#Discussion
1 messages · Page 3 of 1
you could even use lightning on this one, since it knocks them back first
like you could replace that last harm with 
ooo interesting, i'll give it a try. ty for the idea
@fervent hawk i tried that spellsword combo out and its great! thanks for the help!
yup! Important thing to learn in this mod is that pure damage isn't the best answer, there are many things you can do to make your life easier
I don't like to put AOE effects on my sword because I have accidentally killed things nearby that I didn't want to in the past, like villagers and cats and whatnot
pull out your sword to save a villager from a zombie, forgetting that it has an AOE spell that one-shots everything in wide radius....
oh ye, i accidentally killed my friend's cat with an AOE spell...AOE can be risky af
How Do You Add This To Your Armor Pieces
Reactive enchantment
Make a lapis block, a source gem block and a spell parchment (made from inscribing a blank parchment with a spell with the help of a scribes table) and the thing you want to enchant in the enchantment apparatus, in this case armor
So I've built a earth bending wand that raises a little 2x 2 x 2 square and throws it at enemies, I have reactive 4 on it and want to fill the left behind space with mage blocks but I'm having a hard time figuring out how, any advice?
Wand:
×3
Current reactive spell that isn't working how i want:
x5

Any advice on how to at least fill the top layer would be great. I just want to be curious to others on the server and not level 2 block high holes to fall in
Hey, I've recently tried the necromancy focus, but my revenants don't cast my homing spells whenever I cast one, is this a bug or am I just dumb? Also the revenants don't follow me like regular summoned undead but they do still defend me could that be part of the problem? Any advice would be appreciated!
Yeah the wither skeletons that spawn whenever the regular undead die
might be a bug
Damn
that would be #1019900714044100699 I believe
Ah yeah, thank you
I could do my own testing when I have time as well, I have a necromancy setup on the test server
Oh sorry, I didn't see your message until now, that would definitely be appreciated, although I suspect it might be a problem caused by some other mod since I'm running more then just ars, don't know wich one it could be though
possibly, but it doesn't hurt to have multiple people testing things
and that's why we have the Test server
could also just be something that slipped through the cracks because no one tested it before
like the fact that they spawn when the summoned skeletons die, those might not count as summons because they weren't created by a spell, and so the effects aren't passed along
Could be, I'm just a bit confused since I saw them working flawlessly on YouTube
which version were they playing on, is it the same one you are? The thing about YouTube is that you are always looking at something in the past, and things may have changed since then. Innocuous changes sometimes break stuff that seems unrelated
Oh yeah you're right they were on Version 0.5.6.2 of ars elemental while I'm on 0.5.9.3.2
Like Bailey optimizing particles by simply deleting them for that one version on 1.20
Also they had Ars Nuveau on 3.5.1 while I'm on 3.21.4
And we both were on 1.19.2 minecraft
in a twisted sense that's code optimization
oh hm maybe this is where I'm supposed to ask this
I'm guessing this is more of a hexcasting situation but is there anything to control aoe shape of a spell (ideally for like, making a builder's wand esque thing?)
Not particularly. AOE will increase as a square. Too many glyphs has the chaining glyph, which is sort of like veinminer
So would target all of a block that you select. So could work with place block. But I genuinely don't know how well that would work
oh we do have tmg, thank you, I'll test out chaining
I don't have tier 3 yet so no burst for now
It'll be tricky. My guess is it'll select all sides of the blocks
but if nothing else having veinminer sounds nice :p
Standard AOE is 16 blocks or 8 entities. +16/8 per aoe
oh interesting it's not a shape? or is it a shape but also a target count
Burst is basically a sphere shape, so may work. But it depends
Chaining is an effect. But changes how the targeting works
So it's similar to rune, how it changes how the shape targets things
Chaining is one of the most powerful glyphs because of how the targeting works
Normally with break aoe2, you break a 3x3 blocks. If you do break aoe 6, you'll get a 7x7
But break aoe 6 pickup will not be able to pick up each block. Because the pickup only targets the middle (the one block you targeted). It has some aoe, but not enough for a 7x7
Chaining changes that though. It makes everything else in the spell target all those individual blocks. So chaining break pickup will cast break and pickup at each block
Chaining aoe 3 break extract pickup is silk touching a full stack at a time
Modifiers modify effects or shapes. And not other modifiers
Chaining needs to be an effect to be able to take the aoe
Burst and chain are like sub forms
oh hm maybe I misunderstand the description
They propagate the rest of the spell to the area of the sub form
The main takeaway is that you use chain before any other effects. It says "don't just target the one thing, target all of these things"
Well when a projectile hits something, that thing is the target for the spell. But if you add chain, the it changes the target to everything touched by Chain
The main difference is that Chain affects everything after it rather than one thing. So proj/chain/break/pickup will break 16 blocks and also cast pickup at all 16 of those block locations
thanks ^^
I think I get it, and if not my manip essence is finished crafting so I'll find out soon :p
Whereas aoe needs to be added to every effect that you want to have more aoe
question: why does break, item pickup actually work, btw
naively I would expect it not to
Everything happens in subticks, in proper order
Pickup/break probably won't work (honestly never tried though)
I've been using break smelt pickup for a while and it didn't work as break pickup smelt, so I am guessing order does matter there
(for sponges, if you're wondering why)
Hm, interesting that the smelt works
well smelt can explicitly do dropped items
and I assume the block is a dropped item at that point
we don't have a version of falseweave that only players can go through, do we
sorry, bit off topic but I'm getting all the knowledgeable people here :p
No, though the Glassential mod has glass that can be passed through only by players
Not exactly what you want, but
yeah sadly this is a friend's pack
otherwise I'd use the gloopcasting one
which also has the benefit of not allowing dirty non-magic-users in
I only just got the chance to mess with Hex gloop, really interesting
I haven't played with it tbh, just read the docs yesterday and want to try it
More or less same
Added it to my Arcane Isles instance and was reading through. One of the best things it does though is render the glyphs in tool tips and whatnot as glyphs rather than impossible to read strings of directions
Soooooo good
If that was the only thing it added I'd still think it was fantastic
Yeah I just booted up the instance I was using to test Arcane Isles before launch and started messing with Hexcasting in it again, since Hex isn't on 1.20
I mean as far as I checked last week it still didn't have a 1.20 port
Probably still not
I heard someone was working on it but that's as far as I know
should I go elsewhere if I'm liable to go even further off topic or can I chat here
Yeah, if it's gonna go on longer off topic is where it ends up. I'm going to bed though
gn!
so pierce says that combined with aoe it adds depth
so I was thinking that chain aoe without pierce would not have depth, but it seems to (testing with break)
oh is it more predictable with pierce, that might be nice
I'd like to make a well behaved aoe digging spell
So chain works differently
I don't think anybody knows the targeting orientation for blocks hit by chaining
oh I just wanted plain aoe apparently
Yeah
what are the chances we have something like "cyclical"
every n times the spell is cast do the following
so that I could make like
Nope
rip
I guess I am probably just meant to use pierce
hm. due primarily to mana regen issues
appears to be about the same speed as hand mining/slower than caving would probably be if I didn't suck at combat >.>
Makes sense. Get more mana, or try more mana efficient spells. The discount rings are flat reduction of 20 mana each. So on a spell that costs 50, you only pay 10.
But a spell that costs 350, you're still paying 310
fair. I just am very low on materials for more glyphs
that's why I'm going mining :p
yo
anyone know how to make a spellbook blanket an area with snow?
i want to turn my island into a winter wonderland but placing snow cover manually on the top of trees is giving me carpel tunnel :p
To my knowledge there isnt a snow interaction 😦
nooo ahh
aww i made a nice spell that deals fall damage which ignores armor, but enemies killed by it dont drop xp
x4
yeah try hitting it with cut or another damage spell before
Ill give it a shot when i log back on

@sage hedge I just saw your video and your comment about asking you about the fire gatling here instead of the commments
is Cold Snap stronger than Flare?
flare does more raw damage (1-2 more + fire dot)
snap does the slow, which can be really useful
Are spells totally silent for anyone else? Firing spells without any audio feedback feels wrong
1.16?
Yes
Ahh i see
thank you
Is it possible to create anything like domain expansions from JJK in Ars?
Not necessary like the always hit condition. But something that creates (or teleports to) a finite area that is relate to my spells and gives my an advantage. I like fire spells so something in that tone.`~~
hi someone know good fire spells for 1.20.1???
Howdy
x6

Put this spell on a mirror
By mirror do you mena Enchanter’s mirror?
Another not related question is what spells are good to attack other players?
//Surprise spells💀
Leap is a thing
Once they spotted your hostility
They can freely bird away from you
Almost instantaneously
So...
Cosmetic armour
Invisibility
After that
Simply attacking could make them flee
And so
Gravity+Snare
You can apply natural DoT like poison and wither
Then release
How useless are they🗿
But there's DoT you can make yourself

Wich is far better
Damaging hardly
And, maybe, uncancellable by cleanse
For preparation
You can use multiple wands
To bind "spell slots"
Right to your inventory slots
After all
It's all about
Element of surprise 🗿
//... oh, and magic damage from Evoker claws glyph
Ignoring natural armor values
+Can be amplified
thank you
I could use a hand figuring out anti-mob DPS spells in 1.20.1 with Ars Elemental
Preferably fire cuz I wound up with pyromancer robes, but not too strongly attached to the idea
Just want to shred cataclysm bosses with wizard shenanigans
If this Iframe bypass still works...
https://discord.com/channels/743298050222587978/1105253489820565504
apparently when you use a fire focus, adding heal before flare ignores iframes, do repeatedly for massive damage
Also does AOE, of course, so use with care around your villagers
//After playing a little bit
I discovered something to counter leap
If player using only leap to escape
Snaring with cobweb will stop him completely
Just cast some
with cobweb in offhand, and that's already sticky situation
//Another tip - summoner spell focus
Yes, manipulation spell focus is strong
but summoner's is different...
It says
Summoned creatures nearby will cast
and
when summoner casting those
... yes,

And
, since those doesn't causing summoner's sickness
//Also, you can throw a lot of decoys on a hole
Hide it
And then cast

The literal "Killer Quinn Nuke"
... it's them casting
So, this explosion will hurt you as well
So
beware
... better make obsidian shelter before doing this
It does.
Summoner is actually very strong. The only thing holding it back from being the best focus is that twin focusing is broken in 1.20 and it truly shines when used in conjunction with other focues
//"Twin focusing"?
You mean, having other focuses with ars elemental?
What is “iframes”
Inviniciblity Frames
I fixed that a month ago at least 
anyway, the horse bomb is not bad at all
but with orbit moved to be an effect instead of a form brings the focus to only recast self spells
note, you can still use onSummon propagation
like proj -> horse-> aoes -> explosion will explode the horses right away
necromancy and summoning focus is very much beyond busted
I think the thing that really changed in 1.20 is the
piece.

(and sometimes
) lets you do ridiculous things as a summoner.
And it isn't limited to decoy spam.
For example, it makes Vexes incredibly annoying.
An AoE dispel, for example!

is a good example of how to make everyone sad when they're being chased by vexes.
And while it doesn' work on bosses, it works on a lot of mobs, which is nice!
so I feel like most of the burst spells I've seen have been using
to use block-placing type spells, or just generally targeting blocks. I see far fewer spells meant to affect entities in a burst
but
fills a vital function in being able to turn any effect into an AOE, which also means you have to worry a bit less about aiming
like burst/ignite/flare type stuff for instance. Yeah flare is AOE, but you need to hit a creature directly. Burst lets you be less accurate
I have recently developed a dislike for aoe mob targeting spells. I have my base a bit below surface level (made with break+freeze to make a blue ice base in water). I was using shocking thread and then cut/harm + discharge to kill mobs on the surface, I go back into the ice cave and half my starbuncles are gone.
yeah gotta be careful. That's why I mostly stopped using Chain damage spells, but also the Filter glyphs from TMG are massively helpful in this area. If I have an area damage spell, I make sure to put a Filter:Monster on it
Will it also stop discharge propogation or do i need a different spell
Probably will test. Just concerned if i hit a zombie with filter before and it propogates to my starbuncles
put the filter after burst
filters are pretty good at preventing this kind of tragedy, if you make proper use of them
the only thing filters do is say "stop the spell here if the filter doesn't match"
so if you burst, then burst selects entities to process the spell on. Each of those entities would have a check against the filter. If the check fails, the spell stops for that target
now, the AOE on discharge and whatnot, I don't know about that... but this is also why I'm advocating that we need more single-target damage options to then combine with Burst and filters for more advanced targeting
i've put a failsafe in elemental so that damage glyphs look for a filter right before them
oh nice
mostly to avoid the aoe
discharge has the highest aoe probably, or at least the highest modifier
Anyone know how to conjure water level to your foot? I want to get the effect of burst but only from my feet down but not just below it like underfoot
Underfoot -> Linger? That's my best guess
figured it out it was

Would "
: filter_not_player:
" spells trigger on decoys while not harming the caster?
hm... dunno! They probably don't count as players, but I've never tested it. I almost never use Decoy
It'd probably be devastating using vexes. To the server, I mean. Lol
Hmmm... If decoys don't trigger summoning sickness, does that mean they'd also summon vexes if I did?
You'd want the filter after the burst
Okay, it seems like chaining


- I think it's hitting everything the Fangs hit with the ignite-flare combo but honestly at this point the combo does so much damage it could be an indirect Flare hit
ty.
an idea i just remembered i wanted to make but couldn't seem to get to work when i tried is a spell that traps someone for a short moment then after a bit blows them up
i tried this with

it isn't the exact order i put it in but it just blew the person hit with it up instead of having the delay
delay needs to be before the thing that you want to delay

spells read left to right,
says "wait about a second before continuing"
alright thanks
So. Reactive 4 with 






with full Pyromancer loadout is basically MegaThorns except no durability damage and it basically one-shots Endermen.
I suspect other Ars Elemental users would find similar results using their own 'basic' combo instead on top of the Fangs

me when my buddy punches me for the bit and gets fucking eviscerated by my sentient magical armor
Punch an Aeromancer and get yeeted into space for a bunch of Wind Shear
So, I had to remove the Reactive on the boots because it triggers on any damage, including, say, Sourceberry bushes. Which naturally disrupts farming them xD
Going to have to think of useful defensive spells for Reactive to trigger with
I use reactive with Mana Bubble :D
No more need to cast it myself!
Nice :D
I need to get the stuff for that, though today I got all 60 tier 1 glyphs in my current pack
#1063651803033501736 message
this is just a link to scroll up to the first message lol
took me absolute hours
Hello guys, on my server there are only such spells. What can I make from them to cause a lot of damage in battle?
against mobs or players
how well do you want it to target
block destruction or entity damage
mana cost
give us some parameters
I didn't think this deserved its own thread but I made a cool spell I wanted to share:
"Mira's Shell Game"
:propagate_arc:

What this spell does, if you can't intuit it already, is that, when someone bumps into you, it not only switches your place with them, but also spawns an army of decoys that also trigger your orbits to switch with them a couple times. Normal decoy armies have the unfortunate side effect that, even if you teleport into them, they can still see you appear at a different time, or follow the trail of a projectile, or any other number of ways of tracking you. But with this, it's basically impossible to spot you unless they hit you with a spectral arrow or something (in which case, why are you using a decoy spell at all?).
Advantages vs a normal decoy field:
- Very fun when put as a reactive spell on armor
- Basically makes you immune to melee mobs
- Tuned to work more effectively against players
- Each time you cast it, you exchange three more times, likely hitting a different decoy some of the time
Cons:
- Must hit a mob/player to work-
doesn't work right due to the use of 
- Useless for travel or for moving out of the way of AoE spells
- Relatively high cost, but it's really cool, so who cares
If anyone has any ideas for modifying or anything, lmk!
Do a spell with
and the Fire Gatling trick. You have everything you need to be a menace to everything but like the Wither and Ender Dragon.
guys know what the best spell damage is. I have ars omega and elemental
I beg you to look at one of the 1000 spell damage threads
I mean ars omega spells
I guarantee you most if not all will work there
so uh.......do vex not attack the ender dragon?
they and the skeletons/revenants just crowd around me.
I've put it into survival, damaged the dragon, got damaged by it, nothing
weird, as my summoned vex die, they drop inferium
........talk about a cheap farm
dragon is immune from non-player attack anyway
not sure about mob targeting, but probably it's constantly out of range
has anyone ever done any cool stuff with reactive + enchanters sword? i was thinking about it since the amplify from the sword is pretty valuable
would it be viable to have a reactive touch sensitive on sword to summon an entity and use the entity to trigger the sword’s spell?
no, as you would get the summoner's sickness, therefore making the spell useless
might still work w what i wanna do but that’s true
another question
is linger as good as wall for iframe bypass spam dmg?
or is it situational
its very situational
if you can spam a lot of linger its decent
otherwise it would be useless unless you use propagate self -> propagate [other]
i wanna make an aquamancer domain expansion type spell just for fun
so far (using wand or maybe that sword thing cuz a “cooldown” wouldn’t be too bad for this) i have
but i wanna add watery grave
are self spells viable for what i want? if i make a self wall prop or self linger will i be targeted?
why do you have heal?
damage cooldown bypass only works if they have the hellfire status afaik
Just use your favorite lightning spell and replace the lightning lol
Guys I'm sorry to ask but do you know any necromancy spell combo? I have focus of necromancy
If you're looking for something that will deal 70000 damage, it's not gonna happen with necromancy. You can get a mean army of amplified summon undead tho
Do you know where this is? I keep getting errors when I go there. One of the spells in it is an answer to the question here https://discord.com/channels/743298050222587978/1217210431576473762
Small win, but I put
on reactive armor to negate poison-esque effects but the fire became a huge problem. But it turns out that
works to put out fire too! Even in the nether! So I'm pretty pumped to discover that
Ooh, that's pretty cool; I've never really had a summon water / douse self spell on hand whenever I got set on fire xD The way I dealt with it was making an Immolate thread early on when prepping to go to the nether to get Mage Book materials
Then I'd just fire off an attack spell whenever I got set on fire, usually by a blaze, and the thread consumes the flame
Then I just kept the thread in a L1 slot for the rest of the game and never really thought about it
I play 1.18, before threads, so this is very important to have
Better to put
just after
, that way it doesn't negate any effects that come after. I usually use it like

Gives Nightvision and bounce, as well as put out fire and poison.
Why evap tho?
So you don't leave water sources all over the place.
So, overthinking it. 🤦
Also, thanks for the Grimoire, even in text form. The one spell the guy was asking about, I usually find the book for, but just haven't this play through, at least yet.
That file type is awful so I had to copy the text and paste
guess that works lmao
#1141341426223960064 message
@lone gale also no unfortunately
damnit
the main point of optimization would probably be using explosion spells to substitute TNT for the source of acceleration
assuming they work the same mostly
I'm running a 1.20.1 server with elemental and instrumentum
gimme gimme
ye
Will the geomancer garb enhance spells making use of the focus of block shaping?
Yes.
In that
Many spells that benefit from the block shaping focus like launch get benefits.
Or so I recall? I saw the damage go up 🙂
I would think aeromancer would be better to buff launch and knockback and stuff
Kinda pointless for normal play, and probably requires more than default slots, but is an AOE, gravity, knockback spell, that can make a target go fast enough to pass through blocks possible?
I'm not sure you can go through blocks like that- I do know that CubicMetre has done multiple iterations of the Orbital Strike Cannon where he says that a projectile moving fast and far enough will have its motion calculated one axis at a time but I'm really not sure if that applies to players
Getting targets moving that fast requires so much TnT
In short, probably not, but if it was possible, it would take many glyphs
it looks like dampen may not work on Break to break just dirt. Trying to make a dirt generator. Any suggestions?
Default break is iron, you can reduce to stone with a single dampen. Wood with two. In theory, fist with 3
What are you doing to generate the dirt that you're trying to break?
With elemental, Conjure Terrain is a literal dirt generator
and thats what I was hoping for
yo what is the best elemental armor set?
earth, fire, water, or air?
if there isnt a "best" one, what do each of them do or like bonuses for using each of them
there isn't a best one
so then what do each of them do
fire boosts fire damage and reduces costs
benifits from each
and if u get inflicted with fire you get mana regen
and every element is essentially a repeat of this formula
soooo
Fire = nether and pvp
Earth = building/mining
Water = ass
Air = travel/exploring
thats what i understand
"Water = ass" is so true icl
my fav is air because it's super fun to have both mobility and damage
water is underpowered, but boy is it handy when you need to cross an ocean
just
#1113763115151142943 also levels up the ddamage aspect
it paralyzes mobs without needing to use 



what bout earth tho?
ocean problems solved
i love mining and building cool farms
i got that too lol
earth is nice, definitely the one i played the least with tho
i can say that it's pretty good if u want to stick with base 
earth is best for single target damage iirc
fire is best for pure aoe/chaining dmg and air is best for mobility but barely sacrifices damage if at all, u can put up crazy numbers with air
imo air is easily the best but u can argue that they each have their strengths
ive thought about swapping from air to earth for single target (cuz i keep killing my friend by accident) or water (for aesthetic!) but cons seem to outweigh switching from air
water is just ass in general, dont
In 1.18 (before threads) water is kinda fun, I move at Mach 10 in the ocean and the freeze-cold snap i-frame skip sans hellfire is nice
I play a pirate on my server with friends and I highly recommend trying it at least once
Maybe not optimal, but being suboptimal sometimes gives you more room for creative expression
the main thing about aquamancer is making an underwater base
at least that's the appeal to it for me
but the thread of depths makes that available for everyone
the depths thread has that super underwater speed built into the water breathing though, and honestly that speed can be too much for actually navigating around underwater
water focus gives the dolphin's grace effect, which is also a bit more than I want constantly
dolphin's grace makes underwater movement too slippery for me
like I'm always going to overshoot my target because of the low friction movement
like I'm both in the air and on ice
that's how dolphin's grace feels to me
it happens, but usually the water exploration is for ocean monument and mega underground bases
i don't have a need for swift movements like that
atm9 tho, i don't know why or how i did it, but i went so fast that chunks didn't load, it was actually painful
Pair Aquamancer + dolphins with Apotheosis Gems and Enchants you zoom at 10 chunks a second
hear me out: origins merling
You think thats impressive? Add the glide thread and see how high you can go
I think I've gone over a thousand blocks up once before, exact numbers not remembered
have there been any ideas to make interesting designs with a spell? like using conjure or place blocks to make different shapes or patterns? i’m wondering how much visual spice you can add to a spell
I've done a direwolf 9x9 when you set the config to allow a lot more glyphs in a spell. Basically the interior with mage block, then another big cuboid with place block/conjure terrain with more pierce and AOE to make the outer wall
wait what is dire wolf 9x9 >.<
Direwolf20 is a YouTuber who has specialized in modded Minecraft for about 12 years. But while he knows a ton about a bunch of mods, he always jokes that he doesn't know how to build. So his first base in every series is a square 9x9 made of cobblestone
He later then expands by simply adding more of those together
is ur spell like a layered cube kinda thing? having a hard time picturing it
Let's see if I can remember what all it was.
Self underfoot conjure terrain aoe9 mage block pierce 3 AOE 7 conjure terrain pierce 4 AOE 9 amp
So underfoot. Targets at your feet aimed up. First conjure terrain makes a dirt floor
Mage block pierce 3aoe 7 creates a big rectangle around the player. Pierce is aimed up, so it covers you 3 high (4 if you count the floor, but it's already dirt now)
Next conjure terrain does the same as the mage block, but bigger in all directions. But since the middle blocks are now already mage block, it only places the shell
Amplified to be cobblestone of course
Finally the mage block disappears and you're left with a hollow square box
oooh cool
the way ars can be used in so many niche ways is why i love it so much
Burst can work well also for spheres
And I think specifically a dampened burst is hollow anyway, so no need for the "mold" with the mageblock filling
Burst is also interesting in that the shape itself applies to the rest of the spell
While with underfoot, I had to have all the aoes on each part of the spell. Burst AOE 5 is a 5 radius sphere for the rest of the spell
you can probably optimize the spell a bit with pPlane
Oh yeah. Haven't done much testing with that one.
i mean im not the best at spells but you could do this
[prop under] [conjure terrain]
x4
x3
works without infinite spell demo
Is there a way to launch arrows at mach 10 with explosion without the arrow going up?
how?
erupt a block of ice, I'm assuming that's one big block rather than multiple smaller blocks
but it doesn't say how, is it an augment? equipment? some other glyph?
I think it's just referring to sending out the ice chunks and was worded akwardly
is that right? it definitely looks like an entire other sentence though
damn, thought I had it, putting pull after cold snap makes all the blocks come together and rush toward you
for a very split second, I thought they reassembled
with earth focus will make it work
Oh wait myb it means you're able to cast cold snap on an existing block of ice in the world and cause it erupt into the ice blocks as well
Welcome back to Mira's Spell Corner! I had an idea for a very simple thing that is super useful on a multi-player server.
If you make a permanent rune of
with sensitive to make sure it goes to your inventory, you can make it so anyone at the base can drop things into your inventory, which is just nice if you, say, run out of food 10000 blocks away or something
oh my god
ORR
enchanters eye a chest
chests have a hard-coded interaction range
Do what to a chest now
I've never heard of this
Is it because I play just with elemental in 1.18
Or should I know this
Enchanter's Eye I think is 1.19+
it is
My bf exclusively uses it to teleport roasted marshmallows on a stick from farmers delight into my hotbar
that is the best thing i have heard this month
I'm gonna marry him someday and this will be one of the reasons
so there's another fun thing with sensitive runes,
if some entity touches the rune it will swap places with you. I use this to make a "recall" rune, and hook up redstone to drop an item on it
@eternal zodiac switch yours to this and jumpscare ur boyfriend
What a good idea
<3
this also works with blink doesnt it? although it may be a somewhat jank interaction
there’s no tricky ways to do remote casting right? like i can’t set up a turret or something and have it cast on me wherever i am (granted chunks are loaded)
It depends. Rune sensitive will use the player inventory. So remote sending of items (or pulling with toss) is possible
#1207058223421595749 has some tools and glyphs that might be useful
i’m mostly thinking about certain effects and specifically the ways imbue can be used
wait i forgot about the new reliquary glyphs that might work
i need to start playing with those
Reactive armor with imbue could work. You could set up a pair of toss/pickup runes to pull your first slot on the hotbar to swap out for full flasks every so often
ooh interesting
Just don't put anything else in slot 1
I mean if you have an automated system to have a rune sensitive toss for pulling items from your inventory
Might be better to have instead a warp scroll to your flask refill system. Then you can blink empty flasks home, and have them auto go back to your inventory with rune sensitive pickup
Hello guys, i have a strange request. i wanted to know if there is a way to:
-create a sphere somewhere of anymaterial
-this sphere has to float (or i can launch it) to the top
-the sphere collapse as if it was a sphere of sand that goes on the ground: so it goes until there is a block that stops it
I tried:
but it goes until it falls it doesn't attach to the ceiling
Snare will solidify it
Mh, that's actually smart but it needs to be timed otherwise the block will not move, and could happens that the block stops before or after touched the ceiling
use delay
yeah but then it starts to fall on the ground again
hm, you can try to tweak the delay timings but not sure if there is a perfect one that will give you a sphere every time
the issue is that they dont work on a grid so unless you are doing this with a turret it will result in some of them being broken
they idea was to shape a cave and the sand is the perfect way because it falls like a mountain, if i was able to do the same in the opposite way it was perfect. at the end i will do a moutain with sand, replace the blocks with something solide and with the schematicannon of create flip it. Do you know if there is a way to provide me infinite mana? Even in a cheating way, i was looking a way with the source but it does not seem possible
You can set your attributes in creative to give yourself a huge amount of mana
thanks ❤️
So ice spikes, I can't remember what makes them icy (focus? armor? ring? a glyph?) but it seems I can't make ice spikes if I use them on a rune. Is this intended?
ICE SPIKES ARE A THING??
das cool
pun intended
no
but yeah, tested a direct-attack spell with ice spikes and they work fine, I guess the fact that I'm using them via rune is breaking the ice part
I dont recall but does
work with a stabilized warp scroll?
I threw on a dodge chance gem from apotheosis, and i keep dodging my own
turrets
Yes
Try using 
Runes should work just fine. Don't need sensitive if it's in a chest next to it. Sensitive is just if you want it to use your inventory
any way to break a block you've placed with the same spell? trying to do some simple fortune mining of some silk touched ores
ah, focus of block shaping lets you do it
So, I know 'how I kill dragon' has been done before and there are a few solid methods, but I'm going to ask a slightly different question:
What is the most hilariously spectacular way you can think of to use Ars to take out the Ender Dragon? Includes Elemental, but NOT TMG. Chain silliness is verboten.
I'm 100% looking for the 'YOU DID WHAT?' responses.
My first thought is to throw it in a containment jar
That has specific benefits as well. You can get dragons breath from the jar then. It doesn't "defeat" the dragon though @stark trout
Makes a nice paperweight on your desk at home as well
For actually defeating it. There's some discussion on #1220479731401756772 for accelerating arrows fast enough to potentially one shot her
But that's been discussed and really isn't killing it.
Is that the arrow-cannon thread?
I couldn't get her to actually be hit by
. But with create mega fireworks you can get single shot kills on the wither easily. I'm not sure why they went right through the dragon
I was wondering if anyone had something silly like turning the obsidian towers into flack-cannons by tossing the blocks up with an explode attached to them or something, although I haven't played with blocks-as-projectiles so I don't know if that's feasible.
Always appreciate your input Zieg. Will have a look at the arrow-cannon.
Couldn't you shoot beds that then explode?
It'll probably stop you from actually using it. But worth a shot
That's pretty brilliant, gotta admit.
I know that in the overworld, I can't use projectile interact with a bed on an eye to sleep
But if you're lucky it might still do the explosion in the nether
yes
interact works at range to explode beds in places other than the overworld
which also means... that respawn anchors would do the same in the overworld
time for BOMBS
Is that a matter of range-to-bed for purposes of sleeping, though? It sounds like it might be from what Xacris is saying.
Guess I will find out.
yeah, the range check is only for if you can sleep in the bed
I have done the exploding bed at range thing using
, can confirm it works
Awesome.
Makes sense. To the game it's two separate checks I guess. It doesn't explode when you get in bed. It explodes the instant you right click it
Apparently!
Hey can someone explain to me how exchange works? From what I understand, if there is a recipient and a caster, it will swap their positions, but when there is only a recipient, a queue of their 2 most recent exchange positions is stored, the oldest one is dequeued, the new location is queued, and the remaining second location is where the recipient is placed. What I want to understand is why this spell is considering the exchange rune to have only a recipient but no caster, and how to fix it

sensitive makes a rune use you as a caster, otherwise it doesn't use you
ohhhh ok, makes sense
this will also make a rune use your inventory for any spells that use an inventory
so
will teleport items and XP orbs to you regardless of distance
this fall damage trap currently does 5.5 hearts, anyone know a way to squeeze some more damage out of it?


gravity without extend time is just a one-time sudden downward force
with extend time, applies a potion effect that continually pushes them down and multiplies fall damage
Couldn't hurt to also add dripstone to the bottom
can someone explain reset to me?
no idk how it works either
from what i understand, it prevents spells that look for other spells from looking past it? so for example, rune, X, reset, will prevent rune from applying to anything after the reset
idk if theres other uses for it
exiting from spells like burst or linger
or from the blockshaping focus
if without reset, any glyph will resolve in the new area, the glyphs after reset will resolve in the original area
E.g.
shoots a projectile, say it collides with a grass block. It then constructs a hollow sphere of mageblocks where the projectile hits, and then sets that original grass block you hit with the projectile on fire
without the reset, the spell would have tried to target everything within the hollow sphere shape with the ignite

makes a "fire ball"
if i could squeeze in 2 more glyphs with the
it'd be an actual fireball
yeah its also good for layering bursts on top of each other
So, having taken a shot at Jean with Avalanche (renamed 'Chill Out') and Thawed/Mira's 'Beddy-Bye Time' showed a few things: 1.20.2 Jean is absolutely immune to cold slow/stun effects, and that it would take roughly 30-35 beds or so to kill her. It's cute, but I can't quite say it's spectacular.
Definitely a hilarious spell to pull out in the Nether for clearing irritations, though.
I love that
what in the name of all that is holy is that
bro what addon are those glyphs from 😭
NEG #addon-announcements
WAIT IS THAT THE ONE THAT PORTS PROPAGATE UNDERFOOT
are spells like coldsnap and flare similar to harm, do i need a delay between multiple uses of it?
Yes
Where should luck be placed to get use out of it?
should it be before or after the damage?
this is how I have it rn
Luck is an augment so it only affects a single effect glyph (the blue ones)
So you'd need luck after each harm glyph
ah ok
And if the sword damage kills them I'm not sure there's anything you can do about that
Looting on the sword will work regardless though
Hey all how goes it
I've got a couple questions regarding spell functionality 🫤
I've seen online, and maybe in game, that if you add the "propagate X" glyph to the wall glyph it'll fire whatever glyph(s) come next... fairly rapidly... is that fairly accurate?
Pretty much, you need 

Can u do the same with Mage block 🤔
No
Wall is not solid
Wall applies an effect to an entity
With sensitive it applies on every block in the wall area
The thing it applies is a propagate, that pretty much shoots a projectile type
so could i cast it on a player and have "the player" fire my spells... in theory?
in my mind i'm thinking something like dnd's cast through a familiar
interesting theory
i think propagate missile x2 would do that
its a projectil, but if it goes for long enough without hitting anything it activates midair
i'm going artificery so i'm using lightning, would linger or wall be better for rapid lightning strikes?
What kind of Heal setup would you suggest for a player with ~30hp?
I'm thinking of putting heal on my shield, to just heal on block
Tho I'm trying to keep it cheap enough to be free, or as close too, in regards to the shields mana regen on block effect 😅
uhh armor with reactive 
linger would be better cos its a flat shape on the ground so you get more aoe on target, if you use accellerate on linger it strikes more often
you just... made a black hole
no he didnt
bro made a flippy flopper
imma make a damn black hole dont test me









(obsidian)?
Pull 'em in and drown them in obsidian
i was thinking netherite blocks (on the server im on i have littearlly infinite of it)
ive finally unlocked tier 3 glyphs? what are the possibilities? How do i get more damage than i was previously?
Or just look around in this channel. You aren't the first one to have asked this question and some if not most have received an adequate answer that you can search.
So I seem to be having trouble with a spell I put on my crossbow

And I used to get multiple arrows, but now I just get one
you don't put forms on enchanter's tools
I just copied what the crossbow has on it 🤷♂️
Like it's been working, last night it just stopped
you aren't using potion arrows or some other special arrow apart from the Ars ones, have you? Cause spell arrows don't work with potion arrows or other special arrows to my knowledge
Nope I have a quiver full of splits
I haven't changed anything just logged in and now I only get the one arrow... it also seems to bounce off and fall to the ground🤷♂️
Does it work if the split arrows are in your inventory instead of quiver?
Doesn't seem to make a difference
Could be tied to enchants or simila?
It's still Carving out a decent sized hole, I just used to get 4 holes 🫤
I did recently put Multishot III on it 🤔
Is that recently-in-the-neighborhood-of-when-it-stopped-working-like-I-expected?
No, either use a repair thread or wait longer
You could put mending on it!
Mending and unbreaking goes on everything
Sure does!
Whatd I do wrong?
Did iframe reset get patched or do I need Fire Focus to do that?
You need a fire focus yes
What gear/setup do I need for the gatling gun thing to actually do significant damage
just wanted to ask (since i am not on my computer), but would using
create the water, and then make a single explosion ?
fire focus, pyromancer armour, damage thread T3, kindeling thread T3
Yuh
U need
on
tho
i forgot about it
I guess one could also create a popping bubble










anyone knows how to make an elevator on 1.20.1 with glyps? or tp?

Or
with a warp scroll in an adjacent chest
I think ars trinkets adds those
no?
is possible to grow nether wart with glyps? because i cant 😦 im playing in 1.20.1
It might not be. As the plant cannot be bonemealed in the base game, which is why it isn't in the list of plants that grow from 
Btw you now good set of glyps for sword or bow/xbow or shield?
Just have a look https://ars.guide/spells/combat/aggressive/
When you need to trigger hellfire, is the Fire Focus mandatory, or is that just a legacy thing ? solved
Then extended glyphs, mb
What does soulbound do?
Why do you need water
it was meant as an example sprll
not anything practical
@scenic merlin Souilbound means that when you die, it stays with you.
What can be enchanted with soulbound
Pretty much anything as far as I know
Can a spellbook be enchanted
Yes
littearly everything
i could swear i have a dirt block with soulbound on atm9
That would be funny to see
Enchant your dirt block with reactive 4 touch Conjure terrain
it’s all fun until you right click w/ it
?
So make it unable to be used or worn?
On items
Yeah, I mean like in general.
Blocks can't be placed, items can't be used, armour can't be worn
Would attacking with an item count
Dunno. But would make sense
what the best spell u can put on enchanter sword to do most dmg 1.16.5
The purpose of it is to not place the block, so an opposite version would be more appropriate for left click
How do you get craft to only effect people around you
Try orbit and if you have a not self filter, use that
In later versions, you can't. Earlier ones can cause someone you hit with a spell to craft, but this was removed to prevent probably exactly what you intend to do with it
nah, it was never allowed
if you saw it possible, it's because Omega has a glyph that swaps the roles of caster and target
If I use swap roles would it work?
I don't remember the exact name of the glyph, should be swap, but should be still possible
I think it was swap target
^^^
Anyone have suggestions on spells to put on the enchanter sword?
Using Ars Elemental and TMG
Welcome to Mira's Terrible Spell Corner, where I talk about spells that didn't work
I tried to make a spell that I called the Everyspell, intending to be able to deal every kind of damage and therefore kill anything.
My main go was with :homing:
:poison_spores:
, fired twice: once to give the status effects, and once to actually damage. I also tried removing the last two glyphs and adding two splits to make it a single spell.
In practice, this does not do nearly enough damage to do much of anything at all. If anyone has an improved variant on this, I'd love to hear, but for now, it is going to the Dream Graveyard from hit movie Sharkboy and Lavagirl (2005)
The reason it doesn't work is a thing called iframes. Invulnerability frames.
I know what I-frames are lol (tho tbh I forgot about them so that's fair, that would be why this failed)
In short, you can only take one instance of damage every half second or so.
You just hit them with like 6 things at once, so only the highest hurts
Theoretically the concept still works tho, as it's just meant to be able to damage any entity
Idk if it even does
Think I need another harm or something
Also good news, ignite flare doesn't need a second cast to cause damage with the flare
No delay needed even. It'll just work. Same with any of the glyphs that need a status effect to work
Though definitely worth noting that the wither, dragon, and wardens are immune to most effects, so flare and cold snap simply wouldn't work on them regardless
Wait really? I actually didn't know it would just work, I used to always delay them haha
As far as I know
can hurt anything.
So you could have [p.homing]





and it should hurt anything.
From lowly mobs to high speed flyers
Launch is funny
Cuz it adds speed, not sets it
So u could do harm cannon but instead of damage its 



And it would send anything FLYING
Multishot crossbow. Also in general it's cheaper and better to use multiple launch instead of amplify launch
Have fun in orbit when you get hit with 5 projectiles that all have 5 launch
*taking notes for my arrowcannon
sorry to bother, trying to remember.
Is it the interaction between flare and a mob that was healed after that causes the i-frame damage immunity to be reset?
Requires hellfire. Which needs elemental with the level 3 fire thread or the fire focus if I recall
Btw u need the delay at the start so all the projectiles hit the mob
That's why I put it there
Ahhh oke
Is there a glyph that hoes the dirt?
from NEG
NEG?
i need to kill really op people im on 1.16.5 and we got bloodtome idk about any other ars related mods
Good luck
xd
How do i do the most instances of damage?
Look through past threads
You wouldn't believe how many people ask this
Harm Cannon is the strongest spell that I know
nah i just need instances of dmg and im on 1.16 no addons
So good luck
1.16 no addons is pretty rough
how about 1.19 no addons?
whats an early game spell that i can use to defeat hordes?
like tier 2
im playing on a modpack called Survival Unchained, and there's always a spam of mobs
That spell exactly will work
Throw some aoe on the linger and some amps on the lightning as you see fit
Linger is t3 so won't work for them.
Simplest t2 AOE is probably going to be projectile freeze (can omit freeze if you have a chilling thread) cold snap amp amp
Still Harm Cannon. It does so many hits per second, it literally uses a special interaction to completely bypass iframes. You're doing something like 27 hits per tick.
I mean, if they don't mind the visual doo doo, Flare will do more on the long run if you can force them to stay in the mage fires
idk it
Isn't wall t3
Harm cannon doesn't use wall? Oh wait burst. My bad
Oh, old fire gatling used wall
Not an option
1.16 doesnt have threads
Welcome back to Mira's Spell Corner, where I tell you about smaller, less revolutionary spells than Wrath of God. Today's spell is "Send Directly to Hell." You can cast it with
x2
x4. This opens up a hole in the earth that runs to 25 blocks down that swallows up anyone unfortunate to be standing there, then fills it back in! It's effective against any non-teleporting ground mob, though you won't get their loot, but it's really fun, so that's okay
Also incredibly inconvenient against your friends which I find hilarious
thank you for documenting surprise gulag
many dissidents will be sent directly to hole now
Ive tried to make spells like that but mine were not as good
So glad I could revolutionize the hole industry
You should if there are no caves cause items float inside blocks eight
Sorry, could you rephrase that? I'm not sure I understand what you said
I undestood it as:
"You should use it against mobs, as long as there are no caves (since that would not suffocate them), because the loot doesn't get truly lost. It is stuck between the blocks, all right"
That's true
I'd argue that it will still dispose of them, even if without killing
True
Might be more impactful in higher power mod packs
the items would bubble up through the blocks
Where you're more likely to want to just not deal with a mob or player
Though it seems they were more interested in the loot
From 25 blocks deep?
I guess I've just never stuck around an area I did that to long enough to see it happen
Pretty common in redstone designs
Every time I needed items to go up I just built an extension with a water elevator if it needed to go more than a block or two up
sometimes you can't use water (nether), or it's problematic for some reason
Solution is just to build things in the overworld only like a goddamn American
It* should (get their loot) if there are no caves cause items float in blocks right?
Absolute fastest way to destroy someone with lifelink assuming you can’t die ?
I’m thinking void but idk if that true damage translates to them too
with a 7+ star firework on your hotbar
with or without addons ? If yes, wgich ones?
.
no clue what to call this, I threw this together in like 3 minutes when I was bored, looking for optimizations on the spell
may i ask what is the name of the glyph to quickly apply the shocked effect in elemental?
spark?
Heya, had a quick question
Do flare and cold snap need a delay or can I just do ignite/freeze > flare/cold snap
Also is it intentional for explosion with 2+ amp / 1 aoe to ignore extract?
Trying to make spells that reasonably clear stuff without also leaving a giant hole in the floor, at t2 and below
So far i got ignite and freeze together to pop flare and cold snap
Discharge + spark but im fairly sure if im near the mob ill pop too
And rune + fireworks with delay
Extract makes all the block broken drop, to not break blocks you need a 
Wouldn’t dampen also reduce damage? Or could I get the same effect with a double amp after it?
Nope. Dampen nullifies all block damage and reduces entity damage to near zero
yall um
so i need help makeing a spell i saw online for my world
it was a spell from ars elemantel
thay called it fire gatling thay somehow did like 3k damage
what spell combo would i use to make this?
@anyone
Use the search function
yea ty but you see its a combo of spells and the vid doesint say witch ones
they just called it fire gatling
🤦
???
tysm
But what the hell do I know
i just looked a my book and i didnt see it
it looks like it is tysm
i can make it now
whered you find this?
Idk maybe with the search bar
on discord?
discord has that
i legit had no clue
i dont use servers vary often lol
ty
All knowledge is new to us at one point, don't worry about it
lol ty
Fair enough
Also if ur playing on 1.20 fire gatling will be a tiny bit of a nightmare to clean up
Just a heads up
ty what about 1.21?
1.21 doesn't have Ars yet
💀
If you manage to get it on 1.21, I'll be impressed
If you have 1.21 Ars please send it to us 😂
yes i does
U mean 1.20.1?
I am trying to not be mean so hard here
link the message
you know you want to
my fav spell is called spooky lighting its

💀
this is your favourite spell?
of every spell?
a joke(ish)
i'm a little slow dont mind me
it looks like a clickbait utube intro which is why i like it
It is definitely the reason why I stopped using any of my tools after I crafted the spellbook
The only time I need to bring out an axe is when I need to strip some logs for making Andesite Casings from the Create mod
frfr
or projectile break amp if ur mineing ores
projectile break is psychotic
>>>
Eh either or
Flarecanon cost reduction
Does anyone have any ideas regarding a telekinesis-like spell? I’ve been experimenting with mixing pull and knock back but can’t quite figure it out
The spells are definitely too strong
And depending on what you want to move, the spell can vary greatly
Honestly, I would think the best would be air focus and forcing levitation, then you can use homing spells while they're locked in the air to move them as desire (assuming they can't leap or fly away)
heya, got two spell ideas in mind
how do i combo spark, cold snap, discharge, and some combo of create water / evaportate to just make a water spell that self cleans up and uses all the wet stuff
second, is there any way to cause your summons to be the target of say explosion? trying to get the most use out of necromancy foci
For the summons,
--> 

which will also blow me up in the process right?
Yep
check out #1258240326032818207 for discussion on decoy propogation mechanics but if you 
you can have a decoy group have their orbit projectiles proc against each other and create a chaining explosion but wait yours to fizzle out and expire
alternatively you can
:prop_self:
then just clean up the water under you with an

i'm not actually sure underfoot works like this
but something along these lines
this would be tedious to make use of in a lot of situations though and generally unless you're in a somewhat predictable combat situation where you can set it up might be unwieldy
but necromancy is unwieldy, so
Oh the water and necromancy are two seperate questions
For water im trying to make it self cleaning up and do spark, cold snap, discharge
yeah my underfoot water suggestion was to mitigate the damage from the self explosion
i'm not sure about the water theory i don't really play much with those schools
just seem less interesting to me than playing with entities
Originally i did flare + cold snap but noticed it didnt really do well
So trying to get back to that dual elemental burst
i would think you would need a block shapers focus to do self-evaporating water
would accomplish that
to get your target wet, I think
mind giving me a rundown of the foci real quick? dont really understand them too well
its just a thing i hold/wear to modify how spells behave right?
dunno if this would work. If conj water hits an entity it does nothing
Self water can put fire out on you. Even in the nether
You can do this with 
, can't you? Or is it a version issue
yes you can
i like have a break spell, and then a seperate tool spell somewhere in my book so that i can strip, smelt, teleport, etc
I think I know how to use rune offensively
I will be testing it soon and I will post if it succeeds
They basically repeat the spell that you cast
when conjuring or moving blocks
when using
and nearby summons are present
I don't know about self cleaning but:










In addition to graph man's info, at least in 1.18 where i play (and this is from memory so eh), Necromancy focus buffs anima spells (like hex and summon wither) and causes summons to come back to life when dead, as well as letting your summons cast homing spells when you do.
Fire focus buffs fire spells, especially flare, and lets you sublimate (evaporate from a solid) ice, and gives you more mana regen when on fire or in a hot biome
Water focus gives extra speed when swimming, water spell buffs, and lets you make ice by freezing a conjure water in the same spell, and gives more mana regen when wet or swimming
Earth focus buffs earth spells, knockback resistance, and lets you make a gravity well using sensitive on gravity, and gives more mana regen when under y = 0
Air focus buffs air spells and lets you make someone levitate, and gives more mana regen above y = 200
The "buffs" listed are just a free
on the selected type of glyphs
Honestly a wand of gravity or something like that would be nice
U sure?
If you use autoclicker you can mine way faster
i was looking for a strong dmg and armor dmg spell for multiplayer everyone has prot 4 and archmage FYI
#1249736144736878632
do wither and envenom stack? or will the two tick at the same time?
at the same level, i think I can get around it if i make one a higher level
Simple, evil, deadly if the victim is unprepared:
In the end, aim an observer towards the obsidian entry platform. Next, aim a spell turret at the platform, and use a ⛓️
spell on it. Break the entire platform, then connect the turret and observer with redstone. Place down some source jars, and the End Dimension becomes inaccessible for any player unable to fly/leap/pearl/etc out of a void fall, since they'll start falling before their client even loads the area.
Opinions? Flaws or ideas for improvements to the design?
no because this seems like a needlessly evil usecase
Yeah, seems more like a dick move than anything else
Just send a
through portal
Observer breaks
True, for the second run, but it'll probably get most ppl the first time.
This is an idea to follow with everyone always asking "how do I beat blahblah?" in various threads.
While not feasible in the long term, it's likely to catch someone unprepared, and depending on how far along they are in the game, possibly softlock the End for some.
eh its also kind of an infohazard
i'm okay with discussing simulmancy because its destructive in a mitigatable way
there's counterplay
this concept is more like void blink
which I am exceptionally not a fan of
Void blink isn't for pvp. It's for "I don't want to pvp"
Like, I get that sometimes someone is really being upsetting and you just want to end them, but I'm starting to think these unfun and sometimes grief-y techniques should only be whispered about, you know
Sure. But where's the line? 35,000 damage from fire Gatling?
Exactly
Thats why i still havent found an ars server i enjoy
Its too sweaty
I need a server that isnt in #advertisements ngl
I just play with close friends and we don't grief each other, that's the best way I think
I think so too, but im the only one out of the people i wanna play with that knows enough about modding to host and troubleshoot a server
(im also broke)
Fucking real
Honestly, I work a full time job and am busy a lot, but I'd certainly periodically pop on to a server with you on it if we had one
how do i change the color of spels using
?
Go into the book, left side, spell colour, set to your desired result.
The color will be used for the visual effects of the spell and 
ok i will try it thanks
Lol
I'll give it a try
Do you per se have a manual on breathing?
First I got to ask. Is the damage proportional to the amount of decoys?
If so, then probably 






⚡
yeah it is
but to spawn the decoys i have to run into the orbits
Try APWNN
Now what is APWNN
It’s a server
Stands for a place with no name
I’ll ask the owner to post another inv
If u want
may i know the addon list?
Don't.
ok
idk like 300
Arasar's server is nice :) but lets not advertise outside of #advertisements
k
Can anyone point me in the direction of a decent tier 2 spells for killing the wither and chimera? I’m currently needing nether stars and wilden tributes for upgrades into tier 3.
The wither is constantly floating
So I think you could work around wind shears
Do you have any addons?
What do you mean by addons? The server my friend group created is using all the mod packs currently found in direwolf 1.19
You mean all the mods modpack?
Mayyyyybe?? I didn’t ask for specifics tbh so idk :(
Direwolf 1.19 is a different modpack
I really want to get into like a pyromancy type of vibe as I’ve always liked fire spells in video games, but my current spell just seems to do such little damage for such a massive mana cost.
@late perch check your modpack for these:
Ars elemental
Ars trinkets
Not enough glyphs
Too many glyphs
I have all!
What is your current spell?

And I have on arcanists armor: head and feet level 2, chest and legs level 3.
Also equipped with a lesser fire focus
First of all
Get harm the fuck out of here
I-frames don't allow ignite to work, so flare is useless
Oh god I have so much to learn. What is an I-frame
Invincibility frame
Do you play dark souls?
Yeah
How do they work in MC?
After receiving a damage for a few ticks you can't do a higher amount of damage
You have 11 ticks where you can't take damage
We have a page going up on Ars.Guide later today on the topic
Huge. I’ll look into it. Where can I find said Ars.Guide?
Would something like 
work better? Cause I’m my mind it would take the flare damage, then light on fire and take the flare damage a second time? Or would I need to throw a time delay glyph in the middle for that to work?
is needed
In what part of the sequence would
be put? Perhaps after the first
?
Bingo
Also please dont use the "compedium" until you feel youve grasped most of the mod's concepts. It's like a book of dark magic that makes people constantly make useless threads
…what’s a compendium?
Part of ars.guide that gives people premade spells. Ever since it came out there's been an increase in people asking very dumb questions
I see
Anyways i honestly love seeing a new player that cares about how the mod works, not about one-shotting their mekasuit friend

