#Discussion

1 messages · Page 3 of 1

fervent hawk
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it gets them away from you, locks them to the ground, and then damages them a couple of times

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you could even use lightning on this one, since it knocks them back first

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like you could replace that last harm with lightning

prisma oyster
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ooo interesting, i'll give it a try. ty for the idea

prisma oyster
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@fervent hawk i tried that spellsword combo out and its great! thanks for the help!

fervent hawk
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yup! Important thing to learn in this mod is that pure damage isn't the best answer, there are many things you can do to make your life easier

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I don't like to put AOE effects on my sword because I have accidentally killed things nearby that I didn't want to in the past, like villagers and cats and whatnot

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pull out your sword to save a villager from a zombie, forgetting that it has an AOE spell that one-shots everything in wide radius....

prisma oyster
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oh ye, i accidentally killed my friend's cat with an AOE spell...AOE can be risky af

lavish cliff
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How Do You Add This To Your Armor Pieces

sullen sky
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Reactive enchantment

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Make a lapis block, a source gem block and a spell parchment (made from inscribing a blank parchment with a spell with the help of a scribes table) and the thing you want to enchant in the enchantment apparatus, in this case armor

slender quiver
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So I've built a earth bending wand that raises a little 2x 2 x 2 square and throws it at enemies, I have reactive 4 on it and want to fill the left behind space with mage blocks but I'm having a hard time figuring out how, any advice?
Wand: projectile accelerate launch aoe pierce amplify dampen delay knockback amplify ×3

Current reactive spell that isn't working how i want: projectile delay x5 conjure_mageblock pierce aoe amplify

Any advice on how to at least fill the top layer would be great. I just want to be curious to others on the server and not level 2 block high holes to fall in

spare elbow
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Hey, I've recently tried the necromancy focus, but my revenants don't cast my homing spells whenever I cast one, is this a bug or am I just dumb? Also the revenants don't follow me like regular summoned undead but they do still defend me could that be part of the problem? Any advice would be appreciated!

fervent hawk
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revenants?

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oh, is that the black skeletons that spawn when the normal ones die?

spare elbow
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Yeah the wither skeletons that spawn whenever the regular undead die

fervent hawk
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might be a bug

spare elbow
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Damn

fervent hawk
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that would be #1019900714044100699 I believe

spare elbow
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Ah yeah, thank you

fervent hawk
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I could do my own testing when I have time as well, I have a necromancy setup on the test server

spare elbow
fervent hawk
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possibly, but it doesn't hurt to have multiple people testing things

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and that's why we have the Test server

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could also just be something that slipped through the cracks because no one tested it before

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like the fact that they spawn when the summoned skeletons die, those might not count as summons because they weren't created by a spell, and so the effects aren't passed along

spare elbow
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Could be, I'm just a bit confused since I saw them working flawlessly on YouTube

fervent hawk
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which version were they playing on, is it the same one you are? The thing about YouTube is that you are always looking at something in the past, and things may have changed since then. Innocuous changes sometimes break stuff that seems unrelated

spare elbow
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Oh yeah you're right they were on Version 0.5.6.2 of ars elemental while I'm on 0.5.9.3.2

flint idol
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Like Bailey optimizing particles by simply deleting them for that one version on 1.20

spare elbow
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And we both were on 1.19.2 minecraft

bold verge
bright canopy
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oh hm maybe this is where I'm supposed to ask this

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I'm guessing this is more of a hexcasting situation but is there anything to control aoe shape of a spell (ideally for like, making a builder's wand esque thing?)

flint idol
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Not particularly. AOE will increase as a square. Too many glyphs has the chaining glyph, which is sort of like veinminer

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So would target all of a block that you select. So could work with place block. But I genuinely don't know how well that would work

sinful quiver
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you can ignore AOE and use burst before the spell

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and yea TMG has chain

bright canopy
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oh we do have tmg, thank you, I'll test out chaining

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I don't have tier 3 yet so no burst for now

flint idol
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It'll be tricky. My guess is it'll select all sides of the blocks

bright canopy
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but if nothing else having veinminer sounds nice :p

flint idol
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Standard AOE is 16 blocks or 8 entities. +16/8 per aoe

bright canopy
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oh interesting it's not a shape? or is it a shape but also a target count

flint idol
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Burst is basically a sphere shape, so may work. But it depends

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Chaining is an effect. But changes how the targeting works

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So it's similar to rune, how it changes how the shape targets things

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Chaining is one of the most powerful glyphs because of how the targeting works

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Normally with break aoe2, you break a 3x3 blocks. If you do break aoe 6, you'll get a 7x7

But break aoe 6 pickup will not be able to pick up each block. Because the pickup only targets the middle (the one block you targeted). It has some aoe, but not enough for a 7x7

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Chaining changes that though. It makes everything else in the spell target all those individual blocks. So chaining break pickup will cast break and pickup at each block

bright canopy
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huh. but why is it not a modifier then?

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technical reasons?

flint idol
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Chaining aoe 3 break extract pickup is silk touching a full stack at a time

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Modifiers modify effects or shapes. And not other modifiers

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Chaining needs to be an effect to be able to take the aoe

fervent hawk
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Burst and chain are like sub forms

bright canopy
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oh hm maybe I misunderstand the description

fervent hawk
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They propagate the rest of the spell to the area of the sub form

bright canopy
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hm

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should I just think of it like map

flint idol
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The main takeaway is that you use chain before any other effects. It says "don't just target the one thing, target all of these things"

fervent hawk
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Well when a projectile hits something, that thing is the target for the spell. But if you add chain, the it changes the target to everything touched by Chain

fervent hawk
bright canopy
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thanks ^^

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I think I get it, and if not my manip essence is finished crafting so I'll find out soon :p

fervent hawk
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Whereas aoe needs to be added to every effect that you want to have more aoe

bright canopy
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question: why does break, item pickup actually work, btw

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naively I would expect it not to

fervent hawk
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Everything happens in subticks, in proper order

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Pickup/break probably won't work (honestly never tried though)

bright canopy
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I've been using break smelt pickup for a while and it didn't work as break pickup smelt, so I am guessing order does matter there

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(for sponges, if you're wondering why)

fervent hawk
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Hm, interesting that the smelt works

bright canopy
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well smelt can explicitly do dropped items

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and I assume the block is a dropped item at that point

fervent hawk
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Right, I'm thinking of Crush that needs extra stuff to work on items

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Yeah

bright canopy
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we don't have a version of falseweave that only players can go through, do we

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sorry, bit off topic but I'm getting all the knowledgeable people here :p

fervent hawk
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No, though the Glassential mod has glass that can be passed through only by players

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Not exactly what you want, but

bright canopy
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yeah sadly this is a friend's pack

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otherwise I'd use the gloopcasting one

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which also has the benefit of not allowing dirty non-magic-users in

fervent hawk
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I only just got the chance to mess with Hex gloop, really interesting

bright canopy
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I haven't played with it tbh, just read the docs yesterday and want to try it

fervent hawk
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More or less same

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Added it to my Arcane Isles instance and was reading through. One of the best things it does though is render the glyphs in tool tips and whatnot as glyphs rather than impossible to read strings of directions

bright canopy
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yeah I saw that in the docs

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it sounded very useful

fervent hawk
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Soooooo good

bright canopy
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oh I guess I could like

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just add mods to arcane isles some time huh

fervent hawk
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If that was the only thing it added I'd still think it was fantastic

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Yeah I just booted up the instance I was using to test Arcane Isles before launch and started messing with Hexcasting in it again, since Hex isn't on 1.20

bright canopy
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oh I didn't actually realize the port hadn't happened

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rip

fervent hawk
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I mean as far as I checked last week it still didn't have a 1.20 port

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Probably still not

bright canopy
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fair, you are almost certainly right

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I haven't been playing for a while

fervent hawk
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I heard someone was working on it but that's as far as I know

bright canopy
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should I go elsewhere if I'm liable to go even further off topic or can I chat here

fervent hawk
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Yeah, if it's gonna go on longer off topic is where it ends up. I'm going to bed though

bright canopy
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gn!

bright canopy
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so pierce says that combined with aoe it adds depth

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so I was thinking that chain aoe without pierce would not have depth, but it seems to (testing with break)

fervent hawk
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The direction it pierces might be chaotic though

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With chain

bright canopy
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oh is it more predictable with pierce, that might be nice

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I'd like to make a well behaved aoe digging spell

fervent hawk
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So chain works differently

flint idol
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I don't think anybody knows the targeting orientation for blocks hit by chaining

fervent hawk
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Pierce adds distance that the chain can jump

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Across gaps

bright canopy
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oh I just wanted plain aoe apparently

fervent hawk
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Yeah

bright canopy
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what are the chances we have something like "cyclical"

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every n times the spell is cast do the following

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so that I could make like

fervent hawk
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Nope

bright canopy
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rip

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I guess I am probably just meant to use pierce

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hm. due primarily to mana regen issues projectile break aoe aoe aoe aoe light appears to be about the same speed as hand mining/slower than caving would probably be if I didn't suck at combat >.>

flint idol
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Makes sense. Get more mana, or try more mana efficient spells. The discount rings are flat reduction of 20 mana each. So on a spell that costs 50, you only pay 10.

But a spell that costs 350, you're still paying 310

bright canopy
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fair. I just am very low on materials for more glyphs

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that's why I'm going mining :p

marble moat
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yo
anyone know how to make a spellbook blanket an area with snow?

i want to turn my island into a winter wonderland but placing snow cover manually on the top of trees is giving me carpel tunnel :p

dapper night
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To my knowledge there isnt a snow interaction 😦

marble moat
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nooo ahh

dense wave
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aww i made a nice spell that deals fall damage which ignores armor, but enemies killed by it dont drop xp meatsCRY projectile launch delay wind_shear amplify x4

deft badger
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yeah try hitting it with cut or another damage spell before

dense wave
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Ill give it a shot when i log back on

limber portal
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how do i make an inverted pull?

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so like a push

flint idol
tidal egret
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@sage hedge I just saw your video and your comment about asking you about the fire gatling here instead of the commments

tidal egret
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is Cold Snap stronger than Flare?

bold verge
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depends

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flare deals more dps

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(with AE)

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but in base ars cold snap is better

flint maple
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flare does more raw damage (1-2 more + fire dot)

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snap does the slow, which can be really useful

dense wave
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Are spells totally silent for anyone else? Firing spells without any audio feedback feels wrong

forest mortar
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1.16?

dense wave
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Yes

flint maple
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spell sounds were only added in 1.18

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then more sounds in 1.19

dense wave
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Ahh i see meatsREMBER thank you

vocal tinsel
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Is it possible to create anything like domain expansions from JJK in Ars?

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Not necessary like the always hit condition. But something that creates (or teleports to) a finite area that is relate to my spells and gives my an advantage. I like fire spells so something in that tone.`~~

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hi someone know good fire spells for 1.20.1???

marsh nebula
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Howdy

subtle agate
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Put this spell on a mirror

vocal tinsel
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Another not related question is what spells are good to attack other players?

prisma smelt
# vocal tinsel Another not related question is what spells are good to attack other players?

//Surprise spells💀

Leap is a thing
Once they spotted your hostility
They can freely bird away from you
Almost instantaneously

So...
Cosmetic armour
Invisibility

After that
Simply attacking could make them flee
And so
Gravity+Snare

You can apply natural DoT like poison and wither
Then release
How useless are they🗿
But there's DoT you can make yourself
harm delay harm delay harm delay harm delay harm
Wich is far better
Damaging hardly
And, maybe, uncancellable by cleanse

For preparation
You can use multiple wands
To bind "spell slots"
Right to your inventory slots

After all
It's all about
Element of surprise 🗿

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//... oh, and magic damage from Evoker claws glyph
Ignoring natural armor values
+Can be amplified

solemn gust
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I could use a hand figuring out anti-mob DPS spells in 1.20.1 with Ars Elemental

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Preferably fire cuz I wound up with pyromancer robes, but not too strongly attached to the idea
Just want to shred cataclysm bosses with wizard shenanigans

deft badger
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you can drygmy cataclysm bosses

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btw

solemn gust
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I'm aware

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Just would like to also be capable of killing them lmao

carmine nest
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apparently when you use a fire focus, adding heal before flare ignores iframes, do repeatedly for massive damage

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Also does AOE, of course, so use with care around your villagers

prisma smelt
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//Another tip - summoner spell focus

Yes, manipulation spell focus is strong
but summoner's is different...

It says
Summoned creatures nearby will cast self and orbit when summoner casting those

... yes, self burst
And summon_decoy, since those doesn't causing summoner's sickness

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//Also, you can throw a lot of decoys on a hole
Hide it
And then cast
self burst explosion aoe aoe aoe aoe aoe aoe amplify
The literal "Killer Quinn Nuke"

... it's them casting
So, this explosion will hurt you as well
So
beware
... better make obsidian shelter before doing this

sage hedge
prisma smelt
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//"Twin focusing"?
You mean, having other focuses with ars elemental?

marsh nebula
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What is “iframes”

deft badger
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Inviniciblity Frames

flint maple
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anyway, the horse bomb is not bad at all

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but with orbit moved to be an effect instead of a form brings the focus to only recast self spells

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note, you can still use onSummon propagation

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like proj -> horse-> aoes -> explosion will explode the horses right away

bold verge
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necromancy and summoning focus is very much beyond busted

sage hedge
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I think the thing that really changed in 1.20 is the burst piece.

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selfburst (and sometimes sensitive) lets you do ridiculous things as a summoner.

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And it isn't limited to decoy spam.

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For example, it makes Vexes incredibly annoying.

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An AoE dispel, for example!

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burstdispel gravity extend_time amplify is a good example of how to make everyone sad when they're being chased by vexes.

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And while it doesn' work on bosses, it works on a lot of mobs, which is nice!

fervent hawk
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so I feel like most of the burst spells I've seen have been using burst sensitive to use block-placing type spells, or just generally targeting blocks. I see far fewer spells meant to affect entities in a burst

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but burst fills a vital function in being able to turn any effect into an AOE, which also means you have to worry a bit less about aiming

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like burst/ignite/flare type stuff for instance. Yeah flare is AOE, but you need to hit a creature directly. Burst lets you be less accurate

deft badger
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I have recently developed a dislike for aoe mob targeting spells. I have my base a bit below surface level (made with break+freeze to make a blue ice base in water). I was using shocking thread and then cut/harm + discharge to kill mobs on the surface, I go back into the ice cave and half my starbuncles are gone.

fervent hawk
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yeah gotta be careful. That's why I mostly stopped using Chain damage spells, but also the Filter glyphs from TMG are massively helpful in this area. If I have an area damage spell, I make sure to put a Filter:Monster on it

deft badger
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Will it also stop discharge propogation or do i need a different spell

flint maple
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umh, if you put it before discharge it should

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but you'd need to test to be sure

deft badger
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Probably will test. Just concerned if i hit a zombie with filter before and it propogates to my starbuncles

fervent hawk
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put the filter after burst

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filters are pretty good at preventing this kind of tragedy, if you make proper use of them

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the only thing filters do is say "stop the spell here if the filter doesn't match"

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so if you burst, then burst selects entities to process the spell on. Each of those entities would have a check against the filter. If the check fails, the spell stops for that target

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now, the AOE on discharge and whatnot, I don't know about that... but this is also why I'm advocating that we need more single-target damage options to then combine with Burst and filters for more advanced targeting

flint maple
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i've put a failsafe in elemental so that damage glyphs look for a filter right before them

fervent hawk
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oh nice

flint maple
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mostly to avoid the aoe

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discharge has the highest aoe probably, or at least the highest modifier

vagrant swift
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Anyone know how to conjure water level to your foot? I want to get the effect of burst but only from my feet down but not just below it like underfoot

vital night
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Underfoot -> Linger? That's my best guess

vagrant swift
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figured it out it was self linger sensitive conjure_water

lusty walrus
fervent hawk
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hm... dunno! They probably don't count as players, but I've never tested it. I almost never use Decoy

lusty walrus
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It'd probably be devastating using vexes. To the server, I mean. Lol

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Hmmm... If decoys don't trigger summoning sickness, does that mean they'd also summon vexes if I did?

azure ice
zealous vine
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Okay, it seems like chaining self fangsigniteflare - I think it's hitting everything the Fangs hit with the ignite-flare combo but honestly at this point the combo does so much damage it could be an indirect Flare hit

lusty walrus
latent spoke
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an idea i just remembered i wanted to make but couldn't seem to get to work when i tried is a spell that traps someone for a short moment then after a bit blows them up
i tried this with projectile snare extend_time explosion delay

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it isn't the exact order i put it in but it just blew the person hit with it up instead of having the delay

fervent hawk
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delay needs to be before the thing that you want to delay

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spells read left to right, delay says "wait about a second before continuing"

latent spoke
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alright thanks

zealous vine
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So. Reactive 4 with selffangsamplifyamplifyigniteflareamplifyamplify with full Pyromancer loadout is basically MegaThorns except no durability damage and it basically one-shots Endermen.

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I suspect other Ars Elemental users would find similar results using their own 'basic' combo instead on top of the Fangs

queen charm
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me when my buddy punches me for the bit and gets fucking eviscerated by my sentient magical armor

zealous vine
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Punch an Aeromancer and get yeeted into space for a bunch of Wind Shear

zealous vine
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So, I had to remove the Reactive on the boots because it triggers on any damage, including, say, Sourceberry bushes. Which naturally disrupts farming them xD

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Going to have to think of useful defensive spells for Reactive to trigger with

carmine nest
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I use reactive with Mana Bubble :D
No more need to cast it myself!

zealous vine
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Nice :D

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I need to get the stuff for that, though today I got all 60 tier 1 glyphs in my current pack

spiral tree
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#1063651803033501736 message

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this is just a link to scroll up to the first message lol

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took me absolute hours

spare bobcat
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Hello guys, on my server there are only such spells. What can I make from them to cause a lot of damage in battle?

queen charm
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against mobs or players

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how well do you want it to target

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block destruction or entity damage

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mana cost

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give us some parameters

eternal zodiac
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I didn't think this deserved its own thread but I made a cool spell I wanted to share:
"Mira's Shell Game"
orbit exchange linger sensitive summon_decoy :propagate_arc: pierce summon_decoy
What this spell does, if you can't intuit it already, is that, when someone bumps into you, it not only switches your place with them, but also spawns an army of decoys that also trigger your orbits to switch with them a couple times. Normal decoy armies have the unfortunate side effect that, even if you teleport into them, they can still see you appear at a different time, or follow the trail of a projectile, or any other number of ways of tracking you. But with this, it's basically impossible to spot you unless they hit you with a spectral arrow or something (in which case, why are you using a decoy spell at all?).
Advantages vs a normal decoy field:

  • Very fun when put as a reactive spell on armor
  • Basically makes you immune to melee mobs
  • Tuned to work more effectively against players
  • Each time you cast it, you exchange three more times, likely hitting a different decoy some of the time

Cons:

  • Must hit a mob/player to work- orbit sensitive doesn't work right due to the use of exchange
  • Useless for travel or for moving out of the way of AoE spells
  • Relatively high cost, but it's really cool, so who cares

If anyone has any ideas for modifying or anything, lmk!

sage hedge
solemn roost
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guys know what the best spell damage is. I have ars omega and elemental

eternal zodiac
solemn roost
eternal zodiac
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I guarantee you most if not all will work there

narrow mortar
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so uh.......do vex not attack the ender dragon?

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they and the skeletons/revenants just crowd around me.

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I've put it into survival, damaged the dragon, got damaged by it, nothing

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weird, as my summoned vex die, they drop inferium

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........talk about a cheap farm

flint maple
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dragon is immune from non-player attack anyway

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not sure about mob targeting, but probably it's constantly out of range

latent scaffold
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has anyone ever done any cool stuff with reactive + enchanters sword? i was thinking about it since the amplify from the sword is pretty valuable

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would it be viable to have a reactive touch sensitive on sword to summon an entity and use the entity to trigger the sword’s spell?

bold verge
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no, as you would get the summoner's sickness, therefore making the spell useless

latent scaffold
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might still work w what i wanna do but that’s true

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another question

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is linger as good as wall for iframe bypass spam dmg?

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or is it situational

bold verge
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its very situational

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if you can spam a lot of linger its decent

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otherwise it would be useless unless you use propagate self -> propagate [other]

latent scaffold
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i wanna make an aquamancer domain expansion type spell just for fun

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so far (using wand or maybe that sword thing cuz a “cooldown” wouldn’t be too bad for this) i have burst aoe aoe aoe conjure_water linger aoe heal dampen cold_snap but i wanna add watery grave

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are self spells viable for what i want? if i make a self wall prop or self linger will i be targeted?

long basin
latent scaffold
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yeah but would the thread not proc?

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in this case?

sinful quiver
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Just use your favorite lightning spell and replace the lightning lol

solemn roost
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Guys I'm sorry to ask but do you know any necromancy spell combo? I have focus of necromancy

eternal zodiac
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If you're looking for something that will deal 70000 damage, it's not gonna happen with necromancy. You can get a mean army of amplified summon undead tho

cobalt pasture
queen charm
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woaw

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oh this is the 1.16 compendium

eternal zodiac
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Small win, but I put self heal dispel on reactive armor to negate poison-esque effects but the fire became a huge problem. But it turns out that self heal conjure_water evaporate dispel works to put out fire too! Even in the nether! So I'm pretty pumped to discover that

maiden crane
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Ooh, that's pretty cool; I've never really had a summon water / douse self spell on hand whenever I got set on fire xD The way I dealt with it was making an Immolate thread early on when prepping to go to the nether to get Mage Book materials

Then I'd just fire off an attack spell whenever I got set on fire, usually by a blaze, and the thread consumes the flame
Then I just kept the thread in a L1 slot for the rest of the game and never really thought about it

eternal zodiac
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I play 1.18, before threads, so this is very important to have

cobalt pasture
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Gives Nightvision and bounce, as well as put out fire and poison.

flint maple
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Why evap tho?

cobalt pasture
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So you don't leave water sources all over the place.

flint maple
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It's a self spell

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It won't place water

cobalt pasture
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So, overthinking it. 🤦

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Also, thanks for the Grimoire, even in text form. The one spell the guy was asking about, I usually find the book for, but just haven't this play through, at least yet.

flint maple
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That file type is awful so I had to copy the text and paste

lone gale
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guess that works lmao

queen charm
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#1141341426223960064 message
@lone gale also no unfortunately

lone gale
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damnit

queen charm
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the main point of optimization would probably be using explosion spells to substitute TNT for the source of acceleration

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assuming they work the same mostly

lone gale
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you got a modpack with most of the ars addons?

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the relevant ones anyway

queen charm
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I'm running a 1.20.1 server with elemental and instrumentum

lone gale
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gimme gimme

queen charm
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ye

queen charm
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thread for discussion

blazing heath
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i will WORSHIP you

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ALEX FOR SERVER OWNER

dire tinsel
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Will the geomancer garb enhance spells making use of the focus of block shaping?

sage hedge
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Yes.

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In that

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Many spells that benefit from the block shaping focus like launch get benefits.

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Or so I recall? I saw the damage go up 🙂

eternal zodiac
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I would think aeromancer would be better to buff launch and knockback and stuff

prisma lichen
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Kinda pointless for normal play, and probably requires more than default slots, but is an AOE, gravity, knockback spell, that can make a target go fast enough to pass through blocks possible?

eternal zodiac
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I'm not sure you can go through blocks like that- I do know that CubicMetre has done multiple iterations of the Orbital Strike Cannon where he says that a projectile moving fast and far enough will have its motion calculated one axis at a time but I'm really not sure if that applies to players

#

Getting targets moving that fast requires so much TnT

#

In short, probably not, but if it was possible, it would take many glyphs

brisk prairie
#

it looks like dampen may not work on Break to break just dirt. Trying to make a dirt generator. Any suggestions?

flint idol
#

Default break is iron, you can reduce to stone with a single dampen. Wood with two. In theory, fist with 3

#

What are you doing to generate the dirt that you're trying to break?

brisk prairie
#

Cobblestone generator

#

then azalea

flint maple
#

With elemental, Conjure Terrain is a literal dirt generator

brisk prairie
#

and thats what I was hoping for

clear furnace
#

yo what is the best elemental armor set?
earth, fire, water, or air?
if there isnt a "best" one, what do each of them do or like bonuses for using each of them

sullen sky
#

there isn't a best one

clear furnace
#

so then what do each of them do

sullen sky
#

fire boosts fire damage and reduces costs

clear furnace
#

benifits from each

sullen sky
#

and if u get inflicted with fire you get mana regen

#

and every element is essentially a repeat of this formula

clear furnace
#

soooo

Fire = nether and pvp
Earth = building/mining
Water = ass
Air = travel/exploring

#

thats what i understand

lone gale
#

"Water = ass" is so true icl

sullen sky
#

water is underpowered, but boy is it handy when you need to cross an ocean

sullen sky
#

#1113763115151142943 also levels up the ddamage aspect

#

it paralyzes mobs without needing to use snare

lone gale
clear furnace
#

what bout earth tho?

lone gale
#

ocean problems solved

clear furnace
#

i love mining and building cool farms

sullen sky
#

i can say that it's pretty good if u want to stick with base harm

latent scaffold
#

earth is best for single target damage iirc

#

fire is best for pure aoe/chaining dmg and air is best for mobility but barely sacrifices damage if at all, u can put up crazy numbers with air

#

imo air is easily the best but u can argue that they each have their strengths

#

ive thought about swapping from air to earth for single target (cuz i keep killing my friend by accident) or water (for aesthetic!) but cons seem to outweigh switching from air

lone gale
eternal zodiac
#

In 1.18 (before threads) water is kinda fun, I move at Mach 10 in the ocean and the freeze-cold snap i-frame skip sans hellfire is nice

#

I play a pirate on my server with friends and I highly recommend trying it at least once

#

Maybe not optimal, but being suboptimal sometimes gives you more room for creative expression

sullen sky
#

the main thing about aquamancer is making an underwater base

#

at least that's the appeal to it for me

#

but the thread of depths makes that available for everyone

fervent hawk
#

the depths thread has that super underwater speed built into the water breathing though, and honestly that speed can be too much for actually navigating around underwater

#

water focus gives the dolphin's grace effect, which is also a bit more than I want constantly

sullen sky
#

i find it adequate

#

but maybe that's cuz i play with 2 air bangles all the time

fervent hawk
#

dolphin's grace makes underwater movement too slippery for me

#

like I'm always going to overshoot my target because of the low friction movement

#

like I'm both in the air and on ice

#

that's how dolphin's grace feels to me

sullen sky
#

it happens, but usually the water exploration is for ocean monument and mega underground bases

#

i don't have a need for swift movements like that

#

atm9 tho, i don't know why or how i did it, but i went so fast that chunks didn't load, it was actually painful

dapper night
#

Pair Aquamancer + dolphins with Apotheosis Gems and Enchants you zoom at 10 chunks a second

vital night
#

You think thats impressive? Add the glide thread and see how high you can go

#

I think I've gone over a thousand blocks up once before, exact numbers not remembered

latent scaffold
#

have there been any ideas to make interesting designs with a spell? like using conjure or place blocks to make different shapes or patterns? i’m wondering how much visual spice you can add to a spell

flint idol
#

I've done a direwolf 9x9 when you set the config to allow a lot more glyphs in a spell. Basically the interior with mage block, then another big cuboid with place block/conjure terrain with more pierce and AOE to make the outer wall

latent scaffold
#

wait what is dire wolf 9x9 >.<

flint idol
#

Direwolf20 is a YouTuber who has specialized in modded Minecraft for about 12 years. But while he knows a ton about a bunch of mods, he always jokes that he doesn't know how to build. So his first base in every series is a square 9x9 made of cobblestone

#

He later then expands by simply adding more of those together

latent scaffold
#

is ur spell like a layered cube kinda thing? having a hard time picturing it

flint idol
#

Let's see if I can remember what all it was.

Self underfoot conjure terrain aoe9 mage block pierce 3 AOE 7 conjure terrain pierce 4 AOE 9 amp

#

So underfoot. Targets at your feet aimed up. First conjure terrain makes a dirt floor

#

Mage block pierce 3aoe 7 creates a big rectangle around the player. Pierce is aimed up, so it covers you 3 high (4 if you count the floor, but it's already dirt now)

#

Next conjure terrain does the same as the mage block, but bigger in all directions. But since the middle blocks are now already mage block, it only places the shell

#

Amplified to be cobblestone of course

#

Finally the mage block disappears and you're left with a hollow square box

latent scaffold
#

oooh cool

#

the way ars can be used in so many niche ways is why i love it so much

flint idol
#

Burst can work well also for spheres

#

And I think specifically a dampened burst is hollow anyway, so no need for the "mold" with the mageblock filling

#

Burst is also interesting in that the shape itself applies to the rest of the spell

#

While with underfoot, I had to have all the aoes on each part of the spell. Burst AOE 5 is a 5 radius sphere for the rest of the spell

flint maple
#

you can probably optimize the spell a bit with pPlane

flint idol
#

Oh yeah. Haven't done much testing with that one.

rocky cove
#

works without infinite spell demo

#

Is there a way to launch arrows at mach 10 with explosion without the arrow going up?

flint idol
#

Short answer is "probably, but still tweaking it"

#

#1220479731401756772

narrow mortar
#

how?

#

erupt a block of ice, I'm assuming that's one big block rather than multiple smaller blocks

#

but it doesn't say how, is it an augment? equipment? some other glyph?

dense mountain
#

I think it's just referring to sending out the ice chunks and was worded akwardly

narrow mortar
#

is that right? it definitely looks like an entire other sentence though

#

damn, thought I had it, putting pull after cold snap makes all the blocks come together and rush toward you

#

for a very split second, I thought they reassembled

bold verge
#

gravity sensitive with earth focus will make it work

dense mountain
eternal zodiac
#

Welcome back to Mira's Spell Corner! I had an idea for a very simple thing that is super useful on a multi-player server.
If you make a permanent rune of pickup with sensitive to make sure it goes to your inventory, you can make it so anyone at the base can drop things into your inventory, which is just nice if you, say, run out of food 10000 blocks away or something

blazing heath
#

ORR

#

enchanters eye a chest

fervent hawk
#

chests have a hard-coded interaction range

eternal zodiac
#

Do what to a chest now

blazing heath
#

storage lectern

eternal zodiac
#

I've never heard of this

#

Is it because I play just with elemental in 1.18

#

Or should I know this

fervent hawk
#

Enchanter's Eye I think is 1.19+

eternal zodiac
#

I still like my way

#

It teleports funny things to your inventory and that's cool

eternal zodiac
#

My bf exclusively uses it to teleport roasted marshmallows on a stick from farmers delight into my hotbar

blazing heath
eternal zodiac
#

I'm gonna marry him someday and this will be one of the reasons

blazing heath
#

im not gay but like

#

if a guy did this to me

#

im switchin teams

fervent hawk
#

so there's another fun thing with sensitive runes, touch rune sensitive exchange if some entity touches the rune it will swap places with you. I use this to make a "recall" rune, and hook up redstone to drop an item on it

blazing heath
eternal zodiac
#

What a good idea

eternal zodiac
sick oyster
latent scaffold
#

there’s no tricky ways to do remote casting right? like i can’t set up a turret or something and have it cast on me wherever i am (granted chunks are loaded)

flint idol
#

It depends. Rune sensitive will use the player inventory. So remote sending of items (or pulling with toss) is possible

#

#1207058223421595749 has some tools and glyphs that might be useful

latent scaffold
#

i’m mostly thinking about certain effects and specifically the ways imbue can be used

#

wait i forgot about the new reliquary glyphs that might work

#

i need to start playing with those

flint idol
#

Reactive armor with imbue could work. You could set up a pair of toss/pickup runes to pull your first slot on the hotbar to swap out for full flasks every so often

latent scaffold
#

ooh interesting

flint idol
#

Just don't put anything else in slot 1

latent scaffold
#

oh

#

you can’t use scrolls?

#

for glass bottles

flint idol
#

I mean if you have an automated system to have a rune sensitive toss for pulling items from your inventory

#

Might be better to have instead a warp scroll to your flask refill system. Then you can blink empty flasks home, and have them auto go back to your inventory with rune sensitive pickup

tall ore
#

Hello guys, i have a strange request. i wanted to know if there is a way to:
-create a sphere somewhere of anymaterial
-this sphere has to float (or i can launch it) to the top
-the sphere collapse as if it was a sphere of sand that goes on the ground: so it goes until there is a block that stops it

I tried: touch sensitive burst sensitive aoe conjure_mageblock leap but it goes until it falls it doesn't attach to the ceiling

forest mortar
#

Snare will solidify it

tall ore
# forest mortar Snare will solidify it

Mh, that's actually smart but it needs to be timed otherwise the block will not move, and could happens that the block stops before or after touched the ceiling

forest mortar
#

use delay

tall ore
#

yeah but then it starts to fall on the ground again

forest mortar
#

hm, you can try to tweak the delay timings but not sure if there is a perfect one that will give you a sphere every time

#

the issue is that they dont work on a grid so unless you are doing this with a turret it will result in some of them being broken

tall ore
# forest mortar the issue is that they dont work on a grid so unless you are doing this with a t...

they idea was to shape a cave and the sand is the perfect way because it falls like a mountain, if i was able to do the same in the opposite way it was perfect. at the end i will do a moutain with sand, replace the blocks with something solide and with the schematicannon of create flip it. Do you know if there is a way to provide me infinite mana? Even in a cheating way, i was looking a way with the source but it does not seem possible

forest mortar
#

You can set your attributes in creative to give yourself a huge amount of mana

narrow mortar
#

So ice spikes, I can't remember what makes them icy (focus? armor? ring? a glyph?) but it seems I can't make ice spikes if I use them on a rune. Is this intended?

blazing heath
#

ICE SPIKES ARE A THING??

flint maple
#

Water focus+spike

#

Visual gimmick + slow, but no damage boost

blazing heath
#

das cool

sullen sky
#

pun intended

blazing heath
#

no

narrow mortar
#

but yeah, tested a direct-attack spell with ice spikes and they work fine, I guess the fact that I'm using them via rune is breaking the ice part

dapper night
#

I dont recall but does rune sensitive blink work with a stabilized warp scroll?

#

I threw on a dodge chance gem from apotheosis, and i keep dodging my own projectile blink turrets

flint idol
#

Runes should work just fine. Don't need sensitive if it's in a chest next to it. Sensitive is just if you want it to use your inventory

molten bone
#

any way to break a block you've placed with the same spell? trying to do some simple fortune mining of some silk touched ores

#

ah, focus of block shaping lets you do it

stark trout
#

So, I know 'how I kill dragon' has been done before and there are a few solid methods, but I'm going to ask a slightly different question:

What is the most hilariously spectacular way you can think of to use Ars to take out the Ender Dragon? Includes Elemental, but NOT TMG. Chain silliness is verboten.

I'm 100% looking for the 'YOU DID WHAT?' responses.

flint idol
#

My first thought is to throw it in a containment jar

#

That has specific benefits as well. You can get dragons breath from the jar then. It doesn't "defeat" the dragon though @stark trout

#

Makes a nice paperweight on your desk at home as well

#

For actually defeating it. There's some discussion on #1220479731401756772 for accelerating arrows fast enough to potentially one shot her

stark trout
#

But that's been discussed and really isn't killing it.

#

Is that the arrow-cannon thread?

flint idol
#

I couldn't get her to actually be hit by projectile firework . But with create mega fireworks you can get single shot kills on the wither easily. I'm not sure why they went right through the dragon

stark trout
#

I was wondering if anyone had something silly like turning the obsidian towers into flack-cannons by tossing the blocks up with an explode attached to them or something, although I haven't played with blocks-as-projectiles so I don't know if that's feasible.

#

Always appreciate your input Zieg. Will have a look at the arrow-cannon.

cobalt pasture
#

Couldn't you shoot beds that then explode?

eternal zodiac
#

Oh god

#

Would projectile place_block (bed) delay interact with block shaper's work?

flint idol
#

It'll probably stop you from actually using it. But worth a shot

stark trout
#

That's pretty brilliant, gotta admit.

flint idol
#

I know that in the overworld, I can't use projectile interact with a bed on an eye to sleep

#

But if you're lucky it might still do the explosion in the nether

fervent hawk
#

interact works at range to explode beds in places other than the overworld

#

which also means... that respawn anchors would do the same in the overworld

stark trout
fervent hawk
#

yeah, the range check is only for if you can sleep in the bed

#

I have done the exploding bed at range thing using interact, can confirm it works

stark trout
#

Awesome.

flint idol
#

Makes sense. To the game it's two separate checks I guess. It doesn't explode when you get in bed. It explodes the instant you right click it

stark trout
#

Apparently!

chilly otter
#

Hey can someone explain to me how exchange works? From what I understand, if there is a recipient and a caster, it will swap their positions, but when there is only a recipient, a queue of their 2 most recent exchange positions is stored, the oldest one is dequeued, the new location is queued, and the remaining second location is where the recipient is placed. What I want to understand is why this spell is considering the exchange rune to have only a recipient but no caster, and how to fix it

fervent hawk
chilly otter
#

ooh ok lemme try that

#

omg you saved my life

#

how does that work exactly?

fervent hawk
#

sensitive makes a rune use you as a caster, otherwise it doesn't use you

chilly otter
#

ohhhh ok, makes sense

fervent hawk
#

this will also make a rune use your inventory for any spells that use an inventory

#

so rune sensitive pickup will teleport items and XP orbs to you regardless of distance

chilly otter
#

this fall damage trap currently does 5.5 hearts, anyone know a way to squeeze some more damage out of it?

chilly otter
#

oh yeah that kills you

#

much better

fervent hawk
#

gravity without extend time is just a one-time sudden downward force

#

with extend time, applies a potion effect that continually pushes them down and multiplies fall damage

flint idol
#

Couldn't hurt to also add dripstone to the bottom

chilly otter
#

can someone explain reset to me?

blazing heath
#

no idk how it works either

chilly otter
#

from what i understand, it prevents spells that look for other spells from looking past it? so for example, rune, X, reset, will prevent rune from applying to anything after the reset

#

idk if theres other uses for it

flint maple
#

exiting from spells like burst or linger

#

or from the blockshaping focus

#

if without reset, any glyph will resolve in the new area, the glyphs after reset will resolve in the original area

dense mountain
#

E.g. projectile burst dampen conjure_mageblock reset ignite shoots a projectile, say it collides with a grass block. It then constructs a hollow sphere of mageblocks where the projectile hits, and then sets that original grass block you hit with the projectile on fire

#

without the reset, the spell would have tried to target everything within the hollow sphere shape with the ignite

sullen sky
#

projectile burst sensitive conjure_mageblock reset burst dampenaoe sensitive ignite makes a "fire ball"

#

if i could squeeze in 2 more glyphs with the shapers_focus it'd be an actual fireball

dense mountain
#

yeah its also good for layering bursts on top of each other

sullen sky
#

cuz leap

#

that glyph alone adds valid arguments for more glyphs slots lol

stark trout
#

So, having taken a shot at Jean with Avalanche (renamed 'Chill Out') and Thawed/Mira's 'Beddy-Bye Time' showed a few things: 1.20.2 Jean is absolutely immune to cold slow/stun effects, and that it would take roughly 30-35 beds or so to kill her. It's cute, but I can't quite say it's spectacular.
Definitely a hilarious spell to pull out in the Nether for clearing irritations, though.

eternal zodiac
#

I love that

flint maple
#

lag just because this pc is in potato mode

lone gale
blazing heath
lone gale
#

are those even out yet

#

i've never seen them

flint maple
#

NEG #addon-announcements

blazing heath
chilly otter
#

are spells like coldsnap and flare similar to harm, do i need a delay between multiple uses of it?

chilly otter
#

Where should luck be placed to get use out of it?

#

should it be before or after the damage?

#

this is how I have it rn

sinful quiver
#

Luck is an augment so it only affects a single effect glyph (the blue ones)

#

So you'd need luck after each harm glyph

chilly otter
#

ah ok

sinful quiver
#

And if the sword damage kills them I'm not sure there's anything you can do about that

flint idol
#

Looting on the sword will work regardless though

long sorrel
#

Hey all how goes it

#

I've got a couple questions regarding spell functionality 🫤

#

I've seen online, and maybe in game, that if you add the "propagate X" glyph to the wall glyph it'll fire whatever glyph(s) come next... fairly rapidly... is that fairly accurate?

long sorrel
#

Can u do the same with Mage block 🤔

blazing heath
#

No

#

Wall is not solid

#

Wall applies an effect to an entity

#

With sensitive it applies on every block in the wall area

#

The thing it applies is a propagate, that pretty much shoots a projectile type

long sorrel
#

so could i cast it on a player and have "the player" fire my spells... in theory?

#

in my mind i'm thinking something like dnd's cast through a familiar

blazing heath
#

i think propagate missile x2 would do that

long sorrel
#

missile?

#

is that just projectile?

blazing heath
long sorrel
#

i'm going artificery so i'm using lightning, would linger or wall be better for rapid lightning strikes?

long sorrel
#

What kind of Heal setup would you suggest for a player with ~30hp?

#

I'm thinking of putting heal on my shield, to just heal on block

#

Tho I'm trying to keep it cheap enough to be free, or as close too, in regards to the shields mana regen on block effect 😅

lone gale
#

uhh armor with reactive heal

sick oyster
sullen sky
blazing heath
sick oyster
#

bro made a flippy flopper

lone gale
#

imma make a damn black hole dont test me

turbid light
#

Pull 'em in and drown them in obsidian

lone gale
#

i was thinking netherite blocks (on the server im on i have littearlly infinite of it)

chilly otter
#

ive finally unlocked tier 3 glyphs? what are the possibilities? How do i get more damage than i was previously?

turbid light
long sorrel
#

So I seem to be having trouble with a spell I put on my crossbow

projectile split split burst sensitive aoe aoe aoe aoe break extract

And I used to get multiple arrows, but now I just get one

dense mountain
#

you don't put forms on enchanter's tools

long sorrel
#

I just copied what the crossbow has on it 🤷‍♂️

#

Like it's been working, last night it just stopped

fervent hawk
#

you aren't using potion arrows or some other special arrow apart from the Ars ones, have you? Cause spell arrows don't work with potion arrows or other special arrows to my knowledge

long sorrel
#

Nope I have a quiver full of splits

#

I haven't changed anything just logged in and now I only get the one arrow... it also seems to bounce off and fall to the ground🤷‍♂️

dense mountain
#

Does it work if the split arrows are in your inventory instead of quiver?

long sorrel
#

Doesn't seem to make a difference

flint maple
#

Could be tied to enchants or simila?

long sorrel
#

It's still Carving out a decent sized hole, I just used to get 4 holes 🫤

#

I did recently put Multishot III on it 🤔

stark trout
#

Is that recently-in-the-neighborhood-of-when-it-stopped-working-like-I-expected?

worn ginkgo
#

is there any repair spell

#

to repair armor?

azure ice
#

No, either use a repair thread or wait longer

eternal zodiac
#

You could put mending on it!

flint idol
#

Mending and unbreaking goes on everything

eternal zodiac
#

Sure does!

cobalt pasture
#

Soulbound, too, if you have access to it.

#

And yes, you can put it on spellbooks.

coral bronze
#

Whatd I do wrong?
Did iframe reset get patched or do I need Fire Focus to do that?

sinful quiver
#

You need a fire focus yes

coral bronze
#

What gear/setup do I need for the gatling gun thing to actually do significant damage

bold verge
#

just wanted to ask (since i am not on my computer), but would using burst aoe conjure_water reset explosion create the water, and then make a single explosion ?

bold verge
bold verge
#

i forgot about it

turbid light
whole axle
#

anyone knows how to make an elevator on 1.20.1 with glyps? or tp?

flint idol
#

touch rune launch

Or

touch rune blink with a warp scroll in an adjacent chest

sullen sky
bold verge
whole axle
#

is possible to grow nether wart with glyps? because i cant 😦 im playing in 1.20.1

turbid light
whole axle
#

Btw you now good set of glyps for sword or bow/xbow or shield?

turbid light
bold verge
#

When you need to trigger hellfire, is the Fire Focus mandatory, or is that just a legacy thing ? solved

sullen sky
scenic merlin
bold verge
#

not anything practical

cobalt pasture
#

@scenic merlin Souilbound means that when you die, it stays with you.

scenic merlin
sinful quiver
#

Pretty much anything as far as I know

scenic merlin
azure ice
lone gale
#

i could swear i have a dirt block with soulbound on atm9

scenic merlin
flint idol
#

Enchant your dirt block with reactive 4 touch Conjure terrain

bold verge
sullen sky
#

We need curse of unbinding

#

You can’t right click with any item that has that

turbid light
sullen sky
#

On items

turbid light
# sullen sky On items

Yeah, I mean like in general.
Blocks can't be placed, items can't be used, armour can't be worn

scenic merlin
turbid light
worn ginkgo
#

what the best spell u can put on enchanter sword to do most dmg 1.16.5

sullen sky
maiden crane
#

How do you get craft to only effect people around you

scenic merlin
eternal zodiac
flint maple
#

nah, it was never allowed

#

if you saw it possible, it's because Omega has a glyph that swaps the roles of caster and target

maiden crane
flint maple
#

I don't remember the exact name of the glyph, should be swap, but should be still possible

turbid light
#

I think it was swap target

bold verge
#

^^^

olive jewel
#

Anyone have suggestions on spells to put on the enchanter sword?

#

Using Ars Elemental and TMG

eternal zodiac
#

Welcome to Mira's Terrible Spell Corner, where I talk about spells that didn't work
I tried to make a spell that I called the Everyspell, intending to be able to deal every kind of damage and therefore kill anything.

My main go was with :homing: harm extend_time :poison_spores: ignite flare freeze cold_snap launch wind_shear, fired twice: once to give the status effects, and once to actually damage. I also tried removing the last two glyphs and adding two splits to make it a single spell.

In practice, this does not do nearly enough damage to do much of anything at all. If anyone has an improved variant on this, I'd love to hear, but for now, it is going to the Dream Graveyard from hit movie Sharkboy and Lavagirl (2005)

flint idol
#

The reason it doesn't work is a thing called iframes. Invulnerability frames.

eternal zodiac
#

I know what I-frames are lol (tho tbh I forgot about them so that's fair, that would be why this failed)

flint idol
#

In short, you can only take one instance of damage every half second or so.

You just hit them with like 6 things at once, so only the highest hurts

eternal zodiac
#

Theoretically the concept still works tho, as it's just meant to be able to damage any entity

#

Idk if it even does

#

Think I need another harm or something

flint idol
#

Also good news, ignite flare doesn't need a second cast to cause damage with the flare

#

No delay needed even. It'll just work. Same with any of the glyphs that need a status effect to work

#

Though definitely worth noting that the wither, dragon, and wardens are immune to most effects, so flare and cold snap simply wouldn't work on them regardless

eternal zodiac
#

Wait really? I actually didn't know it would just work, I used to always delay them haha

turbid light
#

So you could have [p.homing]acceleratelaunchamplifyamplifywind_shearamplifyamplify and it should hurt anything.

#

From lowly mobs to high speed flyers

blazing heath
#

Launch is funny

#

Cuz it adds speed, not sets it

#

So u could do harm cannon but instead of damage its delaylaunchamplifyamplify

#

And it would send anything FLYING

flint idol
#

Multishot crossbow. Also in general it's cheaper and better to use multiple launch instead of amplify launch

#

Have fun in orbit when you get hit with 5 projectiles that all have 5 launch

turbid light
eternal zodiac
#

Delay, launch, delay, gravity, extendtime

#

Very funny harm cannon spell

wet field
#

sorry to bother, trying to remember.

Is it the interaction between flare and a mob that was healed after that causes the i-frame damage immunity to be reset?

flint idol
#

Requires hellfire. Which needs elemental with the level 3 fire thread or the fire focus if I recall

blazing heath
eternal zodiac
#

That's why I put it there

blazing heath
#

I know lol

#

Kinda just informing other ppl

eternal zodiac
#

Ahhh oke

polar idol
#

Is there a glyph that hoes the dirt?

azure ice
polar idol
azure ice
#

Not Enough Glyphs

potent scarab
#

i need to kill really op people im on 1.16.5 and we got bloodtome idk about any other ars related mods

potent scarab
#

xd

potent scarab
#

How do i do the most instances of damage?

turbid light
#

You wouldn't believe how many people ask this

turbid light
potent scarab
#

nah i just need instances of dmg and im on 1.16 no addons

turbid light
#

So good luck

bold verge
#

1.16 no addons is pretty rough

unreal willow
#

how about 1.19 no addons?

eternal zodiac
#

Less rough, but still not great

#

You at least have linger sensitive lightning

unreal willow
#

im playing on a modpack called Survival Unchained, and there's always a spam of mobs

eternal zodiac
#

That spell exactly will work

#

Throw some aoe on the linger and some amps on the lightning as you see fit

flint idol
#

Linger is t3 so won't work for them.

Simplest t2 AOE is probably going to be projectile freeze (can omit freeze if you have a chilling thread) cold snap amp amp

eternal zodiac
#

Oh duh they said t2

#

My bad

thick acorn
thick acorn
thick acorn
#

Harm cannon doesn't use wall? Oh wait burst. My bad

eternal zodiac
#

Oh, old fire gatling used wall

sullen sky
#

#1255523457760890950

#

Anyone has any idea on how to do this

blazing heath
#

1.16 doesnt have threads

eternal zodiac
#

Welcome back to Mira's Spell Corner, where I tell you about smaller, less revolutionary spells than Wrath of God. Today's spell is "Send Directly to Hell." You can cast it with projectile linger sensitive extend_time x2 intangible pierce x4. This opens up a hole in the earth that runs to 25 blocks down that swallows up anyone unfortunate to be standing there, then fills it back in! It's effective against any non-teleporting ground mob, though you won't get their loot, but it's really fun, so that's okay

#

Also incredibly inconvenient against your friends which I find hilarious

dry shadow
#

lmao

#

Teleport to the Hole

queen charm
#

thank you for documenting surprise gulag

#

many dissidents will be sent directly to hole now

blazing heath
eternal zodiac
#

So glad I could revolutionize the hole industry

deft badger
eternal zodiac
turbid light
eternal zodiac
#

That's true

flint maple
#

I'd argue that it will still dispose of them, even if without killing

eternal zodiac
#

Yeah, I'm fine with there being a cave

#

It gets rid of the target

turbid light
#

True

eternal zodiac
#

Might be more impactful in higher power mod packs

fervent hawk
#

the items would bubble up through the blocks

eternal zodiac
#

Where you're more likely to want to just not deal with a mob or player

turbid light
#

Though it seems they were more interested in the loot

eternal zodiac
fervent hawk
#

when items are stuck in blocks they go up

#

people make item elevators with this

eternal zodiac
#

I guess I've just never stuck around an area I did that to long enough to see it happen

flint idol
#

Pretty common in redstone designs

eternal zodiac
#

Every time I needed items to go up I just built an extension with a water elevator if it needed to go more than a block or two up

fervent hawk
#

sometimes you can't use water (nether), or it's problematic for some reason

eternal zodiac
#

Solution is just to build things in the overworld only like a goddamn American

deft badger
edgy igloo
#

Absolute fastest way to destroy someone with lifelink assuming you can’t die ?

#

I’m thinking void but idk if that true damage translates to them too

flint idol
bold verge
ionic stone
#

.

cosmic girder
bold verge
#

may i ask what is the name of the glyph to quickly apply the shocked effect in elemental?

bold verge
#

ah this one

#

ty

harsh glen
#

Heya, had a quick question

Do flare and cold snap need a delay or can I just do ignite/freeze > flare/cold snap

#

Also is it intentional for explosion with 2+ amp / 1 aoe to ignore extract?

#

Trying to make spells that reasonably clear stuff without also leaving a giant hole in the floor, at t2 and below

#

So far i got ignite and freeze together to pop flare and cold snap

#

Discharge + spark but im fairly sure if im near the mob ill pop too

And rune + fireworks with delay

flint maple
#

Extract makes all the block broken drop, to not break blocks you need a dampen

harsh glen
#

Wouldn’t dampen also reduce damage? Or could I get the same effect with a double amp after it?

turbid light
dense falcon
#

yall um

#

so i need help makeing a spell i saw online for my world

#

it was a spell from ars elemantel

#

thay called it fire gatling thay somehow did like 3k damage

#

what spell combo would i use to make this?

#

@anyone

turbid light
dense falcon
#

yea ty but you see its a combo of spells and the vid doesint say witch ones

#

they just called it fire gatling

turbid light
#

🤦

dense falcon
#

???

turbid light
#

There is a thread for only that spell

#

And as far as I know it isn't a combo

dense falcon
#

tysm

turbid light
#

But what the hell do I know

dense falcon
#

i just looked a my book and i didnt see it

#

it looks like it is tysm

#

i can make it now

#

whered you find this?

blazing heath
dense falcon
#

on discord?

#

discord has that

#

i legit had no clue

#

i dont use servers vary often lol

#

ty

dry shadow
#

All knowledge is new to us at one point, don't worry about it

dense falcon
#

lol ty

blazing heath
dense falcon
#

ty

#

ive been puting off geting hex for so long

#

welll

#

i guess its time

#

blah

blazing heath
# dense falcon blah

Also if ur playing on 1.20 fire gatling will be a tiny bit of a nightmare to clean up

#

Just a heads up

dense falcon
#

ty what about 1.21?

azure ice
#

1.21 doesn't have Ars yet

blazing heath
flint idol
#

If you manage to get it on 1.21, I'll be impressed

azure ice
#

If you have 1.21 Ars please send it to us 😂

dense falcon
#

yes i does

blazing heath
#

U mean 1.20.1?

dense falcon
#

yes

#

sorry

#

LOLLL

#

my badddd

#

lol

blazing heath
#

Yeah 1.20 and 1.20.1 are the same thing

#

1.20.1 is just slightly better

dense falcon
#

womp womp

#

ok well mases are gonna be made than ):

blazing heath
dense falcon
#

masses

#

why whats wrong?

#

my typos?

#

im dislacksick

queen charm
#

you know you want to

jade dragon
#

my fav spell is called spooky lighting its projectile lightning delay duration_down duration_down lightning delay duration_down duration_down lightning

queen charm
#

of every spell?

jade dragon
#

a joke(ish)

queen charm
#

i'm a little slow dont mind me

jade dragon
#

it looks like a clickbait utube intro which is why i like it

wicked plume
#

my fav spell is simply projectile -> break

#

too effective

pine vessel
#

The only time I need to bring out an axe is when I need to strip some logs for making Andesite Casings from the Create mod

jade dragon
#

or projectile break amp if ur mineing ores

queen charm
#

touch break >>>

turbid light
#

Efficiency to the max

sullen sky
peak jasper
#

Does anyone have any ideas regarding a telekinesis-like spell? I’ve been experimenting with mixing pull and knock back but can’t quite figure it out

turbid light
#

And depending on what you want to move, the spell can vary greatly

eternal zodiac
harsh glen
#

heya, got two spell ideas in mind

how do i combo spark, cold snap, discharge, and some combo of create water / evaportate to just make a water spell that self cleans up and uses all the wet stuff

second, is there any way to cause your summons to be the target of say explosion? trying to get the most use out of necromancy foci

harsh glen
#

which will also blow me up in the process right?

turbid light
#

Yep

harsh glen
#

hmm... bit too much to invest into

#

what about the other, water combos?

queen charm
#

alternatively you can underfoot conjure_water :prop_self: explosion then just clean up the water under you with an underfoot evaporate

#

i'm not actually sure underfoot works like this

#

but something along these lines

#

this would be tedious to make use of in a lot of situations though and generally unless you're in a somewhat predictable combat situation where you can set it up might be unwieldy

#

but necromancy is unwieldy, so

harsh glen
#

Oh the water and necromancy are two seperate questions

#

For water im trying to make it self cleaning up and do spark, cold snap, discharge

queen charm
#

yeah my underfoot water suggestion was to mitigate the damage from the self explosion

#

i'm not sure about the water theory i don't really play much with those schools

#

just seem less interesting to me than playing with entities

harsh glen
#

Originally i did flare + cold snap but noticed it didnt really do well

#

So trying to get back to that dual elemental burst

queen charm
#

i would think you would need a block shapers focus to do self-evaporating water

#

projectile conjure_water delay evaporate would accomplish that

#

to get your target wet, I think

harsh glen
#

mind giving me a rundown of the foci real quick? dont really understand them too well

#

its just a thing i hold/wear to modify how spells behave right?

queen charm
#

gotta equip it in a curio slot iirc

harsh glen
flint idol
#

Self water can put fire out on you. Even in the nether

dry shadow
coarse turtle
#

yes you can

#

i like have a break spell, and then a seperate tool spell somewhere in my book so that i can strip, smelt, teleport, etc

eternal zodiac
#

I think I know how to use rune offensively

#

I will be testing it soon and I will post if it succeeds

turbid light
turbid light
eternal zodiac
# harsh glen mind giving me a rundown of the foci real quick? dont really understand them too...

In addition to graph man's info, at least in 1.18 where i play (and this is from memory so eh), Necromancy focus buffs anima spells (like hex and summon wither) and causes summons to come back to life when dead, as well as letting your summons cast homing spells when you do.

Fire focus buffs fire spells, especially flare, and lets you sublimate (evaporate from a solid) ice, and gives you more mana regen when on fire or in a hot biome

Water focus gives extra speed when swimming, water spell buffs, and lets you make ice by freezing a conjure water in the same spell, and gives more mana regen when wet or swimming

Earth focus buffs earth spells, knockback resistance, and lets you make a gravity well using sensitive on gravity, and gives more mana regen when under y = 0

Air focus buffs air spells and lets you make someone levitate, and gives more mana regen above y = 200

The "buffs" listed are just a free amplify amplify on the selected type of glyphs

sullen sky
wicked plume
jade dragon
#

i was looking for a strong dmg and armor dmg spell for multiplayer everyone has prot 4 and archmage FYI

eternal zodiac
#

#1249736144736878632

harsh glen
#

do wither and envenom stack? or will the two tick at the same time?

#

at the same level, i think I can get around it if i make one a higher level

lusty walrus
#

Simple, evil, deadly if the victim is unprepared:
In the end, aim an observer towards the obsidian entry platform. Next, aim a spell turret at the platform, and use a ⛓️ aoe aoe break amplify spell on it. Break the entire platform, then connect the turret and observer with redstone. Place down some source jars, and the End Dimension becomes inaccessible for any player unable to fly/leap/pearl/etc out of a void fall, since they'll start falling before their client even loads the area.
Opinions? Flaws or ideas for improvements to the design?

queen charm
#

no because this seems like a needlessly evil usecase

eternal zodiac
#

Yeah, seems more like a dick move than anything else

ionic stone
#

Observer breaks

lusty walrus
lusty walrus
queen charm
#

eh its also kind of an infohazard

#

i'm okay with discussing simulmancy because its destructive in a mitigatable way

#

there's counterplay

#

this concept is more like void blink

#

which I am exceptionally not a fan of

flint idol
#

Void blink isn't for pvp. It's for "I don't want to pvp"

eternal zodiac
#

Like, I get that sometimes someone is really being upsetting and you just want to end them, but I'm starting to think these unfun and sometimes grief-y techniques should only be whispered about, you know

flint idol
#

Sure. But where's the line? 35,000 damage from fire Gatling?

blazing heath
#

Thats why i still havent found an ars server i enjoy

#

Its too sweaty

#

I need a server that isnt in #advertisements ngl

eternal zodiac
blazing heath
#

(im also broke)

eternal zodiac
eternal zodiac
lost eagle
#

how do i change the color of spels usingwololo ?

turbid light
lost eagle
#

ok i will try it thanks

queen charm
#

i mean there's no "try" thats how you do it

#

it's like saying you'll try breathing

turbid light
#

I'll give it a try

#

Do you per se have a manual on breathing?

outer forge
queen charm
#

Check #1258240326032818207

#

or #1264642360352968816

turbid light
# outer forge

First I got to ask. Is the damage proportional to the amount of decoys?

#

If so, then probably projectilesplitlingersensitiveaoesummon_decoyorbitsummon_decoyamplify

outer forge
#

but to spawn the decoys i have to run into the orbits

jade dragon
blazing heath
jade dragon
#

It’s a server

#

Stands for a place with no name

#

I’ll ask the owner to post another inv

#

If u want

bold verge
blazing heath
#

it WILL get too sweaty

#

For your own sake, don't

jade dragon
#

it has like no pvp

#

and its 1.18 so no oneshots

#

almost

blazing heath
#

Don't.

jade dragon
jade dragon
queen charm
#

Arasar's server is nice :) but lets not advertise outside of #advertisements

jade dragon
#

k

late perch
#

Can anyone point me in the direction of a decent tier 2 spells for killing the wither and chimera? I’m currently needing nether stars and wilden tributes for upgrades into tier 3.

ionic stone
#

Do you have any addons?

late perch
ionic stone
late perch
#

Mayyyyybe?? I didn’t ask for specifics tbh so idk :(

azure ice
late perch
#

I really want to get into like a pyromancy type of vibe as I’ve always liked fire spells in video games, but my current spell just seems to do such little damage for such a massive mana cost.

ionic stone
#

@late perch check your modpack for these:
Ars elemental
Ars trinkets
Not enough glyphs
Too many glyphs

late perch
#

I have all!

ionic stone
#

Well

#

Guess it's time for me to start cooking

late perch
#

And I have on arcanists armor: head and feet level 2, chest and legs level 3.

Also equipped with a lesser fire focus

ionic stone
#

Get harm the fuck out of here

late perch
#

Oh? Why’s that

#

I thought I needed harm to trigger the ignite effect

ionic stone
late perch
#

Oh god I have so much to learn. What is an I-frame

ionic stone
#

Do you play dark souls?

late perch
#

Yes I do. Same concept?

#

Didn’t realize minecraft has I-frames.

ionic stone
#

Yeah

late perch
#

How do they work in MC?

ionic stone
#

After receiving a damage for a few ticks you can't do a higher amount of damage

azure ice
#

You have 11 ticks where you can't take damage

#

We have a page going up on Ars.Guide later today on the topic

late perch
azure ice
late perch
#

Would something like projectileignite flare amplify ignite flare amplify work better? Cause I’m my mind it would take the flare damage, then light on fire and take the flare damage a second time? Or would I need to throw a time delay glyph in the middle for that to work?

late perch
#

In what part of the sequence would delay be put? Perhaps after the first amplify ?

late perch
#

Sick

#

Just one stack of delay ?

blazing heath
#

Also please dont use the "compedium" until you feel youve grasped most of the mod's concepts. It's like a book of dark magic that makes people constantly make useless threads

late perch
#

…what’s a compendium?

blazing heath
late perch
#

I see

blazing heath
#

Anyways i honestly love seeing a new player that cares about how the mod works, not about one-shotting their mekasuit friend