#Ars Omega
1 messages · Page 7 of 1
you only need mixins if it's something not done much by other mods
(or if forge is being a little baby)
I was around before data pakcs were a thing i n ever realyl learned, from what i saw they seem to be like "vanilla mods" like modification of the game without the need of any mod laoder
so for example to change how attacks work, or make items usable in cool ways, or add new blocks that do cool things, or even add blocks at all, you can use events
forge has a ton of events
there's teleportation events (multiple of them for different types of teleportation or you can listen for teleportation events in general)
but every so often, you need to mess with something there's no event for
change how a piece of vanilla code works
then you break the glass and pull out mixins
for example custom fire types requires a mixin
like the purple fire from occultism??
for some reason forge doesn't (or at least didn't last I checked) have any way to control the type of fire
minecraft has a function to get the fire at a position based on the block below
so mods mixin that
this is a mixin?
stuff like create's contraption, that's all mixin I imagine, or does forge let you make those
it only needs to be a mxin if it's messing with vanilla code, not if it's adding new stuff in an existing event
so like entities can be registered with an event and do custom stuff in their code
ooooh ok sorry
I got it
so if you want to like overhaul nether generation
that is a mixin
that said I wouldn't be surprised if there are mixins involved in the collision
probably? worldgen and recipes are hard to say cause so many things are datapack now
it's a folder loaded on the server
with a bunch of, well, data in the form of json files
it's the server side equivalent of a resource pack
think texture pack but instead of textures and models, it's recipes and worldgen
and yes, the server controls recipes on modern MC versions
dumb question but how is occultism fire made?
I have no idea, you said that you need mixin to change fire type, and occultism has vanilla fire but purple
so I jsut assumed
huh
funny enough they just use the player right click event and check if flint and steel or fire charge is being used
if so they place their own fire and cancel the event
LOL
oh
which means if I understand the theory correctly
lmao so they overwrite the vanilla fire
no yeah
sorry I meant
if it's on their block it cancel the vanilla fire and places their own
yeah no no I got that
can dispensers with fire charges place occultism fire?
I can test it right now, i am not sure what is their block tho
my money's on no because they didn't mixin the place where fire type is determined they just use the right click mixin
I never really played occultism
that isn't a right click...
and I'm almost certain ars nouveau ignite glyph wouldn't work
and this brings up the ironic point that sometimes using mixins leads to beter compat since mods don't need to add compat for your mod specifically, they just use the vanilla code and it works right
until someone else tries to mess with the same code and you both suffer unless you both planned your mixin really well
called it
how would mixin make it work with ars tho
out of curiosity check if my gorgon fire works right in those situations
unless you make a special case for a spell book
on it
if ars asks vanilla what fire to place then yes
if ars doesn't then soulfire is probably bugged with ars too
and that sounds like it's on ars
it does!
knew it
It does ask
when your random half broken mod has a feature that works better than the equivalent in occultism
😎
so to make it work occultism should do a mixin where it makes vanilla listen for "fire requests" and then hijacked them and see if it satisfies the condition for their fire?
correct
fire block has this method:
public static BlockState getState(BlockGetter p_49246_, BlockPos p_49247_) {
BlockPos blockpos = p_49247_.below();
BlockState blockstate = p_49246_.getBlockState(blockpos);
return SoulFireBlock.canSurviveOnBlock(blockstate) ? Blocks.SOUL_FIRE.defaultBlockState() : ((FireBlock)Blocks.FIRE).getStateForPlacement(p_49246_, p_49247_);
}
so yea that's what I mixin
and what I've seen at least 1 other mod mixin
I sort of assumed it was common maybe it's not
Why does minecraft use those variables name
this code is so annoying to read
LOL
ok so
actually you see all the other names?
things liek blockpos or BlockPos or getState or below() and stuff liek that
when minecraft ships it's all annoying names
it's called "obfuscation" it's to prevent you looking through it if you're not supposed to
obv that makes modding hell
oh
so when modding you deobfuscate using somethign called "mappings"
it's like a map that shows which name in shipped minecraft code is what
The equivalent of writing a school test with shit calligraphy so no one can copy it
and also making up fake names for all your friends, yea
community used to make mappings themselves
is mapping a software, or a function or something else?
erm
IDK I just follow the modding tutorial and tell the code editor where to find the mappings
and it does all the work
🤷
though that leads to fun quirks of mixins
since when you target something with a mixin, it also needs to know the mappings so it can target it in the real game lol
aaah so it's like a file that the IDE uses to "translate" the vanilla variables?
which, again, is take care of by gradle
well technically I think gradle does it not the IDE
but yea basically at some point in the very long process that is setting up your workspace for modding it is all translated into nice names
what in god's fuck is a gradle
well ok so
gradle is what Java the programming language uses to manage "dependencies"
which is outside code you're using
libraries and such
in the case of minecraft modding we use a variant called forge gradle
and this takes care of the mess that is bringing in minecraft and all it's dependencies without violating EULA as well as bringing in forge as well as letting you depend on other mods as well as letting you include libraries like normal
and it's a mess and if it acts weird you'll have about the same luck with an exorcist as with a software engineer
#justturnitoffandonagain
alright so forge gradle let's you connect and interact with mineraft, other mods and make your own mod ded stuff
a mantra
so anyway that's my very tired and groggy 30 minute explanation of somethign that should really be a whole damn course
Oof
nono
not really I am just noob
I tried watching the long video
but I have heard horror stories of gradle being annoying
I got nothing
you explained it very clearly
I finally get what is happening
Now
I have 1 last question
If I want to make a model for a mod using blockbench
what kind of file or setting is needed?
because I have fun making models with that
... literally blockbench tells you
but I am pretty sure some specific settings are needed to make that useable
if it's for a block you need a "block" model in blockbench
if it's for an item
take a wild guess what it is for entities
java mods need java models
there's a mod called "geckolib" that uses different models
"modded entity" is what you want
aaah okay thank you
the entity wizard is bedrock only right?
I have no idea I don't use blockbench
most of my mobs are reskins of vanilla ones so I just use an image editor
the rest are made by a friend
I'm actually planning to learn blockbench so I can make a new familiar and add 3d models for the staffs
are 3d items (like' the enchanter's sword) any different to implement than a flato ne? (like the vanilla swords, or any vanilla item tbh)
Can I make 1 model for 1 item and you tell me what you think?
just watch a tutorial mate
I have no idea how to use blockbench or do models
all I do is slap pixels into an image editor
and code
mostly code
ok so question
would bad but still there JEI support for sigil crafting be better or worse than what's there now?
Mmh I am not sure, right now having to open the book a couple of times to make the sigil really gives it a magical vibe, like a wizard checking the ancient tomes to make a ritual. I like that, jei would trivialise that
me who just memorizes them
Of course
You are the one that wrote the ancient tomes
oh also one more cursed fact as I leave
you can mixin code from other mods too not just vanilla code
I mixin ars code a couple times to make my most cursed features like dispellant work
Oh god that's trippy
I might make sigils being in JEI a config option controlled by the server which is off by default
since arguably the idea of having to find the patterns in the different books could be cool
and looking in the worn notebook gives looking through old manuscripts vibe
(now if only the notebook was less buggy sometimes 😢 )
What kind of bugs does it have? I never had any issues with it
IDK for me it sometimes just... doesn't show some letters
or like they're only half there
IDK if it's being buggy or if it's just a really dumb visual effect but it drives me mad when trying to play
what is this x?
y'know on second thought it's a lot less comon than it used to be
used to affect like half the pages I looked at now I see it on like 2
... bruh it's a bug with the smaller gui size options in video settings
lol
oh GOD gui size 1 looks like enchanting table language
I doubt it has to do with the game or my device in general because all other items work fine for me
it's just the notebook that does this
I always tought it was related to the guy scale
I once read AOE as ACE
huh so I'm not the only one
making the gui bigger fixed the issue
yea I just noticed that
I tought it was just the font and not a bug
if the font doesn't always show right isn't that still a bug>
This is funny
That's also fair
it's not funny if you wanna actually play the game like that
Yeah no that's true that is a bug, i never tought about it
do you have all the tier 4 glyphs?
summon wither + cursed bind is fun if not the most useful
I do not, I always felt too overwhelmed by the number/price ration to ever take one and try it na never tried playing with them in creative
i'll try now tho
I am confused, why does the wither have 40hp, do I have to amplify it, also does cursebind make it work like a wolf or does it have more modes like a clay golem?
This time I spawned it and it started at around 150hp ( I removed the cursebind idk if it matters)
aaah I see, amplify makes the wither start with more health
I wonder if it affects the dmg as well
yea amplify
cursed bind makes it a worse worlf
in survival? how are you not dead lol
(remembers lead skin X)
no no lmao I am in a creative world now
I am not insane
Also I think withering bypasses armor
yea but explosions don't
I wanted to make a statue appear when you petrify entities but this is what I was able to make so far 😦
Maybe you should make a Minecraft animation channel... in any case I'm you can figure it out. I recall that Ice & Fire makes statues of any entities petrified by Medusa or her head. I doubt the petrification you're talking about is an instant kill like I&F, if it indeed isn't maybe you can go based off their idea and make a stone statue whilst the player is petrified and remove it when they are no longer petrified. One way to do this is just a set delay that just so happens to be the same length as the effect for example. If it is an instant kill, well I&F will be an even better example.
It appears I may have essentially just said to copy I&F...
I already knew for sure it's possible from the mob jar plus alex's mobs rainbow jelly but thanks
the petrification status effect and ritual have been in the mod for almost a year lol
this is just me replacing those ugly armor stands it used to spawn
with a brand new block
Oh, I see, that's gonna be amazing. I really wish I could find a good Ars server but ever since the public server ended I've been out of luck, therefore meaning I haven't actually played much Ars if any at all since the end of the public server. My knowledge; just stuff I have yet to forget.
yay! progress!
I have no clue what you have tried, but would just changing the position of the model be on said list?
yea but what's the math for the correct position mate?
what's the offset and how does the rotation manage to f it up every time?
true, to be honest whenever I have to deal with positioning stuff I just bruteforce it
watch it be an order of transformations thing or something
🫢 that fixed it, oops
I am bad at this
your not bad, your just refining the code you have already made
its basic coding to have a bunch of extra stuff, whether you refine it after the final product works or in the middle varies from person to person but its still true nonetheless
garden gnomes!
it works pretty well now, still needs some polish but that's for another day
I'm now considering the first petrification rework as "done"
if I run out of garden gnomes will I automatically be given Doofenshmirtz as a replacement or has that yet to be added?
LOL
they look amazing
I also think you did it better than I&F to be honest, seeing as I don't think I&F statues can hold items- conclusion, its amazing
they can't? that seems odd
you also can't change the items they are holding, they just hold whatever they had when they died
Well all the statues I have seen from I&F haven't held items, but I haven't tested it much
I know player statues didn't hold anything though, so im going off that
oh
I don't have player statues yet
turns out players have to be implemented differently than almost every other mob
plus a few things like slimes and starbuncles don't get the stone coloring and I'm not sure how I can fix that
ah I wonder if its because of the two model options, one having thicker arms than the other
Slimes have a trick in their rendering to be half transparent
Maybe that's the issue
geckolib stuff also doesn't work cause geckolib is weird apparently
I'll have to research that
but most importantly I gotta figure out players and IDK how to do that
Do you have the chance to mixin into geckolib's get color?
interesting idea
Or idk, get texture
I imagine I'll have to look at the player class to figure out what data to store and then just serialize it myself? or something
it's late for me so I'll figure it out in the morning
There are both, but not sure how mixinable they are at the source
probably not much if anythign can override them but IDK
though I guess it's all data driven
so maybe it is ok
is there a geckolib discord by chance?
Can't you just use something like the decoy rendering for players?
Ofc they have a discord
IDK, how does it work
the tricky thing for me is I don't know of a function to serialize all the important bits of a player needed to render them later the way they were
as opposed to are
ok so forgive my ignorance
but why the hell does the forge AddLayers event save a list of entity renderers
then when you request one does an unwanted and unchecked cast to a living entity renderer
like, no, bugger off
you could at least add a way to check first
like how am I intended to use this
I have it in a try catch
my reference used a try catch
and I can't think of another way to do it
ah do I need to use EntityModelSet perhaps?
also why can you only easily add render layers to living entities?
I don't see where in the render layer code it needs a living entity but the event is just weird as heck
No I mean like, special case players. If the target of pietrification is a player, then spawn a decoy with its uuid to use for petrification
but decoy render code checks the player and renders based off of them
I want the statue to not change anything once the player is petrified so don't I need to save all the equipment and stuff?
or do decoys already each save a constantly changing copy of all the equipment?
if it's the latter than I am confused
Ah damn
I'm mostly just intimidated by not knowing what to serialize
You can still make your own "pietrified player" entity by copy-paste decoy and adjusting those bits
I mean I could
not much difference either way
the point is I gotta serialize all the important player bits and then render them without the real player being involved
and IDK how to do either of those thigns in a way that's friendly to other mods
mostly curios LOL
Well, you gotta store them somewhere
I don't think keeping a reference to a player is too safe
I mean
arguably a fake player might be effective, no?
can the player renderer be used on a fake player? then I just gotta figure out how to synch all the important data
You either special case player info in the block entity or have a dummy entity that keeps the infos in their nbt, which in turn is stored in the block entity
I am not sure if fake players can be used for that
Usually mods just have few of them for machines, but shared like Ars uses its own for turrets, runes, drygmys etc. so I can't think of examples of what you're saying
I'm just worried because if it's not a fake player than I can't use the real player renderer
since I can't use any real players either obv
since I need to use my data not theirs
ars uses geckolib 3 right?
well good news apparently geckolib has it;s own render layers
bad news they're set in the constructor on the renderer and nowhere else, event is only added in geckolib 4 for 1.19.3+
so I'm just gonna mixin the constructor lol, what could go wrong
yoooo I got it to work with ars mobs!
pretty sure the starby union has a bounty on my head now
Whats I&f?
Industrial foregoing?
Ice and fire?
I have spent... over 6 hours on the code for the renderer for the modular staff
6 hours well spent
I don’t know why but for a second I thought it was a really long flask or something, probably cause I was messing with potions earlier
lol
it's a staff
crystal on top and stick on bottom
you can dye it
that took way too long and I am very proud of it
and yes, you can remove the dye in a cauldron
I'm terrible at UI but I just had a BRILLIANT idea
make it so you apply upgrades in the scribe's table instead
same with switching out the crystal
Oh god, that would be awesome yeah
well, good news if you're gonna play Omega on 1.19 again
I'm gradually implementing modular staffs in the next few updates
Sweet, can’t wait to wait 5 weeks and 4 days and 23 minutes and 2 seconds to find a server once that comes out
what makes you say that amount of time? lol
It was randomly decided, I put the minutes and seconds in the emphasize the absurdity of it tbh
If anything it will take even longer than that, cause I can’t make a server with just friends and gotta wait for a good one to come out that is on 1.19.2 and has Omega and other good addons
I am in love with this right now
I'm just imagining a magic roleplay server with this
you could make gandalf's staff, or maleficents, etc
I mean, you can't right now
but you will be able to when I'm done
as I'm planning to add different staff head variants (thing holding the crystal)
after a few more hours I got the staff crystals to be separate items
you can add/swap it in the scribe's table
and remove it with shears (staff won't cast spells without a crystal)
I have 2 crystals to test with
crystals can also buff spells and control their appearance
so the second crystal adds a bit of amplify to spells
If you're using geckolib it shouldn't have been hard to pull off
Bone hiding and get color override based on bone and nbt tag
Idk which route you already took, but in case you didn't it's just as an info
So, patreon rewards including pre-named staves when?
Bone hiding makes creating new models unnecessarily difficult
So I'm rendering 3 models as if they were 1
The other thing is geckolib 3 isn't very helpful in terms of doing stuff based on the item stack
😭 why am I incapable of using geckolib
ironically, this is so cool, like an eldritch inchomprensible horror
omg your right, imagine just leaving that in someone’s base XD
no even worse, Imagine this following you weeping angel style
Yes, though there aren't as many ways of using a curse as I'd like
Just the potion amplifier and extender
got it
You could take inspiration from the old witchery curses
That is the most cursed thing I've seen today. It's perfect.
I cant see Ars Omega Stuffin worn notebook help?
Anything in particular you're looking for info about?
There's a pinned FAQ here too, maybe that helps
anyone know where to fing gorgon gem in volcanoblock?
🤷 I imagine that structures don't spawn there so it's up to the pack makers to add a way to obtain them if they want you to obtain them, so you'd have to ask the pack devs
With the advent of Stabilized Warp Scrolls, we may need to examine usefulness (or possible redundancy) of your portal ritual.
For sure yes
It's pretty redundant
I'll likely remove it for now
And maybe add it in my mod concept to make ars harder, since that's the sort of thing you'd use if you wanted to disable stabilized warp scrolls in a pack
Love the idea of that
Once that comes out I’m definitely sneaking it into the next magic pack I play with my friends
it would mostly be designed towards modpack makers so it would mainly be a lot of tweaks to ars which were all configurable and all the more intense ones would be off by default
Ah that’s no issue to me, I can’t wait for their reactions at the power ceiling dropping by a godly amount lol
I mean, you can already disable glyphs in the config in base ars
and with crafttweaker you can easily hide the glyphs in JEI
I disabled like 30 ars glyphs in the pack I'm playing with my friends cause they were OP
things like smelt, glide, leap, etc
and increased the mana cost of launch and knockback by quite a lot
we have Omega and straight up half the items are disabled for obv reasons
mainly have it for all the weird wacky things like clay golems, propagators, missile, etc
well and I made it so obv I'm biased towards adding it to my own playthroughs
my ideas for the other mod are things like a config option to make leap do kinetic damage when you crash into things, just like using an elytra
and make it not cancel fall damage, but reduce it if you leap upwards
Perhaps, but what I want is more complex than that, the type of stuff I’m totally fine waiting for you to make that addon for, considering how little I play MC atm
lol
90% of your hardcore Ars ideas are things I will love to have in the future
If not more actually
Actually, just having the ritual set to disabled by default would make it easier on Ars packmakers.
You had Ars Omega (Final Arts), now it's time for Ars Aerumna (The Hardship of the Arts).
IDK, it's kind of Gutteral Greek, you might want to check that in translation to be sure.
google translate said it translates more to the art of suffering
The latin for Difficult Arts, Ars Dificil, just sounds like spanish.
which would be equally good
I mean if we are being technically correct here, considering Spanish is derived from Latin it’s not that surprising
I mean, it sounds more like french (only as a feeling/sound, the actual word is indeed spanish)
I have news for you
That's not latin
What is it instead?
Well, dificil is either Romanian or misspelled Spanish
Oh I looked it up, yeah difficult would be difficilis
I’m guessing it’s misspelled Spanish, but Romanian definitely isn’t off the table
Ars difficilis would be a solid addon, although if we're talking about making a hard mode I think "art of suffering" is also pretty metal lol
Actually it's me mispelling the latin word from google translate.
That also makes sense
Lmao we love to see it
Hey, how do I use the transmute glyph?
I usually go projectile -> transmute. You might need some amplifies or a focus, depending on what you're trying to transmute
any idea if this is coming for 1.20?
Check pinned FAQ
Eventually but not yet
hello guys, I'm playing the hommage modpack and I'm not able to plant the arcane bloom seed, how do I get the arcane bloom?
thanks!
Seems like a lot of things are taking a while to get to 1.20, is there some drama behind the scenes or did everyone collectively decide to take it easy for a minute?
The ars addon API isn't stable yet so if any addons release now, any future ars updates could cause all sorts of crashes
And none of us wanna deal with the drama of users asking "but why do I need to downgrade to this specific version?"
Also IDK about the others but I find it too much work to do more than one version at once and I'm not ready to abandon 1.19.2 yet, it's what I'm playing on with my friends
Makes sense. Probably what's holding up tetra, too
lol
speaking of which, gorgon caves are gonna be a lot more dangerous next update
or imagine how fun it will be now to petrify someone with the ritual
sure it's really hard to pull off
and that's the entire petrification overhaul done!
this looks better than my attempt at a raven familiar.
A hell of a lot of searching
Add in nature's compass or a mod with a structure compass. Or if you have access to commands, use the /locate command.
can the elemental protection from ars elemental be applied to a t4 book?
should be
cause i didn’t actually see a recipe in jei but idk if that’s because it’s like a datagenned recipe tagged funny or something
could be that you're running an old version
Hi everyone, I can't see the craft for proactive enchant lvl 1
And JEI don't recognize the item
he is in WIP ?
Ars Omega version?
i finally succeeded to craft the proactive enchant but i don't understand how it works
I can't bind a spell on it
You bind it with s parchment plus a source gem
It's like setting reactive, just with the extra gen
Huh, how? Is it just the book entry that's broken?
I already did this but nothing change
Yeah the enchantement process go on
It was just a self -> dash
I will give it when i can
oh wait you said 3.0.1
yea it's bugged here, consider updating to the 3.1.0 alpha or waiting for me to release the full 3.1.0 in a few weeks
don't mind me just forgetting which version of my own project is which
Ok im on 1.19.2 mc version
I dont see the possible update on curseforge for ars omega
I will wait for official update, its not an emergency but I want to share the bug
ars_nouveau-1.19.2-3.17.10.jar
Thanks, don't really need it anymore since the Omega version was the problem
It's an alpha so you'd need to enable those in the curse forge app, or like you said you can wait
thx for the information i will try to activate this parameter
Because i prefer having acces on every possible version
fun, turns out my change biome ritual fails with specifically datapack created biomes
by fails I mean crashes the game
What does the proactive enchantment ?
It's broken in 1.19 version 3.0.1 and below but I believe it's fixed in the 3.1.0 alpha
And it works on 1.18 fine
It's just reactive but for right click instead of left click
I was planning more functionality but haven't added any yet
Ok, thanks
dimension works fine and is part of progression
problem is, it's boring
I need a way for players to not be bored out of their minds when looking for the structure
have yet to go there
maybe make a story? mages that got trapped in the dimension years ago, maybe a civilization that started and died
also worth pointing out that Omega is sort of a mess with a few different systems that don't interact much
just needs a nice outline session to merge everything into something cohesive
oh funny enough I am planning not one but two storylines related to it
one I'm still keeping secret, the other is the lore behind the demon king
so there's a demon king?
basically mage was like "if I control demon realm aren't I basically god" and he moved there for life but turns out demon magic and people don't mix so now he's sort of messed up
yes and I suck at art so take a wild guess what he looks like
I also suck at making interesting to fight mobs so he doesn't domuch
shoots like 2 spells, spawns lava if you get too close, and spawns minions
that's it
it's super boring
I mean, I only hear demon king in isekai anime lately, so a big-tits woman with horns tbh
huh
as for art..........just use AI?
Another idea would be changing the terrain, like mountains, lakes of lava, rivers of lava, just adding more variation to be honest
it is different now than from 1.16 (I forget what 1.18 was like)
yeah, the term 'demon king' is very prevalent in isekai anime now, and since they want to subvert the 'old demon king archetype' they try to change it into something surprising
biomes, essentially
dude that went "I'm in charge now" in the demon realm
... oh my god I could have different biomes
I am a complete idiot
oh my god
Yeah that sums it up
I didn't mean you, but 'that version' of 'that name' (demon king) has other connotations now
I am so stupid I've made dimenion mods before I should KNOW this
so it's a meta-subversion? subversion of the expected subversion?
😎
I think the 'demon king' thing comes from old final fantasy and dragon quest games, and it was a big dude with horns, so they are trying to do anything else now
yea on second thought you might wanna wait for 1 more update since I'm planning changes to the dimension + the staff overhaul I've been planning for a year
but after that it'll be pretty much just random new things
lol, maybe I'll just try to discover the mod so I have less research to do once the update comes out
I'll shift focus first to Industria and then a new mod, maybe even not ars related
I was about to say quality of life, but I think k quality of terrain fits better
I've been in ATM9 for days now trying to find a new mod to make a video on
that too, everything except staffs and dimension should stay the same now
there's a lot of stuff in Omega (in my "humble" opinion)
but it's not all... very cohesive
I mean, it's like a few different ars addon ideas in a trenchcoat with some "more power" juice for good measure
was testing out occultism, then went to Iron's magic mod, then.......some other magic mod, then moved on back to Ars
maybe flesh out the glyphs?
safe to say, lots of people will install a mod just cuz it adds more glyphs
maybe make it so acid and tornado can interact with other glyphs in more ways?
among other glyphs, obv
Speaking of magic, I’m a moron I only know Ars and- scratch that I did develop a new idea recently so I’m not completely dumb
if you do plan to check it out for a showcase I do have some thoughts on what to check out
actually ritual of aura sucks right now and will also be fixed next update
petrification got an overhaul recently and looks kinda cool now, Irecommend trying that out
I spent hours trying to make whirlpool pull in enemies from the banks of a lake, then put drown and watery grave on them to kill them, before finding out they won't be affected like that with other effects
Mhm, many people think that there are… not enough glyphs
lol
... I just had an idea
cheeky
an augment to make tornado cast the rest of the glyphs on the mobs in the tornado, but have a higher penalty on your ability to summon stuff (I'm also planning to change it to a new "conjuring sickness" to go along with summoning sickness but slgihtly different)
and whirlpool too obv
that way you can have old or new behavior
and the op idea of having a better linger is slightly toned down by it affecting the concequence too
yeah, I assumed it would do back when I started experimenting
but there's no reason I should have thought that
I mean, I considered it
and without it.........not a lot of use I can find with those two spells, other than 'kill with tornado'
but some things are too OP to just slap in, even in Omega
the point was sort of to trap mobs so they're easier to hit with other stuff
goes well with the new burst
oooh, crowd control?
well, "new" it's kinda old now
yea I guess
Oh I love the idea of crowd control
I'm only just discovering burst, it's really useful
or to fight back against those pesky leap spammers
and weirdly similar to a feature request I made months back
dunno if that's related tho
I think I called it black hole or forcefield, but essentially does the same thing
... elemental already has a gravity well or something
us addon devs are way ahead of you there
yeah......it was a bit different, my descriptions
my issue was that explosions would rain down haphazardly when experimenting with explosion or fireball
I wanted something that would constrain it to a spherical boundary
......or something
basically, I made my 'countryside scar' spell, made a trench over 1000 blocks long and decided 'good thing my colony isn't on this world'
Lol I maxed out my explosion magic (cough cough Megumin) and now I’m so moronic I can barely develop anything else XD
isn't that the point of such a spell though?
if you make a bomb the point is that it explodes
Literally the moment I think up a new technique, my first thought is “imagine this with explosions”
well yeah, but I'd like the option to make a big hole
my big hole spell was actually less hole-like than I wanted, cuz it used the square linger
also, my arc projectile spell disappeared from my spell book
oh yea if your problem with explosions is linger, I've noticed that too
that's the downside of updating Ars Elemental from the beta to release on 1.20
stuff with ars changed
specifically that spell, phantom grasp and the filter spells are still there
I think arc is base ars now or something, IDK
I thought yea
ok so cool Omega features:
-most of the glyphs obv, but specifically:
--propagators (I made them first lol)
--random chance (it plus linger is kinda cool)
--summon wither + cursed bind (people will like that I think)
--some misc combat glyphs for all the schools (stuff like tornado, heartstop, scald, raise earth, etc)
--the missile form. This one's actually probably one of the most useful Omega features ironically enough, it's just so useful to be able to shoot the air far away. (Plus it was burst before Ars added burst a year later I did it first)
--animate golem: another cool one, I might revist to add even more features to golems but they're pretty cool combat helpers and don't give summoning sickness since they cost materials
--demonic curse, aside from the combat utility it also lets you make cursed earth for mob farms
-neat rituals:
--change biome so you can finally terraform better
--advanced overgrowth: better than overgrowth bc it works on stuff like chorus and nether wart
--petrification: probably the coolest new ritual since I just overhauled it and mobs that die via petrification actually leave behind statues!
--flowing time: typical tick accelerator though pretty weak so it's only good if you have something that's really strong if it's sped up
-machines:
--potion amplifier and extender: buff potions from jars
-other cool things to check out or showcase:
--ritual of shaping / creating sigils because a showcase of that is a must so people can use it
--spell sigils, I think those are kinda neat
--there's a wizard tower structure, might be worth looking at that
--cursed pendant, a creative only item for challenge runs that makes all spells have a downside when you cast them. There's less and more extreme versions of it.
--curse altar found in demon realm, it's kind of neat
if you wanted a list of some kind
right, gonna copy and paste that into my video notes document
ooh, change biome looks good
how is that implemented though? I recall machines that can change the biome to technically be the nether, but the terrain wasn't regenerated, it just somehow counted for a quest, even though it was clearly a forest
also the sigils...............I tried to figure those out before, made some, but had no clue what they did or how to use them
It just changes the "biome" but doesn't change blocks
Does change the color of grass, leaves, water, etc
And you chose the biome so it's useful
I see
I mean, if I recall, the machine required a lot of power, so as long as this isn't that hard to do, that's an improvement
I think it was ATM3 lite or something
lol, rainbow lighting and shaders make spells look so much better
If you can already do it by moving blocks then not much point messing with it, building mods are already a thing
Though I guess a generic grow trees ritual that works based on the biome would go well with it (as a different ritual though)
I think what most people look for in a mod would be the biome changing, and also the place looking like that biome
just messing around
love a flashy spell, but nothing I can really do with it
burst + gravity + sensitive + earth focus btw
just..........90% of my spells do something useless or something other spells already do
pretty tho
There's no way to do that without deleting anything built in the chunk
I'm sure, but don't the ritual brazier islands do something similar?
No, they just place a single identical structure every time
Wouldn't work if you want it for general biomes
Also not sure what people you've asked
I mean, I wouldn't make something that changes entire regions, for sure
But I find this sort of change biome super useful
I mean, being able to summon a desert nearby to harvest sand, a swamp nearby to spawn slimes, a jungle nearby to get cocoa, etc
speaking of biomes, what sort of biomes should your dimension have?
is it a demon dimension then?
sorry I never got that far, found a green cave type thing once, but no clue what to do there
Oh I also need to make that cooler
It's just how you obtain the crafting item for the petrification ritual
Plus green fire is cool
lol, of course
Is it possible to find a demon biome in the nether? I swore I've seen one before.
(I'm tryna get to the demon realm, but I'm not allowed to go to the end just yet to I can't get shulker boxes for the demonic summoning tablet)
well first off
it's gated by the end by design, it's meant to be endgame
second off
no they don't but apparently some worldgen mods used to add it to the nether by default for some reason
IDK if any still do
Oh alright, I'll just convince my friends to hurry up and get to a point where they can survive the end lol, ty
yooo we cooking with gas
ooops
huh?
I liked your idea of a way to place trees and stuff from a biome
but I don't wanna make the change biome ritual do that
so I'm adding a new ritual to do it instead, in a smaller range
and the description will warn you that things might be damaged
oh?
and no, it doesn't completely nuke the chunk
what shape is it gonna take?
but it might nuke anything near it, so might still be dangerous
not sure yet, probably a square or circle around the brazier
is that not what the biome islands already do?
but here's the fun part
they work for specific biomes
in theory this works with any biome even a modded one
in... theory...
works as in, you can select one?
🤞
... I was gonna make it use the current biome with the idea you use it after the ritual of change biome
aaaah
but I guess I could let you use a biome crystal to specify a different biome optionally
so run it in the changed biome and it'll generate that biome
so you don't have to do change biome twice to get foliage for the wrong biome
correct!
heck I can add a "ritual of biome overhaul" crafted with this + change biome that does both things in one go
for the lazy peeps
what do you say about changing the biome from ocean to plain, in order to expand the land you can build on?
ie, land reclamation
I don't see the point of adding that myself, base ars lets you make plains
if anything I should add a "conjure ocean island" tablet
which creates a small ocean island, but can also remove dirt/grass/stone to do so
and doesn't place the outside barrier if next to more water
so it can also grow oceans lol
and yes, places ocean biome
hmm, how will you control size and shape?
in base ars you can make it bigger by putting source gems in at the beginning
then it'll work like that too
this is a conjure island tablet, I'll be sure to add parity
I think there's a minimum size, and then every gem you add is another block outward from the brazier
(unlike change biome which is it's own thing and uses manipulation essence for range)
makes sense
seems hard to estimate a size that way
what do you mean
like, to use multiple ones you have to count blocks and then the source gems you add
be nicer if you could just mark boundaries
interesting concept
might add it in a future update but definitely can't do that anytime super soon
that's it
the blue torches that tell it the dimensions
put a source gem on a stick to make a handful of 'source torches' to do the same
........or mark it with the dominion wand
I'll have to think on that
It's out of scope for next update though
I have to focus on the important overhauls (and now this fun idea you gave me that's distracting me and delaying the update but I'm haivng too much fun to stop)
yeah, seems a bit messy in my head
lol, whoops
oh well, gives me more time to get another spell video out
they are my biggest subscriber-adding videos
I'll mess around with glyphs, come up with something to feature, and when omega comes out, I'll investigate that so I know how to outline my video
research takes by far the most time, I find
especially when starting on a new mod
I can see it being time-consuming, yea
kinda wanna learn every single angle of the mod
wanna post the link here BTW? to your channel?
and mods like Ars, that hide big deep concepts behind niche-looking mechanics are the time-sinks
if you like
couldn't be me
sweeps sigils and curses under the rug
only stuff already in ars here, tooootally
oops lol
I mean, when I looked at the wixie, I was like 'oh, auto potions'
didn't realize you could automate them in such a detailed way
yea they're very detailed
base ars is actually incredible with all the stuff it adds
I scoffed at Ars Elemental's element system at first too, cuz the whole fire/water/wind/earth thing is kinda boring, yeah?
but the focuses, rings and armor really add a lot
but stuff like hellfire is surprisingly interesting to have to think about
yea
(me and elemental both used that name for different things and yes it sucks. sorry. )
you have a glyph or something that says hellfire yeah? is that not the same?
no wonder my fire spells didn't proc correctly
I suppose I'm gonna need to rebrand that then...
scalded
that's a glyph too isn't it?
burned, scorched, heat poisoning, dessicated,
uh........
immolate
also the fact that some of my other fire school spells add status effects with the same name really doesn't help...
whooops
to be fair, I wasn't aware of elemental's hellfire when I made mine
I mean, no reason for you to be part of the ars community and have in-depth knowledge of other mods before starting your own, right?
I... can't tell if that's sarcasm
turns out that making this work in general for all biomes is turning out harder than I thought
birch trees are literally the simplest type of tree cause they just place
others have filters n stuff and I gotta do workarounds to make them all sorta work
it places stuff but no trees and IDK why I can't get trees to spawn ever
Wasn't there a ritual of forestation or smth?
... on second thought, probably
BUT
BUT BUT BUT
forestation has 3 biomes hardcoded
mine works for any arbitrary biome
which was the hard part
placing trees takes like 5 mins
it makes the space feel so alive
I wonder... should I add a way to obtain biome crystals for random biomes?
inagine skyblock with this where you can trade for biome crystals for biomes
that would've made the ars caelum based pack even cooler
also works for nether biomes!
and the one end biome with chorus
I am enjoying this too much
huh, grove biome requires snow and not grass. the more you know
oh wow, and in a desert if it's near water it'll grow sugarcane lol
now THIS I can get behind
While I've played for years in fast, now that I'm with fancy I cannot bear them anymore
Those ugly leaves
it wasn't, but absolutely sounded like it
Thought: T4 glyph that reverses the effects of the ender crystals during the dragon fight
Too niche to be cool
t4 glyph that make crafted ender crystal work on yourself ?
like you could have a crystal on your house and when your low life, it regens you
Seems like a worse version of heal to be honest
I'm just trying to make the previous thought work
Maybe that would fit as t1? Eh it would fit in terms of power but is way too late game to bother with it
Honestly as a T2 glyph that would totally fit though
Healing yourself with nearby crystals
Oh, yeah T2 would work, perhaps I should have assumed it had to be a lower tier than heal
Moreover, T2 would fit more with the stage of the game you can use it in, so that resolves that small dilemma
T2 book and crystals both require the nether for blaze rods and ghast tears respectively
So I agree that that's when it fits best
It could probably be cheaper than heal, since by itself it heals nothing and requires a sizeable investment in end crystals before it’s better than heal
Do you mean mana wise?
Yup
It was gonna be a potion effect so it should be slightly higher because it's basically budget Regen
But much lower than real Regen (which Omega adds at tier 3)
Or the mana cost can just change with the number of end crystals nearby- never mind doesn’t work well with it being an effect
Schools of life and abjuration
... Pretty sure mana costs don't work that way, and then you could cheese it by moving away from the crystals, then casting, then moving back and getting all that Regen
Yeah I started writing it before you mentioned it being an effect lol, as for not working that way, I mean if it can heal based on the number of nearby crystals how impossible could it be to change the cost by it. Oh well that idea became irrelevant already anyway
Pretty sure changing cost like that won't work at all, last time I checked ars logic assumes costs don't change like that
Anyway you could cheese it with delay
Cast on self with delay when away from crystals then move to the crystals and then it heals you
You do have a point there as well lol
Many points, well that’s what happens with ideas that don’t get thought about
different tiers of Amplify could improve the effect with more crystals
I can't believe it took me this long to try it, but Demonic Rifts are able to be obtained with Gravity spell and a torch...
0o
working on my mod, I have to say it's a miracle they haven't kicked me out of the computer science major yet
I'm bad at this
How can anyone be kicked out XD
half of it is looking stuff up and the other half is analyzing and using the information Google provides
well at my school there's a policy that if you fail 2 or more classes they get to kick you out of the major
and I've somehow never failed a class despite the total mess that is all the code I write 🤔
their standards must be low
Their standard is probably “If it runs it runs”
Spaghetti code? No problem it just has to do as asked!
I've spent the past hour trying to get the ritual that places features from a biome to partition the area it's working in for some reason
because I liked that more than the other solution which was to do what the ars forestation ritual does and find a space away from previously used spaces
after spending a couple more hours on it, it finally almost works as well as it did before I started working on it
lol
I mean, it still works, and in theory it's better over huge areas now
presenting: ritual of conjure foliage
it has a name, texture, and description now
so basically ars + addons is going to be perfect for terraforming now
ars has explode and place block
elemental has conjure terrain which is super useful
omega has change biome so you can get the right grass color
and now conjure foliage lets you get the surface right easily too
that's pretty much a full terraforming suite
oh and base ars also adds conjure water which is useful
and fell can remove trees you don't want
like, say, trees from the old biome before you do a ritual of change biome
example of the concept, just removed a ton of trees to start with
after doing a ritual of change biome and a ritual of conjure foliage
also tmg adds chain which combined with exchange makes it easy to swap out the surface block lol
Yep!
new feature: augment with conjuration essence to increase the feature density in the affected range
so you'll get more stuff without changing the range
and manipulation essence adds more range and new stuff in the new space
I want this on my suvival world so much right now
left half is with 3 conjuration essence, right half is with 0
this is in a flower forest btw if anyone is wondering about the floweers
will ars omega get updated to 1.20.1?
When I'm done with 1.19 because I can't really work on 2 versions at once
is it possible to get a video on how to use the ritual of aura? I find the description very confusing.
I have no talent for making videos but I can try to give a step by step explanatin
so basically
ritual of aura casts a spell on everyone nearby
what spell, you ask?
good question!
place a rune wiht a spell next to the ritual brazier
bam, it'll cast that spell on anything alive nearby
be sure to give it lots of source, it'll eat it all up
everything else is just extra information if you wanna minmax the range, source cost, etc
im a minmaxer and i have a huge space(100+*100+) to cover, what do i do now?
i dont have to worry about source btw
i have lots of it
lots of it
ah also i have "unlimited" ressources
so any suggestion no matter how stupidly expensive is welcome
it will be more convenient when I add scrolls of entity filtering 😉
btw why does it take so long to update versions?
Do you mean like new versions of the mod in general? Or do you mean updating between Minecraft versions?
For the first one, it's because I have school and other things to keep me busy and so I can't work on the project very often
For the second one, it's because both Minecraft and Ars Nouveau change how they work behind the scenes so a lot of the time I have to redo the work on features just to make them work the same as before
this is what i asked for, thanks for telling
what are you using to code the mod ? mcreator ?
It would be beyond impossible to make this with MCreator lol. You need to actually code the mod to add a lot of the features here.
The secret is to learn to code in Java first outside of modding, and THEN learn to create mods
how did you learn coding?
i really wanna learn how to code but ive only succedeed putting a 3d model into a mod in mcreator once
all the other times it wasnt the right texture
like i have no idea how to even code
that's a good question
Resources copied from the modded Minecraft discord:
Official documentation:
https://docs.oracle.com/javase/tutorial/
Absolute basics with an interactive editor:
https://www.codecademy.com/learn/learn-java
Ongoing online course with assignments:
https://java-programming.mooc.fi/
I should also have pinned in #1019655534900678737 few things, but without Java basics it would be hard to actually understand what you're doing, even by following the modding video playlist
Exactly why I'm recommending they learn Java before trying to mod
Modding is confusing if you do know Java
It might as well be Greek if you don't know java
The infinity crystal doen't have a craft, it's normal or because this item is WIP?
unless you know Greek
Well yeah obv
It's uncraftable and unbreakable
You only find it in mage tower
How does trasmute works on Vines? I need lily pads
What does heartstop do exactly
unbreakable ? How can we use it ?
It generate source passively
warper relay can warp through dimension ?
I'm new here, but I don't know the progress of the omega addon, is there a version for 1.20 yet?
Not yet, haven't had the time
Sooo, how long do u suppose you will be on 1.19.2?
Just trying to see how long I have before 1.19.2 is abandoned
Anyone here knows how i can get the demon staff? i‘m looking with my elytra since 1 hour and every structure i encounter had nothing no lootsble chest or anything… i don‘t know anymore
Mhm the structure can be quite annoying to find yeah, there are like two chests each and only one of them even has a demon staff as well. I wish you luck on your journey and would recommend /give if I wasn’t aware about how much giving up on integrity ruins a save
Is it still not common enough? It's a little stone brick structure
I haven’t tried since the public server, my experience may be slightly outdated to be fair
I cant /give , guess i have to search more
The structure its found on the „roof“ or inside canyons normaly?
well, either the "roof" or a higher part of the canyons
I've been able to find it with an elytra a few times in the past but I'm open to making the structure more common if need be
especially with how empty/lifeless the dimension feels at the moment
True it really feels empty and everything is same color
No worries! Just thought I'd ask
can someone explain me what this is?
I think I read something on the ars wiki with the omega addon selected?
it's not what you need to fight the demon king
@deep sluice what exactly is the purpose of the Demonic Light glyph?
Light but, like, black
huh
Simple, yet neat
I know this may have been answered already, but what do the enchanter’s cloak & stability cloak do? I have the ability to craft 1 because my luck isn’t great.
you can only wear 1 at a time anyway
well, it says somewhere in the worn notebook I think
but enchanter's cloak repels projectiles
and stability cloak makes you immune to "swap target"
so basically enchanter's is better
how do i get to the two dimesions
i saw that the tower things were in the images but i cant find them in the overworld
Thank you
Well they spawn in the overworld so IDK what to say
There's only one, instructions are in the pinned FAQ
are they rare?
what biome do they spawn in?
Any that spawns mineshafts
gorgon has a laser beam now
if you are under 30% health it petrifies you in stone, otherwise it does some damage
Stone as in you die and a statue spawns? Or you're actually petrified with a petrified debuff and can't move/interact?
well, both
you're petrified and can't move/interact for like 5 seconds, then you die and a statue spawns
and the statue is a perfect replica of you
That's awesome! Is it break- and moveable if I have a case of egomania and want to decorate my base with images of me?
yes, yes it is
it is a block though, make of that what you will
also only 4 orientations for now but the plan is to make it 8-directional later
oh wow gorgons are legit challenging to fight now
hall of shame from dying to gorgons (hall not included)
.... I might have forgotten to add a server config lol, I'll add that to the list of things to do in the update I'm working on now
Which is sort of the fixing and polishing old things update (part 2/?)
Nah, just human
when you update it will it go to 1.18.2 too?
hmm, I might try it if things go well and I'm not busy
aka very unlikely since I have midterms this week and next and then need to work on my projects for the term
and also I have lots of stuff I'm trying to do on 1.19 since I wanna make at least 1 version semi-presentable
trying to do 2 at once will slow me waaaay down
take your time
hence why I'm procrastinating the 1.20 port, it takes away time I can spend polishing existing stuff
What does the tablet of conjuring do?
Tried to look for it in the ars book but doesnt show, and when left shift description missing-
Ah, im sorry
Didnt think to see pinned messages*
how long are you procrastinating it?
... Usually with procrastinating the point is that you don't know because it's not well planned out lol
Oh, you don’t plan your procrastination? Lmao I plan it, then I don’t listen to my plans sometimes but that’s not the point
For example, I usually procrastinate until around either 19:00, 20:00, or 21:00 before starting school work.
hello, today with my friend we test can I kill him in mekasuit. two spells is work but with issues/// he just can heal with book.... i think maybe blood clot can help but he still can do it. is this the way it's meant to be or is it a flaw?
