#Discussion

1 messages · Page 2 of 1

narrow mortar
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looks better at night

vital night
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Whilst I personally recommend just finding them though as its a much better experience, I actually have found the code that shows all the caster tomes before and I can link it if you want to see what they all are.

flint idol
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At least in regular world gen

fervent hawk
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always excited when I find temporary tunnel

narrow mortar
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temp tunnel? what, intangible through a wall?

fervent hawk
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mhm

flint idol
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Temp tunnel, refresh rune, and the one with glide

fervent hawk
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caster tomes let you cast the spell for half cost

narrow mortar
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I tried to make a spell that was a sort of trap for other players, that and break

fervent hawk
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so they are a genuine boon to find a good one, because you can cast it more freely

narrow mortar
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on the idea that if you are being followed, you break through a wall for a bit, then switch to intangible without the pursuer noticing

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but it got a bit complicated

vital night
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I once made used a warp scroll to send people to a mostly effective death chamber once lol

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mostly seeing as any experienced wizard could easily escape

narrow mortar
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for the most part, I play alone

fervent hawk
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I have encouraged many people to build a room out of portals to trap people

narrow mortar
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I do have my own server, but I'm using SP worlds right now, cuz screw setting that up

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also, it's a 6GB plan, and it absolutely borked after 5 days of Better Minecraft, no chance it'd handle ATM8 properly

vital night
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ATM8 does have a public server

narrow mortar
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lol, public

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the point is, I'm paying $36 a month for a server, may as well use it

vital night
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ah

narrow mortar
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especially since I'm unemployed

vital night
narrow mortar
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TPS?

vital night
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ticks per second

narrow mortar
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.......I see

vital night
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its like FPS but server wide and doesnt affect your actual FPS

narrow mortar
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😅

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I've had a tick error before

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those are fun

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it was weird, cuz the way to fix it is to kill the entity with the tick error, but the tick error was on 'player' and I was the only player

flint idol
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Minecraft runs at 20 ticks per second. Meaning the game loop processes things that fast ideally. Lower tps is when the game can't keep up

narrow mortar
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but I couldn't log in to fix it, cuz it was on me

vital night
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oh that sucks

narrow mortar
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weirdly, it did auto-fix itself

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I did something, but I can't remember

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it was on my server, so I may have done a self-kill in the console commands of the server website

vital night
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I think I have had a world where that happened one, it did not fix for me but I just changed modpacks anyway

flint idol
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You'd be surprised how often /kill on login fixes problems

narrow mortar
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I didn't wanna killall because it was a minecolonies world, and all my settlers would have died

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so any other tips for forms that don't cast the way you'd think?

fervent hawk
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cast at the air

narrow mortar
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make walls?

fervent hawk
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mhm

vital night
narrow mortar
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so basically, touch air, cuz delicate, then aoe spreads it out

fervent hawk
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mhm

narrow mortar
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weird that it should take 2 aoe's to make a 3 x 3

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0 AOEs you'd think is one block

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then 1 AOE would be 3x3

fervent hawk
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aoe expands the sides

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it's 1x1 normally

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each AOE adds 1 to each side

narrow mortar
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oh wait, 2x2 is a thing, so it doesn't add a block to all sides evenly?

vital night
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nope

flint idol
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AOE expands the diameter

narrow mortar
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if it added 1 to each side from 1 it would be 3x3 wouldn't it?

flint idol
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Diameter, not radius

narrow mortar
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1 > 2 > 3 so one more AOE is 4x4?

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-test-

fervent hawk
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1 aoe makes a 2x2, 2 aoe makes a 3x3, 3 aoe makes a 4x4, etc

narrow mortar
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yes, 4x4

fervent hawk
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but with Lingering, AOE expands the radius

flint idol
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Because why not

vital night
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and that is why I suggested another AOE on the hut spell you had, because a 4x4 square with no center with a player in the supposed middle looks really ugly

narrow mortar
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I noticed that, I've been putting the AOE on lingering and not on the spell it applies because I thought that was a waste of slots

narrow mortar
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mind you, mine was stone, not mageblocks

vital night
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its entirely personal prefence on the any size past 4x4 as nothing more is needed to protect you anyway

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I just happen to have a slightly less complex hut spell

narrow mortar
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is there a way to recast spells on yourself or on the form repeatedly other than wall or linger?

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like, follow you while you run

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I've had that work kinda for fangs, but that's it

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still trying to make some hay with this 'freeze underfoot' spell

vital night
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uh self -> thingy -> delay -> thingy again is the best I can think of

narrow mortar
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and I don't really know why, it's literally a vanilla enchantment

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ah I see

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maybe I should just let it go, it's literally included

vital night
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a second way more complex option is using reactive for a spell on left click iirc for the spellbook and an autoclicker to automatically click to activate it

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and you can simple modify the speed of the autoclicker to change the rate of activation

narrow mortar
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aaah, reactive, that's a thing I haven't done yet

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side note, I cast magic eye on a donkey and now I can see magical mobs through walls

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I don't have any buffs on me though

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🤷🏻‍♂️

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surely it should be cast on me to do that yeah?

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so reactive items..........do they keep the enchantment effect when you put them down?

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I made a boat reactive and it just looks like a boat in the water now

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back to the drawing board

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what do reactive levels do?

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oh it's a chance thing

vital night
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So I didn't mean to completely leave you on your own there, sorry. Luckily you know how to get information, unlike some people I play with (Who I really feel like muting 90% of the time) lol. But yeah uh reactive doesn't really work well on blocks and things you place down like boats last I checked as you observed. I don't know how much you know about them but items and armor with reactive activate differently with items being either right click or left click (I don't even fully remember but I think its left click) and armor being whenever you get damaged.

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its entirely plausible you already figured out that fourth sentence but its still good to include

narrow mortar
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yeah, I was trying to find a way to do an instant boat+ice corridor

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but that's sorta............dead now

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you can't swing while boating

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it's left click with a sword yeah

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now I have a sword with freeze underfoot on it, kinda useless

vital night
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if you have the poison effect you can use reactive armor for automatic casting

narrow mortar
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self poison?

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interesting

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was kinda loving the idea of a boat's speed, but that's an idea too

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problem with a boat, is you can't launch it while in the water

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you just create ice around you

vital night
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and there is also something else you do to keep the poison up, one piece with reactive has the ice spell whilst another piece has self -> poison -> heal

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should negate any damage from poison whilst also activating the ice spell pretty regularly

narrow mortar
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........that's a lot of steps to make them tier 4 or whatever

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I might have to give that a go though, though maybe not tonight, it's almost 1:30 am and I need dinner

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but that opens plenty of self-recasting spells to me

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thanks for that

vital night
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im sorry dinner at 1:30?

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dont you mean breakfast

narrow mortar
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I take ADD medicine, side-effect, appetite suppression

vital night
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ah

narrow mortar
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luckily, also insomnia

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so it works out

vital night
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I mean I should really be sleeping myself as it appears we are in the same zone lol

narrow mortar
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lol, Virginia here

vital night
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Im in CT

narrow mortar
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more northerly

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I'm dying for spring weather

vital night
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I'm not even gonna go against being awake at this time, I have no grounds to speak there

narrow mortar
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lol

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wake past noon, sleep past midnight, same every day

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oh well, least I can run across water with this sword now

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gonna be real annoying when I forget about it and try to use it again

vital night
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Lol that reminds me of the sleep schedule I had not long after the start of quarantine for Covid back in 2020

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by the end of the school year I was routinely staying up to mid morning

narrow mortar
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oh it's 4am minimum to me

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I didn't think I'd deteriorate so quickly, I used to get to work by 7:30 easily

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....or go in at 3pm and leave at 4am, also a problem

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actually, that's pretty close to now

vital night
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the best part of that schedule for me though, was a very long uninterrupted Minecraft gaming time

narrow mortar
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see, I'd love that, but since I'm going the YouTube route, now Minecraft is a job

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😓

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oops

vital night
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whats that my friends wanna speedrun on a server, jokes on them everytime they see me im in an entirely different part of the game

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They sleep I kill the dragon

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ah I wish but that requires friends which I have a severely low quantity of

narrow mortar
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lol, I was like that with a friend on an mmo, we'd log in after school and play together, till we graduated, then it became, I wait for him, he finds another friend that plays and powerlevels instead

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what requires friends?

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Minecraft? no

vital night
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playing with friends requires friends

narrow mortar
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it was one friend

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and once school is out, that becomes......difficult

vital night
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I mean for my statement

narrow mortar
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I see

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I find that once you are no longer classmates, the shared interests and times to play quickly go south

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he buys games that he never plays, also got married

vital night
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well if im being honest I also have quite a few games I never play myself

narrow mortar
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yeah, same, my interest is much narrower now, it's a shame

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anyway, this is spell crafting channel

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since I'm here, lemme ask before I go eat

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What is Arcane Isles?

vital night
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A skyblock ars based modpack

narrow mortar
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I thought as much

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I may have gotten my fill of skyblock back when I had a Skyfactory world though

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also stoneblock 2

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I've been leaning toward exploring lately

vital night
narrow mortar
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good one

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yeah, I dropped AC at Origins

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wanted to play Odyssey, but also wanted to do them in order, and hated the mmo approach to combat they've gone with

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what was wrong with one-button sneak attack kills? it's literally an assassin game

vital night
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uh I love to be this guy but what exactly do you think mmo means...

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cause uh massively multiplayer online doesnt exactly describe recent AC games lol

narrow mortar
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well you know, the mmo habit of damage-sponge enemies, grinding for gear, etc

vital night
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ok yeah your right

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you have seemingly easily beaten my already weak point

narrow mortar
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it's not massively multiplayer, sure, but when's the last time an mmo has let you one-hit-kill an enemy?

vital night
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good question, I dont really play mmos though so I dont have experience there

narrow mortar
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they are literally a style of game based on wasting your time until the next subscriber cycle

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I've played a lot of mmos, best atm is FFXIV, wish I could still afford the sub, the story is better than most single player games now

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better than any SP Final Fantasy game for sure

vital night
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the one MMO that I own, actually isnt subscription based last I checked lol. So they dont exactly need to waste time like that

narrow mortar
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they don't need to, but they still do

vital night
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yeah

narrow mortar
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out of some sort of tradition they've forgotten to update

vital night
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classic mmo format after all

narrow mortar
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I've played everything from FFXI, Guildwars 1 and 2, tried to play Wow (it sucked), ESO, and every free thing to come out during the mmo golden age

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Archeage, Archlord, Perfect world, scarlet blade, Blade and Soul, Runescape, Memento Mori, RF Online, Cabal, Black Desert, etc

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it was kinda nice always having a 'new mmo' to try out

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mind you most of them were crap

vital night
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well that sounds both expensive and fun, when you ignore the bad parts

touch -> swap target -> craft

narrow mortar
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I mean, again, during the golden age they were almost all free, and lootboxes and P2W stores weren't ubiquitous yet

vital night
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oh god loot boxes, the bane of my existence

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crates/lootboxes have been the reason I haven't even pressed join on certain MC servers because when those are there its guaranteed to secretly be pay to win, if not openly

narrow mortar
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from what I remember, Black Desert was the worst at that, they have very attractive characters, but then give you the ugliest color-swap armors to wear, only putting any good shit in the cash store, and they aren't cheap, $60+ maybe $120 for one outfit last I looked?

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lootboxes in MC? wut?

vital night
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hence the crates/ before it

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I think creates and lootboxes are similar

narrow mortar
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ah yeah, and Vindictus, free cute armors, but you have this bandage-looking underarmor that clips through it unless you pay money, they are big offenders too

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I mean, lootboxes are just gambling

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luckily, they've never hooked me cuz it's always western games that I see use it

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and I couldn't give a shit

vital night
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one server I looked at flat out offered ranks with kits that included diamond armor, and they had the GAUL to tell me it wasnt pay to win

narrow mortar
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diamond armor is def P2W, was pvp on?

vital night
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I think there might have been PVP zones

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it was a modded server with mods that did offer better armor than diamond yes but that doesnt mean diamond was useless

narrow mortar
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seems like it was the bare-minimum

vital night
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the only server with crates I have played on that I didnt just leave instantly was a vanilla server but bukkit or whatever and it had plugins. And that was because the server population was so small and only a couple people were annoying that it didnt really matter much

narrow mortar
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lol, bad business plan then

vital night
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I have talked to the owner of the server before, I didnt get the impression it was for money to be honest

narrow mortar
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a server isn't that expensive, just invite people you like

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I mean, if it was enough to recoup costs of the server, that's good enough

vital night
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uh Projectile -> Linger -> Extend Time -> Break

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lol im just trying to keep a spell within sight at all times

narrow mortar
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lol, I've got many of those

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gotcha

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I've closed the game by now

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and cooked pizza and put the dog outside

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now bout to try some Stable Diffusion AI art generation and try not to make any monstrosities

narrow mortar
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Update, I did get it working, needed to use water armor to be able to afford the mana cost. The elemental armor discount is no joke

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however, the flinching caused by the poison does sort of slow down traversal, so it's not very cool

narrow mortar
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right, so Ars Elemental filters, where in the spell do they go?

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trying to summon skeletons and have them cast homing spells, but they keep hitting each other

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do I put the filter after the method? or after the effect? or anywhere?

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seems after the method works so far, may have answered my own question

sinful quiver
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they stop everything after them from running so usually after the method yea

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unless you want half the spell to ignore the filter

narrow mortar
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I used the undead filter, didn't seem to work for my summoned skellys

sinful quiver
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That makes them hit only undead, no?

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It would make them more likely to target each other lol

narrow mortar
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With my skeletons out of the equation, it did seem to work, homing would hit a husk and do nothing

sinful quiver
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huh

sudden belfry
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is there a way to damage more through armored enemies using spells ?

dapper night
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Doesnt fangs ignore armor?

narrow mortar
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that's actually a great idea, why shouldn't pierce put on a damaging spell penetrate armor?

fervent hawk
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because then that changes the meta so that every single damage spell needs to be built with a pierce, and I don't think that many things should be able to pierce armor tbh

narrow mortar
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hmmm

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fair enough

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though it is literally what I thought it was gonna be for when I heard the glyph 'pierce'

sinful quiver
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Yea no that would be OP lol

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Bad idea just use fangs

fervent hawk
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it's fine on fangs because that can be a bit of a bitch to aim and hit with

narrow mortar
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oh that's weird, I happen to have a fangs spell

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is it?

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tbh, I didn't know it did that

worldly jay
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yo what spell stuff can i put to make ice spells

narrow mortar
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Spell stuff? what, equipment?

sudden belfry
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quick question, is there a way to set myself on eternal fire ?

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like the burning effect itself I want it to be on me 24\7, does anyone know a way to do that in ars noevaeu or atm8 ?

fervent hawk
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I can think of a way to do it in AN, but it requires you to take damage from the fire- having a piece of armor enchanted with Reactive, with the spell being self ignite

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every time the fire damages you, it would have a chance to set you on fire again

sudden belfry
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ok I will try this enchantment

flint idol
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w1nd was burnt to a crisp

flint maple
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One might ask why the wind wants to be always on fire

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I will only warn that the pyro set bonus will set off the fire on the first damage tick

fervent hawk
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engineers don't ask why, we provide solutions. I spent so long asking if you could, I didn't ask if you should

vital night
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That… I relate to that

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Though I have been asking if I should more, at least recently

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Granted I don’t have any ideas

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I got spells for destruction, spells for speed, but strength hasn’t been enhanceable with spells since 1.16.5

fervent hawk
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teleport to your bed and go to sleep

dapper night
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Projectile blink?

fervent hawk
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Through one of the scry crystals so it hits my bed

dapper night
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Oooooh

narrow mortar
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lol, can I have this irl?

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if I could teleport to my bed from anywhere......

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👍🏻

dapper oak
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So, I'm running some tests with Poison Spores, trying to make a mob grinder out of it... and things just randomly stop taking damage at all. I feel there's something about this spell I'm not understanding

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Like, I just tried this manually and it worked great

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I have an earth focus equipped

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Same spell on a earth turret? mobs don't always take damage

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looking at a pillager right in the middle of that lingering area and it has no hunger

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not taking damage

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like these dudes here

fervent hawk
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I have noticed this issue with runes sometimes too, sometime they just stop working inside a mob farm

dapper oak
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well, I had a raid spawn as a result of my testing and even some of those mobs I couldn't hit with that spell manually

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was weird

fervent hawk
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Hm, so the expected behavior would be that it poisons them due to the earth focus, then damages them with poison spores because of the poison

dapper oak
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and it does, most of the time

fervent hawk
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So it seems like the poison trigger stopped working?

dapper oak
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kinda seems like it yeah

flint maple
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The earth focus don't apply poison anymore, since the poison thread exists

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I think, I have to double check

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It totally worked that way in 1.18

dapper oak
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wording on it suggests it just allows it to work on undead

fervent hawk
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I think that is referring specifically to grow. It used to apply hunger to undead

flint maple
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I shifted all to the thread forgetting about turrets

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I'll have to add a special case for turrets or a way to give hunger

dapper oak
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it definitely works on undead from a turret though

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or from me, for that matter. I don't have ars armor on, just the focus

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you can see how funky it's being here though. they spawn and nothing happens for quite a while

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then it stops

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and then it starts again

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They're getting Hunger though

flint maple
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Oh, the code is still there

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Found it

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There's probably a bug with the canDamage

junior sparrow
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ez

deft badger
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the power of controversy

tawny grove
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Lol

vital night
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powerful enough that we are over 1500 now

deft badger
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unround

deft badger
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E

merry socket
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Is there a spell to use a warp scroll onmyself so i only need 1 scroll

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also is there a decently strong AOE spell

junior sparrow
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the previous thread relating to the spell got shut down cuz dumb bs

merry socket
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im just trying to kill lotta slimes

flint maple
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A simple freeze cold_snap cold_snap amplify amplify ?

merry socket
timid stratus
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Is there a way to make an explosion spell that does not break blocks?

flint maple
hallow heart
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need the strongest spell in base ars nouveau

flint idol
vocal cedar
hallow heart
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warp scroll to the void?

vocal cedar
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Yeah

hallow heart
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OMG

vocal cedar
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Its broken

hallow heart
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were is my cow

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oh no

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ok

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its op

vocal cedar
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I made one that throws people to the bottom of the world 100k blocks from civilization

hallow heart
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oii

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an i self

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self>blink

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and to a location?

vocal cedar
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No use projectile

hallow heart
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but if i wanna tp somwhere

vocal cedar
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Then yeah i think that works

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Havent tested it too much

hallow heart
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thats op

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Thanks bro

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🙂

lusty walrus
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Or you can use touch sensitive rune sensitive blink the same way, but it'll place the rune in the air in front of you. A good way to "vanish" a melee attacker, or you can use it while running and you'll be the one the rune triggers on, sending you safely away.
Probably my personal favorite Ars transportation method, tbh.

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I use it when exploring. Keep blank warp scrolls with me, set one to my latest location, teleport home, deposit my finds/resources, teleport back and keep going.

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The rune sensitive uses your own inventory as the location to find the trigger for whatever spell is cast, and since this spell uses blink, it triggers on the first warp scroll with a location. Be careful which order you keep your scrolls in in your backpack. Lol

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Ummm... Can runes use place_block to put blocks into the world from a connected inventory? If so, TNT and a redstone circuit could possibly be an EVIL trap.
Might have to test this one...

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Another question.
Turrets and leap. What direction would it trigger? The direction the target is looking, the direction the turret is facing, or the direction the player who placed it is looking at the time?
So many strange ideas today.

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Hmmm... Redstone signal rune to trigger a turret behind a wall (or under the floor) to cast a linger (or piercing) spell at the wall (or floor), hitting the entity that triggered the rune. Best possible hidden trap in 1.18.2, from a concealment perspective.

limber cedar
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Probably been asked and highly dumb question but on combo spells like Ignite Flare can the Flare go right after or does a Delay between them help?

limber cedar
limber cedar
lusty walrus
lusty walrus
limber cedar
limber cedar
limber cedar
limber cedar
maiden chasm
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I did something like that but instead of amplified leap its a lot of launch glyphs

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Cause launch+5amps is less height than 6 launches

dapper night
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OK, i give up, i've been trying to use rune craft to let others craft but it only opens my crafting table. Can't self craft a rune because it apparently needs to start with touch #sendhelp

soft laurel
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I think it's just not possible

dapper night
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I didnt think it was, but had to try it, and do my research by asking if anyone was successful

gaunt laurel
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Omega adds a glyph that let's it work, called swap target or something like that? not possible without it though I don't think

outer fern
wicked plume
flint maple
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Swap Target is needed, no arguments to that

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Craft will always act on the center. Open a request if you want it to act on the entity hit

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Then the council will decide

dapper night
flint maple
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Ye

dapper night
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Booo

shut sierra
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question

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what mod adds amplify III

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because projectile accelerate pierce pierce split linger aoesensitive explosionaoeaoeaoe :edit updated based on feedback

lethal crescent
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That's 12

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But too many glyphs

flint idol
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Block destruction you'll get more mileage out of AOE than just amplify.

12 glyphs is ok here, I'm assuming with the projectile accelerate that it's with a wand

flint maple
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Uh, split missing

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I'll fix split

shut sierra
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and yes its with a wand

lethal crescent
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I see

shut sierra
flint idol
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Some combination. Amp allows it to break higher blast resistant materials (cobble is harder than dirt for instance) but AOE increases the overall radius of the explosion

tame widget
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The Bone Zone.

deft gale
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I have a question about glyphs. I'm trying to create the Summon Stead glyph. Instead of showing me the recipe it says: "This spell has been sealed away from the realm since the dark magicians time." What do I need to do in order to get the recipe?

flint idol
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Guessing dawncraft

deft gale
flint idol
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Yeah if I recall, dawncraft disables a few glyphs, including at least break and summon steed

deft gale
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Cool. Thank you. Do you happen to know how to unlock it? I probably have to kill some entiry first.

lusty walrus
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Can a rune trigger a linger?

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For instance, have a lingering summon spell on a rune, to trigger on an intruder.

fervent hawk
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sure

lusty walrus
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This could be dangerous with the summon wither glyph from Omega.
Let the games begin... Lol

flint maple
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Not really?

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Summoning have cooldowns

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It would only work in creative

lusty walrus
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I was more worried about the linger creating many of a summon.

flint maple
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Wouldn't happen, and I already said why

fervent hawk
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oh, I thought you wanted to trigger the rune with a summon

#

yeah, if you want to use a summon spell on a rune, Linger won't do anythihng for you

#

just do rune and then the summon of your choice- summoning sickness will prevent any other summoning, since the rune counts as you for casting purposes

#

and if isn't tied to a player, it can't summon anything at all

narrow mortar
#

Trying to encase mobs in obsidian, any ideas? my main problem is that there aren't enough glyph slots

#

I've got stuff like projectile wall sensitive conjure terrain amplify aoe melt amplify conjure_water aoe evaporate aoe < notice that's too many slots

#

could eliminate the wall if there was a way to control block gen vertically, but alas

#

ends up doing this

#

when you evaporate all the lava, it's clear that it is encasing the mob in obsidian, just not entirely, and not so it matters what with all the lava

outer fern
#

oh that's interesting

flint maple
#

For encasing things into blocks there will be an useful new glyph soon

flint maple
#

@gusty eagle were you the one who made "Othy's Death by 100 Pricks" ?

flint maple
#

You should test that spell in survival

#

Since it doesn't behave in the same way as creative

#

It's kinda useless atm, so it would be a good idea to change it imo

gusty eagle
#

Oh alright

#

Yeah I’ll mess around with it

molten portal
#

I haven't been here in a bit, but I remember there was a link to a site that had some spells people had made. Is that still around? I didn't see it pinned.

flint maple
#

it should be pinned in #744920824376459385. But it's obsolete for 1.18 ars and above

molten portal
#

Ah, thanks. I'm using a 1.16 build, so that should be perfect. 🙂

lethal crescent
#

so what's a good damage spell in t2
is it still just harm delay harm delay
I'm trying out flare delay flare delay

worn blaze
#

Freeze > Cold Snap is a pretty good one. Add Amplifies and AOE to the Cold Snap as you see fit, and maybe add a sensitive to the Freeze so you don't accidentally freeze any enemies underwater. Ignite > Flare is also good, and if you have TMG, Harm > Extend Time > Poison Spores looks good as well. You can also do Launch > Delay > Wind Shear if you don't mind occasionally losing drops.

lethal crescent
#

Is delaying and spamming not worth it after t1?

sinful quiver
#

Depends on version and add-ons

lethal crescent
#

Atm 8

sinful quiver
#

Err, IDK what game version that is

lethal crescent
#

1.19

sinful quiver
#

Probably no add-ons Id guess

lethal crescent
#

There's elemental, assuming there is also tmg

sinful quiver
lethal crescent
#

Because there's poison spores

sinful quiver
#

Oh if elementals there then delay is only effectively always relevant

lethal crescent
#

Only effectively? What do you mean?

sinful quiver
#

With the fire focus there's a combo to kill i-frames that sometimes gets used

lethal crescent
#

That's interesting

#

Does spell damage work with flare?

#

Right now it seems that throwing mage blocks is better

flint maple
#

so more resolution > less resolution with amps

fervent hawk
#

throwing mage blocks is surprisingly effective, generally speaking

flint maple
#

iirc a throwed block doesn't have a max damage

#

it scales according to block hardness and speed

flint idol
#

Speed matters? Leap with a bunch of amps can make it go pretty fast....

flint maple
#

float f = (float) this.getDeltaMovement().length();
int i = Mth.ceil(Mth.clamp((Math.min(f, 2.5) * this.baseDamage) + getStateDamageBonus(), 0.0D, 2.147483647E9D));

#

well, speed bonus is capped

#

nvm

#

for some reason i was reading it as max

narrow mortar
#

Speaking of spell damage, I notice there's no familiar that boosts air spells, though there is for fire, water and earth. On purpose? upcoming?

#

though I guess technically, 2 of those are from Elemental, and only one from base Ars, so weird ask

flint maple
#

Main problem, even more than making model/texture/animation, is that any familiar also have a charm work

#

So in order for a mob to be made you need:

  1. Assets
  2. A role in charm form
  3. A set of buffs in familiar form
narrow mortar
#

hmm, well the air boost is an obvious buff, by role in charm form, you mean like how the Drygmy makes animal loot and the wixies brew potions?

#

as in, they can't just be a follower that boosts your stats, they have to 'do' something

#

guess I'm struggling to come up with a use, now you mention it

#

hostile mob loot? something that could bypass the old mob-farm setup, perhaps

#

Outline time!

#

Starbuncle - acts as a pipe
Drygmy - animal loot
Whirlisprig - plant loot
Wixie - potion making
Bookwyrm - storage system?
Siren - fishing loot
Flarecannon - defense
additional summon - ?????

#

.....ore doubling?

#

does fortune work on smelt? if so then that's the job of a glyph

flint maple
#

A drygmy farm any mob loot, not just animals

narrow mortar
#

monsters as well?

fervent hawk
#

yup

#

if a mob has a loot table, the drygmy can probably access it

dense mountain
#

Been trying to workshop a fire summon with a fun twist on the traditional ore doubling system

fervent hawk
#

what've you got so far?

dense mountain
#

First idea was the summon could take in smeltables and only has a chance to give bonus yields. Those bonus yields would be based on its happiness. Haven't thought much on how to make it happy yet.

#

Second idea was similar, except you can get random other valuable things from a table. So you could melt gold but have a chance of pulling lapis, or iron, or more gold etc.

fervent hawk
#

hm. I wonder if there could be any mechanic that requires you to offer specific groupings of minerals that it asks for

#

like you need to put together a meal for it consisting of this many iron, this many copper, etc

dense mountain
#

Hah treating them like meals is cute

#

I wonder how it would feel if it went a while not asking for something you need to smelt now. Like if you need a bunch of iron, but it wants gold and copper salad

fervent hawk
#

well I'm mostly thinking in like, we have to appease this spirit to get it's blessing

#

and the output wouldn't necessarily need to be part of what you offer... like it could be another form of upkeep, or an optional thing to boost the yield for a certain amount of time

#

like I'm thinking, how can we get players to engage with this beyond the initial setup and then throwing items at it forever after?

dense mountain
#

Ooh, yeah that could be cool. Maybe feed it coal/charcoal/wood/fire essence based on what it wants and you get a multiplier/better chances for a while?

fervent hawk
#

because most ore doubling is just... get the thing set up, which might be more or less difficult depending on how many steps they want you to go through, and then you just toss stuff in and walk away

#

so I'd like something that rewards the player for interacting with it more

dense mountain
#

Just found a prototype of the Burnuki

fervent hawk
#

adorbs, lol

dense mountain
#

it's based on I think a Japanese folk tale of a tanuki that shapeshifts into a pot

#

I'd have to look it up lol

flint maple
#

Funny, one of the first results of tanuki have a pot on the head

dense mountain
#

here it is

#

Bunbuku Chagama

#

Use a charm on the 1.20 archeology pots lol

forest mortar
#

bunbuku chonkama

narrow mortar
#

they can transform into anything inanimate or animate, but that particular folktale revolves around the tea kettle

#

I've always wondered where all the Ars summons concepts came from

narrow mortar
#

famously Tanuki's put a leaf on their head to transform, and I'm pretty sure that's what that is

#

Kitsune occasionally too, which are also more identified with fire between the two

flint maple
#

Too little resolution to recognize what that is, lol

narrow mortar
#

I mean yeah, it is a bit pixely

#

My first video was a Yokai lore video for Ghostwire Tokyo though, SO much research on this topic

flint maple
#

Leaf Tanuki is even more classic tho

#

Super Mario

narrow mortar
#

ah yeah, both the Leaf version and the 'Tanooki suit' if I recall

#

he transformed with a leaf in the first one, and transformed into an inanimate object (statue) with the second one

#

it all makes sense now

#

actually.........does he transform into a Jizo statue?

#

He bloody does as well

#

who knew Mario was so Japanese

flint maple
#

What were you expecting in a Japanese game, lol?

narrow mortar
#

they kept it pretty universal otherwise, found a thing from a 50th anniversary interview with Shigeru Miyamoto, where he said that he knew the Tanooki suit and statue wouldn't be understood by western audiences, but he was so excited by the idea, he left it in

#

I appreciate that type of thought

dense mountain
#

Jam in Pokemon naming conventions and you have an AN mob

flint idol
#

Puns

#

Imagining a starbuncle running around shouting "starby!" At everyone

narrow mortar
#

I see, it did seem they were original

flint maple
#

Cause i see it hyped in many places

#

But imo it's one of the proofs that even if something looks cool, a magic mod is probably going to kick its ass into a drop

flint idol
#

I mean... That wind shear on a multishot crossbow.. that's single shot on the warden at 500 hp

#

That's not even getting into the whole wall propagate homing thing

flint maple
#

The armor piercing hits hard

#

But even assuming no-iframes-skip

#

There are a lot of ways to CC it probably

flint idol
#

It's a boss. First rule of Minecraft bosses is never fight fair

#

Blink to a death box if needed

sage hedge
#

I have those previous version overkill AP weapons.

#

They're way weaker than fire gatlings.

#

But I've never fought that properly

#

Very few boss mods add bosses that are genuinely hard. Twilight remains relevant because it does add bosses you can't simply steamroll.

flint maple
#

@sage hedge wake up dear, apparently there's another iframeskipper

#

This time is in Water School

#

Won't give a precise hint, but it's tied to freeze

flint maple
#

4shots warden with full water gear

sage hedge
#

...

#

Is this new or an accidental inclusion in the current code?

flint maple
#

Probably old intentional but forgotten

flint idol
#

Just in time after updating to break the wind shear method

flint maple
#

Hey, I also buffed it as compensation

flint idol
#

Meant to hit the wither before you removed it lol

flint maple
#

You still can, I have no control over AI updates

flint idol
#

Mwuahahahah

#

Haven't logged in for a while though. I don't think I have the wither skulls for it yet

flint maple
#

Anyway, I wonder if water could work

flint idol
#

Yeah. Had to use the first skull to get the anima essence

flint maple
#

Against wither I mean

#

Need to check if it's immune to freezing ticks

#

Since it's the alternative Snap route

flint idol
#

I think the wither is immune to freezing

#

And the dragon

flint maple
#

Not the potion effect

flint idol
#

I need to get around to fighting the dragon as well

flint maple
#

The tick counter, not even the damage from it

flint idol
#

I just assumed it was fully immune. So snap didn't work at all on it

flint maple
#

That's because threads

#

The real test is with water_focus + freeze + cold_snap

sage hedge
#

Hmm..

flint idol
#

Isn't that the usual spell? Though I don't usually have the focus

sage hedge
#

I have to think a bit about if all these iframe skips are good. They're definitely funny.

#

And fun.

flint idol
#

I don't think they're a great idea tbh. It just becomes the default use then and overshadows everything else

#

But I do agree about being funny

#

I just remember the dagger or rapier from tinkers in 1.7

#

It just became the go-to for fighting anything. Just spam click it

sage hedge
#

I personally have no problem with one school focused on damage being able to do this.

#

If it becomes the standard for every school then I guess it's okay but I do think other people will start complaining.

flint idol
#

Would need a lot of thought behind it

sage hedge
#

Because it's crazy powerful compared to the meta that we see overall and I think ours will end up struggling the same way mahoi Tsukai does

flint idol
#

I do like that I had a lot of preparation I had to do to single shot the warden and chimera

sage hedge
#

I think that is what makes this so exciting and fun and new to us right

#

It's been quite a while since we've had such an exciting discovery phase in ours. I know I'm not as present as y'all are so maybe you get these all the time but for me this is the first I've had since 1:16

#

Except for armor of course

flint idol
#

But my problem then is that it's still a super cheap spell and I can just spam it on everything. Nothing can survive as long as there is room above it

sage hedge
#

I actually think the windshield one was less offensive precisely because of the spatial constraints

#

If every single one of them has like a special rule that makes them not work then maybe I'm more into it

flint idol
#

And maybe that "room above it" does make it more complicated than I give it credit for. I'm currently in a Skyblock pack, so everything is outside

sage hedge
#

Yeah, and skyblocks are famous for being able to do things like accommodate armor that makes you invincible or swords that always guarantee a kill on anything they touch

#

So I don't think it even really hurt your playthrough, if anything it made it better

#

I just would like to see combo mechanics continue to dominate the top half of the power gradient

flint idol
#

Maybe it's just that I don't like having an actual answer to all the "I need teh most powerful spell ever" questions

sage hedge
#

Bars was in some sense more balanced even than Mana and artifice that tried to be more serious about Magic balance

#

Because combo mechanics require so much more work and the budget for each spell is very easy to control from a design perspective

#

Well I'd like to go on record saying that while I like this and I'm having a ton of fun with it and I'm eager to discover the ice version of this, I don't think Earth should get it

#

I think Earth should get a stacking damage buff like the way lightning worked and I think the upper end of it shouldn't be well defined

flint idol
sage hedge
#

Yeah, I'd like to say that successive crushes in a time window are more effective and escalate the crush effect

#

And it would be good if that effect could work on things that can't take potion effects

flint maple
#

could progressively reduce the target's armor defense?

flint idol
#

If you're underground and a cave crashes in... It's not going to go well

sage hedge
#

I don't know, I always use the ender Dragon and the warden as my yard sticks

#

You could also have it do massive armor damage to players if you want to think about that aspect of it

#

What I've realized though with this ability to have two focuses is that in fact water is not in the bad place we thought it was as a secondary focus

flint idol
#

Need to summon a dripstone above a player

#

Or anvil

sage hedge
#

Right now I think you pick one of the fire or air focuses for your damage and the other one for your utility

#

Like Earth makes you really hard to kill if you have some way of constantly regaining life

flint idol
#

I usually just go with block shaper. I hadn't really done much with the elemental foci

sage hedge
#

Life drain threads with someone wearing a full Earth costume and focus is kind of funny how durable you are

#

Well, if I'm honest. I think the block shaper focus should go away and it should just be the default

#

I don't really see why we're getting that behind the focus when it's so much fun that we've already given some little bits of the power to the main system

flint idol
#

I always forget spells that need it because I usually have it

#

So yeah I could agree

sage hedge
#

Yeah, with Elemental being included much more commonly I don't think there's a need for the blockshapers for focus

#

If you don't have Elemental installed and it's just base ars then I understand because there's only one focus and it's very niche

#

The block shaper focus means there's something everybody wants for that slot

flint idol
#

I don't think I've ever used summoner focus

sage hedge
#

The only uses I know of for it are PVP

#

And it is better than people give it credit for for PVP

#

I guess I've never really tried to do a summoner PVE build and I could think of a few ways that might be interesting

#

I mean orbit Heal on wolves would probably be the best crowd clearer imaginable in the overworld

flint idol
#

I tend to prioritize speed, so having mobs run around just gets in the way

sage hedge
#

By the way sorry, I am walking my dogs in the rain so this is all voice dictation and I can't even touch the screen if I wanted to

flint idol
#

Haha. That makes sense "ours"

sage hedge
#

Yeah,

#

Eventually I'll be able to correct it enough that it realizes what I'm trying to do

#

So currently we have two mechanics for improving spell damage

#

Actually we have three

#

The first is combo where you do one spell and then another spell works

#

The second is iframe skip

#

The third is stacking where we have some sort of debuff stack that builds up and up and up

#

It's quite ironic that we felt the need to nerf lightning after my first playthrough with it because it seemed overtuned and now we are just like yeah well these spells do 6,000 DPS if you damage max them and I guess it's fine cuz it's complicated

#

There is a secret fourth mechanic which is don't wear RF armor around a lightning user I guess

#

Is that the limit of mechanics ours can support?

flint idol
#

Infuse glyph I think has interesting potential

#

I don't think we have the available potion effects in base ars to really abuse it though

#

Also. Tipped arrows exist

flint maple
#

Oh, i forgot a check in the condition of water freeze skip 🙃

#

It's potentially more powerful than the flare combo since it doesn't heal, at this point?

#

The counter is still the magic protection stuff

flint maple
#

Basically, the current counters are:

  • vs Fire - Stay in Water, boost your heals to counter phoenix fire.
  • vs Water - Water Breathing, stay warm, magic resistance
  • vs Earth - Poison Immunity (can't defend harm, only other is spores)
  • vs Air - Stay grounded, nothing more to say
  • vs Manipulation - Make an instant wall
sage hedge
#

I mean, Air still has pretty great damage even if you're on the ground.

#

I do think Poison Spores is better than we give it credit for with an earth focus.

#

But I dunno how I kill an Apotheosis boss with earth magic. 🙂

#

Is that an unfair yardstick?

flint maple
#

I mean that you can't defend from lightning, lol

sage hedge
#

Ah, true.

flint maple
#

Not that you just need to stay on ground

sage hedge
#

I mean, Earth's gravity spell is actually quite great.

#

It's also hilarious with modern shapes.

#

But I dunno how I kill a big boss with it. In all cases I do that with the block shaper focus.

#

Maybe I overlooked poison spores for the warden?

flint maple
#

i don't think it can be poisoned/hungered

sage hedge
#

Hmm.

#

I don't mind having to run two focuses for peak effectiveness.

#

Maybe there is a way to scale crush .

flint maple
#

place gravity - launch a ball of blocks

sage hedge
#

That's true.

#

And block gatlings exist which is fun

flint maple
#

i can only say burst + block place + fall inside a magnet is impressive to look at

sage hedge
#

Burst?

forest mortar
#

The newest op glyph on the way

#

It’s actually included in the wilden testing jar now that I think about it

flint maple
#

Also called Sphere for friends

#

Spoiler: doesn't repeat cast like linger

sage hedge
#

That's fine.

flint idol
#

I'm excited to test it out for terraforming

flint maple
#

it's funny as a mob trapper

flint idol
#

Just need to get to t3 so I can get conjure dirt.....

sage hedge
#

Lol

sinful quiver
#

I was gonna add iframe skipping but it was gonna be pretty expensive and hard to use
The Elemental ones feel like they're getting out of hand

flint maple
#

WS was just nonsense

#

I still have to evaluate the freeze one

#

i could probably try to make it skip only once

sage hedge
#

The thing that makes the iframe skips scary is how walls can propagate homing.

#

If someone was setting up 20 turrets I don't think we'd care.

flint maple
#

yeah, walls are scary

sage hedge
#

I wonder if that's the actual op thing here. Which would be a shame because it's SO fun to watch.

#

The thing is, here we are constructing rube Goldberg devices while tech mods just give you a stick or a bow that does 500 damage ignoring armor. 🙂

flint maple
#

they nullify the cost of casting that many homing projs

sage hedge
#

I wonder if this is fixable by increasing the cost of propagate homing with walls?

#

Again I dunno what you want to nerf and what you want to keep, Alex

#

The thing is, all this has done in ATM8 is given us a way for Ars to farm gems from Apotheosis mobs. It's the only mod in the whole pack that can do that.

flint maple
#

cost is evaluated too early

sage hedge
#

And made it relevant

#

Like, Ars damage was basically irrelevant before this for most big modpacks like Enigmatica and ATM.

#

So it's not bad that it's suddenly relevant in controlled conditions.

flint idol
#

I want to do more testing with multishot crossbows

#

Because it made launch crazy with the launch windshear8

#

Orbit

sage hedge
#

Maybe it needs to be made into a config option? So that Dawncraft like packs can prevent Gatling spam

flint maple
#

I mean, glyph combos are already configs

#

linger & wall for example

sage hedge
#

Yeah so the config id propose here is "will propagate homing and bounce work with wall and linger"

#

Is that already in?

#

I think iframes on hit are dumb for the record. 🙂

#

And I've always thought that turned Minecraft combat into something weird

flint maple
#

You edit propHome config to block it from use with wall/linger/burst

#

can use linger/wall configs as an example

#

Oh

#

It's not an option

#

Looks like that piece is code-only

#

Then i guess i can block propagators use with the shape family with a config

#

Need to point it out, you will still be able to summon a ton of decoys and use a self propagator_homing with summon_focus

#

The easy solution for everyone that doesn't want the shenanigans is to disable that glyph

#

or make it endgame

flint maple
# flint maple i could probably try to make it skip only once

Btw, this is probably my stance on iframe skips. Hellfire is fun because it's heal based, so it's a weird combination that can also punish reactive heal, and probably will be part of a boss.

Frost is easily abusable with projectile gatling, the counter for it would be a leather armor piece and eventually a thread for it could be made. It's still stronger than fire since it doesn't heal, even if mitigated by warding thread, so i'd limit it to one reset by applying an effect for few secs.

Air was just unintended, original usage was to allow combos with the Launch+Gravity slam but WS on top of being simply spammable also ignores armor so it can melt players in an extremely unfair way. Air have mobility and the shocking combo so it doesn't need more, the levitate buff is just to encourage that playstyle.

Earth could get a final thing to balance out, a progressive buildup would probably work. Also to keep the duality Fire-Water Air-Earth. Envenom was something planned by Goo i think, so idk if i'll use a similar concept or experiment on crush.

sage hedge
flint maple
#

more like the summons always look away, lol

sage hedge
#

Maybe decoy should just always give one second of summoning sickness

flint maple
#

they give one tick or smth

#

to avoid linger/wall/chain

coral grotto
flint idol
#

It's a very specific configuration in a very specific few versions of ars elemental. The air focus makes fall damage that you cause ignore iframes. Wind shear is fall damage, so you just hit them with as many instances of wind shear as you can

ionic mirage
ionic mirage
#

Can you skip iframes with freeze the same way you can with fire?

flint maple
#

There's a way, which will be limited a bit soon to one reset with a cooldown (ironic)

#

But I don't think anyone found that yet

ionic mirage
flint maple
#

You can atm. It's a similar format to the fire_focus ignite flare heal flare but with freeze magic.

#

But also a bit different and still not discovered afaik

ionic mirage
flint maple
#

Well, I forgot i even added it

#

Freeze is not used much nowadays since the chilling thread exists

#

And since it's that easy to use once discovered, next update will add a little cool down after each reset, to avoid the homing gatling

ionic mirage
flint maple
#

Because the ignite combo was discovered

ionic mirage
#

is the ignite combo also being patched?

flint maple
#

Otherwise ignite is a bit useless too

#

Nah, that's balanced by healing

#

It's just frost that have too little downsides

ionic mirage
flint maple
#

basically

#

it's still a valuable combo in few instances

#

basically it's skipping the use of a delay

ionic mirage
#

thx

sinful quiver
#

Does it reset in one delay?

#

Can you use it to half delays needed?

flint maple
#

Looks like the old pins were not passed on

#

Few very basic spells for tier 2. Delay is needed to deal damage twice, since there is a 0.5 sec window where the mob can't take more damage, in 1.19.2 there's an amplify limit of 2.
Ignite + Flare + Amps (+delay+flare etc. if not enough)
Freeze+ColdSnapx2+Amps(+delay+coldsnap etc.)
Launch + Delay + WindShear + Gravity (optionally add a dispel at the start and an extend time at the end).
Add the spell damage thread for 2-4-6 (based on slot level) extra damage for each, and you can use the fire/frost threads to skip the ignite/freeze glyphs. Keep in mind that if you have a fire_focus or water_focus (lesser ones work too) ignite and freeze have additional effects that might be worth checking for more complex combos

forest mortar
#

the document works again?

#

It was down for a while

#

@sinful glade ^

sinful glade
#

😛

#

Ty

flint maple
#

Oh idk, I simply pasted the link from the archive

narrow mortar
#

interesting

#

this would have been great inspiration when I was doing my spell videos

#

then again, I was trying not to copy anyone, so maybe it's for the best

#

well, until I started running out of ideas

prisma lichen
#

this idea probably won't work, but...
Can boats be effected by spell effects? (like levitate, speed, and leap)

flint maple
#

not the potion ones

#

the others should

#

like launch or leap

prisma lichen
#

would a summoned steed be effected?
as those should be affected by potin effects as well

flint maple
#

yeah

#

you might try self-burst to target it while riding

prisma lichen
#

so I could ride through the sky on an invisible horse/dolphin with bonce applied to make the horse/dolphin not die?

unreal tusk
#

Lel

#

That picture will be burned in my mind forever

fossil niche
#

could maby a spell that functions as a farming hoe or prehaps you could try and get compat with other magic based mods to make spells like hexes and curses

lucid mica
#

how do i get the glyph of break?

vital night
#

Your supposed to start with it

#

unless the modpack doesn't have you anyway

#

otherwise its craftable by default, unless that too was changed by the modpack

lethal crescent
#

Probably dawncraft

tired coyote
#

Oh, no, I think I've made the """best""" spell.

#

self burst dampen sensitive aoe aoe aoe aoe aoe summon_wolves

I call it, dogstorm. It summons about a hundred good boys around you. The barking alone is cataclysmic.

#

(You can make considerably more wolves by replacing dampen with another AOE, but then my game stops working :c)

flint maple
tired coyote
vital night
#

or hear me out, mod combos. Im sure there is a mod that adds something to remove either all, or just all harmful, effects

#

granted good luck getting that in a pack you don't make, and if you do make it, adding exploits isn't fun

drowsy mulch
#

does anyone know a spell combo to harvest the lava lilies around a volcanic sourcelink w/o them falling in the lava and dying?

forest mortar
#

Add pickup to the end

cobalt pasture
#

It's how you mine anything near lava. It's how you mine and kill stuff at rage, too. Beats having to run up to it afterwards, and picks up Exp orbs, too.

vital night
#

Really its how you mine and kill in general, there are very few times where you need damage to the point of getting rid of the pickup at the end

#

although one scenario would be a duel, where your not fighting them for their loot

sinful glade
#

So im trying my best to come up with a spell to help me deal with and get wither skeleton heads but with the modpack im playing on the skeles have 50 health and are consistently ramming my colon any advice?

vital night
#

That… sounds like a situation where one may potentially need to outsource the item pickup to a second spell

ruby spear
#

As for dealing with them, if you're in an enclosed area, you can just put rows of blocks across the corridor 3 spaces up. Wither skeletons can't pass under that, they're 3 blocks tall. If you're not in an enclosed area, projectile launch delay knockback can move them somewhere you don't have to think about them.

If you really want to kill them, if you have a tier 2 spellbook cold snap locks everything it hits in place, so you can grind them down safely.

round zealot
#

My friends and I are making a pvp arena with the stipulations of we can only use 1 amplify 1 AOE 1 pierce and lightning isn't allowed any ideas on a good spell combo to go for in terms of damage?

#

Oh linger is also not allowed

flint idol
#

Blink

vital night
#

I would assume blink to the void isn’t allowed, it’s likely just dueling and they probably don’t wanna lose items (I assume here that they don’t have keep inventory on or a grave mod)

flint idol
#

Rules were not defined 😛

fervent hawk
#

the stipulations were clearly stated, and blink was not among those stipulations

#

and you don't need to blink to the void for blink to be dangerous

vital night
#

That is true, and I very much made way for such ideas in my message (precautions, I can’t be wrong) I was just mentioning void specifically because it’s the main method that people suggest for using blink to damage others. It’s also the easiest method as one set a warp scroll far down super easily using the End.

fervent hawk
#

I will always think that a death trap as the teleport target is more fun

vital night
#

Well your not wrong about that, I’m just usually too lazy to set that up

#

The one time I bothered my design was heavily flawed, and I’ve grown mentally enough since then to not try again…. Unless someone angers me enough…

round zealot
#

Blink is allowed but it's in the over world.. wait can warp scrolls take me to the end??

flint idol
#

Used to. Not anymore.

#

You can still use vanilla tricks to break bedrock, flight ritual to go down and set a warp scroll, come back up and close the hole

round zealot
#

Does it work in 1.18.2 I forgot to mention that's the version we're in

flint idol
#

Can't remember. The TNT/piston trick is pretty easy though

ebon yacht
#

So is cut even worth on say, an enchanter's sword?

flint maple
#

Only way I could see it worth is if you have an air build

#

I mean, with elemental stuff

#

Delay->Cut and it probably becomes a beheading sword

#

Cut is free cost but weaker, so it relies a lot on the flat damage buffs from gear

ebon yacht
#

Shame there's no jukebox spells or anything like that. Would be neat to be a walking music player.

dense mountain
#

would prob be annoying to have entire songs played by glyphs

ruby spear
flint maple
#

They have a chance of head drop if cut deals the killing blow, while wearing the air_focus, in 1.19 latest yeah

ruby spear
#

Oh, it's ars elemental functionality

round zealot
#

thats actually really neat ngl

dreamy bear
#

I'm looking for something really simple. Is there a way to both place dirt blocks, then harvest the dirt blocks I placed with a single spell? Breaking the blocks breaks the ones under where I just tried to place.

flint maple
dreamy bear
#

TY

flint idol
#

Touch sensitive wall dampen sensitive chaining conjure terrain break pickup

#

With the shaper focus

sullen sky
#

Delay then break?

#

Oh nvm

flint idol
#

Should get you like a chest of dirt per cast

ebon yacht
#

I'd like to thank all you guys here, even if many of you didn't answer my specific questions, many of my questions were answered via your answers to others and the good ol' discord search. I feel like I've got a really good handle on spell crafting now that can only get better. Also I can one shot mountains, so that's pretty lit in of itself.

forest mortar
ebon yacht
#

Also, I created a spell so brutal it crashed my high end PC. Tornado, propogate arc, wall, split and fireball, mixed in interesting ways are more than 64 gb of wham can handle.

#

I was just spell book testing, if I'd put it on a staff it'd be worse

pearl skiff
#

Hm. Okay, so, good T2 rune spell for my mob farm? And is there any way to get the xp orbs out?

#

I've noticed that chain on a rune = I get clapped if I'm in the area

#

Flare too. It seems like runes do not count as me as far as propagating damage goes

#

Granted maybe it's how I'm making them? I'm using a rune spell and then using the chalk on it

#

I do have TMG and Ars Omega.

#

I can't quite unlock monster and not-player filters yet.

#

But I don't think those affect flare aoe

sinful quiver
#

have you tried rune sensitive?

pearl skiff
#

Oh shoot

sinful quiver
#

failing that, it's probably a good idea to just get the filters they're by far the best

pearl skiff
#

Is it really something simple like that?? Lol

sinful quiver
#

no idea

pearl skiff
#

Yeah just not sure a filter will stop the aoe of a flare from damaging me

sinful quiver
#

it won't

#

but it should affect chain

#

you said chain is the issue

#

if flare is the issue just use another damaging glyph

pearl skiff
#

Chain to propagate single target damage will propagate it onto me. Flare without chain will flare me

#

The rune is casting as another player

#

"Try it" involved pain and death :p

sinful quiver
#

a small price to pay now in order to fix it forevermore

#

ruen sensitive makes rune cast as you, not another player

#

hence my suggestion to do that

#

you can always make a creative testing world

azure ice
pearl skiff
#

Oh good that's what I need yeah haha

sinful quiver
#

To clarify what I meant, I was referring to how runes without sensitive cast as a fake player

azure ice
#

Yeah, just wanted to make sure they didn't confuse it with casting as another player

pearl skiff
#

I'm trying to figure if there's a good way to spread and launch arc projectiles from a propagate wall... without explosion?

#

Apparently dampened explosion doesn't push arc projectiles

sullen sky
#

Knockback on entities?

pearl skiff
#

Hmm. If you out aoe on it, is it a spherical one?

sullen sky
#

Idk

frank goblet
#

Hey there guys, Im trying to make a spell to place blocks, but it doesnt work at all, Im trying to use it to create walls for a huge structure, but even if I use it without AOE, the basic "Projectile->Place block" doesnt work

cobalt pasture
#

It takes a block from your leftmost slot on your bar to place. What do you have there?

azure ice
#

#faq if you have claims you need to add Ars to your team/colony

frank goblet
#

I mean, all the other block spells works in my colony, yet, I will try to add it. Thanks for the help, I will advice if it doesnt work

frank goblet
azure ice
#

for mine colonies: #general-and-help message

#

otherwise it depends on what claim mod you use

frank goblet
#

I dont know the name, is one that has the claim on the upper left corner, you can create party and claim chunks with an interactive map

#

Yet, thank you very much for the help, I can just fuck the claim off and use only minecolonies as its claim is strong enough

azure ice
#

That's FTB Chunks, you just need to edit your party and add Ars_Nouveau or the ID listed in #faq

frank goblet
#

Thank you so much! I will name a sword on your name, starbuncle.java, and put the craft menu spell on it to annoy my enemies, just like java 🤝

azure ice
frank goblet
#

Not with the level three spell to change the caster

#

I dont remember if it was added by ars omega or ars nouveau, yet, its an extremely useful spell

azure ice
#

Is that an omega thing?

#

Ah

frank goblet
#

Its quite fun to hit someone and hear him screaming in the discord call because he cant fight back lol

azure ice
#

Just a bunch of craft delay

frank goblet
#

Yeah buddy

vital night
#

The best part is- never mind

gusty eagle
blazing anchor
#

It what circumstances would you use amplify 3?

flint idol
#

It's worth I think 3 amps but only takes the glyph slot of one

dapper night
#

I do seriously wish the change target thing from Omega would be implemented in base or elemental, I want to be able to use Rune - Craft for my friends to use, instead of a Crafting table

flint maple
gusty eagle
#

Lol alright

#

Oh I’m going to have to test out all the new spell components

vital night
gusty eagle
gusty eagle
prisma lichen
#

does bounce work with linger in any sort of way, to make an area bouncy?

flint maple
#

Not really

#

Even assuming the linger applies bounce, timing might wreck it

flint idol
#

You could do something like a platform of runes with bounce that you fall through and they recharge

dense mountain
#

allowing sensitive to make bounce work on blocks could be fun

flint maple
#

Bounce becoming an augment so I can merge bouncy projectiles?

prisma lichen
#

can/does launch work with bounce , to bounce better, by moving faster downwards? (if Launch only works upward I'll have to think of a better way to fall faster)

flint maple
#

Leap surely work both ways as long as you look that way

flint idol
#

I'm a fan of smashing myself into the ground to bounce higher

prisma lichen
#

I was wondering about making bounce style spells, to maybe have an interesting combo with stuff like gravity or air slash, I probably need to test some of the ideas I have in game though

gleaming arch
#

hi i am in survival what is the best spell to do thank you

dapper night
#

projectile break pickup is your friend

vale timber
#

If I do harm amplify 3 harm amplify 3 will it be better than harm aplify 3 II

#

Or well in my case Flare, Amplify 3 Flare amplify 3

vital night
#

invincibility frames disagree with such a spell

dapper night
lapis idol
#

Good idea

red lintel
#

Hey, can someone tell me some good tier 2 dmg spell for the wand

fervent dew
#

hii i am new have been playing the mod for about 9 days and i am wondering how to use (knocked out of orbit book) it says you are not skilled enough to cast skill orbit

azure ice
sullen sky
#

Rad 2 isn't built for ars

#

It reatrics alot of stuff

#

But maybe if you make a magic book you can raise the level of magic a bit

narrow mortar
#

I played RAD2, best thing to do is build the basic book and start casting low-level spells

#

I messed up and upgraded my book, thus making it not work anymore cuz my level wasn't high enough

#

mining source gems increases magic too, but barely, I'd keep the lvl 1 book until I'm the appropriate level for tier 2 (lvl 45 or something magic?)

sullen sky
#

My friend made a server once and we basically completed the mod, but because of some mod that increased health of mobs proportionally to the amount of time you play, it became super hard to kill anything.

old lantern
#

ok

narrow mortar
#

ick, I played for a bit, till it started deleting everything I had in my backpack on logout

lethal crescent
#

I played a while, managed to get pretty good stuff, fun modpack to play once

robust yoke
#

can someone explain homing to me

wide shadow
#

I wanted to make a spell where I fly in the air, and when I land I explode in fire. I can’t really make it work though. Would it be possible?

dense mountain
#

Maybe something like self leap delay burst dampen ignite ? That should set everything around you on fire if anything is flammable. Problem is syncing the delay with hitting the ground as the delay wont time it perfectly.

azure ice
#

You could use a leap glyph and combine it with an Ars Artifice curio using the Glyph of Landing to trigger the burstdampen ignite

wide shadow
#

Both very good options thank you very much! Ars artifice looks really cool so I might just go for that!

sinful quiver
#

Might not be immune to discharge
, IDK

light mica
#

what's a spell combo for cutting only grass on top of grass blocks?

flint idol
#

touch ⛓️ pierce pierce pierce aoe aoe break

#

Chaining is from the addon too many glyphs

#

It's basically veinmine when used with blocks. Pierce allows there to be more space between nearby blocks. AOE increases the number of things it can target

carmine nest
#

Quick question, is there any way to get rid of the AOE effect of the advanced elemental glyphs, like Cold Snap and Flare? I would very much like to use them, but the AOE makes them incredibly dangerous around my villagers 😅

flint idol
#

Nope 🙂

We like to make the player make a choice

carmine nest
#

Mmm. Guess that means harm will have to do until I move them into a safer position. The launch-skyshear combo obviously only works outside xD

flint maple
#

put a filter right before the glyph if you have ars elemental

flint idol
#

Won't the splash still hurt everything else?

flint maple
#

it's a coded interaction from AE

carmine nest
#

oh? :D

#

Will try, thanks

flint maple
#

checks the glyph before the effect

flint idol
#

Oh did not know that

flint maple
#

to avoid the damage even for the aoe

#

a bit janky, but it works

carmine nest
#

Hm... Looks like the filters can only filter for specific monster types. Still a good tip, will just be a bit of a hassle to switch that every time I need to use it, and I can't filter Pillager vs Villager

flint maple
#

The more generic ones are in toomanyglyphs

#

But yeah, i am not sure you can filter those two even with it

carmine nest
#

Saw that one earlier, the monster glyph there can filter those IIRC

flint maple
#

I was pondering a raider / villager filter

carmine nest
#

never had much of a reason to use it, since I normally don't use villagers too much. Thanks for the reminder it exists 😅

flint maple
#

the weird thing about filters is that they are useless for 90% of the times

#

but the 10% you need one, it's a very specific type

#

so it ends up with a lot of them, polluting the glyph screen

flint idol
#

You mean my free mana?

carmine nest
#

Update: The damage is indeed prevented with a filter glyph - but Flare still spreads fire to filtered targets. Maybe Cold is a better choice here.
Was worth a try, thanks again for the help :D

flint idol
#

Fire mages are irresponsible

carmine nest
#

Can confirm

flint idol
#

Just want to watch the world burn

carmine nest
#

Lightning mages are worse though :P

#

They only live for the Unlimited Power

flint idol
#

Even vanilla with fire aspect swords

carmine nest
#

Correction: It only looked like the filter worked, the villager had enough health to survive a single flare 😅

Filter before flare does not prevent damage, at least with toomanyglyphs filters 😅

#

Time to put the village underground, I guess

cobalt pasture
#

Thanks for your sacrifice.

carmine nest
#

*my villagers' sacrifice leaCheese
Nothing that can't be fixed xD

vital night
#

Worst case scenario you can always replace the villager, the real pain is getting the trades back

cinder locust
#

Hello, I'm in front of ignis but I don't stop dying, has anyone found spells to help me (since it's a fire boss I tried ice but didn't do a lot of I'm in front of ignis but I don't stop dying, has anyone found spells to help me? (since it's a fire boss I tried ice but doesn't do much damage 😕)

harsh plinth
#

[ray]aoe aoe freeze cold_snap amplify freeze cold_snap amplify amplify

#

water focus required

cinder locust
#

Thank I'll will try later 😊

heady bane
#

i tried to make swarm typa spell with hoaming split and propegate hoaing etc etc with harm, but it wouldnt cast and split too new targets / create a new instace of the spell

heady bane
#

nvm, find the spell i replicated before

heady bane
#

if they dont die during the spell, they get airlifted

#

(remove the duration down for longer spin-around)

#

also

#

funny bounce

teal spindle
#

So you need a touch break aoe aoe for a simple 3×3 excavation?

flint idol
#

Yup

teal spindle
#

1.20

#

Weird

flint idol
#

What's weird?

teal spindle
#

It just breaks a block off to the side

flint idol
#

HT treechop

teal spindle
#

Ah

#

It messes it up, eh?

flint idol
#

Yup

teal spindle
#

Thank you

flint idol
#

Don't remember the exact specifics of what's going wrong, something with how it chops a tree, so with break being an instant break, it ends up breaking just one thing instead.. it's odd

#

I think there's maybe a config or something for it to not do that with the spell book. But I've never used it myself

bold verge
#

does anyone know how rotate actually works???

#

im lost

flint maple
#

Rotates by 90 entities but needs sensitive for players

#

For blocks, works only on orientable blocks. For example a prism or a piston

pale goblet
#

How does damage work, How can I deal more damage, Where can I read about it at all

dense mountain
pale goblet
#

How can I use the crush Glyph ?

wind phoenix
#

to crush things

sage hedge
foggy nymph
#

Solution, and, I know this is a really old reply, but, what about adding tags for the popular mod add-ons, such as ars omega, ads elemental, and, too many glyphs (those seem to be the three most popular), and then, when you hit the tag limit, make the last one say, "other (please specify)"

foggy nymph
#

Ignore this

sullen sky
#

In combination of other mods, what's the most powerful combo you've seen in ars nouveau

#

I'll start: with the help of sophisticated backpacks, you can put self heal on one of your armor pieces and then you fill up the backpack with feeding upgrade and mendosteen to have super good healing.

broken heart
#

I want to create a spell that mimics the construction wand mod. This is my combo and it works with blocks but not slabs as it places them one down. Is there anything to be done to ensure all blocks are placed in the correct orientation?

I am using 1.20.1 version of the mod and latest versions of most of the addons

inner briar
#

I found a book that taught me how to make the spell flash freeze, I believe from ars elemental addon. This seemed to use lightning more for effect than use. I wanted to find a way to use lightning to charge a creeper then with delay itll then be ignited and blow producing mob heads from the nearby enemies. But ignite (even with sensitive) doesn't compel the creeper to explode the way flint and steel does. Anyone know a way to set this up or am I gonna have to ignite my charcreep the old fashioned way?

dapper night
#

Its from base Ars and the lightning does damage to the entities inside ice too :3 you might need to use flint and steel still to get the creeper to explode unfortunately

cobalt pasture
#

Setting it on fire from ignite doesn't count as Flint and Steel?

azure ice
prisma oyster
#

does anyone know any good enchanter's spellsword combos? i tried adding lightning to it but it was wayyyyyyy too damaging (to the point that i accidentally killed myself a couple times)

fervent hawk
#

knockback gravity extend_time delay snare harm amplify amplify delay harm (you'll get a free amp for the last Harm)

#

it's not massively damaging, but focused only on the target you hit