#Discussion
1 messages · Page 2 of 1
Whilst I personally recommend just finding them though as its a much better experience, I actually have found the code that shows all the caster tomes before and I can link it if you want to see what they all are.
At least in regular world gen
always excited when I find temporary tunnel
temp tunnel? what, intangible through a wall?
mhm
Temp tunnel, refresh rune, and the one with glide
caster tomes let you cast the spell for half cost
I tried to make a spell that was a sort of trap for other players, that and break
so they are a genuine boon to find a good one, because you can cast it more freely
on the idea that if you are being followed, you break through a wall for a bit, then switch to intangible without the pursuer noticing
but it got a bit complicated
I once made used a warp scroll to send people to a mostly effective death chamber once lol
mostly seeing as any experienced wizard could easily escape
for the most part, I play alone
I have encouraged many people to build a room out of portals to trap people
I do have my own server, but I'm using SP worlds right now, cuz screw setting that up
also, it's a 6GB plan, and it absolutely borked after 5 days of Better Minecraft, no chance it'd handle ATM8 properly
ATM8 does have a public server
ah
especially since I'm unemployed
granted TPS is worse than America's percentage of idiots but thats fine
TPS?
ticks per second
.......I see
its like FPS but server wide and doesnt affect your actual FPS
😅
I've had a tick error before
those are fun
it was weird, cuz the way to fix it is to kill the entity with the tick error, but the tick error was on 'player' and I was the only player
Minecraft runs at 20 ticks per second. Meaning the game loop processes things that fast ideally. Lower tps is when the game can't keep up
but I couldn't log in to fix it, cuz it was on me
oh that sucks
weirdly, it did auto-fix itself
I did something, but I can't remember
it was on my server, so I may have done a self-kill in the console commands of the server website
I think I have had a world where that happened one, it did not fix for me but I just changed modpacks anyway
You'd be surprised how often /kill on login fixes problems
I didn't wanna killall because it was a minecolonies world, and all my settlers would have died
so any other tips for forms that don't cast the way you'd think?
make walls?
mhm
Funny thing really, the change from terrible to half decent to actually pretty good when idiots arent asking for mods that dont fit is quite noticeable in the modpacks I make. There is also a noticeable size difference.
so basically, touch air, cuz delicate, then aoe spreads it out
mhm
weird that it should take 2 aoe's to make a 3 x 3
0 AOEs you'd think is one block
then 1 AOE would be 3x3
oh wait, 2x2 is a thing, so it doesn't add a block to all sides evenly?
nope
AOE expands the diameter
if it added 1 to each side from 1 it would be 3x3 wouldn't it?
Diameter, not radius
1 aoe makes a 2x2, 2 aoe makes a 3x3, 3 aoe makes a 4x4, etc
yes, 4x4
but with Lingering, AOE expands the radius
Because why not
and that is why I suggested another AOE on the hut spell you had, because a 4x4 square with no center with a player in the supposed middle looks really ugly
I noticed that, I've been putting the AOE on lingering and not on the spell it applies because I thought that was a waste of slots
fair enough, I was using the last two slots for propagate arc and magelight though
mind you, mine was stone, not mageblocks
its entirely personal prefence on the any size past 4x4 as nothing more is needed to protect you anyway
I just happen to have a slightly less complex hut spell
is there a way to recast spells on yourself or on the form repeatedly other than wall or linger?
like, follow you while you run
I've had that work kinda for fangs, but that's it
still trying to make some hay with this 'freeze underfoot' spell
uh self -> thingy -> delay -> thingy again is the best I can think of
and I don't really know why, it's literally a vanilla enchantment
ah I see
maybe I should just let it go, it's literally included
a second way more complex option is using reactive for a spell on left click iirc for the spellbook and an autoclicker to automatically click to activate it
and you can simple modify the speed of the autoclicker to change the rate of activation
aaah, reactive, that's a thing I haven't done yet
side note, I cast magic eye on a donkey and now I can see magical mobs through walls
I don't have any buffs on me though
🤷🏻♂️
surely it should be cast on me to do that yeah?
so reactive items..........do they keep the enchantment effect when you put them down?
I made a boat reactive and it just looks like a boat in the water now
back to the drawing board
what do reactive levels do?
oh it's a chance thing
So I didn't mean to completely leave you on your own there, sorry. Luckily you know how to get information, unlike some people I play with (Who I really feel like muting 90% of the time) lol. But yeah uh reactive doesn't really work well on blocks and things you place down like boats last I checked as you observed. I don't know how much you know about them but items and armor with reactive activate differently with items being either right click or left click (I don't even fully remember but I think its left click) and armor being whenever you get damaged.
its entirely plausible you already figured out that fourth sentence but its still good to include
yeah, I was trying to find a way to do an instant boat+ice corridor
but that's sorta............dead now
you can't swing while boating
it's left click with a sword yeah
now I have a sword with freeze underfoot on it, kinda useless
if you have the poison effect you can use reactive armor for automatic casting
self poison?
interesting
was kinda loving the idea of a boat's speed, but that's an idea too
problem with a boat, is you can't launch it while in the water
you just create ice around you
and there is also something else you do to keep the poison up, one piece with reactive has the ice spell whilst another piece has self -> poison -> heal
should negate any damage from poison whilst also activating the ice spell pretty regularly
........that's a lot of steps to make them tier 4 or whatever
I might have to give that a go though, though maybe not tonight, it's almost 1:30 am and I need dinner
but that opens plenty of self-recasting spells to me
thanks for that
I take ADD medicine, side-effect, appetite suppression
ah
I mean I should really be sleeping myself as it appears we are in the same zone lol
lol, Virginia here
Im in CT
I'm not even gonna go against being awake at this time, I have no grounds to speak there
lol
wake past noon, sleep past midnight, same every day
oh well, least I can run across water with this sword now
gonna be real annoying when I forget about it and try to use it again
Lol that reminds me of the sleep schedule I had not long after the start of quarantine for Covid back in 2020
by the end of the school year I was routinely staying up to mid morning
oh it's 4am minimum to me
I didn't think I'd deteriorate so quickly, I used to get to work by 7:30 easily
....or go in at 3pm and leave at 4am, also a problem
actually, that's pretty close to now
the best part of that schedule for me though, was a very long uninterrupted Minecraft gaming time
see, I'd love that, but since I'm going the YouTube route, now Minecraft is a job
😓
oops
whats that my friends wanna speedrun on a server, jokes on them everytime they see me im in an entirely different part of the game
They sleep I kill the dragon
ah I wish but that requires friends which I have a severely low quantity of
lol, I was like that with a friend on an mmo, we'd log in after school and play together, till we graduated, then it became, I wait for him, he finds another friend that plays and powerlevels instead
what requires friends?
Minecraft? no
playing with friends requires friends
I mean for my statement
I see
I find that once you are no longer classmates, the shared interests and times to play quickly go south
he buys games that he never plays, also got married
well if im being honest I also have quite a few games I never play myself
yeah, same, my interest is much narrower now, it's a shame
anyway, this is spell crafting channel
since I'm here, lemme ask before I go eat
What is Arcane Isles?
A skyblock ars based modpack
I thought as much
I may have gotten my fill of skyblock back when I had a Skyfactory world though
also stoneblock 2
I've been leaning toward exploring lately
I basically abandoned the AC games I own on pc, I didnt have a choice for abandoning AC Odyssey on PS4, and there are simply games that I thought would be better than they really are
Speaking of spells time for my classic old trick of random spell
Self -> Invisible -> Propagate Arc -> Conjure Decoy
good one
yeah, I dropped AC at Origins
wanted to play Odyssey, but also wanted to do them in order, and hated the mmo approach to combat they've gone with
what was wrong with one-button sneak attack kills? it's literally an assassin game
uh I love to be this guy but what exactly do you think mmo means...
cause uh massively multiplayer online doesnt exactly describe recent AC games lol
well you know, the mmo habit of damage-sponge enemies, grinding for gear, etc
it's not massively multiplayer, sure, but when's the last time an mmo has let you one-hit-kill an enemy?
good question, I dont really play mmos though so I dont have experience there
they are literally a style of game based on wasting your time until the next subscriber cycle
I've played a lot of mmos, best atm is FFXIV, wish I could still afford the sub, the story is better than most single player games now
better than any SP Final Fantasy game for sure
the one MMO that I own, actually isnt subscription based last I checked lol. So they dont exactly need to waste time like that
they don't need to, but they still do
yeah
out of some sort of tradition they've forgotten to update
classic mmo format after all
I've played everything from FFXI, Guildwars 1 and 2, tried to play Wow (it sucked), ESO, and every free thing to come out during the mmo golden age
Archeage, Archlord, Perfect world, scarlet blade, Blade and Soul, Runescape, Memento Mori, RF Online, Cabal, Black Desert, etc
it was kinda nice always having a 'new mmo' to try out
mind you most of them were crap
well that sounds both expensive and fun, when you ignore the bad parts
touch -> swap target -> craft
I mean, again, during the golden age they were almost all free, and lootboxes and P2W stores weren't ubiquitous yet
oh god loot boxes, the bane of my existence
crates/lootboxes have been the reason I haven't even pressed join on certain MC servers because when those are there its guaranteed to secretly be pay to win, if not openly
from what I remember, Black Desert was the worst at that, they have very attractive characters, but then give you the ugliest color-swap armors to wear, only putting any good shit in the cash store, and they aren't cheap, $60+ maybe $120 for one outfit last I looked?
lootboxes in MC? wut?
ah yeah, and Vindictus, free cute armors, but you have this bandage-looking underarmor that clips through it unless you pay money, they are big offenders too
I mean, lootboxes are just gambling
luckily, they've never hooked me cuz it's always western games that I see use it
and I couldn't give a shit
one server I looked at flat out offered ranks with kits that included diamond armor, and they had the GAUL to tell me it wasnt pay to win
diamond armor is def P2W, was pvp on?
I think there might have been PVP zones
it was a modded server with mods that did offer better armor than diamond yes but that doesnt mean diamond was useless
seems like it was the bare-minimum
the only server with crates I have played on that I didnt just leave instantly was a vanilla server but bukkit or whatever and it had plugins. And that was because the server population was so small and only a couple people were annoying that it didnt really matter much
lol, bad business plan then
I have talked to the owner of the server before, I didnt get the impression it was for money to be honest
a server isn't that expensive, just invite people you like
I mean, if it was enough to recoup costs of the server, that's good enough
uh Projectile -> Linger -> Extend Time -> Break
lol im just trying to keep a spell within sight at all times
lol, I've got many of those
gotcha
I've closed the game by now
and cooked pizza and put the dog outside
now bout to try some Stable Diffusion AI art generation and try not to make any monstrosities
Update, I did get it working, needed to use water armor to be able to afford the mana cost. The elemental armor discount is no joke
however, the flinching caused by the poison does sort of slow down traversal, so it's not very cool
right, so Ars Elemental filters, where in the spell do they go?
trying to summon skeletons and have them cast homing spells, but they keep hitting each other
do I put the filter after the method? or after the effect? or anywhere?
seems after the method works so far, may have answered my own question
they stop everything after them from running so usually after the method yea
unless you want half the spell to ignore the filter
I used the undead filter, didn't seem to work for my summoned skellys
That makes them hit only undead, no?
It would make them more likely to target each other lol
With my skeletons out of the equation, it did seem to work, homing would hit a husk and do nothing
huh
is there a way to damage more through armored enemies using spells ?
Doesnt
ignore armor?
that's actually a great idea, why shouldn't pierce put on a damaging spell penetrate armor?
because then that changes the meta so that every single damage spell needs to be built with a pierce, and I don't think that many things should be able to pierce armor tbh
hmmm
fair enough
though it is literally what I thought it was gonna be for when I heard the glyph 'pierce'
it's fine on fangs because that can be a bit of a bitch to aim and hit with
oh that's weird, I happen to have a fangs spell
is it?
tbh, I didn't know it did that
yo what spell stuff can i put to make ice spells
Spell stuff? what, equipment?
quick question, is there a way to set myself on eternal fire ?
like the burning effect itself I want it to be on me 24\7, does anyone know a way to do that in ars noevaeu or atm8 ?
I can think of a way to do it in AN, but it requires you to take damage from the fire- having a piece of armor enchanted with Reactive, with the spell being

every time the fire damages you, it would have a chance to set you on fire again
ok I will try this enchantment
w1nd was burnt to a crisp
One might ask why the wind wants to be always on fire
I will only warn that the pyro set bonus will set off the fire on the first damage tick
engineers don't ask why, we provide solutions. I spent so long asking if you could, I didn't ask if you should
That… I relate to that
Though I have been asking if I should more, at least recently
Granted I don’t have any ideas
I got spells for destruction, spells for speed, but strength hasn’t been enhanceable with spells since 1.16.5
teleport to your bed and go to sleep
Projectile blink?
Through one of the scry crystals so it hits my bed
Oooooh
So, I'm running some tests with Poison Spores, trying to make a mob grinder out of it... and things just randomly stop taking damage at all. I feel there's something about this spell I'm not understanding
Like, I just tried this manually and it worked great
I have an earth focus equipped
Same spell on a earth turret? mobs don't always take damage
looking at a pillager right in the middle of that lingering area and it has no hunger
not taking damage
like these dudes here
I have noticed this issue with runes sometimes too, sometime they just stop working inside a mob farm
well, I had a raid spawn as a result of my testing and even some of those mobs I couldn't hit with that spell manually
was weird
Hm, so the expected behavior would be that it poisons them due to the earth focus, then damages them with poison spores because of the poison
and it does, most of the time
So it seems like the poison trigger stopped working?
kinda seems like it yeah
The earth focus don't apply poison anymore, since the poison thread exists
I think, I have to double check
It totally worked that way in 1.18
I think that is referring specifically to grow. It used to apply hunger to undead
I shifted all to the thread forgetting about turrets
I'll have to add a special case for turrets or a way to give hunger
it definitely works on undead from a turret though
or from me, for that matter. I don't have ars armor on, just the focus
you can see how funky it's being here though. they spawn and nothing happens for quite a while
then it stops
and then it starts again
They're getting Hunger though
the power of controversy
Lol
powerful enough that we are over 1500 now
unround
E
Is there a spell to use a warp scroll onmyself so i only need 1 scroll
also is there a decently strong AOE spell
check the i did a funny thread
the previous thread relating to the spell got shut down cuz dumb bs
im trying not to destroy blocks
im just trying to kill lotta slimes
A simple
?
i feel like when the slimes are small the cold snap isnt hitting
Is there a way to make an explosion spell that does not break blocks?

need the strongest spell in base ars nouveau

Probably not the strongest but this is really fun to do
Put a warp scroll that leads to a death trap 10k away from spawn and put it in your offhand and just banish people to the shadow realm with blink
hahaha lol
wait so proj>blink and off hand i should hold a
warp scroll to the void?
Yeah
OMG
Its broken
I made one that throws people to the bottom of the world 100k blocks from civilization
LOL
oii
an i self
self>blink
and to a location?
No use projectile
, with the warp scroll in your inventory.
Try it.
Or you can use
the same way, but it'll place the rune in the air in front of you. A good way to "vanish" a melee attacker, or you can use it while running and you'll be the one the rune triggers on, sending you safely away.
Probably my personal favorite Ars transportation method, tbh.
I use it when exploring. Keep blank warp scrolls with me, set one to my latest location, teleport home, deposit my finds/resources, teleport back and keep going.
The
uses your own inventory as the location to find the trigger for whatever spell is cast, and since this spell uses blink, it triggers on the first warp scroll with a location. Be careful which order you keep your scrolls in in your backpack. Lol
Ummm... Can runes use
to put blocks into the world from a connected inventory? If so, TNT and a redstone circuit could possibly be an EVIL trap.
Might have to test this one...
Another question.
Turrets and leap. What direction would it trigger? The direction the target is looking, the direction the turret is facing, or the direction the player who placed it is looking at the time?
So many strange ideas today.
Hmmm... Redstone signal rune to trigger a turret behind a wall (or under the floor) to cast a linger (or piercing) spell at the wall (or floor), hitting the entity that triggered the rune. Best possible hidden trap in 1.18.2, from a concealment perspective.
Probably been asked and highly dumb question but on combo spells like Ignite Flare can the Flare go right after or does a Delay between them help?
Use a Snare or Gravity in there as well maybe?
My understanding is that Leap goes straight forwards.
Could be useful in a hallway to fling people into a trap like a pit or through a bunch of tripwires to set off other things.
Brightly colored traps as a ruse, but the rune (matching the stone it's on) leaps them into every trap. Could be evil.
The ignite is needed for the flare, but no delay is needed.
Now I'm reminded of Papyrus's colored tile trap.
Also, could launch them up into cobwebs. I think adding Light to a target spell would also make it easy to see what trap got aet off but other intruders may see as well.
Thanks, suspected as much.
Sure will try
For a bit of paranoia, sprinkle around stealth runes with very long delays with simple or single spells at the end.
Another variant, the Slam Dunk.
Rune: Leap, Amplified to fit need, Delay, Gravity.
Ensure they're flung through a tripwire or have some other trigger that opens up a 2 wide piston floor over a pit with dripstone at the bottom.
Gravity will slam them down at mach speed.
I did something like that but instead of amplified leap its a lot of launch glyphs
Cause launch+5amps is less height than 6 launches
OK, i give up, i've been trying to use
to let others craft but it only opens my crafting table. Can't
a rune because it apparently needs to start with touch #sendhelp
I think it's just not possible
I didnt think it was, but had to try it, and do my research by asking if anyone was successful
Omega adds a glyph that let's it work, called swap target or something like that? not possible without it though I don't think
i think you can use touch > rune > craft > extend time > craft, etc
Try Propagate Homing and see if it works
Swap Target is needed, no arguments to that
Craft will always act on the center. Open a request if you want it to act on the entity hit
Then the council will decide
Swap target? Is that Omega?
Ye
Booo
Block destruction you'll get more mileage out of AOE than just amplify.
12 glyphs is ok here, I'm assuming with the projectile accelerate that it's with a wand
and yes its with a wand
I see
with this do you mean 1 amplify 2 aoe or all aoe?
Some combination. Amp allows it to break higher blast resistant materials (cobble is harder than dirt for instance) but AOE increases the overall radius of the explosion
The Bone Zone.
I have a question about glyphs. I'm trying to create the Summon Stead glyph. Instead of showing me the recipe it says: "This spell has been sealed away from the realm since the dark magicians time." What do I need to do in order to get the recipe?
Guessing dawncraft
Are you talking to me?
Yeah if I recall, dawncraft disables a few glyphs, including at least break and summon steed
Cool. Thank you. Do you happen to know how to unlock it? I probably have to kill some entiry first.
Can a rune trigger a linger?
For instance, have a lingering summon spell on a rune, to trigger on an intruder.
sure
This could be dangerous with the summon wither glyph from Omega.
Let the games begin... Lol
I was more worried about the linger creating many of a summon.
Wouldn't happen, and I already said why
oh, I thought you wanted to trigger the rune with a summon
yeah, if you want to use a summon spell on a rune, Linger won't do anythihng for you
just do rune and then the summon of your choice- summoning sickness will prevent any other summoning, since the rune counts as you for casting purposes
and if isn't tied to a player, it can't summon anything at all
Trying to encase mobs in obsidian, any ideas? my main problem is that there aren't enough glyph slots
I've got stuff like
conjure terrain
melt
< notice that's too many slots
could eliminate the wall if there was a way to control block gen vertically, but alas
ends up doing this
when you evaporate all the lava, it's clear that it is encasing the mob in obsidian, just not entirely, and not so it matters what with all the lava
oh that's interesting
For encasing things into blocks there will be an useful new glyph soon
@gusty eagle were you the one who made "Othy's Death by 100 Pricks" ?
Yes?
You should test that spell in survival
Since it doesn't behave in the same way as creative
It's kinda useless atm, so it would be a good idea to change it imo
I haven't been here in a bit, but I remember there was a link to a site that had some spells people had made. Is that still around? I didn't see it pinned.
it should be pinned in #744920824376459385. But it's obsolete for 1.18 ars and above
Ah, thanks. I'm using a 1.16 build, so that should be perfect. 🙂
so what's a good damage spell in t2
is it still just harm delay harm delay
I'm trying out flare delay flare delay
Freeze > Cold Snap is a pretty good one. Add Amplifies and AOE to the Cold Snap as you see fit, and maybe add a sensitive to the Freeze so you don't accidentally freeze any enemies underwater. Ignite > Flare is also good, and if you have TMG, Harm > Extend Time > Poison Spores looks good as well. You can also do Launch > Delay > Wind Shear if you don't mind occasionally losing drops.
Is delaying and spamming not worth it after t1?
Depends on version and add-ons
Atm 8
Err, IDK what game version that is
1.19
Probably no add-ons Id guess
There's elemental, assuming there is also tmg
The amp limit means delay always remains relevant lol
Because there's poison spores
Oh if elementals there then delay is only effectively always relevant
Only effectively? What do you mean?
With the fire focus there's a combo to kill i-frames that sometimes gets used
That's interesting
Does spell damage work with flare?
Right now it seems that throwing mage blocks is better
tier 3 spelldamage is a +6
so more resolution > less resolution with amps
throwing mage blocks is surprisingly effective, generally speaking
iirc a throwed block doesn't have a max damage
it scales according to block hardness and speed
Speed matters? Leap with a bunch of amps can make it go pretty fast....
float f = (float) this.getDeltaMovement().length();
int i = Mth.ceil(Mth.clamp((Math.min(f, 2.5) * this.baseDamage) + getStateDamageBonus(), 0.0D, 2.147483647E9D));
well, speed bonus is capped
nvm
for some reason i was reading it as max
Speaking of spell damage, I notice there's no familiar that boosts air spells, though there is for fire, water and earth. On purpose? upcoming?
though I guess technically, 2 of those are from Elemental, and only one from base Ars, so weird ask
Main problem, even more than making model/texture/animation, is that any familiar also have a charm work
So in order for a mob to be made you need:
- Assets
- A role in charm form
- A set of buffs in familiar form
hmm, well the air boost is an obvious buff, by role in charm form, you mean like how the Drygmy makes animal loot and the wixies brew potions?
as in, they can't just be a follower that boosts your stats, they have to 'do' something
guess I'm struggling to come up with a use, now you mention it
hostile mob loot? something that could bypass the old mob-farm setup, perhaps
Outline time!
Starbuncle - acts as a pipe
Drygmy - animal loot
Whirlisprig - plant loot
Wixie - potion making
Bookwyrm - storage system?
Siren - fishing loot
Flarecannon - defense
additional summon - ?????
.....ore doubling?
does fortune work on smelt? if so then that's the job of a glyph
A drygmy farm any mob loot, not just animals
monsters as well?
Been trying to workshop a fire summon with a fun twist on the traditional ore doubling system
what've you got so far?
First idea was the summon could take in smeltables and only has a chance to give bonus yields. Those bonus yields would be based on its happiness. Haven't thought much on how to make it happy yet.
Second idea was similar, except you can get random other valuable things from a table. So you could melt gold but have a chance of pulling lapis, or iron, or more gold etc.
hm. I wonder if there could be any mechanic that requires you to offer specific groupings of minerals that it asks for
like you need to put together a meal for it consisting of this many iron, this many copper, etc
Hah treating them like meals is cute
I wonder how it would feel if it went a while not asking for something you need to smelt now. Like if you need a bunch of iron, but it wants gold and copper salad
well I'm mostly thinking in like, we have to appease this spirit to get it's blessing
and the output wouldn't necessarily need to be part of what you offer... like it could be another form of upkeep, or an optional thing to boost the yield for a certain amount of time
like I'm thinking, how can we get players to engage with this beyond the initial setup and then throwing items at it forever after?
Ooh, yeah that could be cool. Maybe feed it coal/charcoal/wood/fire essence based on what it wants and you get a multiplier/better chances for a while?
because most ore doubling is just... get the thing set up, which might be more or less difficult depending on how many steps they want you to go through, and then you just toss stuff in and walk away
so I'd like something that rewards the player for interacting with it more
Just found a prototype of the Burnuki
adorbs, lol
it's based on I think a Japanese folk tale of a tanuki that shapeshifts into a pot
I'd have to look it up lol
here it is
Bunbuku Chagama
Use a charm on the 1.20 archeology pots lol
bunbuku chonkama
very familiar
they can transform into anything inanimate or animate, but that particular folktale revolves around the tea kettle
I've always wondered where all the Ars summons concepts came from
that's a leaf btw
famously Tanuki's put a leaf on their head to transform, and I'm pretty sure that's what that is
Kitsune occasionally too, which are also more identified with fire between the two
Too little resolution to recognize what that is, lol
I mean yeah, it is a bit pixely
My first video was a Yokai lore video for Ghostwire Tokyo though, SO much research on this topic
ah yeah, both the Leaf version and the 'Tanooki suit' if I recall
he transformed with a leaf in the first one, and transformed into an inanimate object (statue) with the second one
it all makes sense now
actually.........does he transform into a Jizo statue?
He bloody does as well
who knew Mario was so Japanese
What were you expecting in a Japanese game, lol?
they kept it pretty universal otherwise, found a thing from a 50th anniversary interview with Shigeru Miyamoto, where he said that he knew the Tanooki suit and statue wouldn't be understood by western audiences, but he was so excited by the idea, he left it in
I appreciate that type of thought
Pretty much they are all based on creatures in fantasy/folklore then are mixed with a theme/concept related with what they are supposed to do.
Jam in Pokemon naming conventions and you have an AN mob
I see, it did seem they were original
https://www.reddit.com/r/feedthememes/comments/13jrr9v/hes_too_powerful/ @sage hedge how many hits does it take to kill this thing with spells?
Cause i see it hyped in many places
But imo it's one of the proofs that even if something looks cool, a magic mod is probably going to kick its ass into a drop
I mean... That wind shear on a multishot crossbow.. that's single shot on the warden at 500 hp
That's not even getting into the whole wall propagate homing thing
The armor piercing hits hard
But even assuming no-iframes-skip
There are a lot of ways to CC it probably
It's a boss. First rule of Minecraft bosses is never fight fair
Blink to a death box if needed
I have those previous version overkill AP weapons.
They're way weaker than fire gatlings.
But I've never fought that properly
Very few boss mods add bosses that are genuinely hard. Twilight remains relevant because it does add bosses you can't simply steamroll.
@sage hedge wake up dear, apparently there's another iframeskipper
This time is in Water School
Won't give a precise hint, but it's tied to 
4shots warden with full water gear
Probably old intentional but forgotten
Just in time after updating to break the wind shear method
Hey, I also buffed it as compensation
Meant to hit the wither before you removed it lol
You still can, I have no control over AI updates
Mwuahahahah
Haven't logged in for a while though. I don't think I have the wither skulls for it yet
Yeah. Had to use the first skull to get the anima essence
Against wither I mean
Need to check if it's immune to freezing ticks
Since it's the alternative Snap route
Not the potion effect
I need to get around to fighting the dragon as well
The tick counter, not even the damage from it
I just assumed it was fully immune. So snap didn't work at all on it
Hmm..
Isn't that the usual spell? Though I don't usually have the focus
I have to think a bit about if all these iframe skips are good. They're definitely funny.
And fun.
I don't think they're a great idea tbh. It just becomes the default use then and overshadows everything else
But I do agree about being funny
I just remember the dagger or rapier from tinkers in 1.7
It just became the go-to for fighting anything. Just spam click it
I personally have no problem with one school focused on damage being able to do this.
If it becomes the standard for every school then I guess it's okay but I do think other people will start complaining.
Would need a lot of thought behind it
Because it's crazy powerful compared to the meta that we see overall and I think ours will end up struggling the same way mahoi Tsukai does
I do like that I had a lot of preparation I had to do to single shot the warden and chimera
I think that is what makes this so exciting and fun and new to us right
It's been quite a while since we've had such an exciting discovery phase in ours. I know I'm not as present as y'all are so maybe you get these all the time but for me this is the first I've had since 1:16
Except for armor of course
But my problem then is that it's still a super cheap spell and I can just spam it on everything. Nothing can survive as long as there is room above it
I actually think the windshield one was less offensive precisely because of the spatial constraints
If every single one of them has like a special rule that makes them not work then maybe I'm more into it
And maybe that "room above it" does make it more complicated than I give it credit for. I'm currently in a Skyblock pack, so everything is outside
Yeah, and skyblocks are famous for being able to do things like accommodate armor that makes you invincible or swords that always guarantee a kill on anything they touch
So I don't think it even really hurt your playthrough, if anything it made it better
I just would like to see combo mechanics continue to dominate the top half of the power gradient
Maybe it's just that I don't like having an actual answer to all the "I need teh most powerful spell ever" questions
Bars was in some sense more balanced even than Mana and artifice that tried to be more serious about Magic balance
Because combo mechanics require so much more work and the budget for each spell is very easy to control from a design perspective
Well I'd like to go on record saying that while I like this and I'm having a ton of fun with it and I'm eager to discover the ice version of this, I don't think Earth should get it
I think Earth should get a stacking damage buff like the way lightning worked and I think the upper end of it shouldn't be well defined

Yeah, I'd like to say that successive crushes in a time window are more effective and escalate the crush effect
And it would be good if that effect could work on things that can't take potion effects
could progressively reduce the target's armor defense?
If you're underground and a cave crashes in... It's not going to go well
I don't know, I always use the ender Dragon and the warden as my yard sticks
You could also have it do massive armor damage to players if you want to think about that aspect of it
What I've realized though with this ability to have two focuses is that in fact water is not in the bad place we thought it was as a secondary focus
Right now I think you pick one of the fire or air focuses for your damage and the other one for your utility
Like Earth makes you really hard to kill if you have some way of constantly regaining life
I usually just go with block shaper. I hadn't really done much with the elemental foci
Life drain threads with someone wearing a full Earth costume and focus is kind of funny how durable you are
Well, if I'm honest. I think the block shaper focus should go away and it should just be the default
I don't really see why we're getting that behind the focus when it's so much fun that we've already given some little bits of the power to the main system
Yeah, with Elemental being included much more commonly I don't think there's a need for the blockshapers for focus
If you don't have Elemental installed and it's just base ars then I understand because there's only one focus and it's very niche
The block shaper focus means there's something everybody wants for that slot
I don't think I've ever used summoner focus
The only uses I know of for it are PVP
And it is better than people give it credit for for PVP
I guess I've never really tried to do a summoner PVE build and I could think of a few ways that might be interesting
I mean orbit Heal on wolves would probably be the best crowd clearer imaginable in the overworld
I tend to prioritize speed, so having mobs run around just gets in the way
By the way sorry, I am walking my dogs in the rain so this is all voice dictation and I can't even touch the screen if I wanted to
Haha. That makes sense "ours"
Yeah,
Eventually I'll be able to correct it enough that it realizes what I'm trying to do
So currently we have two mechanics for improving spell damage
Actually we have three
The first is combo where you do one spell and then another spell works
The second is iframe skip
The third is stacking where we have some sort of debuff stack that builds up and up and up
It's quite ironic that we felt the need to nerf lightning after my first playthrough with it because it seemed overtuned and now we are just like yeah well these spells do 6,000 DPS if you damage max them and I guess it's fine cuz it's complicated
There is a secret fourth mechanic which is don't wear RF armor around a lightning user I guess
Is that the limit of mechanics ours can support?
Infuse glyph I think has interesting potential
I don't think we have the available potion effects in base ars to really abuse it though
Also. Tipped arrows exist
Oh, i forgot a check in the condition of water freeze skip 🙃
It's potentially more powerful than the flare combo since it doesn't heal, at this point?
The counter is still the magic protection stuff
This work against wither
Basically, the current counters are:
- vs Fire - Stay in Water, boost your heals to counter phoenix fire.
- vs Water - Water Breathing, stay warm, magic resistance
- vs Earth - Poison Immunity (can't defend harm, only other is spores)
- vs Air - Stay grounded, nothing more to say
- vs Manipulation - Make an instant wall
I mean, Air still has pretty great damage even if you're on the ground.
I do think Poison Spores is better than we give it credit for with an earth focus.
But I dunno how I kill an Apotheosis boss with earth magic. 🙂
Is that an unfair yardstick?
I mean that you can't defend from lightning, lol
Ah, true.
Not that you just need to stay on ground
I mean, Earth's gravity spell is actually quite great.
It's also hilarious with modern shapes.
But I dunno how I kill a big boss with it. In all cases I do that with the block shaper focus.
Maybe I overlooked poison spores for the warden?
i don't think it can be poisoned/hungered
Hmm.
I don't mind having to run two focuses for peak effectiveness.
Maybe there is a way to scale
.
place gravity - launch a ball of blocks
i can only say burst + block place + fall inside a magnet is impressive to look at
Burst?
The newest op glyph on the way
It’s actually included in the wilden testing jar now that I think about it
That's fine.
I'm excited to test it out for terraforming
it's funny as a mob trapper
Just need to get to t3 so I can get conjure dirt.....
Lol
I was gonna add iframe skipping but it was gonna be pretty expensive and hard to use
The Elemental ones feel like they're getting out of hand
WS was just nonsense
I still have to evaluate the freeze one
i could probably try to make it skip only once
The thing that makes the iframe skips scary is how walls can propagate homing.
If someone was setting up 20 turrets I don't think we'd care.
yeah, walls are scary
I wonder if that's the actual op thing here. Which would be a shame because it's SO fun to watch.
The thing is, here we are constructing rube Goldberg devices while tech mods just give you a stick or a bow that does 500 damage ignoring armor. 🙂
they nullify the cost of casting that many homing projs
I wonder if this is fixable by increasing the cost of propagate homing with walls?
Again I dunno what you want to nerf and what you want to keep, Alex
The thing is, all this has done in ATM8 is given us a way for Ars to farm gems from Apotheosis mobs. It's the only mod in the whole pack that can do that.
cost is evaluated too early
And made it relevant
Like, Ars damage was basically irrelevant before this for most big modpacks like Enigmatica and ATM.
So it's not bad that it's suddenly relevant in controlled conditions.
I want to do more testing with multishot crossbows
Because it made launch crazy with the launch windshear8
Orbit
Maybe it needs to be made into a config option? So that Dawncraft like packs can prevent Gatling spam
Yeah so the config id propose here is "will propagate homing and bounce work with wall and linger"
Is that already in?
I think iframes on hit are dumb for the record. 🙂
And I've always thought that turned Minecraft combat into something weird
You edit propHome config to block it from use with wall/linger/burst
can use linger/wall configs as an example
Oh
It's not an option
Looks like that piece is code-only
Then i guess i can block propagators use with the shape family with a config
Need to point it out, you will still be able to summon a ton of decoys and use a
with 
The easy solution for everyone that doesn't want the shenanigans is to disable that glyph
or make it endgame
Btw, this is probably my stance on iframe skips. Hellfire is fun because it's heal based, so it's a weird combination that can also punish reactive heal, and probably will be part of a boss.
Frost is easily abusable with projectile gatling, the counter for it would be a leather armor piece and eventually a thread for it could be made. It's still stronger than fire since it doesn't heal, even if mitigated by warding thread, so i'd limit it to one reset by applying an effect for few secs.
Air was just unintended, original usage was to allow combos with the Launch+Gravity slam but WS on top of being simply spammable also ignores armor so it can melt players in an extremely unfair way. Air have mobility and the shocking combo so it doesn't need more, the levitate buff is just to encourage that playstyle.
Earth could get a final thing to balance out, a progressive buildup would probably work. Also to keep the duality Fire-Water Air-Earth. Envenom was something planned by Goo i think, so idk if i'll use a similar concept or experiment on crush.
I agree but this is maybe a problem with decoy, and it's a bit harder to set up.
more like the summons always look away, lol
Maybe decoy should just always give one second of summoning sickness
What is your enchant for this ? i tried but i deal 1,5 heart of damage
It's a very specific configuration in a very specific few versions of ars elemental. The air focus makes fall damage that you cause ignore iframes. Wind shear is fall damage, so you just hit them with as many instances of wind shear as you can
wind shear method is gone?
Can you skip iframes with freeze the same way you can with fire?
There's a way, which will be limited a bit soon to one reset with a cooldown (ironic)
But I don't think anyone found that yet
So I can’t just replace the fire spell I frame skipper glyphs with frost equivalents?
You can atm. It's a similar format to the
but with freeze magic.
But also a bit different and still not discovered afaik
Ty!
thx, I found the iframe skipper, can't believe it was that simple. How did no one else find it? it seems like the sort of thing a new player would try by accident
Well, I forgot i even added it
Freeze is not used much nowadays since the chilling thread exists
And since it's that easy to use once discovered, next update will add a little cool down after each reset, to avoid the homing gatling
why is fire used then given that the fire thread exists? I'm curious as to why frost is less popular
Because the ignite combo was discovered
is the ignite combo also being patched?
Otherwise ignite is a bit useless too
Nah, that's balanced by healing
It's just frost that have too little downsides
so the frost nerf will make it so you can only have one reset per cast?
basically
it's still a valuable combo in few instances
basically it's skipping the use of a delay
thx
Looks like the old pins were not passed on
1.16 only, deprecated for newer version, old community spell compendium: https://1drv.ms/u/s!AltTarf5ZXSBg-1iXWOFT_AZkROukQ?e=WZCuch
Few very basic spells for tier 2. Delay is needed to deal damage twice, since there is a 0.5 sec window where the mob can't take more damage, in 1.19.2 there's an amplify limit of 2.
Ignite + Flare + Amps (+delay+flare etc. if not enough)
Freeze+ColdSnapx2+Amps(+delay+coldsnap etc.)
Launch + Delay + WindShear + Gravity (optionally add a dispel at the start and an extend time at the end).
Add the spell damage thread for 2-4-6 (based on slot level) extra damage for each, and you can use the fire/frost threads to skip the ignite/freeze glyphs. Keep in mind that if you have a
or
(lesser ones work too) ignite and freeze have additional effects that might be worth checking for more complex combos
Oh idk, I simply pasted the link from the archive
interesting
this would have been great inspiration when I was doing my spell videos
then again, I was trying not to copy anyone, so maybe it's for the best
well, until I started running out of ideas
this idea probably won't work, but...
Can boats be effected by spell effects? (like levitate, speed, and leap)
would a summoned steed be effected?
as those should be affected by potin effects as well
so I could ride through the sky on an invisible horse/dolphin with bonce applied to make the horse/dolphin not die?
could maby a spell that functions as a farming hoe or prehaps you could try and get compat with other magic based mods to make spells like hexes and curses
how do i get the glyph of break?
Your supposed to start with it
unless the modpack doesn't have you anyway
otherwise its craftable by default, unless that too was changed by the modpack
Probably dawncraft
Oh, no, I think I've made the """best""" spell.

I call it, dogstorm. It summons about a hundred good boys around you. The barking alone is cataclysmic.
(You can make considerably more wolves by replacing dampen with another AOE, but then my game stops working :c)
Won't work outside creative
True, but it will work in survival with animate block
or hear me out, mod combos. Im sure there is a mod that adds something to remove either all, or just all harmful, effects
granted good luck getting that in a pack you don't make, and if you do make it, adding exploits isn't fun
does anyone know a spell combo to harvest the lava lilies around a volcanic sourcelink w/o them falling in the lava and dying?
Add pickup to the end
It's how you mine anything near lava. It's how you mine and kill stuff at rage, too. Beats having to run up to it afterwards, and picks up Exp orbs, too.
Really its how you mine and kill in general, there are very few times where you need damage to the point of getting rid of the pickup at the end
although one scenario would be a duel, where your not fighting them for their loot
So im trying my best to come up with a spell to help me deal with and get wither skeleton heads but with the modpack im playing on the skeles have 50 health and are consistently ramming my colon any advice?
That… sounds like a situation where one may potentially need to outsource the item pickup to a second spell
Jar one and stick it by drygmies, they'll eventually produce skulls.
As for dealing with them, if you're in an enclosed area, you can just put rows of blocks across the corridor 3 spaces up. Wither skeletons can't pass under that, they're 3 blocks tall. If you're not in an enclosed area,
can move them somewhere you don't have to think about them.
If you really want to kill them, if you have a tier 2 spellbook cold snap locks everything it hits in place, so you can grind them down safely.
My friends and I are making a pvp arena with the stipulations of we can only use 1 amplify 1 AOE 1 pierce and lightning isn't allowed any ideas on a good spell combo to go for in terms of damage?
Oh linger is also not allowed
Blink
I would assume blink to the void isn’t allowed, it’s likely just dueling and they probably don’t wanna lose items (I assume here that they don’t have keep inventory on or a grave mod)
Rules were not defined 😛
the stipulations were clearly stated, and blink was not among those stipulations
and you don't need to blink to the void for blink to be dangerous
That is true, and I very much made way for such ideas in my message (precautions, I can’t be wrong) I was just mentioning void specifically because it’s the main method that people suggest for using blink to damage others. It’s also the easiest method as one set a warp scroll far down super easily using the End.
I will always think that a death trap as the teleport target is more fun
Well your not wrong about that, I’m just usually too lazy to set that up
The one time I bothered my design was heavily flawed, and I’ve grown mentally enough since then to not try again…. Unless someone angers me enough…
Blink is allowed but it's in the over world.. wait can warp scrolls take me to the end??
Used to. Not anymore.
You can still use vanilla tricks to break bedrock, flight ritual to go down and set a warp scroll, come back up and close the hole
Does it work in 1.18.2 I forgot to mention that's the version we're in
Can't remember. The TNT/piston trick is pretty easy though
So is cut even worth on say, an enchanter's sword?
Only way I could see it worth is if you have an air build
I mean, with elemental stuff
Delay->Cut and it probably becomes a beheading sword
Cut is free cost but weaker, so it relies a lot on the flat damage buffs from gear
Shame there's no jukebox spells or anything like that. Would be neat to be a walking music player.
would prob be annoying to have entire songs played by glyphs
Mobs killed by cut drop heads?
They have a chance of head drop if cut deals the killing blow, while wearing the
, in 1.19 latest yeah
Oh, it's ars elemental functionality
thats actually really neat ngl
I'm looking for something really simple. Is there a way to both place dirt blocks, then harvest the dirt blocks I placed with a single spell? Breaking the blocks breaks the ones under where I just tried to place.

TY
Touch sensitive wall dampen sensitive chaining conjure terrain break pickup
With the shaper focus
Should get you like a chest of dirt per cast
I'd like to thank all you guys here, even if many of you didn't answer my specific questions, many of my questions were answered via your answers to others and the good ol' discord search. I feel like I've got a really good handle on spell crafting now that can only get better. Also I can one shot mountains, so that's pretty lit in of itself.

Also, I created a spell so brutal it crashed my high end PC. Tornado, propogate arc, wall, split and fireball, mixed in interesting ways are more than 64 gb of wham can handle.
I was just spell book testing, if I'd put it on a staff it'd be worse
Hm. Okay, so, good T2 rune spell for my mob farm? And is there any way to get the xp orbs out?
I've noticed that chain on a rune = I get clapped if I'm in the area
Flare too. It seems like runes do not count as me as far as propagating damage goes
Granted maybe it's how I'm making them? I'm using a rune spell and then using the chalk on it
I do have TMG and Ars Omega.
I can't quite unlock monster and not-player filters yet.
But I don't think those affect flare aoe
have you tried rune sensitive?
Oh shoot
failing that, it's probably a good idea to just get the filters they're by far the best
Is it really something simple like that?? Lol
no idea
Yeah just not sure a filter will stop the aoe of a flare from damaging me
it won't
but it should affect chain
you said chain is the issue
if flare is the issue just use another damaging glyph
Chain to propagate single target damage will propagate it onto me. Flare without chain will flare me
The rune is casting as another player
"Try it" involved pain and death :p
a small price to pay now in order to fix it forevermore
ruen sensitive makes rune cast as you, not another player
hence my suggestion to do that
you can always make a creative testing world
Just to clarify, sensitive makes the rune cast as you, not it's own caster, there's no way to make a rune cast as another player
Oh good that's what I need yeah haha
To clarify what I meant, I was referring to how runes without sensitive cast as a fake player
Yeah, just wanted to make sure they didn't confuse it with casting as another player
I'm trying to figure if there's a good way to spread and launch arc projectiles from a propagate wall... without explosion?
Apparently dampened explosion doesn't push arc projectiles
Knockback on entities?
Hmm. If you out aoe on it, is it a spherical one?
Idk
Hey there guys, Im trying to make a spell to place blocks, but it doesnt work at all, Im trying to use it to create walls for a huge structure, but even if I use it without AOE, the basic "Projectile->Place block" doesnt work
It takes a block from your leftmost slot on your bar to place. What do you have there?
#faq if you have claims you need to add Ars to your team/colony
I mean, all the other block spells works in my colony, yet, I will try to add it. Thanks for the help, I will advice if it doesnt work
Sorry for the ping, but how do I add ars to the claim and the colony?
for mine colonies: #general-and-help message
otherwise it depends on what claim mod you use
I dont know the name, is one that has the claim on the upper left corner, you can create party and claim chunks with an interactive map
Yet, thank you very much for the help, I can just fuck the claim off and use only minecolonies as its claim is strong enough
That's FTB Chunks, you just need to edit your party and add Ars_Nouveau or the ID listed in #faq
Thank you so much! I will name a sword on your name, starbuncle.java, and put the craft menu spell on it to annoy my enemies, just like java 🤝
only opens the menu for the caster
Not with the level three spell to change the caster
I dont remember if it was added by ars omega or ars nouveau, yet, its an extremely useful spell
Its quite fun to hit someone and hear him screaming in the discord call because he cant fight back lol
Just a bunch of

Yeah buddy
The best part is- never mind
I still don’t know what to do for a spell
It what circumstances would you use amplify 3?
It's worth I think 3 amps but only takes the glyph slot of one
I do seriously wish the change target thing from Omega would be implemented in base or elemental, I want to be able to use Rune - Craft for my friends to use, instead of a Crafting table
Doesn't that already work?
Idk, even random funny spells
Chuck's bad gas:

nah it opens the menu for the caster of the rune


How’s this^
Othy’s misdirection
does
work with
in any sort of way, to make an area bouncy?
You could do something like a platform of runes with bounce that you fall through and they recharge
allowing sensitive to make bounce work on blocks could be fun
Bounce becoming an augment so I can merge bouncy projectiles?
can/does
work with
, to bounce better, by moving faster downwards? (if Launch only works upward I'll have to think of a better way to fall faster)
Leap surely work both ways as long as you look that way
I'm a fan of smashing myself into the ground to bounce higher
I was wondering about making bounce style spells, to maybe have an interesting combo with stuff like gravity or air slash, I probably need to test some of the ideas I have in game though
hi i am in survival what is the best spell to do thank you
is your friend
If I do harm amplify 3 harm amplify 3 will it be better than harm aplify 3 II
Or well in my case Flare, Amplify 3 Flare amplify 3
invincibility frames disagree with such a spell
As IgneusCat mentioned iframes won’t allow that. You will need
inbetween damaging spells
Good idea
Hey, can someone tell me some good tier 2 dmg spell for the wand
hii i am new have been playing the mod for about 9 days and i am wondering how to use (knocked out of orbit book) it says you are not skilled enough to cast skill orbit
Are you playing RAD2? If so you need to increase your magic skill level
Rad 2 isn't built for ars
It reatrics alot of stuff
But maybe if you make a magic book you can raise the level of magic a bit
I played RAD2, best thing to do is build the basic book and start casting low-level spells
I messed up and upgraded my book, thus making it not work anymore cuz my level wasn't high enough
mining source gems increases magic too, but barely, I'd keep the lvl 1 book until I'm the appropriate level for tier 2 (lvl 45 or something magic?)
My friend made a server once and we basically completed the mod, but because of some mod that increased health of mobs proportionally to the amount of time you play, it became super hard to kill anything.
ok
ick, I played for a bit, till it started deleting everything I had in my backpack on logout
I played a while, managed to get pretty good stuff, fun modpack to play once
can someone explain homing to me
I wanted to make a spell where I fly in the air, and when I land I explode in fire. I can’t really make it work though. Would it be possible?
Maybe something like
? That should set everything around you on fire if anything is flammable. Problem is syncing the delay with hitting the ground as the delay wont time it perfectly.
You could use a leap glyph and combine it with an Ars Artifice curio using the Glyph of Landing to trigger the 

Both very good options thank you very much! Ars artifice looks really cool so I might just go for that!
Might not be immune to discharge
, IDK
what's a spell combo for cutting only grass on top of grass blocks?
⛓️

Chaining is from the addon too many glyphs
It's basically veinmine when used with blocks. Pierce allows there to be more space between nearby blocks. AOE increases the number of things it can target
Quick question, is there any way to get rid of the AOE effect of the advanced elemental glyphs, like Cold Snap and Flare? I would very much like to use them, but the AOE makes them incredibly dangerous around my villagers 😅
Nope 🙂
We like to make the player make a choice
Mmm. Guess that means harm will have to do until I move them into a safer position. The launch-skyshear combo obviously only works outside xD
put a filter right before the glyph if you have ars elemental
Won't the splash still hurt everything else?
it's a coded interaction from AE
checks the glyph before the effect
Oh did not know that
Hm... Looks like the filters can only filter for specific monster types. Still a good tip, will just be a bit of a hassle to switch that every time I need to use it, and I can't filter Pillager vs Villager
The more generic ones are in toomanyglyphs
But yeah, i am not sure you can filter those two even with it
Saw that one earlier, the monster glyph there can filter those IIRC
I was pondering a raider / villager filter
never had much of a reason to use it, since I normally don't use villagers too much. Thanks for the reminder it exists 😅
the weird thing about filters is that they are useless for 90% of the times
but the 10% you need one, it's a very specific type
so it ends up with a lot of them, polluting the glyph screen
You mean my free mana?
Update: The damage is indeed prevented with a filter glyph - but Flare still spreads fire to filtered targets. Maybe Cold is a better choice here.
Was worth a try, thanks again for the help :D
Fire mages are irresponsible
Can confirm
Just want to watch the world burn
Even vanilla with fire aspect swords
Correction: It only looked like the filter worked, the villager had enough health to survive a single flare 😅
Filter before flare does not prevent damage, at least with toomanyglyphs filters 😅
Time to put the village underground, I guess
Thanks for your sacrifice.
*my villagers' sacrifice 
Nothing that can't be fixed xD
Worst case scenario you can always replace the villager, the real pain is getting the trades back
Hello, I'm in front of ignis but I don't stop dying, has anyone found spells to help me (since it's a fire boss I tried ice but didn't do a lot of I'm in front of ignis but I don't stop dying, has anyone found spells to help me? (since it's a fire boss I tried ice but doesn't do much damage 😕)
Thank I'll will try later 😊
i tried to make swarm typa spell with hoaming split and propegate hoaing etc etc with harm, but it wouldnt cast and split too new targets / create a new instace of the spell
nvm, find the spell i replicated before
might be a funny defence spell ( if you have very high walls)
if they dont die during the spell, they get airlifted
(remove the duration down for longer spin-around)
also
funny bounce
So you need a
for a simple 3×3 excavation?
Yup
What's weird?
It just breaks a block off to the side
HT treechop
Yup
Thank you
Don't remember the exact specifics of what's going wrong, something with how it chops a tree, so with break being an instant break, it ends up breaking just one thing instead.. it's odd
I think there's maybe a config or something for it to not do that with the spell book. But I've never used it myself
Rotates by 90 entities but needs sensitive for players
For blocks, works only on orientable blocks. For example a prism or a piston
How does damage work, How can I deal more damage, Where can I read about it at all
1 - https://discord.com/channels/743298050222587978/1063650997135757393
2 - Search "best"
How can I use the crush Glyph ?
to crush things
The usual way is
xN
Solution, and, I know this is a really old reply, but, what about adding tags for the popular mod add-ons, such as ars omega, ads elemental, and, too many glyphs (those seem to be the three most popular), and then, when you hit the tag limit, make the last one say, "other (please specify)"
Ignore this
In combination of other mods, what's the most powerful combo you've seen in ars nouveau
I'll start: with the help of sophisticated backpacks, you can put
on one of your armor pieces and then you fill up the backpack with feeding upgrade and mendosteen to have super good healing.
I want to create a spell that mimics the construction wand mod. This is my combo and it works with blocks but not slabs as it places them one down. Is there anything to be done to ensure all blocks are placed in the correct orientation?
I am using 1.20.1 version of the mod and latest versions of most of the addons
I found a book that taught me how to make the spell flash freeze, I believe from ars elemental addon. This seemed to use lightning more for effect than use. I wanted to find a way to use lightning to charge a creeper then with delay itll then be ignited and blow producing mob heads from the nearby enemies. But ignite (even with sensitive) doesn't compel the creeper to explode the way flint and steel does. Anyone know a way to set this up or am I gonna have to ignite my charcreep the old fashioned way?
Its from base Ars and the lightning does damage to the entities inside ice too :3 you might need to use flint and steel still to get the creeper to explode unfortunately
Setting it on fire from
doesn't count as Flint and Steel?
No it doesn't, you can use
and hold a flint and steel in your offhand though
does anyone know any good enchanter's spellsword combos? i tried adding lightning to it but it was wayyyyyyy too damaging (to the point that i accidentally killed myself a couple times)

