#Ars Omega

1 messages · Page 7 of 1

vital beacon
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Oh

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lmaoo

deep sluice
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you only need mixins if it's something not done much by other mods

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(or if forge is being a little baby)

vital beacon
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I was around before data pakcs were a thing i n ever realyl learned, from what i saw they seem to be like "vanilla mods" like modification of the game without the need of any mod laoder

deep sluice
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so for example to change how attacks work, or make items usable in cool ways, or add new blocks that do cool things, or even add blocks at all, you can use events

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forge has a ton of events

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there's teleportation events (multiple of them for different types of teleportation or you can listen for teleportation events in general)

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but every so often, you need to mess with something there's no event for

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change how a piece of vanilla code works

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then you break the glass and pull out mixins

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for example custom fire types requires a mixin

vital beacon
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like the purple fire from occultism??

deep sluice
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for some reason forge doesn't (or at least didn't last I checked) have any way to control the type of fire

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minecraft has a function to get the fire at a position based on the block below

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so mods mixin that

vital beacon
deep sluice
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huh might not be on 1.20

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that would be nice

vital beacon
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stuff like create's contraption, that's all mixin I imagine, or does forge let you make those

deep sluice
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it only needs to be a mxin if it's messing with vanilla code, not if it's adding new stuff in an existing event

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so like entities can be registered with an event and do custom stuff in their code

vital beacon
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ooooh ok sorry

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I got it

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so if you want to like overhaul nether generation

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that is a mixin

deep sluice
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that said I wouldn't be surprised if there are mixins involved in the collision

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probably? worldgen and recipes are hard to say cause so many things are datapack now

vital beacon
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What is a data pack?

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is my understanding correct?

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bcause I feel that I am wrong

deep sluice
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it's a folder loaded on the server

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with a bunch of, well, data in the form of json files

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it's the server side equivalent of a resource pack

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think texture pack but instead of textures and models, it's recipes and worldgen

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and yes, the server controls recipes on modern MC versions

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dumb question but how is occultism fire made?

vital beacon
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I have no idea, you said that you need mixin to change fire type, and occultism has vanilla fire but purple

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so I jsut assumed

deep sluice
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huh

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funny enough they just use the player right click event and check if flint and steel or fire charge is being used

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if so they place their own fire and cancel the event

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LOL

vital beacon
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oh

deep sluice
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which means if I understand the theory correctly

vital beacon
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lmao so they overwrite the vanilla fire

deep sluice
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... no ...

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thye only do it if it's on their custom block obv

vital beacon
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no yeah

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sorry I meant

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if it's on their block it cancel the vanilla fire and places their own

deep sluice
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and again, ONLY checking right click events for this

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yea

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so I wonder

vital beacon
deep sluice
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can dispensers with fire charges place occultism fire?

vital beacon
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I can test it right now, i am not sure what is their block tho

deep sluice
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my money's on no because they didn't mixin the place where fire type is determined they just use the right click mixin

vital beacon
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I never really played occultism

deep sluice
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that isn't a right click...

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and I'm almost certain ars nouveau ignite glyph wouldn't work

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and this brings up the ironic point that sometimes using mixins leads to beter compat since mods don't need to add compat for your mod specifically, they just use the vanilla code and it works right

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until someone else tries to mess with the same code and you both suffer unless you both planned your mixin really well

vital beacon
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You were right

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It only works if I do it, dispenser and ars don't

deep sluice
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called it

vital beacon
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how would mixin make it work with ars tho

deep sluice
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out of curiosity check if my gorgon fire works right in those situations

vital beacon
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unless you make a special case for a spell book

deep sluice
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if ars doesn't then soulfire is probably bugged with ars too

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and that sounds like it's on ars

deep sluice
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knew it

vital beacon
deep sluice
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when your random half broken mod has a feature that works better than the equivalent in occultism

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😎

vital beacon
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so to make it work occultism should do a mixin where it makes vanilla listen for "fire requests" and then hijacked them and see if it satisfies the condition for their fire?

deep sluice
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correct

vital beacon
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Hell yeah

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Learning!

deep sluice
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fire block has this method:

public static BlockState getState(BlockGetter p_49246_, BlockPos p_49247_) {
      BlockPos blockpos = p_49247_.below();
      BlockState blockstate = p_49246_.getBlockState(blockpos);
      return SoulFireBlock.canSurviveOnBlock(blockstate) ? Blocks.SOUL_FIRE.defaultBlockState() : ((FireBlock)Blocks.FIRE).getStateForPlacement(p_49246_, p_49247_);
   }
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so yea that's what I mixin

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and what I've seen at least 1 other mod mixin

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I sort of assumed it was common maybe it's not

vital beacon
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this code is so annoying to read

deep sluice
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LOL

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ok so

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actually you see all the other names?

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things liek blockpos or BlockPos or getState or below() and stuff liek that

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when minecraft ships it's all annoying names

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it's called "obfuscation" it's to prevent you looking through it if you're not supposed to

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obv that makes modding hell

vital beacon
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oh

deep sluice
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so when modding you deobfuscate using somethign called "mappings"

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it's like a map that shows which name in shipped minecraft code is what

vital beacon
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The equivalent of writing a school test with shit calligraphy so no one can copy it

deep sluice
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and also making up fake names for all your friends, yea

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community used to make mappings themselves

vital beacon
deep sluice
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erm

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IDK I just follow the modding tutorial and tell the code editor where to find the mappings

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and it does all the work

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🤷

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though that leads to fun quirks of mixins

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since when you target something with a mixin, it also needs to know the mappings so it can target it in the real game lol

vital beacon
deep sluice
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which, again, is take care of by gradle

deep sluice
vital beacon
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Which

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I tried mod programming a while ago

deep sluice
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but yea basically at some point in the very long process that is setting up your workspace for modding it is all translated into nice names

vital beacon
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what in god's fuck is a gradle

deep sluice
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well ok so

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gradle is what Java the programming language uses to manage "dependencies"

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which is outside code you're using

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libraries and such

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in the case of minecraft modding we use a variant called forge gradle

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and this takes care of the mess that is bringing in minecraft and all it's dependencies without violating EULA as well as bringing in forge as well as letting you depend on other mods as well as letting you include libraries like normal

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and it's a mess and if it acts weird you'll have about the same luck with an exorcist as with a software engineer

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#justturnitoffandonagain

vital beacon
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alright so forge gradle let's you connect and interact with mineraft, other mods and make your own mod ded stuff

vital beacon
deep sluice
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so anyway that's my very tired and groggy 30 minute explanation of somethign that should really be a whole damn course

deep sluice
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not really I am just noob

vital beacon
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I tried watching the long video

deep sluice
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but I have heard horror stories of gradle being annoying

vital beacon
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I got nothing

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you explained it very clearly

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I finally get what is happening

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Now

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I have 1 last question

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If I want to make a model for a mod using blockbench

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what kind of file or setting is needed?

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because I have fun making models with that

deep sluice
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... literally blockbench tells you

vital beacon
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but I am pretty sure some specific settings are needed to make that useable

deep sluice
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if it's for a block you need a "block" model in blockbench

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if it's for an item

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take a wild guess what it is for entities

vital beacon
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yeah but

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wait let me check I remember there being an issue

deep sluice
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java mods need java models

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there's a mod called "geckolib" that uses different models

vital beacon
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I don't have java entity

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only bedrock entity

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I only have

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Java Block/Item

deep sluice
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"modded entity" is what you want

vital beacon
vital beacon
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the entity wizard is bedrock only right?

deep sluice
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I have no idea I don't use blockbench

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most of my mobs are reskins of vanilla ones so I just use an image editor

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the rest are made by a friend

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I'm actually planning to learn blockbench so I can make a new familiar and add 3d models for the staffs

vital beacon
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are 3d items (like' the enchanter's sword) any different to implement than a flato ne? (like the vanilla swords, or any vanilla item tbh)

vital beacon
deep sluice
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just watch a tutorial mate

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I have no idea how to use blockbench or do models

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all I do is slap pixels into an image editor

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and code

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mostly code

vital beacon
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That's fair

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Thank you for all your help, I understand a lot more now

deep sluice
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ok so question

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would bad but still there JEI support for sigil crafting be better or worse than what's there now?

vital beacon
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Mmh I am not sure, right now having to open the book a couple of times to make the sigil really gives it a magical vibe, like a wizard checking the ancient tomes to make a ritual. I like that, jei would trivialise that

deep sluice
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me who just memorizes them

vital beacon
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Of course
You are the one that wrote the ancient tomes

deep sluice
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oh also one more cursed fact as I leave

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you can mixin code from other mods too not just vanilla code

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I mixin ars code a couple times to make my most cursed features like dispellant work

vital beacon
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Oh god that's trippy

deep sluice
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I might make sigils being in JEI a config option controlled by the server which is off by default

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since arguably the idea of having to find the patterns in the different books could be cool

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and looking in the worn notebook gives looking through old manuscripts vibe

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(now if only the notebook was less buggy sometimes 😢 )

vital beacon
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What kind of bugs does it have? I never had any issues with it

deep sluice
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IDK for me it sometimes just... doesn't show some letters

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or like they're only half there

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IDK if it's being buggy or if it's just a really dumb visual effect but it drives me mad when trying to play

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what is this x?

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y'know on second thought it's a lot less comon than it used to be

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used to affect like half the pages I looked at now I see it on like 2

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... bruh it's a bug with the smaller gui size options in video settings

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lol

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oh GOD gui size 1 looks like enchanting table language

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I doubt it has to do with the game or my device in general because all other items work fine for me

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it's just the notebook that does this

vital beacon
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I once read AOE as ACE

deep sluice
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huh so I'm not the only one

vital beacon
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making the gui bigger fixed the issue

deep sluice
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yea I just noticed that

vital beacon
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I tought it was just the font and not a bug

deep sluice
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if the font doesn't always show right isn't that still a bug>

vital beacon
vital beacon
deep sluice
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it's not funny if you wanna actually play the game like that

vital beacon
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Yeah no that's true that is a bug, i never tought about it

deep sluice
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do you have all the tier 4 glyphs?

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summon wither + cursed bind is fun if not the most useful

vital beacon
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i'll try now tho

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I am confused, why does the wither have 40hp, do I have to amplify it, also does cursebind make it work like a wolf or does it have more modes like a clay golem?

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This time I spawned it and it started at around 150hp ( I removed the cursebind idk if it matters)

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aaah I see, amplify makes the wither start with more health

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I wonder if it affects the dmg as well

deep sluice
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cursed bind makes it a worse worlf

deep sluice
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(remembers lead skin X)

vital beacon
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I am not insane

vital beacon
deep sluice
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yea but explosions don't

deep sluice
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I wanted to make a statue appear when you petrify entities but this is what I was able to make so far 😦

naive ore
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Maybe you should make a Minecraft animation channel... in any case I'm you can figure it out. I recall that Ice & Fire makes statues of any entities petrified by Medusa or her head. I doubt the petrification you're talking about is an instant kill like I&F, if it indeed isn't maybe you can go based off their idea and make a stone statue whilst the player is petrified and remove it when they are no longer petrified. One way to do this is just a set delay that just so happens to be the same length as the effect for example. If it is an instant kill, well I&F will be an even better example.
It appears I may have essentially just said to copy I&F...

deep sluice
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I already knew for sure it's possible from the mob jar plus alex's mobs rainbow jelly but thanks

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the petrification status effect and ritual have been in the mod for almost a year lol

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this is just me replacing those ugly armor stands it used to spawn

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with a brand new block

naive ore
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Oh, I see, that's gonna be amazing. I really wish I could find a good Ars server but ever since the public server ended I've been out of luck, therefore meaning I haven't actually played much Ars if any at all since the end of the public server. My knowledge; just stuff I have yet to forget.

deep sluice
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yay! progress!

deep sluice
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I can't for the life of me figure out how to center the pig

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or mob in general

naive ore
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I have no clue what you have tried, but would just changing the position of the model be on said list?

deep sluice
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yea but what's the math for the correct position mate?

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what's the offset and how does the rotation manage to f it up every time?

naive ore
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true, to be honest whenever I have to deal with positioning stuff I just bruteforce it

deep sluice
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watch it be an order of transformations thing or something

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🫢 that fixed it, oops

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I am bad at this

naive ore
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your not bad, your just refining the code you have already made

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its basic coding to have a bunch of extra stuff, whether you refine it after the final product works or in the middle varies from person to person but its still true nonetheless

deep sluice
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garden gnomes!

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it works pretty well now, still needs some polish but that's for another day

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I'm now considering the first petrification rework as "done"

naive ore
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if I run out of garden gnomes will I automatically be given Doofenshmirtz as a replacement or has that yet to be added?

deep sluice
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LOL

deep sluice
deep sluice
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this is so cool

naive ore
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they look amazing

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I also think you did it better than I&F to be honest, seeing as I don't think I&F statues can hold items- conclusion, its amazing

deep sluice
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they can't? that seems odd

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you also can't change the items they are holding, they just hold whatever they had when they died

naive ore
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Well all the statues I have seen from I&F haven't held items, but I haven't tested it much

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I know player statues didn't hold anything though, so im going off that

deep sluice
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oh

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I don't have player statues yet

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turns out players have to be implemented differently than almost every other mob

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plus a few things like slimes and starbuncles don't get the stone coloring and I'm not sure how I can fix that

naive ore
deft hornet
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Slimes have a trick in their rendering to be half transparent

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Maybe that's the issue

deep sluice
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geckolib stuff also doesn't work cause geckolib is weird apparently

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I'll have to research that

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but most importantly I gotta figure out players and IDK how to do that

deft hornet
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Do you have the chance to mixin into geckolib's get color?

deep sluice
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interesting idea

deft hornet
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Or idk, get texture

deep sluice
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it's late for me so I'll figure it out in the morning

deft hornet
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There are both, but not sure how mixinable they are at the source

deep sluice
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probably not much if anythign can override them but IDK

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though I guess it's all data driven

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so maybe it is ok

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is there a geckolib discord by chance?

deft hornet
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Can't you just use something like the decoy rendering for players?

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Ofc they have a discord

deep sluice
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the tricky thing for me is I don't know of a function to serialize all the important bits of a player needed to render them later the way they were

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as opposed to are

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ok so forgive my ignorance

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but why the hell does the forge AddLayers event save a list of entity renderers

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then when you request one does an unwanted and unchecked cast to a living entity renderer

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like, no, bugger off

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you could at least add a way to check first

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like how am I intended to use this

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I have it in a try catch

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my reference used a try catch

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and I can't think of another way to do it

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ah do I need to use EntityModelSet perhaps?

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also why can you only easily add render layers to living entities?

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I don't see where in the render layer code it needs a living entity but the event is just weird as heck

deft hornet
deep sluice
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but decoy render code checks the player and renders based off of them

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I want the statue to not change anything once the player is petrified so don't I need to save all the equipment and stuff?

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or do decoys already each save a constantly changing copy of all the equipment?

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if it's the latter than I am confused

deft hornet
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Ah damn

deep sluice
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I'm mostly just intimidated by not knowing what to serialize

deft hornet
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You can still make your own "pietrified player" entity by copy-paste decoy and adjusting those bits

deep sluice
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I mean I could

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not much difference either way

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the point is I gotta serialize all the important player bits and then render them without the real player being involved

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and IDK how to do either of those thigns in a way that's friendly to other mods

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mostly curios LOL

deft hornet
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Well, you gotta store them somewhere

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I don't think keeping a reference to a player is too safe

deep sluice
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I mean

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arguably a fake player might be effective, no?

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can the player renderer be used on a fake player? then I just gotta figure out how to synch all the important data

deft hornet
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You either special case player info in the block entity or have a dummy entity that keeps the infos in their nbt, which in turn is stored in the block entity

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I am not sure if fake players can be used for that

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Usually mods just have few of them for machines, but shared like Ars uses its own for turrets, runes, drygmys etc. so I can't think of examples of what you're saying

deep sluice
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I'm just worried because if it's not a fake player than I can't use the real player renderer

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since I can't use any real players either obv

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since I need to use my data not theirs

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ars uses geckolib 3 right?

deep sluice
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well good news apparently geckolib has it;s own render layers

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bad news they're set in the constructor on the renderer and nowhere else, event is only added in geckolib 4 for 1.19.3+

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so I'm just gonna mixin the constructor lol, what could go wrong

deep sluice
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yoooo I got it to work with ars mobs!

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pretty sure the starby union has a bounty on my head now

nova fog
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Industrial foregoing?

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Ice and fire?

naive ore
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Ice and Fire

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I don’t think Industrial has statues of creatures

deep sluice
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I have spent... over 6 hours on the code for the renderer for the modular staff

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6 hours well spent

naive ore
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I don’t know why but for a second I thought it was a really long flask or something, probably cause I was messing with potions earlier

deep sluice
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lol

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it's a staff

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crystal on top and stick on bottom

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you can dye it

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that took way too long and I am very proud of it

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and yes, you can remove the dye in a cauldron

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I'm terrible at UI but I just had a BRILLIANT idea

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make it so you apply upgrades in the scribe's table instead

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same with switching out the crystal

naive ore
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Oh god, that would be awesome yeah

deep sluice
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well, good news if you're gonna play Omega on 1.19 again

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I'm gradually implementing modular staffs in the next few updates

naive ore
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Sweet, can’t wait to wait 5 weeks and 4 days and 23 minutes and 2 seconds to find a server once that comes out

deep sluice
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what makes you say that amount of time? lol

naive ore
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It was randomly decided, I put the minutes and seconds in the emphasize the absurdity of it tbh

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If anything it will take even longer than that, cause I can’t make a server with just friends and gotta wait for a good one to come out that is on 1.19.2 and has Omega and other good addons

deep sluice
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I am in love with this right now

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I'm just imagining a magic roleplay server with this

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you could make gandalf's staff, or maleficents, etc

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I mean, you can't right now

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but you will be able to when I'm done

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as I'm planning to add different staff head variants (thing holding the crystal)

deep sluice
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after a few more hours I got the staff crystals to be separate items

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you can add/swap it in the scribe's table

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and remove it with shears (staff won't cast spells without a crystal)

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I have 2 crystals to test with

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crystals can also buff spells and control their appearance

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so the second crystal adds a bit of amplify to spells

deep sluice
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I just can't get over how awesome this is

deft hornet
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If you're using geckolib it shouldn't have been hard to pull off

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Bone hiding and get color override based on bone and nbt tag

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Idk which route you already took, but in case you didn't it's just as an info

elder fiber
deep sluice
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So I'm rendering 3 models as if they were 1

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The other thing is geckolib 3 isn't very helpful in terms of doing stuff based on the item stack

deep sluice
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😭 why am I incapable of using geckolib

vital beacon
naive ore
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omg your right, imagine just leaving that in someone’s base XD

vital beacon
nova fog
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Which omega machines use potions?

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Does the cursing system work?

deep sluice
deep sluice
nova fog
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got it

vital beacon
elder fiber
violet minnow
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I cant see Ars Omega Stuffin worn notebook help?

deep sluice
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Anything in particular you're looking for info about?

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There's a pinned FAQ here too, maybe that helps

north stag
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anyone know where to fing gorgon gem in volcanoblock?

deep sluice
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🤷 I imagine that structures don't spawn there so it's up to the pack makers to add a way to obtain them if they want you to obtain them, so you'd have to ask the pack devs

vestal glade
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With the advent of Stabilized Warp Scrolls, we may need to examine usefulness (or possible redundancy) of your portal ritual.

deep sluice
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For sure yes

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It's pretty redundant

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I'll likely remove it for now

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And maybe add it in my mod concept to make ars harder, since that's the sort of thing you'd use if you wanted to disable stabilized warp scrolls in a pack

naive ore
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Love the idea of that

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Once that comes out I’m definitely sneaking it into the next magic pack I play with my friends

deep sluice
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it would mostly be designed towards modpack makers so it would mainly be a lot of tweaks to ars which were all configurable and all the more intense ones would be off by default

naive ore
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Ah that’s no issue to me, I can’t wait for their reactions at the power ceiling dropping by a godly amount lol

deep sluice
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I mean, you can already disable glyphs in the config in base ars

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and with crafttweaker you can easily hide the glyphs in JEI

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I disabled like 30 ars glyphs in the pack I'm playing with my friends cause they were OP

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things like smelt, glide, leap, etc

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and increased the mana cost of launch and knockback by quite a lot

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we have Omega and straight up half the items are disabled for obv reasons

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mainly have it for all the weird wacky things like clay golems, propagators, missile, etc

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well and I made it so obv I'm biased towards adding it to my own playthroughs

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my ideas for the other mod are things like a config option to make leap do kinetic damage when you crash into things, just like using an elytra

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and make it not cancel fall damage, but reduce it if you leap upwards

naive ore
deep sluice
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lol

naive ore
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90% of your hardcore Ars ideas are things I will love to have in the future

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If not more actually

vestal glade
elder fiber
deep sluice
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omg yes can I use that name

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I'm yoinking that name

elder fiber
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IDK, it's kind of Gutteral Greek, you might want to check that in translation to be sure.

deep sluice
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google translate said it translates more to the art of suffering

elder fiber
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The latin for Difficult Arts, Ars Dificil, just sounds like spanish.

deep sluice
naive ore
deft hornet
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I mean, it sounds more like french (only as a feeling/sound, the actual word is indeed spanish)

oak marten
naive ore
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What is it instead?

oak marten
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Well, dificil is either Romanian or misspelled Spanish

naive ore
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Oh I looked it up, yeah difficult would be difficilis

oak marten
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Borrowed from the latin word difficilis

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Yeah

naive ore
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I’m guessing it’s misspelled Spanish, but Romanian definitely isn’t off the table

oak marten
#

Ars difficilis would be a solid addon, although if we're talking about making a hard mode I think "art of suffering" is also pretty metal lol

deft hornet
#

Otherwise lean into the "Expert" term

#

Something on the line of Ars eXperia or idk

elder fiber
naive ore
#

That also makes sense

oak marten
#

Lmao we love to see it

red tangle
#

Hey, how do I use the transmute glyph?

oak marten
slim plume
#

any idea if this is coming for 1.20?

deep sluice
deep sluice
crystal plume
#

hello guys, I'm playing the hommage modpack and I'm not able to plant the arcane bloom seed, how do I get the arcane bloom?

thanks!

oak marten
# deep sluice Eventually but not yet

Seems like a lot of things are taking a while to get to 1.20, is there some drama behind the scenes or did everyone collectively decide to take it easy for a minute?

deep sluice
#

And none of us wanna deal with the drama of users asking "but why do I need to downgrade to this specific version?"

#

Also IDK about the others but I find it too much work to do more than one version at once and I'm not ready to abandon 1.19.2 yet, it's what I'm playing on with my friends

oak marten
#

Makes sense. Probably what's holding up tetra, too

deep sluice
#

I finally got player statues to work!

#

so now dying to a gorgon will be fun

naive ore
#

lol

deep sluice
#

speaking of which, gorgon caves are gonna be a lot more dangerous next update

#

or imagine how fun it will be now to petrify someone with the ritual

#

sure it's really hard to pull off

#

and that's the entire petrification overhaul done!

deep sluice
#

this is why I don't make my own models much

elder fiber
#

this looks better than my attempt at a raven familiar.

oak marten
#

How do you find anything in the demon realm

#

I am so lost

naive ore
#

A hell of a lot of searching

elder fiber
#

Add in nature's compass or a mod with a structure compass. Or if you have access to commands, use the /locate command.

main cargo
#

can the elemental protection from ars elemental be applied to a t4 book?

deft hornet
#

should be

main cargo
#

cause i didn’t actually see a recipe in jei but idk if that’s because it’s like a datagenned recipe tagged funny or something

deft hornet
#

could be that you're running an old version

main cargo
#

mayhaps

#

idk i did just update all the ars addons i could in my pack

deft hornet
#

ah, i know why

#

the tag is set for ars_omega but the mod uses arsomega

main cargo
#

oh?

#

strange

deft hornet
#

i had an update to push anyway

#

depending on curse review time, it should be up soon

main cargo
#

ok neato

#

thank you

hard pumice
#

Hi everyone, I can't see the craft for proactive enchant lvl 1

#

And JEI don't recognize the item
he is in WIP ?

deep sluice
#

Ars Omega version?

hard pumice
#

ah yeah oops

#

arsomega-3.0.1.jar

hard pumice
#

i finally succeeded to craft the proactive enchant but i don't understand how it works
I can't bind a spell on it

deep sluice
#

You bind it with s parchment plus a source gem

#

It's like setting reactive, just with the extra gen

deep sluice
hard pumice
deep sluice
#

Did the recipe work? What was the spell on the parchment?

#

Ars version?

hard pumice
hard pumice
deep sluice
#

oh wait you said 3.0.1

deep sluice
deep sluice
hard pumice
hard pumice
deep sluice
deep sluice
hard pumice
deep sluice
#

fun, turns out my change biome ritual fails with specifically datapack created biomes

#

by fails I mean crashes the game

deep sluice
#

alright, fixed it in the dev version

#

also, this is so cursed lol

orchid token
#

What does the proactive enchantment ?

deep sluice
#

It's broken in 1.19 version 3.0.1 and below but I believe it's fixed in the 3.1.0 alpha

#

And it works on 1.18 fine

#

It's just reactive but for right click instead of left click

#

I was planning more functionality but haven't added any yet

orchid token
#

Ok, thanks

deep sluice
#

dimension works fine and is part of progression

#

problem is, it's boring

#

I need a way for players to not be bored out of their minds when looking for the structure

shrewd raven
#

have yet to go there

#

maybe make a story? mages that got trapped in the dimension years ago, maybe a civilization that started and died

deep sluice
#

also worth pointing out that Omega is sort of a mess with a few different systems that don't interact much

shrewd raven
#

just needs a nice outline session to merge everything into something cohesive

deep sluice
#

one I'm still keeping secret, the other is the lore behind the demon king

shrewd raven
#

so there's a demon king?

deep sluice
#

basically mage was like "if I control demon realm aren't I basically god" and he moved there for life but turns out demon magic and people don't mix so now he's sort of messed up

deep sluice
#

I also suck at making interesting to fight mobs so he doesn't domuch

#

shoots like 2 spells, spawns lava if you get too close, and spawns minions

#

that's it

#

it's super boring

shrewd raven
deep sluice
#

huh

shrewd raven
#

as for art..........just use AI?

naive ore
deep sluice
#

it is different now than from 1.16 (I forget what 1.18 was like)

shrewd raven
#

yeah, the term 'demon king' is very prevalent in isekai anime now, and since they want to subvert the 'old demon king archetype' they try to change it into something surprising

deep sluice
#

I didn't really subvert it

#

mine is what you expect

deep sluice
#

dude that went "I'm in charge now" in the demon realm

#

... oh my god I could have different biomes

#

I am a complete idiot

#

oh my god

naive ore
shrewd raven
deep sluice
#

I am so stupid I've made dimenion mods before I should KNOW this

deep sluice
#

😎

shrewd raven
#

I think the 'demon king' thing comes from old final fantasy and dragon quest games, and it was a big dude with horns, so they are trying to do anything else now

deep sluice
#

yea on second thought you might wanna wait for 1 more update since I'm planning changes to the dimension + the staff overhaul I've been planning for a year

#

but after that it'll be pretty much just random new things

shrewd raven
#

lol, maybe I'll just try to discover the mod so I have less research to do once the update comes out

deep sluice
#

I'll shift focus first to Industria and then a new mod, maybe even not ars related

naive ore
#

I was about to say quality of life, but I think k quality of terrain fits better

shrewd raven
#

I've been in ATM9 for days now trying to find a new mod to make a video on

deep sluice
#

there's a lot of stuff in Omega (in my "humble" opinion)

#

but it's not all... very cohesive

#

I mean, it's like a few different ars addon ideas in a trenchcoat with some "more power" juice for good measure

shrewd raven
#

was testing out occultism, then went to Iron's magic mod, then.......some other magic mod, then moved on back to Ars

#

maybe flesh out the glyphs?

#

safe to say, lots of people will install a mod just cuz it adds more glyphs

#

maybe make it so acid and tornado can interact with other glyphs in more ways?

#

among other glyphs, obv

naive ore
#

Speaking of magic, I’m a moron I only know Ars and- scratch that I did develop a new idea recently so I’m not completely dumb

deep sluice
#

if you do plan to check it out for a showcase I do have some thoughts on what to check out

#

actually ritual of aura sucks right now and will also be fixed next update

#

petrification got an overhaul recently and looks kinda cool now, Irecommend trying that out

shrewd raven
#

I spent hours trying to make whirlpool pull in enemies from the banks of a lake, then put drown and watery grave on them to kill them, before finding out they won't be affected like that with other effects

naive ore
shrewd raven
#

lol

shrewd raven
#

cheeky

deep sluice
#

an augment to make tornado cast the rest of the glyphs on the mobs in the tornado, but have a higher penalty on your ability to summon stuff (I'm also planning to change it to a new "conjuring sickness" to go along with summoning sickness but slgihtly different)
and whirlpool too obv

#

that way you can have old or new behavior

#

and the op idea of having a better linger is slightly toned down by it affecting the concequence too

shrewd raven
#

yeah, I assumed it would do back when I started experimenting

#

but there's no reason I should have thought that

deep sluice
#

I mean, I considered it

shrewd raven
#

and without it.........not a lot of use I can find with those two spells, other than 'kill with tornado'

deep sluice
#

but some things are too OP to just slap in, even in Omega

deep sluice
#

goes well with the new burst

shrewd raven
#

oooh, crowd control?

deep sluice
#

well, "new" it's kinda old now

deep sluice
naive ore
#

Oh I love the idea of crowd control

shrewd raven
#

I'm only just discovering burst, it's really useful

deep sluice
#

or to fight back against those pesky leap spammers

shrewd raven
#

and weirdly similar to a feature request I made months back

#

dunno if that's related tho

#

I think I called it black hole or forcefield, but essentially does the same thing

deep sluice
#

... elemental already has a gravity well or something

#

us addon devs are way ahead of you there

shrewd raven
#

yeah......it was a bit different, my descriptions

#

my issue was that explosions would rain down haphazardly when experimenting with explosion or fireball

#

I wanted something that would constrain it to a spherical boundary

#

......or something

#

basically, I made my 'countryside scar' spell, made a trench over 1000 blocks long and decided 'good thing my colony isn't on this world'

naive ore
#

Lol I maxed out my explosion magic (cough cough Megumin) and now I’m so moronic I can barely develop anything else XD

deep sluice
#

if you make a bomb the point is that it explodes

naive ore
#

Literally the moment I think up a new technique, my first thought is “imagine this with explosions”

shrewd raven
#

well yeah, but I'd like the option to make a big hole

#

my big hole spell was actually less hole-like than I wanted, cuz it used the square linger

#

also, my arc projectile spell disappeared from my spell book

deep sluice
#

oh yea if your problem with explosions is linger, I've noticed that too

deep sluice
#

stuff with ars changed

shrewd raven
#

specifically that spell, phantom grasp and the filter spells are still there

deep sluice
#

I think arc is base ars now or something, IDK

shrewd raven
#

ooooh

#

Ars Nouveau was getting arc wasn't it?

deep sluice
#

I thought yea

shrewd raven
#

that's right, explains it then

#

was wondering why just the one

deep sluice
#

ok so cool Omega features:
-most of the glyphs obv, but specifically:
--propagators (I made them first lol)
--random chance (it plus linger is kinda cool)
--summon wither + cursed bind (people will like that I think)
--some misc combat glyphs for all the schools (stuff like tornado, heartstop, scald, raise earth, etc)
--the missile form. This one's actually probably one of the most useful Omega features ironically enough, it's just so useful to be able to shoot the air far away. (Plus it was burst before Ars added burst a year later I did it first)
--animate golem: another cool one, I might revist to add even more features to golems but they're pretty cool combat helpers and don't give summoning sickness since they cost materials
--demonic curse, aside from the combat utility it also lets you make cursed earth for mob farms

-neat rituals:
--change biome so you can finally terraform better
--advanced overgrowth: better than overgrowth bc it works on stuff like chorus and nether wart
--petrification: probably the coolest new ritual since I just overhauled it and mobs that die via petrification actually leave behind statues!
--flowing time: typical tick accelerator though pretty weak so it's only good if you have something that's really strong if it's sped up

-machines:
--potion amplifier and extender: buff potions from jars

-other cool things to check out or showcase:
--ritual of shaping / creating sigils because a showcase of that is a must so people can use it
--spell sigils, I think those are kinda neat
--there's a wizard tower structure, might be worth looking at that
--cursed pendant, a creative only item for challenge runs that makes all spells have a downside when you cast them. There's less and more extreme versions of it.

#

--curse altar found in demon realm, it's kind of neat

#

if you wanted a list of some kind

shrewd raven
#

right, gonna copy and paste that into my video notes document

deep sluice
shrewd raven
#

ooh, change biome looks good

#

how is that implemented though? I recall machines that can change the biome to technically be the nether, but the terrain wasn't regenerated, it just somehow counted for a quest, even though it was clearly a forest

#

also the sigils...............I tried to figure those out before, made some, but had no clue what they did or how to use them

deep sluice
#

Does change the color of grass, leaves, water, etc

#

And you chose the biome so it's useful

shrewd raven
#

I see

#

I mean, if I recall, the machine required a lot of power, so as long as this isn't that hard to do, that's an improvement

#

I think it was ATM3 lite or something

#

lol, rainbow lighting and shaders make spells look so much better

deep sluice
# shrewd raven I see

If you can already do it by moving blocks then not much point messing with it, building mods are already a thing

#

Though I guess a generic grow trees ritual that works based on the biome would go well with it (as a different ritual though)

shrewd raven
#

I think what most people look for in a mod would be the biome changing, and also the place looking like that biome

#

just messing around

#

love a flashy spell, but nothing I can really do with it

#

burst + gravity + sensitive + earth focus btw

#

just..........90% of my spells do something useless or something other spells already do

#

pretty tho

deep sluice
shrewd raven
#

I'm sure, but don't the ritual brazier islands do something similar?

deep sluice
#

No, they just place a single identical structure every time

#

Wouldn't work if you want it for general biomes

#

Also not sure what people you've asked

shrewd raven
#

I mean, I wouldn't make something that changes entire regions, for sure

deep sluice
#

But I find this sort of change biome super useful

shrewd raven
#

I mean, being able to summon a desert nearby to harvest sand, a swamp nearby to spawn slimes, a jungle nearby to get cocoa, etc

#

speaking of biomes, what sort of biomes should your dimension have?

#

is it a demon dimension then?

#

sorry I never got that far, found a green cave type thing once, but no clue what to do there

deep sluice
#

Oh I also need to make that cooler

#

It's just how you obtain the crafting item for the petrification ritual

#

Plus green fire is cool

shrewd raven
#

lol, of course

minor stratus
#

Is it possible to find a demon biome in the nether? I swore I've seen one before.
(I'm tryna get to the demon realm, but I'm not allowed to go to the end just yet to I can't get shulker boxes for the demonic summoning tablet)

deep sluice
#

well first off

#

it's gated by the end by design, it's meant to be endgame

#

second off

#

no they don't but apparently some worldgen mods used to add it to the nether by default for some reason

#

IDK if any still do

minor stratus
#

Oh alright, I'll just convince my friends to hurry up and get to a point where they can survive the end lol, ty

deep sluice
#

yooo we cooking with gas

deep sluice
shrewd raven
#

huh?

deep sluice
#

I liked your idea of a way to place trees and stuff from a biome

#

but I don't wanna make the change biome ritual do that

#

so I'm adding a new ritual to do it instead, in a smaller range

#

and the description will warn you that things might be damaged

shrewd raven
#

oh?

deep sluice
#

and no, it doesn't completely nuke the chunk

shrewd raven
#

what shape is it gonna take?

deep sluice
#

but it might nuke anything near it, so might still be dangerous

deep sluice
shrewd raven
#

is that not what the biome islands already do?

deep sluice
#

but here's the fun part

#

they work for specific biomes

#

in theory this works with any biome even a modded one

#

in... theory...

shrewd raven
#

works as in, you can select one?

deep sluice
#

🤞

deep sluice
shrewd raven
#

aaaah

deep sluice
#

but I guess I could let you use a biome crystal to specify a different biome optionally

shrewd raven
#

so run it in the changed biome and it'll generate that biome

deep sluice
#

so you don't have to do change biome twice to get foliage for the wrong biome

deep sluice
#

heck I can add a "ritual of biome overhaul" crafted with this + change biome that does both things in one go

#

for the lazy peeps

shrewd raven
#

what do you say about changing the biome from ocean to plain, in order to expand the land you can build on?

#

ie, land reclamation

deep sluice
#

I don't see the point of adding that myself, base ars lets you make plains

shrewd raven
#

or heck, even summon a slime island

#

fair

deep sluice
#

if anything I should add a "conjure ocean island" tablet

#

which creates a small ocean island, but can also remove dirt/grass/stone to do so

#

and doesn't place the outside barrier if next to more water

#

so it can also grow oceans lol

#

and yes, places ocean biome

shrewd raven
#

hmm, how will you control size and shape?

deep sluice
#

no idea

#

how do you do that with base ars ones?

shrewd raven
#

in base ars you can make it bigger by putting source gems in at the beginning

deep sluice
#

then it'll work like that too

#

this is a conjure island tablet, I'll be sure to add parity

shrewd raven
#

I think there's a minimum size, and then every gem you add is another block outward from the brazier

deep sluice
#

(unlike change biome which is it's own thing and uses manipulation essence for range)

#

makes sense

shrewd raven
#

seems hard to estimate a size that way

deep sluice
#

what do you mean

shrewd raven
#

like, to use multiple ones you have to count blocks and then the source gems you add

#

be nicer if you could just mark boundaries

deep sluice
#

interesting concept

#

might add it in a future update but definitely can't do that anytime super soon

shrewd raven
#

kinda like the buildcraft uh.....diggy hole thing

#

wtf is it called?

#

excavator?

deep sluice
#

no yea I know what you mean

#

could be cool

#

quarry?

shrewd raven
#

that's it

#

the blue torches that tell it the dimensions

#

put a source gem on a stick to make a handful of 'source torches' to do the same

#

........or mark it with the dominion wand

deep sluice
#

I'll have to think on that

#

It's out of scope for next update though

#

I have to focus on the important overhauls (and now this fun idea you gave me that's distracting me and delaying the update but I'm haivng too much fun to stop)

shrewd raven
#

yeah, seems a bit messy in my head

#

lol, whoops

#

oh well, gives me more time to get another spell video out

#

they are my biggest subscriber-adding videos

#

I'll mess around with glyphs, come up with something to feature, and when omega comes out, I'll investigate that so I know how to outline my video

#

research takes by far the most time, I find

#

especially when starting on a new mod

deep sluice
#

I can see it being time-consuming, yea

shrewd raven
#

kinda wanna learn every single angle of the mod

deep sluice
#

wanna post the link here BTW? to your channel?

shrewd raven
#

and mods like Ars, that hide big deep concepts behind niche-looking mechanics are the time-sinks

#

if you like

deep sluice
#

oops lol

shrewd raven
#

I mean, when I looked at the wixie, I was like 'oh, auto potions'

#

didn't realize you could automate them in such a detailed way

deep sluice
#

yea they're very detailed

#

base ars is actually incredible with all the stuff it adds

shrewd raven
#

I scoffed at Ars Elemental's element system at first too, cuz the whole fire/water/wind/earth thing is kinda boring, yeah?

#

but the focuses, rings and armor really add a lot

deep sluice
#

but stuff like hellfire is surprisingly interesting to have to think about

#

yea

#

(me and elemental both used that name for different things and yes it sucks. sorry. )

shrewd raven
#

are there two?

#

there's hellfire and hellflare

#

wait

deep sluice
#

those are both Omega

#

and both glyphs

shrewd raven
#

you have a glyph or something that says hellfire yeah? is that not the same?

deep sluice
#

but Elemental adds a hellfire status

#

which is totally different

shrewd raven
#

no wonder my fire spells didn't proc correctly

deep sluice
#

I suppose I'm gonna need to rebrand that then...

shrewd raven
#

scalded

#

that's a glyph too isn't it?

#

burned, scorched, heat poisoning, dessicated,

#

uh........

#

immolate

deep sluice
#

whooops

#

to be fair, I wasn't aware of elemental's hellfire when I made mine

shrewd raven
#

I mean, no reason for you to be part of the ars community and have in-depth knowledge of other mods before starting your own, right?

deep sluice
#

I... can't tell if that's sarcasm

deep sluice
#

birch trees are literally the simplest type of tree cause they just place

#

others have filters n stuff and I gotta do workarounds to make them all sorta work

deep sluice
#

it places stuff but no trees and IDK why I can't get trees to spawn ever

deep sluice
#

this is maddening

#

there we go

#

used in bamboo forest

deft hornet
#

Wasn't there a ritual of forestation or smth?

deep sluice
#

... on second thought, probably

#

BUT

#

BUT BUT BUT

#

forestation has 3 biomes hardcoded

#

mine works for any arbitrary biome

#

which was the hard part

#

placing trees takes like 5 mins

deep sluice
#

it makes the space feel so alive

#

I wonder... should I add a way to obtain biome crystals for random biomes?

#

inagine skyblock with this where you can trade for biome crystals for biomes

#

that would've made the ars caelum based pack even cooler

#

also works for nether biomes!

#

and the one end biome with chorus

#

I am enjoying this too much

#

huh, grove biome requires snow and not grass. the more you know

#

oh wow, and in a desert if it's near water it'll grow sugarcane lol

#

now THIS I can get behind

deft hornet
#

While I've played for years in fast, now that I'm with fancy I cannot bear them anymore

#

Those ugly leaves

shrewd raven
cloud river
#

Thought: T4 glyph that reverses the effects of the ender crystals during the dragon fight

deep sluice
#

Too niche to be cool

azure silo
#

t4 glyph that make crafted ender crystal work on yourself ?

#

like you could have a crystal on your house and when your low life, it regens you

naive ore
#

Seems like a worse version of heal to be honest

azure silo
#

It completly is

#

visually cooler but yes

azure silo
naive ore
#

Maybe that would fit as t1? Eh it would fit in terms of power but is way too late game to bother with it

deep sluice
#

Honestly as a T2 glyph that would totally fit though

#

Healing yourself with nearby crystals

naive ore
#

Oh, yeah T2 would work, perhaps I should have assumed it had to be a lower tier than heal

#

Moreover, T2 would fit more with the stage of the game you can use it in, so that resolves that small dilemma

deep sluice
#

T2 book and crystals both require the nether for blaze rods and ghast tears respectively

#

So I agree that that's when it fits best

naive ore
#

It could probably be cheaper than heal, since by itself it heals nothing and requires a sizeable investment in end crystals before it’s better than heal

deep sluice
#

Do you mean mana wise?

naive ore
#

Yup

deep sluice
#

It was gonna be a potion effect so it should be slightly higher because it's basically budget Regen

#

But much lower than real Regen (which Omega adds at tier 3)

naive ore
#

Or the mana cost can just change with the number of end crystals nearby- never mind doesn’t work well with it being an effect

deep sluice
#

Schools of life and abjuration

deep sluice
naive ore
#

Yeah I started writing it before you mentioned it being an effect lol, as for not working that way, I mean if it can heal based on the number of nearby crystals how impossible could it be to change the cost by it. Oh well that idea became irrelevant already anyway

deep sluice
#

Pretty sure changing cost like that won't work at all, last time I checked ars logic assumes costs don't change like that

#

Anyway you could cheese it with delay

#

Cast on self with delay when away from crystals then move to the crystals and then it heals you

naive ore
#

You do have a point there as well lol

#

Many points, well that’s what happens with ideas that don’t get thought about

cloud river
#

different tiers of Amplify could improve the effect with more crystals

vestal glade
#

I can't believe it took me this long to try it, but Demonic Rifts are able to be obtained with Gravity spell and a torch...

cloud river
#

0o

deep sluice
#

working on my mod, I have to say it's a miracle they haven't kicked me out of the computer science major yet

#

I'm bad at this

naive ore
#

How can anyone be kicked out XD
half of it is looking stuff up and the other half is analyzing and using the information Google provides

deep sluice
#

well at my school there's a policy that if you fail 2 or more classes they get to kick you out of the major

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and I've somehow never failed a class despite the total mess that is all the code I write 🤔

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their standards must be low

naive ore
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Their standard is probably “If it runs it runs”

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Spaghetti code? No problem it just has to do as asked!

deep sluice
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I've spent the past hour trying to get the ritual that places features from a biome to partition the area it's working in for some reason

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because I liked that more than the other solution which was to do what the ars forestation ritual does and find a space away from previously used spaces

deep sluice
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after spending a couple more hours on it, it finally almost works as well as it did before I started working on it

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lol

deep sluice
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I mean, it still works, and in theory it's better over huge areas now

deep sluice
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presenting: ritual of conjure foliage

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it has a name, texture, and description now

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so basically ars + addons is going to be perfect for terraforming now

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ars has explode and place block

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elemental has conjure terrain which is super useful

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omega has change biome so you can get the right grass color

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and now conjure foliage lets you get the surface right easily too

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that's pretty much a full terraforming suite

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oh and base ars also adds conjure water which is useful

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and fell can remove trees you don't want

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like, say, trees from the old biome before you do a ritual of change biome

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example of the concept, just removed a ton of trees to start with

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after doing a ritual of change biome and a ritual of conjure foliage

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also tmg adds chain which combined with exchange makes it easy to swap out the surface block lol

cloud river
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Yep!

deep sluice
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new feature: augment with conjuration essence to increase the feature density in the affected range

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so you'll get more stuff without changing the range

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and manipulation essence adds more range and new stuff in the new space

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I want this on my suvival world so much right now

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left half is with 3 conjuration essence, right half is with 0

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this is in a flower forest btw if anyone is wondering about the floweers

dry bane
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will ars omega get updated to 1.20.1?

deep sluice
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When I'm done with 1.19 because I can't really work on 2 versions at once

dense venture
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is it possible to get a video on how to use the ritual of aura? I find the description very confusing.

deep sluice
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I have no talent for making videos but I can try to give a step by step explanatin

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so basically

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ritual of aura casts a spell on everyone nearby

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what spell, you ask?

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good question!

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place a rune wiht a spell next to the ritual brazier

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bam, it'll cast that spell on anything alive nearby

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be sure to give it lots of source, it'll eat it all up

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everything else is just extra information if you wanna minmax the range, source cost, etc

dense venture
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im a minmaxer and i have a huge space(100+*100+) to cover, what do i do now?

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i dont have to worry about source btw

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i have lots of it

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lots of it

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ah also i have "unlimited" ressources

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so any suggestion no matter how stupidly expensive is welcome

dense venture
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i think i figured it out

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how do i use the extract glyph?

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ah i figured it out

dense venture
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wow ritual of aura is very convinient

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thanks for adding it in

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:^)

deep sluice
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it will be more convenient when I add scrolls of entity filtering 😉

dry bane
deep sluice
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Do you mean like new versions of the mod in general? Or do you mean updating between Minecraft versions?

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For the first one, it's because I have school and other things to keep me busy and so I can't work on the project very often

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For the second one, it's because both Minecraft and Ars Nouveau change how they work behind the scenes so a lot of the time I have to redo the work on features just to make them work the same as before

dry bane
orchid token
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what are you using to code the mod ? mcreator ?

dry bane
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mcreator probably cant make that advanced mods

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/addons

orchid token
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probably yes

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I'm trying to learn how to create a mod but it's prety hard

deep sluice
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It would be beyond impossible to make this with MCreator lol. You need to actually code the mod to add a lot of the features here.

deep sluice
dry bane
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i really wanna learn how to code but ive only succedeed putting a 3d model into a mod in mcreator once

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all the other times it wasnt the right texture

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like i have no idea how to even code

orchid token
deep sluice
deft hornet
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I should also have pinned in #1019655534900678737 few things, but without Java basics it would be hard to actually understand what you're doing, even by following the modding video playlist

deep sluice
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Exactly why I'm recommending they learn Java before trying to mod

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Modding is confusing if you do know Java

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It might as well be Greek if you don't know java

hard pumice
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The infinity crystal doen't have a craft, it's normal or because this item is WIP?

deep sluice
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that's normal

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you don't craft it

hard pumice
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😮

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i like that

cloud river
deep sluice
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Well yeah obv

orchid token
arctic wigeon
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How does trasmute works on Vines? I need lily pads

noble jackal
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What does heartstop do exactly

hard pumice
orchid token
hard pumice
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Okay but how can we use them in our base if we can't move them

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Relay Warper ?

orchid token
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Build your base where they are

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Warper relay maybe

hard pumice
orchid token
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I don't think so

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I never used it, I didn't played a lot Ars Nouveau

hallow wind
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I'm new here, but I don't know the progress of the omega addon, is there a version for 1.20 yet?

deep sluice
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Not yet, haven't had the time

harsh swan
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Sooo, how long do u suppose you will be on 1.19.2?

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Just trying to see how long I have before 1.19.2 is abandoned

faint timber
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Anyone here knows how i can get the demon staff? i‘m looking with my elytra since 1 hour and every structure i encounter had nothing no lootsble chest or anything… i don‘t know anymore

naive ore
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Mhm the structure can be quite annoying to find yeah, there are like two chests each and only one of them even has a demon staff as well. I wish you luck on your journey and would recommend /give if I wasn’t aware about how much giving up on integrity ruins a save

deep sluice
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Is it still not common enough? It's a little stone brick structure

naive ore
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I haven’t tried since the public server, my experience may be slightly outdated to be fair

faint timber
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I cant /give , guess i have to search more

faint timber
deep sluice
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well, either the "roof" or a higher part of the canyons

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I've been able to find it with an elytra a few times in the past but I'm open to making the structure more common if need be

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especially with how empty/lifeless the dimension feels at the moment

faint timber
hallow wind
faint timber
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can someone explain me what this is?

hallow wind
deep sluice
cloud river
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@deep sluice what exactly is the purpose of the Demonic Light glyph?

deep sluice
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Light but, like, black

cloud river
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huh

harsh swan
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Simple, yet neat

rigid river
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I know this may have been answered already, but what do the enchanter’s cloak & stability cloak do? I have the ability to craft 1 because my luck isn’t great.

deep sluice
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you can only wear 1 at a time anyway

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well, it says somewhere in the worn notebook I think

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but enchanter's cloak repels projectiles

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and stability cloak makes you immune to "swap target"

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so basically enchanter's is better

worn pebble
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how do i get to the two dimesions

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i saw that the tower things were in the images but i cant find them in the overworld

rigid river
deep sluice
deep sluice
worn pebble
deep sluice
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Yes

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Not as rare as a mansion or anything but they are kinda rare

worn pebble
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what biome do they spawn in?

deep sluice
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Any that spawns mineshafts

deep sluice
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gorgon has a laser beam now

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if you are under 30% health it petrifies you in stone, otherwise it does some damage

ornate osprey
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Stone as in you die and a statue spawns? Or you're actually petrified with a petrified debuff and can't move/interact?

deep sluice
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well, both

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you're petrified and can't move/interact for like 5 seconds, then you die and a statue spawns

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and the statue is a perfect replica of you

ornate osprey
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That's awesome! Is it break- and moveable if I have a case of egomania and want to decorate my base with images of me?

deep sluice
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yes, yes it is

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it is a block though, make of that what you will

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also only 4 orientations for now but the plan is to make it 8-directional later

deep sluice
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oh wow gorgons are legit challenging to fight now

deep sluice
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hall of shame from dying to gorgons (hall not included)

worn pebble
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how do i nerf the mana regen spell focus on a server?

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it regens too quickly

deep sluice
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.... I might have forgotten to add a server config lol, I'll add that to the list of things to do in the update I'm working on now

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Which is sort of the fixing and polishing old things update (part 2/?)

deep sluice
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... oh my god why don't I just render vanilla stone on petrified mobs

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am I stupid?

harsh swan
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Nah, just human

deep sluice
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that doesn't discount the possibility

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some people say they're even synonyms

worn pebble
deep sluice
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hmm, I might try it if things go well and I'm not busy
aka very unlikely since I have midterms this week and next and then need to work on my projects for the term
and also I have lots of stuff I'm trying to do on 1.19 since I wanna make at least 1 version semi-presentable

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trying to do 2 at once will slow me waaaay down

worn pebble
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take your time

deep sluice
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hence why I'm procrastinating the 1.20 port, it takes away time I can spend polishing existing stuff

placid palm
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What does the tablet of conjuring do?

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Tried to look for it in the ars book but doesnt show, and when left shift description missing-

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Ah, im sorry

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Didnt think to see pinned messages*

dry bane
deep sluice
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... Usually with procrastinating the point is that you don't know because it's not well planned out lol

naive ore
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Oh, you don’t plan your procrastination? Lmao I plan it, then I don’t listen to my plans sometimes but that’s not the point

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For example, I usually procrastinate until around either 19:00, 20:00, or 21:00 before starting school work.

lilac glen
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hello, today with my friend we test can I kill him in mekasuit. two spells is work but with issues/// he just can heal with book.... i think maybe blood clot can help but he still can do it. is this the way it's meant to be or is it a flaw?