#Discussion
1 messages · Page 4 of 1
Every glyph you learn gives you more max mana
Also, mana enchantements
WHAT
@late perch
- Learn all the glyphs you can. By default each glyph gives you 15 mana.
- Enchant everything with Mana Boost and Mana Regen. Each level of Mana Boost will give you 25 mana. Each level of Mana Regen will give you 2 mana per second.
- Use an Amulet of Mana Boost or Amulet of Mana Regen. These provide 50 mana, and 3 mana regen respectively.
- Craft two Rings of Greater Discount, each of these reduce your spell cost by 20 mana.
- Upgrade your Spell Book to the highest tier you can. Each book tier grants you 50 mana and 1 mana regen.
- Put a Magic Capacity thread in the highest level slot that you can. This increases your max mana by 10% per level.
Please raise an issue with @azure ice
I have wizard armor currently, looking to upgrade to the pyro armor here soon. Currently on an enderman hunt to get more pearls for discount rings.
What are mana enchantments? Is that the whole putting spells onto parchment stuff?
Cool okay
With the mana boost and mana regen enchants respectively
I have much to look into after work today
Main thing though is learning every glyph
Definitely gonna focus the glyphs hardcore now. I’ve only been unlocking the ones that seem interesting to me.
If you've got the filter glyphs from add-ons, those are pretty cheap to acquire
What are reactive shields and swords?? It’s part of the magic trinkets I can make but I don’t understand them
Do I need a craft Glyph? Meh, probably not. But I definitely need the mana from it. Same with filter: item
Enchanter's, not reactive. The shield is a fancy shield
The sword applies the spell on the sword to anyone you hit
Yes sorry, enchanters.
Are they worthwhile?
Yes
I wanted to make a sword that lightning bolted people lol
That sounds funny, please do
Reactive is an enchantment that can be applied to anything to cast a spell when you left click with it. Or applied to armor to cast when you take damage.
Enchanters sword is a self repairing diamond sword that effectively has "reactive" built in. Reactive is a 25% chance to cast per level, while the enchanter sword will always cast
And yes the spells still cost mana. You probably don't want a helmet that casts a 500 mana spell each time you take a tick of damage
I saw a YouTube video of someone putting reactive healing on their chest plate. Seemed worthwhile but I’d be worried about mana consumption.
Reactive still needs a form though. While the enchanter sword is basically locked to touch when you hit a mob with it. You could have reactive cast a projectile spell for instance when you swing it
Reactive is the "put ur insta-kill spell on a fish" enchant
A simple self heal isn't too bad. And again level 1 reactive is only 25% chance to cast each time anyway
For armor you definitely want to balance out the spell cost. Reactive can be fun to put joke spells on things though
A bucket that when you punch a mob, it encases them in a bunch of mage blocks (so you put them in the bucket in world)
A feather that when you swing it casts self leap
How do you upgrade threads? Rn I have level 1,2,3 slots on my chest and legs but I don’t know how to make level 3 threads
The level is just what slot you place the thread in
You just put the thread in a level 3 slot
Woah huge
This mod is wild lmfao
You know it
Is there a spell that allows flight?
Cause rn I just use amplified leap and throw myself across the world
Not creative flight
But there is a ritual
And
for elytra gliding
Nice
Also a gliding thread
Woah what??? Gliding thread sounds insane
(the ritual is for creative flight, not gliding)
It's very nice
Gliding thread my beloved
Right now my biggest holdups are ender pearls. Any idea if there’s a way to make an enderman spawner?
I have flight rituals around my base for building. But gliding thread (which is required to be in a level 3 slot) in my gear so I can leap around
Drygmys
These guys
What do drygmys do
Otherwise if you can get to the end, endermen farms are very easy with portals
Which also reminds me how tf do I get a familiar???? I want one of those little book wyrm guys they’re cute
If you trap a mob next to a drygmy house thing, the drygmys (when provided with source) repeatedly produce the mob's drops without killing the mob
You can also use a ritual to put the mobs in jars, and drygmys work with jarred mobs
Actually insane cause I have 3 enderman eggs lmfao
Uses a fair bit of source/power
Can I make a drygmy shard spanwer thing and use one of those?
Or do I have to find a wild drygmy
Okay. I figured out how to get starbuncles to give me their shards, what’s the trick with drygmys
It's similar
I dont remember the exact item
Throw gold at their feet?
One second
Ah. Different item but same concept.
So rn I’ve got a sourceberry farm set up being auto harvested and destroyed by starbuncles
Nicee
And it gives me a fair amount of source. Would something like that be needed but specifically feeding source jars next to the drygmy?
U need a jar next to the drygmy henge (house thing)
And is it possible to trap an enderman without them stealing the blocks? How would I set up such a farm
Can I make a drygmy henge or do I have to find a wild one
Make one
U need to right click mossy cobble with a drygmy token
You’re such a lifesaver lol
Once the transformation is finished, you keep right clicking with more of them
I never would’ve figured all this out
There is an ingame guide that explains most concepts well
I find the in game guide a bit cumbersome sometimes. Perhaps that’s just me being dumb 🤣🤣
Same ngl
I spent months goofing around with spells before i even touched the guide
Anyways i have to go now
I'll be back in 40ish minutes so feel free to post any more questions you have (someone else will probably answer them first)
Thanks for everything!
np
@late perch also, ars trinkets can give you an unholy amount of mana
But their items are expensive
I shall look into it
Trinkets breaks any sense of balance
But it is fun
Trinkets almost give you mana just by being there
What’re some base-mid level trinkets to look into?? Rn I’m rocking two necklaces of mana regen +3 and 1 ring of greater discount
And the lesser fire focus if that counts as a trinket
as you have ars trinkets, i’d recommend getting a purple mana lotus and two pirple mana rings
I’ll look into it
#community-creations message
here is an easy automation setup
it should also work for 1.19
What in the world am I looking at in that photo
hmm
its imbuement chambers
and the smart chutes (idk if they exist in 1.19 bur any block that can filter its intakes and drop it down is fine)
Just a ton of them on top of each other?
yeah
crafting the next tier
again and again
(until T10)
Next tier??
yep
Anyone have recs for a funny self-cast quarry spell? Aiming for maximum stuff per cast, semi-controllable (not just turbo split explosions)

[propagate self] [propagate projectile]

this will mine a very big tunnel (also quite controlable)
Hi everyone! I’m back, this time looking for a damage spell that involves fire damage and chaining capabilities, but won’t 1-2 tap my friends. I keep accidentally killing them on our adventures into The End
filter not player
I tried a filter for only monsters. Perhaps I’ve got the wrong filter then. Thanks!
I’ll try it in a couple hours when the server is back up.
Where in the spell would I put the filter? At the very start of the glyphs?
before the part that does damage. filters just make the rest of the glyphs not be executed if not met.
if you placed a filter living before
in the spell clement posted above, it wold only try to break (and pickup items from) living creatures
Hi, is it possible to make the Light spell temporary, when used with projectile ?
I tried using reduce duration but it doesn't seem to do anything.
yes, but that feature is currently bugged
it's fixed in current 1.21 release, just need to be backportede


×7
with a 
Is there any way to have a spell follow someone after triggering? I've been trying to make a
spell that could follow them after they go up and trigger again at least once, but nothing seems to be working out
you should be able to put
and have some after effects
I did dabble with that a little bit, but I found that it was just doing a couple of small launches and weren't nearly as high as if I'd just done a full 9 slots of launch.
The closest I got to any breakthrough though was when, just out of curiosity, I altered the end of the Harm Gatling Gun to just launch instead and oh boy, I'm pretty sure that zebra got minutes of air time. Wasn't paying too much attention, but it was up there long enough that I had assumed I already missed him fall back down and forgot about him. Very inconsistent though, most of the time it wouldn't get that much air lol
now add a
at the end
Probably because you need a
before
.
The gist of it is that Gatling summons a lot of projectiles, but most do not hit because the zebra is already in the stratosphere.
Adding a delay, allows every projectile to make contact
I still have to test 

Wanna make a gattling railgun










imo taking
[missile] is more of a gatling gun
Although the delay occupies a lot of space
Yeah. But I mostly only use elemental
wont you run jnto the problem of blocks in the front blocking the ones in the back?
seems more practical
Also. You need overhead or it ain't gonna place the blocks. As you are in the way
ah true
Nope. Cuz the conjuring and leaping happens simultaneously
I have 

, not 


ah i see
that's quite smart
(might steal it for a spell)
[overhead] [plane]

always wanted to have a meteor-ish kind of spell
now i can do them
:^)
What are you targeting with
?
Also, only leap with no amplifies kinda sucks
Deals much less damage and is veery slow
U dont need 
in there
It's for the fun of it
Still. You'd need overhead for [prop_self] but since you're using 
nothing but aiming up will save you from being in [plane]
If you have [overhead] as a form glyph, I suggest you replace
[overhead] for just [overhead]
If you want to shoot it from one place I suggest you use
[plane]



[prop_self][overhead]

Probably best with a mirror
Did a quick test before I head to work and laughed my ass off. Forget the spell following them, that height is insane! Thanks for the tips!
is there any way to make
more mana efficient? or is that the only setup that can one shot 20hp mobs
Are you wearing a thread of spell power in level 3?
That is FAR from the only setup
And wearing two greater discount rings will knock another 40 mana off
no mage armor, dirt tier gear
im curious
will be able to make discount rings soon
just wanna know
i should've clarified with harm only
Oh well
i also asked that before i got the materials i needed so yeah
U should learn more glyphs ngl
I ask because spell power adds to each damage glyph in the spell. So when you do the delay and additional harm, it adds up twice
And upgrade ur spellbook
i will
fair enough
but i had to use something to deal with mobs at range
I can't help but ask why it needs to be one shot
Projectile harm can be effectively free with discount rings. Hard to beat the mana efficiency there
Thats fair
even if it took half my pool
Theres always shenanigans to be done
having a spell that can deal with those from range with one cast is pretty helpful
but well that phase is over i can get t2 stuff now anyways
Good to know
Some 
action might be ur best bet
Cuz of blazes
And also
makes a mess
Current world I embraced tome of blood, so I've been using sentient harm since early game
I had gone with cold snap in the past, I'll have to see how it plays out now that it's changed from last time I used it
wish last time i went into tome of blood earlier
would've helped tremendously with terraforming
I haven't actually used the tomes
Yeah I just never actually need it
1 mana to 10 lp was the conversion last i've cecked
yeah but when you're doing stuff like 5x5x5 breaking it is nice
Fair but it's also a mod that solves that problem anyway. I've got meteors of ore, so I don't tend to need that much mining
I get the idea, I just haven't needed it
discharge or spark discharge?
[spark] -> [discharge]
Cool yeah
we have the thread so just [discharge] is okay; [spark]-> [discharge] is quite waste glyph slot since due to imunity iframe only [discharge] do damage
[spark] deals
which can increase the damage dealt by [discharge]
(same for
)
so in a situation where you can bypass iframes,
[discharge]
is your "best" spell choice (for AOE, but it is also quite laggy)
(as
deals
)
how about the thread of shocking? i mean as long as we have it in our armor we no longer need spark to active that status effect
it is indeed nice
btw the shocking thread inflicts static and not shocked
meaning they stack
and [discharge]'s damage is increase by both
TLDR : go for shocking thread and lightning/spark
oh actually now that potion arrows work on enchanter's bows, I wonder if there could be fun combos with potion arrows and spells
like the Static effect from the Flashpine could be applied via arrow
could I just go above a villager house with push, AOE and Pierce to move it down a couple blocks?
is there a better way to do it? the blocks turn into entities when I push them the way I want to
maybe pulling is better? from below?
I think the biggest thing in your way are the blocks already occupying space beneath the house. You can't push something into space that is already occupied. There's prob a way to do it, but not in a single spell.
is what would let blocks fall down, but that would cause the house to just collapse... I'm not sure that can you can just translate a structure with voids in any direction
Might be able to do something like burst sensitive mageblock gravity?
I do kinda like the idea of hitting a village with large scale burst gravity though to flatten it all
How about leap , blocks will jump then falldown, just like gravity do but more fun?
The thought with mage block was to hold the internal structure for moving the whole thing as one
So
(
)n
help raising the structures ? (Without focus of shaving )
Focus of Shaving: applies
before the spell propagates. Deals 2x damage to Steve
No
Yes
Fair enough
Haha, i get it, it can remove sheep's fur and alex' hair too, my bad ( focus of block shaping)
Does the effects resolve exactly at the same time, when there is no
?
they trigger one after the other, in sequential order
How does one know if their Reactive spell is working or not? I'm trying to test out a spell and I can't tell if I'm just unlucky or if it's not working as intended
Im using Too Many Glyphs and my spell is:
[Ray] [Filter:Monster]
x5
II x2
(That's 2 Amplify level II at the end
I'm basically wanting for my shield to send out a ray of monster harm if it gets hit, and idk if it's working and I'm just not triggering it or if I did the spell wrong
Do you have elemental?
Because the shield doing anything with reactive requires elemental
Ohhhhhh okay, I don't have elemental
I didn't realize one of the adons was mandatory to make a base glyph function with shield
No it's the reactive function
Main mod honestly doesn't want to include that function of casting while blocking
But still includes on hit reactive? 👀
That's an Elemental change
Oh you mean for armor
On action reactive (like psis armor) would be amazing
reactive works on swords/items too
My reactive stick called The Bat with
x9
I installed Elemental and now my shield react spell works as I intended!
But I'm probably gonna alter it a bit cause it takes a lot of mana
I wish spell reflection worked on my shield
Just crashes my game :(
I know that's not the same thing but it's like :(
Why you didn't report it then, lmao
lol
I did
No one ever responded so I dropped it and just told everyone on my server not to use it
Since you saw it now, I don't suppose there's any way to fix it?
The tombstone for 1.18 is already well grounded, not even sure I'd be able to work well on that old codebase (also due to memory and gradle being a jerk with project import)
I did the 1.19 port of Ars and quickly moved everything there, and started being more active, not a lot of digging in 1.18 codebase
Oke
Oh yeah that reminds me of a dupe glitch I need to test in arcane isles
you what mate?
uh
There's plenty of other dupe glitches active in Arcane Isles
Couldn’t find any
I was planning on ending my series with a dupe glitch because I eventually got a bit bored, but ill keep recording until the ender dragon fight
I patched one that requires the stronghold unlocked
What does ⛓️
do exactly? I'm a bit confused.
⛓️ is chaining from the mod "too many glypha"
It basically just multiplies the spell by 16
If used with sensitive
I know, but I'm just a bit confused, does it target other blocks other than the same type or does it not change the targetting?
Ok no im dumb
Chain sensitive I don't think does anything
I've never been able to figure out what sensitive does to Chain, even though it's allowed. I'm inclined to agree with Zieg
Touch sensitive chaining is needed to get touch to target non solid blocks like air or water. Burst sensitive targets the block space instead of just the mobs in a burst
It's not coded to do anything
So, what should it do in the future?
Exact match for entities and the only exposed for blocks?
Exposed blocks would be handy
I don't need to swap the foundation of my building, just the floor
Now back to the exposed discussion, what does it mean exposed?
Outside cheese/excessive spells like the iframe skip stuff, the main things I use chaining for are mining out deposits of building materials like calcite, or for swapping materials in a build
A) One side is air
B) More sides are air
C) The side hit is air (for all chained)
I think thaumcraft/botania definition is any one side air means exposed
You'd get some bleed over to other caves occasionally, but it seems the easiest and simplest definition
You'd have more control using the side hit thing, but I guess you wouldn't be able to strip cylindic cave for example
What does it mean is :
you cast on the floor, only the blocks with UP exposed are chained
The side that's hit might get weird if you've got unusual targeting methods. Though maybe a moot point if you can't use chaining with burst in the first place
And I guess in those cases, they probably aren't using sensitive anyway
Oh. Air and water probably
Maybe air and Fluid
Based on the existence of
we can have chain using ANY with 1 and SIDE with 2
That's fair I suppose
I would say A, personally. I know Derringer was attempting to do that at some point at my suggestion, but I don't think it got finished
my thought was thinking about how Sculk works, sculk requires there to be at least one face exposed to convert it
and I wanted Chain to be able to mimic this so that it would be easy to terraform uneven terrain
you could make it so that it targets similar blocks (I.E dirt and grass, andesite and stone, stuff like that)
Would have to be hardcoded, so hard no
Block materials are gone
And that was the most similar thing to categorizing blocks in code
uh, then make follow an allow/deny list? but it wouldn't work on mobs...
allow list as in the item
Apparently i mixed it up with burst
What are folks using for damage post harm cannon?
Esp. in the absence of chain - don't have access to chain in the pack I play
I just throngle things
Throngle, awesome blossoms, wrath of god, fire gatling, frozen YogHurt
honestly, aethermancer armor is just really good for general purpose, you don't need damage if you have reactive

because, that combined with lifelink or just blinking mobs into a containment facility, you can't really die unless ur in an apotheosis server
Howdy I’m new to the server and the mod and I had an Idea for a spell based on how I thought toss projectile would work. A disarm spell, a spell that would make the target drop the item in their hands. is there a glyph combo that would accomplish this? I’m only using ars nouveau and ars creo atm on 1.20.2
Not in base mod or elemental
i could swear there was a disarm glyph
maybe in some addon
swap target -> toss in Omega, but the disarm is gated by config
since you could completely empty someone's inventory with it
Ty
hmm,. when i tried with ars trinkets, (and yes i changed the config) it didn't work,
though i recognize it's not the same addon
What's the biggest area I can just delete from existence? Like look at a mountain and make it go away
Probably burst with 8 aoe and break
Or well if you want to use explosions, then one of the explosion propagate spells
this set my mind to thinking a bit on something maybe random, but what if we had an augment for projectiles to pass through blocks without triggering on them? To elaborate where my mind was going- I thought it would be great to have something like the Echoing Projectile from Not Enough Glyphs, which triggers periodically as it flies, and have it pass through blocks and doing
or some such, so that it causes explosions several blocks deep as it passes through
funfact, it doesn't trigger on blocks it hits
so pierce basically make it pass through walls without triggering on that wall block
but I noticed the echo projectile hits blocks and disappears. Does
work more than once on it?
I had to add a
to my bridge building spell because the mageblocks spawning where the projectile was killed the projectile
so does this mean that a single
will cause echo to ignore walls completely? Or will it let it pass through one block?
cause my use case is making it just ignore blocks completely and not require a massive pile of augments to do that
one block
for pierce
but could be missing a bit to work as intended, now that i think about it
two pierce
what it should do tho is also ignore blocks it cast the spell on
but that's the missing bit
now it's as intended
behold: Starbuncle Enrichment
What was said spell?
[Echoing Projectile]
(with augments ofc)
What texture pack are you using?
is it Ars Nouveau Refresh?
None
💀
💀
Then what on earth is that spell book?
That's just what a 1.18 spellbook looks like my dude
just trying to keep everyone on their toes :)
can anyone help me out? im new to the mod and dont know what this message means
which part is unclear
the spell does not have a form
it needs to be propagated in some way, with touch or a projectile
effect glyphs define what the spell does
it's like a sentence without nouns
your spell only includes a function, this function requires a target
the target is specified by any of the form glyphs
for example,
will target the block or entity that you are looking at, and
will cast a projectile that will make the function target what it hits
In layman's terms, you need a purple one in front to tell it how it's gonna look when you cast it, like if you're shooting it, or just casting it on yourself
So i've made this monstrousity,
⛓️ prop homing

I'm a total noob to the mod, just spend a few hours here and there in atm9 for the final goal, and i've thought that the mod is very cool with this noita like spell system which i think is just goat(Had to install the toomanyglyphs and arstrinkets to our server tho)
So this combo makes our server crash if i cast it on something that has more than 100hp 100% times, it makes my fps drop to 5-10ish in singleplayer(i have a pretty decent pc), it totally breakes the sound(you can hear that in the showcase) and the projectiles that you see at the end stay lingering for like 5 minutes long(making fps drop to 5-10 again)
I don't know if anyone made this before or if it even does any good damage, but i thought it is funny enough to share
I'm not even sure if those glyphs make any sense tbh
Why the
part after 
this is why i said that i don't know if it makes any sense, i saw this and thought i could change a few glyphs
Anyway,the explanation should be that wall targets the cold snap icicles too, while the chain likely jump to the icicles too
Making for a lot of projectiles and lightning at once that stress the server too much
so what i wanted to know is that does it even do any good damage? i installed the dummy but it doesn't show any numbers
Not unless you have some IFrame skipping which I highly doubt
so i figured out that it does not bypass iframes, and even if it could, the dmg is too low anyway, and our server which is 3 cores of 5.7 GHz
Ryzen 9 7950X3D and 14gb of ddr5 memory can't handle it at ALL, like if im alone on the server even
so this is a bad but very fun to one time use spell
i wonder if there's something like fire gatling but it could harm a mob with a bunch of armour
like i used a fire gatling and harm cannon on a piglich from ATM9, but it just doesn't do anything
But the Throngle Spell indeed did some damage, i tried it a few times and it did from 250 to 2k damage to piglich, which is a lot for a single use
Air sword should do a decent chunk of damage
same for water spear if it is setup properly
Air sword, along with the entire concept of it is ASS
It is literally just damage that ignores iframes
i like it
but i'd like it more if it was harder to make
not micro crafting
but you'd have to beat a new boss for the materials
as op as ars trinkets is, the crafting loop is NOT fun
tedious crafting is not the most enticing gameplay
literally
i'd rather beat a boss or make it a treasure than that
also
xacris... just to be clear
the herobrine glyph, what addon adds it?
Extended glyphs. It’s the one addon that basically no one acknowledges the existence of.
^the power fantasy addon to unmake all power fantasy addons
I mean it’s not like Trinkets, Omega, and Plus aren’t OP. But for some reason they are better accepted than Extended Glyphs.
I guess one is made for fun and almost private use, the others are a bit adjusted to wide usa
Conjure source quickly decay in feedback loops
Herobrine is just a crash on demand
what does extended glyphs do?
adds a bunch of game breaking glyphs (create source, crash game on command, and many more ungodly things)
don't install it
It’s the only current Ars addon I opted not to include when I made Ars Eclectica.
It’s a great example of the difference between an “OP” mod (like Trinkets or Omega) that might actually have a place in a high end modpack vs a “broken” mod that really serves no viable purpose.
"but conjure terrain costs more source than you get from it!"
"Projectile pierce"
Surprised Pikachu 😯
Does the new change to the conjure water glyph make frostbite better than before?
it does allow you to wet the entity feet
but if a glyph had a boost on wet entities, yes
lightning probably has
does something like
work to make the summoned water only hang around for a second? (and/or is there a better combo to not spill water everywhere)
Its been awhile since I tried playing around with conjure water
no that's just water
What you want is

Add
or
to the delay as desired
Not sure what spells will benefit more of placing water vs wetting the enemy
Protip, wet yourself if you have a riptide trident
Does conjure water work in the Nether? (even temporarily)
No changes to how the water from conjure water behave has been made
The changes are just for when it hit an entity it either:
targets the block at their feet and behave like that
Or
Applies a potion effect
I have never cast a spell with conjure water in the Nether so I dunno what it did (and wanted to know if it could be used to damage nether mobs)
No, but
does function to extinguish fire on you
I forgot since I made the feature a long time ago
But wet might be a dot on enemies that take damage from water
So there's that for the nether
It should be a DOT, but I wasn't sure (and I like trying to get a nice anti-Blaze Spell)
However I dunno if it would work on hydrophobic mobs like Endermen as well (would be nice, but kinda niche)
it will trigger inwater behaviors
unsure if it can allow fish to breath
but the hydrophobic mobs will take damage from vanilla mechanics
as if it's raining or they're in water
well
the problem is
with ars additions and extended glyphs... you can USE the glyph
What is the proper glyph combo for properly mimicking shears? (hopefully as good as the vanilla ones, because some stuff like tripwire wire seem to require them specifically)
Break sensitive you mean?
I thought it involved the cut glyph
Oh, so I would use cut on sheep and break sensitive on campfires?
Shears don't work on campfires, you need a silk touch pick for that (aka
)
I realised that now, so i should have said cobwebs
Then yes :)
guys, who can help me with recreating Earlking Heathcliff 3rd skill? Oh, 1 moment, i have it in gifs
I'm having difficulty interpreting what is happening here
Is a chain being thrown or are they teleporting and slashing?
seems a "grab them with a chain and bring them in melee range"
Then I'd say
is a good starting point
He Grabbed him with Coffin(not important detail) and then slashed it back, so... i think there also needed knockback
Then do that lol
Ok, next question, do we have here anything for summoning armour, swords, or something what will mimicry to Super Saiyajin forms?
see? that would be so cool
even with just zombie ai, some living armor could be cool
especially if you can equip it with armor
as a familiar
Sadly... I wanted to create E.G.O from library of Ruina
i could see something that takes your currently equipped armor and goes and attacks stuff while leaving you defenseless
i think the devs have tried to stay away from combat familiars in general
really now?
flare cannon seems awfully combat focused to me
yes
ig we weren't talking about ars elemental
because if im not wrong, the are some overlapping devs within ars and elemental
apples and oranges
well, even so, the notion of combat focused familiars is not wrong, you can't deny that the wixie familiar is combat focused
it debuffs enemies
i was gonna say in base the wixie is the closest to combat and its only really adjacent to it
I mainly use Wixie as my familiar for the duration boost on potions, not for the combat
ngl i only use the familiar for the potion buff too, but it's still a function made for combat, though i understand what you mean
nbt
Does AOE work on self? (as I had the idea to make a spell that would give all things nearby the effect from Light, but dunno if that would work as i want)
if it did, domain, aura and burst wouldn't have a reason to exists
So what would i go for if I want to make mobs glow through walls? (as i know that the light spell works on self and when shot at mobs but can't really hit them through walls)
well, one of the above
they target entities without sensitive afterall
you can also use the ritual of detection i guess
True answer:

Spammed to anywhere you think mob might be
As long as the wall is less than 6 blocks thick you'll totally get em
Guys, who can help me, i need to stop time with ars nouveau, how i can simulate that? I saw Rewind glyph but... i cant understand how it works, its just... stopping enemies, but for the time of click
Not really a way to truly stop time with AN…at least not legitimately.
Hmm... Okay, then how to imitate time stop? I need to stop their movement, their ability to use items, thats minimum
second one is impossible i fear
I cant, thats my server
Shish...
Alr, then i need to fully immobilize them, even dont give a chance to escape through tp or any other way, and... Stop them from attacking me... Maybe any way to freeze their camera?
there are the new tick commands that can alter the speed of the game and/or freeze time
but no, we don't have anything in Ars that can do what you want
Tsch, k... then i will create illsuion of THE WORLD!
Watch ArsNouveau - Graphics Annihilator and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
My version of The Throngle
does someone
?
does amping it make it poison 2
i can't play rn
but if anyone can test that'd be great
furthermore
the envenom glyph
i really have to ask
now that i think about it
does it stack
as in

then envenom
if you recast that spell would you get evenomed 2?
or 4
or 1?
It subtracts an amount of health each half second
Ye. Tried it without particles and 6GB and it still froze the game
Though it still allows me to send commands
¯_(ツ)_/¯
lol
should not be able to affect 
y not tho
If you want that, use Omega's Dispellant glyph.
Shalz reference fr
x6 
Yeah. But it only allows 2 amps
So...
Envenomed doesn't stack. But it "absorbs" the level of the poison.
So for each 2 amplifies on the poison {(level - 1) / 2} you get an extra level of envenom



[envenom] -> evenom lv2


[envenom]
-> evenom lv3
[envenom]
-> evenom lv2
Don't forget the amps from gear
oh yeah
+1-2 from focus and +0.5 from each armor piece
wow
saddly envenom doesn't skip armor
and depends on poison which many bosses are immune to
It the enemy is undead, the focus might allow to directly apply envenon
I added few ways to bypass poison immunity to still apply envenom but can't remember the details
oh nice
Lol. Minecraft effects can't count higher than 10.
[envenom][envenom]
*7 + the focus
Also, the focus gives 3 amps
I forgot to cap envenom amps?
yep
Welp, doesn't need a damage cap but should at least remain in the limits of mc with just the common setup
And here I was thinking the creator was a madman
If another addon or mod make it go higher no prob but with just elemental no more than 10
Amps?
This deals about 48 to unarmored targets
And about 12 dmg to full netherite without enchants
Dot or with spores follow-up?
Only envenom
Spores get a damage up based on the envenom level
Was made to mirror lightning
Which applies a ramping up shocked effect and each level of shocked boost lightning
With the last lightning usually doing the most damage
OH
Anyways.
Envenom stats:
geomancyBuff: 1 for 2 armor; 2 for 3 armor; 3 for 4 armor
effectLevel = (poison + 1) / 2 +
+ 2 * focus + geomancyBuff
// The focus adds 2
to all [envenom] -> [envenom][envenom] : envenomLvl = 3,5
Damage / frame = 1,8 + 0,2 * effectLevel
Duration = baseDuration * (1 +
)
baseDuration: 5 frames w/o amplify, 10 frames w/ amplify
Spores is weird.
Instantaneous:
Dmg = 8 + 3 * envenomLvl + 2,5 * 
Delayed:
What is wrong with spores??
.
It has 2 distinct damages.
The first is produced if the spores are in the same spell as the evenom. And that follows a clear equation
But if the envenom is cast by a different spell, then there is a seemingly random chance for the first or the second damage to appear.
The second damage type is always less than the first, but I don't get the equation that it follows. So for now I've only got this table
Hmm
I think I got it
Poison Spore stats:
instantDamage = 8 + 3 * (envenomLvl - 1) + 2,5 *
+ 2 * bangle + 5 * focus + 1,25 * armor
delayDamage = 6 + 2,8 * (envenomLvl - 1) + 2,5 *
+ 2 * bangle + 5 * focus + 1,25 * armor
delayDamage >= 8
instantDamage >= delayDamage
So...
May it be the envenom damage tick that is hitting at the same time?
No idea
The total damage wouldn't change but the actual damage of the spore hit would be the difference
Because according to this theory the delayed damage should be 6
Oh
Also no
This is the difference chart
The envenom damage is {2; 2,2; 2,4; 2,6...}
But the difference scales {0; 2,2; 2,5; 2,8...}
Because based on the envenom level envenom ticks more often?
Nope
Envenom ticks each IFrame
5 frames if unamplified, 10 if amplified
btw
Why did you make this so difficult
This is hurting my braain
And I just figured out that each geomancer armor adds 1,25 dmg to spores, aside from the buff to envenom (1 lvl for 2 pieces, 2 for 3, 4 for a complete set)
Because I spent 15 MINUTes figguring out why my calculations didn't workkk
Aaanyways...
.
The highest damage you can get in one spell is
[envenom][envenom]
*6 [spores]
29 dmg without gear
58 dmg with full gear
I mean, the formula is the usual
Base damage + nAmp * ampMult + flat damage buff.
With on top of that a 2 + 3 * (envenomLv-1)
If you have 4 amps from gear you start from poison 5 that cuts into envenom 2
4 amps from armor?
2+2
oh
Focus+Armor
With default config a focus give 2
If it's a greater focus, or 1 if it's a lesser focus
The delayed damage thing is out of the ordinary
I always use [envenom][envenom]
And the focus amplifies both
Then, envenomLv = (poison + 1) / 2 + 
So its (3) / 2 + 2 = 3,5 -> 3
With 1 bangle it reaches 56, while previously being like 18
Since envenom gets to level 12
Well, more like the complete armour, focus and bangles
With armor without perks and focus
Uff
You're better off with a calc function than making the math at hand
lol
this quickly became a pseudo awesome blossom spell theory
i was trying to see a way to maximize envenom potion effect
but this is interesting
I mean, I asked people to try envenom and tweaked the average damage to be similar to aero max damage
Due to fire & ice having the frame skip and earth nothing on damage
??
Envenom doesn't bypass armor
Does spores?
Yea
oh shii
Wait. I have a 100 armor leather cap
Because I can literally one shot anyone with the most unassuming spell ever
It is affected by armor. But... The damage is so high that it does 38,5 on unenchanted netherite
It does 58 on a naked
Huh?
Crazy I coulda sworn that it was wholly unaffected
Can you test if it was the armor toughness that had a factor?
I tried it with the cap
It's weird, cuz it receives more damage than the netherite armor
but that's explained by the toughness and minecrafts determination to calculate a maximum armor value of 30
Probably armor toughness then
If minecraft would calculate my lether cap's armor value correctly, then it would only receive 11,6 dmg
To use avaritia to test
?
Using this mod changes the formula
Because even though there is a cap of 30 the equation only accounts for 25
At max
Can u test if by installing attributefix anything changes?
yeah sure
Works perfectly 👍
As in? The same formula or does it do less or more dmg
Depending on toughness or armor
Same formula
Although I did not test the armor toughness
how to automatically target creatures? spell
Homing
This?
That's sensitive
its a spiral
I can't find it, can you send me a screenshot?
Do you have ars elemental
@full scaffold
Base 1.19+
1.16.5-1.20.1
TooManyGlyphs
1.20.1
NotEnoughGlyphs
1.20.1
NotEnoughGlyphs
1.16.5-1.19.2
Ars Omega
1.20.1
NotEnoughGlyphs
1.16.5-1.20.1
Ars Elemental
1.20.1
NotEnoughGlyphs
1.16.5-1.19.2
Ars Omega
1.19.2-1.20.1
Ars Trinkets
1.16.5-1.19.2
Ars Omega
1.16.5-1.20.1
TooManyGlyphs
1.20.1
Adam's Ars Plus
1.20.1
Adam's Ars Plus
1.19.2-1.20.1
Ars Trinkets
1.19.2-1.20.1
Ars Additions
Please raise an issue with @azure ice
Homing
oo whats the combo
Is there a way using base + ars elemental to resolve a spell far above yourself in the sky? Trying to build a generic "drop projectiles from above on something" template
Something like mageblock+launch+delay?
(side note, is there an efficient way to air-burst a bunch of arc projectiles or falling mageblocks?)
With just elemental....maybe you can launch a block with shapers with delay and then the arc spell you want to spread
The three glyphs good for this are all in Neg (or spread across addons before 1.21)
I was thinking more like burst sensitive mageblock launch reset burst sensitive explosion dampen
But that gives no room for the rest



...
On a wand I think this should work 









Make a bunch of blocks, launch them where you're looking, spread them out with non-block breaking explosion, all of them cause a linger that causes proper detonations.
Rain down explosions over an area.
Will probably require some refining for specific use-cases.
No?
.
and
can't be together in the same spell
without
won't spawn any 
- you don't need to dampen
since "falling blocks" can't be killed
Fair enough! And don't be sorry for it, good info. 🙂
Just threw it together in a spur, so not attached to it 🙂
Also... this should spawn explosions on the point of activation and where the blocks land
Oh
Oh? I thought that with the
the detonation would happen to the blocks? Updated btw 









And one last thing.
without
will, again, not trigger
The detonation would happen in the
and on the blocks
But this seems much better
Still...
Oh, no, I was aware of that part. That part is irrelevant, it's a non-amplified explosion.
It'll do negligible damage to a player
Blocks tend to not explode when they contact the ground
Don't need to, just need to detonate at some point.
Atleast that's what I remember
True, but they could only explode in the air, where they'll do less damage
Oh, you mean they won't detonate once landed?
That's odd, I made a railgun which worked just fine.
Hm. Maybe it was an issue that got fixed?
Sleep well, and dream of lots of blocks!
It's 4 in the morning
so the pattern I've settled on (using enchanter's wand and shaping focus) is

:propagate_arc: then 3 more glyphs for a payload
I tried
and my game crashed :D
Lol
Wait
What exactly does 
do?
Just increase the spread?
Or does it conjure more flames?
At least old flare was for the range of the AOE damage
Might have been changed to spawn more flames
New augments description should tell you
Anyone know what happens if you combine
and 
that allows it to target item entities
Does it make
do damage to players
I see
otherwise it only targets blocks
Crush doesn't generally do much damage tbh
what version are you on? Normally I'm a fan of doing something simple like

knock them away, snare them in place, then damage them twice more
but lately I've been using the new bubble glyph with wind shear
1.19.2 with
- Ars Noveau
- Ars Additions
- Ars Elemental
- Ars Scalaes
- Ars Armiger
There might be more in the modpack I just couldn't find
All latest version
Also noted, will try
leave off the last
when you put it on your sword
because the sword will add it back for you
oh wait, you're not using the Enchanter's Sword
What's the most powerful spell combo in a maxed out archmage book to be made?
Quote from Graph Man:
For recent versions the most optimal spell would be





🌀

with 
Which creates 18144 projectiles and 16.0k block damage
Does that work with base ars?
nope
Also, that completely lacks context
If you wanted to destroy blocks something similar but with [prop.arc] instead of [prop.homing] would be best
.
If you want pure damage, then this spell does almost none compared to Lava's gattlings
.
This spell was specifically designed to minmax the designs of other people
no it does a lot if you tweak a bit of the glyphs
Like I think more than harm cannon
I see no IFrame skip
Still, you could change some glyphs and get a harm cannon with more projectiles, but that amount of change would make it a whole other spell
so like, #1141341426223960064
or
#1224738794721509428
pick ur
flavor
if ur playing base
Have you tried searching "Mining" in the forum?
https://discord.com/channels/743298050222587978/1064191444262338571
Was looking at a few things, and got a neat idea. I haven't had a chance to put it together, but in theory I could use an enchanter's eye to make a temporary 'hub' room(?)
Make a spell that blinks me into the room from wherever, and then a rewind to pull me back out after an alloted amount of time?
Unless there's a better way to "return" from that blink
ah wait no I'm foolish
I can't target both the room i teleport to, and also myself for the rewind
what does amplify do to magelight? i've tried with and without and i cant see a difference
Increases light level to maximum.
ah oki ty
I saw a youtube video of an impressive spell that failed to actually disclose it, but it suggested going to the discord to find more. Is the link to ars.guide a pretty good and current place to go for good offensive spells for 1.21 with ars elemental, or would I be asking in here for better practices?
By default, some of the big damage spells will no longer work in 1.21.1 due to changes in how iframe skipping is implemented. That’s not to say you can’t get DECENT damage, but no more oneshotting God with the default configs.
I see, what should I know then? Because I was taught the simple 'harm, amplify twice, delay, harm, amplify twice' and I thought that was good. At least before I saw what people were doing.
(Also this is in all the mods 10 so I'm pretty sure I'll be fighting some gods at some point or another)
ideally without also catching me in the crossfire...
What options do I have for avoiding AOE/friendly fire yet putting a lot of hurt on one baddie?
is likely going to be your best bet for avoiding collateral damage
that is the equivalent of ars' iron sword
if you're using any mage armor with magic threads, elemental foci or ars tools the answer gets more complicated
but in ATM10 you're going to want better than amped harm
That's said harm delay harm delay harm delay harm does get quite a bit from a spell power thread
Harm is bread and butter because it doesn't rely on status effects to damage
Delay->Glyph->Delay is the general basis to deal more damage waiting for iframes to be over
Doesn't need to be just harm
I just feel kind of bad, I'm not sure what I should be bringing with my friends going after bosses in ATM10.
only thing i can suggest against friendly fire with the AoE spells is to place a filter before the aoe damage, Elemental forces the glyph to check if there is a filter there and respect it
That's a good idea
the other option would be use vanilla teams, as the isAllied check would avoid friendly fire
modded teams do not hook into the isAllied method sadly
The Magician's Railgun, created by Gweaven (https://discord.com/channels/743298050222587978/1141341426223960064) it uses the shaper's focus
to launch blocks at your enemies, dealing massive ammounts of damage
My prefered version is 



*3 , dealing 25 dmg
But the damage scales with block hardness, so launching obsidian (replacing
with
) deals 75 ish dmg
.
It has the potential of damaging your allies, but that is only if you aim at them
So that's 
(3 times)? I'll definitely give it a look, thank you
Yeah. Just need some obsidian in your hotbar
Also requires you have the
equipped
will place any block in your hotbar, from left to right
So I suggest you put your obsidian in the first slot
Very nice
I've got a question that's one part spellcrafting and one part not, so if some of this is better for #general-and-help please let me know.
I've been experimenting with lightning spells as a general mob clearing option and I see two issues so far- Even with a full suit of aethermancer gear, the AOE from the lightning strikes is very dangerous stuff. Is there anything else that can specifically give resistance to the damage caused by lightning strikes? Is it counted as magic damage, explosive, fire, etc?
And the second part:
With a thread of shocking 3 and an amplified spark spell, the enemy gets a 15 second shocked V debuff which means that they take more damage from lightning. They also get a 5 second or so charged II debuff which applies a lightning strike when it ticks down. Cool!
but with the focus of air equipped, they get no shocking debuff from the same spell. but a 15 second static Charged VII debuff which brings a lightning strike much later, I assume for more damage.
Is that intentional, am I losing out on some damage by not having shocked + static charged together?
Static charge is also to trigger and empower Discharge
I see! So the play isn't to neccesarily stack lightning strikes on the mob, (Not entirely sure why shocked goes away, but if it's intentional that's good!)
But the point is to give them an even stronger static charge and then hit them with an immediate (Or delayed) discharge?
Spark changes to apply the charge with the focus
Discharge consumes the charge and applies shocked
If you slot a Static III then you can skip spark entirely for discharge in theory
Part of the reason I'd gone for spark initially was to have a lightning/air option for damage that wouldn't literally explode in my face.
That said, I understand the mechanics a lot better now! I just need to figure out a way to better take my own lightning
For the bigger spells, that is.
I just did a test with discharge and the focus, and it works fantastic
This is the premise behind Lava’s Bane. Using the most efficient yet odd applicator of Static Charged.
hey im tryna make a spell with ars elemental that creates a pool of water and drowns them with watery grave but im struggling. Currently it creates the pool of water but doesnt drown the mob. Here is what I have so far.
Hmmm. I think the problem is that it's burst sensitive (so it'll create the pool) but then watery grave tries to apply to the blocks, which doesn't do anything
One option is
and then another burst without the sensitive
🪦
Since they have Elemental, they could just use 🏹🪦
Put it after
and save a good amount of mana
Didn't I made conjure water place water around the target with an augment few months ago?
As PR to Ars as part of the soggy bubble update
The augment description will tell you, it's a 1.21 feature
If this works
I'll be able to do 
[augment]

Icicle propagation on icicle propagation
thanks, Ill try it in a moment tonight!
I tried this and it jus created the pool and the mob floated to the top
Don't forget extend time on watery grave
any way to make fire gattling target players while also keeping its damage
add sensitive after prop_homing
you have to find some glyph to remove
ah shi, which one could i remove
I would probably use a kindling thread and drop the 
Thats actually rlly smart
genius. thank you
Got a question, how do I make a projective split after a bounce
A bounce?
Like
bounce or like
🏹 bounce(+ some knock back) bounce?
If you have propagate homing, you can do like
:propagate overhead: :propagate homing: 
But I mean just cast :homing projectile:
by itself
If it’s to hit players, I think you would need sensitive on the homing.
Propagate overhead can also be :above: depending on your Addons/version
To improve consistency, add amplify to the prop overhear(no needed with above)
Okay thank youu
ok so i had an idea for a spell, awhile back i remember seeing an episode of naruto. some sword, ninja guy used a water prison. i'm thinking a conjure water, burst, aoe 2-3, snare (amplify?) would that be close you think?
No, that order and setup would have issues.
And amplify would do nothing.








That should make a large blob of water, as well as snare everyone inside of it so they can't leave.
would it hold long enough to start drowning or easy enough to escape?
🤔 follow up could one make a drowned?
Probably wouldn't, no, to make it last long enough to cause drowning you'd need to be creative I think.










This would last longer, still not enough to cause drowning I don't think.
🤔 if I can get them close it'll still be a fun one 😅
Oh they'll take some damage from it.
That's perfect than 🥰
So does burst apply to the next glyph, or the rest of the glyphs?
Puts them in an obsidian prison, then fills (and covers) it with water.
The rest of them.
Fair enough!
So I've been trying to collect the glyphs to test it but, would doing something similar but mixing in a wall, and harm glyphs, and maybe some accelerates instead of the water.... make the just get attacked from a sphere of sources?

🤔 maybe
Do you mean you want to send a bajillion needles after them?
From all sides🤔
cant combo burst and wall
No, if you want to launch projectiles you'd need propagation.
🥲
its for the best. things would get out of hand fast
Yea
Your not wrong
You wanna talk about out of hand... the amethyst golem needs to calm down 😳
Set him up with 2 budding amethyst, and 2 budding certus quartz.... and a diamond sophisticated barrel, with diamond stack upgrade... came home to 9k crystals, played for a while went to bed, next day I'm at 24k...
I traded 6 shulker boxes full for 2 dirt... just to make some room😅
could just dispel the golem
though, amethyst golems don't harvest certus quartz, do they?
and at the point where you have spatial storage you're probably better off with a traditional flawless budding crystal block setup
I'm not sure when I'll get there, I know I wanna use ae2 eventually... but the storage lectern is so adorable... if only u could use them together🤔
you can
I'm gonna head back to general discussion lest I clog the spell discussion with my ramblings... untill next time ladies and gents
lecterns can interface with any storage system iirc
😳 like the ae2 drives? Cause that feels deviously fun... and perfect for my artificer build I've become
I thiiiink? i'd ask jarva tbh
for just a low cost harm spell would something like
work?
why heal?
iframes? it looked like it worked on my training dummy
i could be wrong it was pretty late when i was experimenting
i've noticed that if i fire projectiles too fast some don't deal damage, same with ray, its not constant "enough" for me 😅
ok nvm i was just delusional
with delay ionly works with the next glyph in the sequance, and not the next sequance to apply... so i'm not sure which glyph to use to end the spell so the next instance can apply more often
what version are you on?
yeah
if you're on 1.21+ the iframe bypass doesn't work
atm10 2.23
yeah no
aw darn, any tips then?
this is what i've been using for atm10
i'm only on second apoth ascension tier though
i though that might be more cost effective than 1 big attack
i am switching to a water focus
does that make a difference haven't done much with apoth yet
with a spell binder you can use a book thread to mimic foci :)
so with the binder do i just craft a parchment, apply spell, and use it in the binder
😳 d...do foci stack?
no.
they don't really have any effects that would stack anyway other than the damage bonuses
do they mix? like can i have the water foci, and the block shaping thread?
but those are the most boring part of them anyway
yup!
more understanding scope than anything
then you throw armor threads into the mix and you got a stew going
i'm like rikku from FFX i'll mix anything... once 😅 just to test the effects
i can respect that
i've already found a relic set that lets me jump at near lightspeed
i mean yeah it's atm10
i'm not super surprised
the dimensional tearer?
or whatever its called
fuckin love that thing
its what i love... i recently added leap into the mix(LS jumping) and if i get the timing right i end up inside a mountain
not familiar
my server loves me cause of the daytime ritual... wish i could automate it
is there a way to have decoys fire a projectile? like would propagate work?
oh if i added watery grave to that water prison spell from earlier, think i't det them closer to death?
focus of necromancy
for homing projectiles
not the summoning focus?
summoner's focus for spells that start with self and continue with a propagate-projectile
so i would get my decoys out, then cast the spell i want the to cast after right?
wonder actually if a
/projectile spell would behave like I think it would using multiple decoys... hm
yup
so if i understand correctly, I'm currently using
prop arc
to create clones
using the necromancy/summoning foci/thread... could i use something like
prop homing

seems right to me
would i get all the blocks... or would the fall to the clones feets?
well prop homing feel... out of place but prop projectile would probably be fine i spose
am i wrong for wanting to mix that with icy grave 😅
😳 wait do the clones act as if they have the threads/foci i have?
if you're using item pickup it would return to you, I'd think

