lol

flint maple
#

At least old flare was for the range of the AOE damage

#

Might have been changed to spawn more flames

#

New augments description should tell you

robust rose
#

Anyone know what happens if you combine crush and sensitive

fervent hawk
#

that allows it to target item entities

robust rose
#

Does it make crush do damage to players

robust rose
fervent hawk
#

otherwise it only targets blocks

robust rose
#

Idk why Aoe is there tho

#

Would this do big damage

fervent hawk
#

Crush doesn't generally do much damage tbh

robust rose
#

Oh

#

what would be a better spell to apply on a weapon?

fervent hawk
#

what version are you on? Normally I'm a fan of doing something simple like knockback delay snare harm amplify amplify delay harm amplify amplify

#

knock them away, snare them in place, then damage them twice more

#

but lately I've been using the new bubble glyph with wind shear

robust rose
#

All latest version

fervent hawk
#

leave off the last amplify when you put it on your sword

#

because the sword will add it back for you

#

oh wait, you're not using the Enchanter's Sword

robust rose
#

Nope

#

Tetra sword go brr

plush radish
#

What's the most powerful spell combo in a maxed out archmage book to be made?

somber cobalt
#

Quote from Graph Man:

For recent versions the most optimal spell would be
projectilepiercefreezecold_snapwallsensitive🌀piercesplitexplosion with shapers_focus
Which creates 18144 projectiles and 16.0k block damage

plush radish
#

Does that work with base ars?

bold verge
#

nope

turbid light
#

If you wanted to destroy blocks something similar but with [prop.arc] instead of [prop.homing] would be best

#

.
If you want pure damage, then this spell does almost none compared to Lava's gattlings

#

.
This spell was specifically designed to minmax the designs of other people

gritty cargo
gritty cargo
#

Like I think more than harm cannon

turbid light
#

Still, you could change some glyphs and get a harm cannon with more projectiles, but that amount of change would make it a whole other spell

gritty cargo
#

It’s just a few glyphs changes

#

I’ll make a thread later ig

sullen sky
#

or

#

#1224738794721509428

#

pick ur

#

flavor

#

if ur playing base

noble remnant
#

What's a good mining spell?

#

@here

azure ice
icy bolt
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Was looking at a few things, and got a neat idea. I haven't had a chance to put it together, but in theory I could use an enchanter's eye to make a temporary 'hub' room(?)

Make a spell that blinks me into the room from wherever, and then a rewind to pull me back out after an alloted amount of time?
Unless there's a better way to "return" from that blink

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ah wait no I'm foolish
I can't target both the room i teleport to, and also myself for the rewind

prisma oyster
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what does amplify do to magelight? i've tried with and without and i cant see a difference

proud kindle
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Increases light level to maximum.

prisma oyster
dreamy bear
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I saw a youtube video of an impressive spell that failed to actually disclose it, but it suggested going to the discord to find more. Is the link to ars.guide a pretty good and current place to go for good offensive spells for 1.21 with ars elemental, or would I be asking in here for better practices?

proud kindle
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By default, some of the big damage spells will no longer work in 1.21.1 due to changes in how iframe skipping is implemented. That’s not to say you can’t get DECENT damage, but no more oneshotting God with the default configs.

dreamy bear
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I see, what should I know then? Because I was taught the simple 'harm, amplify twice, delay, harm, amplify twice' and I thought that was good. At least before I saw what people were doing.

(Also this is in all the mods 10 so I'm pretty sure I'll be fighting some gods at some point or another)

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ideally without also catching me in the crossfire...

dreamy bear
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What options do I have for avoiding AOE/friendly fire yet putting a lot of hurt on one baddie?

proud kindle
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harm is likely going to be your best bet for avoiding collateral damage

queen charm
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if you're using any mage armor with magic threads, elemental foci or ars tools the answer gets more complicated

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but in ATM10 you're going to want better than amped harm

flint idol
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That's said harm delay harm delay harm delay harm does get quite a bit from a spell power thread

flint maple
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Harm is bread and butter because it doesn't rely on status effects to damage

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Delay->Glyph->Delay is the general basis to deal more damage waiting for iframes to be over

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Doesn't need to be just harm

dreamy bear
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I just feel kind of bad, I'm not sure what I should be bringing with my friends going after bosses in ATM10.

flint maple
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only thing i can suggest against friendly fire with the AoE spells is to place a filter before the aoe damage, Elemental forces the glyph to check if there is a filter there and respect it

dreamy bear
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That's a good idea

flint maple
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the other option would be use vanilla teams, as the isAllied check would avoid friendly fire

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modded teams do not hook into the isAllied method sadly

turbid light
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.
It has the potential of damaging your allies, but that is only if you aim at them

dreamy bear
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So that's touchsensitive place_block leap amplify (3 times)? I'll definitely give it a look, thank you

turbid light
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Also requires you have the shapers_focus equipped

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place_block will place any block in your hotbar, from left to right
So I suggest you put your obsidian in the first slot

dreamy bear
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Very nice

dreamy bear
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I've got a question that's one part spellcrafting and one part not, so if some of this is better for #general-and-help please let me know.

I've been experimenting with lightning spells as a general mob clearing option and I see two issues so far- Even with a full suit of aethermancer gear, the AOE from the lightning strikes is very dangerous stuff. Is there anything else that can specifically give resistance to the damage caused by lightning strikes? Is it counted as magic damage, explosive, fire, etc?

And the second part:

With a thread of shocking 3 and an amplified spark spell, the enemy gets a 15 second shocked V debuff which means that they take more damage from lightning. They also get a 5 second or so charged II debuff which applies a lightning strike when it ticks down. Cool!

but with the focus of air equipped, they get no shocking debuff from the same spell. but a 15 second static Charged VII debuff which brings a lightning strike much later, I assume for more damage.

Is that intentional, am I losing out on some damage by not having shocked + static charged together?

flint maple
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Static charge is also to trigger and empower Discharge

dreamy bear
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I see! So the play isn't to neccesarily stack lightning strikes on the mob, (Not entirely sure why shocked goes away, but if it's intentional that's good!)

But the point is to give them an even stronger static charge and then hit them with an immediate (Or delayed) discharge?

flint maple
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Spark changes to apply the charge with the focus

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Discharge consumes the charge and applies shocked

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If you slot a Static III then you can skip spark entirely for discharge in theory

dreamy bear
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Part of the reason I'd gone for spark initially was to have a lightning/air option for damage that wouldn't literally explode in my face.

That said, I understand the mechanics a lot better now! I just need to figure out a way to better take my own lightning

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For the bigger spells, that is.

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I just did a test with discharge and the focus, and it works fantastic

somber cobalt
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This is the premise behind Lava’s Bane. Using the most efficient yet odd applicator of Static Charged.

arctic trellis
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hey im tryna make a spell with ars elemental that creates a pool of water and drowns them with watery grave but im struggling. Currently it creates the pool of water but doesnt drown the mob. Here is what I have so far.

flint idol
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Hmmm. I think the problem is that it's burst sensitive (so it'll create the pool) but then watery grave tries to apply to the blocks, which doesn't do anything

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One option is reset and then another burst without the sensitive

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projectile burst dampen aoe sensitive conjure_water reset burst aoe 🪦

turbid light
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Put it after conjure_water and save a good amount of mana

flint maple
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Didn't I made conjure water place water around the target with an augment few months ago?

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As PR to Ars as part of the soggy bubble update

turbid light
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I don't know

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I remember hearing something about it

flint maple
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The augment description will tell you, it's a 1.21 feature

turbid light
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Oh

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I just noticed

turbid light
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I'll be able to do cold_snapconjure_water[augment]freezecold_snap

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Icicle propagation on icicle propagation

arctic trellis
arctic trellis
flint maple
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Don't forget extend time on watery grave

clever sierra
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any way to make fire gattling target players while also keeping its damage

gritty cargo
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you have to find some glyph to remove

clever sierra
proud kindle
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I would probably use a kindling thread and drop the ignite

ancient pond
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Got a question, how do I make a projective split after a bounce

carmine pond
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Like pierce bounce or like projectile 🏹 bounce(+ some knock back) bounce?

ancient pond
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Like I want it to bounce once and then split into two homing if that’s possible

carmine pond
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If you have propagate homing, you can do like projectile :propagate overhead: :propagate homing: split

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But I mean just cast :homing projectile: split by itself

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If it’s to hit players, I think you would need sensitive on the homing.

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Propagate overhead can also be :above: depending on your Addons/version

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To improve consistency, add amplify to the prop overhear(no needed with above)

ancient pond
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Okay thank youu

long sorrel
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ok so i had an idea for a spell, awhile back i remember seeing an episode of naruto. some sword, ninja guy used a water prison. i'm thinking a conjure water, burst, aoe 2-3, snare (amplify?) would that be close you think?

lean rivet
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No, that order and setup would have issues.

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And amplify would do nothing.

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That should make a large blob of water, as well as snare everyone inside of it so they can't leave.

long sorrel
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would it hold long enough to start drowning or easy enough to escape?

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🤔 follow up could one make a drowned?

lean rivet
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Probably wouldn't, no, to make it last long enough to cause drowning you'd need to be creative I think.

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projectileburstsensitiveaoeconjure_watersnareextend_timeextend_timeextend_timeextend_time
This would last longer, still not enough to cause drowning I don't think.

long sorrel
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🤔 if I can get them close it'll still be a fun one 😅

lean rivet
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Oh they'll take some damage from it.

long sorrel
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That's perfect than 🥰

lean rivet
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Another option, projectileburstsensitivedampenplace_blockconjure_wateraoeaoe

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Then have obsidian in your toolbar.

long sorrel
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So does burst apply to the next glyph, or the rest of the glyphs?

lean rivet
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Puts them in an obsidian prison, then fills (and covers) it with water.

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The rest of them.

long sorrel
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Nah I'm not looking to kill, more trigger old sonic wounds 😈

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😇*

lean rivet
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Fair enough!

long sorrel
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So I've been trying to collect the glyphs to test it but, would doing something similar but mixing in a wall, and harm glyphs, and maybe some accelerates instead of the water.... make the just get attacked from a sphere of sources?

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projectile burst sensitive aoesnare wall harm amplify amplify heal 🤔 maybe

lean rivet
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Do you mean you want to send a bajillion needles after them?

long sorrel
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From all sides🤔

queen charm
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cant combo burst and wall

lean rivet
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No, if you want to launch projectiles you'd need propagation.

long sorrel
queen charm
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its for the best. things would get out of hand fast

long sorrel
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Yea

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Your not wrong

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You wanna talk about out of hand... the amethyst golem needs to calm down 😳

queen charm
long sorrel
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Set him up with 2 budding amethyst, and 2 budding certus quartz.... and a diamond sophisticated barrel, with diamond stack upgrade... came home to 9k crystals, played for a while went to bed, next day I'm at 24k...

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I traded 6 shulker boxes full for 2 dirt... just to make some room😅

queen charm
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could just dispel the golem

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though, amethyst golems don't harvest certus quartz, do they?

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and at the point where you have spatial storage you're probably better off with a traditional flawless budding crystal block setup

long sorrel
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I'm not sure when I'll get there, I know I wanna use ae2 eventually... but the storage lectern is so adorable... if only u could use them together🤔

queen charm
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you can

long sorrel
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I'm gonna head back to general discussion lest I clog the spell discussion with my ramblings... untill next time ladies and gents

queen charm
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lecterns can interface with any storage system iirc

long sorrel
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😳 like the ae2 drives? Cause that feels deviously fun... and perfect for my artificer build I've become

queen charm
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I thiiiink? i'd ask jarva tbh

long sorrel
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for just a low cost harm spell would something like projectile harm amplify amplify heal work?

queen charm
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why heal?

long sorrel
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iframes? it looked like it worked on my training dummy

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i could be wrong it was pretty late when i was experimenting

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i've noticed that if i fire projectiles too fast some don't deal damage, same with ray, its not constant "enough" for me 😅

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ok nvm i was just delusional

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with delay ionly works with the next glyph in the sequance, and not the next sequance to apply... so i'm not sure which glyph to use to end the spell so the next instance can apply more often

queen charm
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yeah

queen charm
long sorrel
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atm10 2.23

queen charm
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yeah no

long sorrel
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aw darn, any tips then?

queen charm
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this is what i've been using for atm10

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i'm only on second apoth ascension tier though

long sorrel
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i though that might be more cost effective than 1 big attack

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i am switching to a water focus

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does that make a difference haven't done much with apoth yet

queen charm
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with a spell binder you can use a book thread to mimic foci :)

long sorrel
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so with the binder do i just craft a parchment, apply spell, and use it in the binder

queen charm
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yarp

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swap parchments (and caster tomes) on the fly

long sorrel
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😳 d...do foci stack?

queen charm
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no.

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they don't really have any effects that would stack anyway other than the damage bonuses

long sorrel
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do they mix? like can i have the water foci, and the block shaping thread?

queen charm
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but those are the most boring part of them anyway

long sorrel
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more understanding scope than anything

queen charm
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then you throw armor threads into the mix and you got a stew going

long sorrel
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i'm like rikku from FFX i'll mix anything... once 😅 just to test the effects

queen charm
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i can respect that

long sorrel
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i've already found a relic set that lets me jump at near lightspeed

queen charm
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i mean yeah it's atm10

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i'm not super surprised

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the dimensional tearer?

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or whatever its called

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fuckin love that thing

long sorrel
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its what i love... i recently added leap into the mix(LS jumping) and if i get the timing right i end up inside a mountain

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not familiar

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my server loves me cause of the daytime ritual... wish i could automate it

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is there a way to have decoys fire a projectile? like would propagate work?

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oh if i added watery grave to that water prison spell from earlier, think i't det them closer to death?

queen charm
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for homing projectiles

long sorrel
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not the summoning focus?

queen charm
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summoner's focus for spells that start with self and continue with a propagate-projectile

long sorrel
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so i would get my decoys out, then cast the spell i want the to cast after right?

queen charm
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wonder actually if a self burst propagator_homing /projectile spell would behave like I think it would using multiple decoys... hm

long sorrel
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so if i understand correctly, I'm currently using
touch wall sensitive prop arcsummon_decoy to create clones
using the necromancy/summoning foci/thread... could i use something like
self prop homingbreak amplify extract pickup

long sorrel
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would i get all the blocks... or would the fall to the clones feets?

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well prop homing feel... out of place but prop projectile would probably be fine i spose

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am i wrong for wanting to mix that with icy grave 😅

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😳 wait do the clones act as if they have the threads/foci i have?

queen charm