#Ars Omega

1 messages · Page 6 of 1

orchid token
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Not knowing about the code things

deep sluice
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Insert wisdom vs intelligence meme

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You're not stupid

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You're just not good at knowing how to make mods

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Which, fair enough

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But anyway like I said since the combo isn't base ars, I don't want combos like that

orchid token
deft hornet
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Today you're doing all rolls with disadvantage

naive ore
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My brain was doing brainy things and I suddenly had an idea, I keep a bunch of dyes on me and have the random color augment used when conjuring a mageblock, I dye the sheep the color of the block. Its completely BSing it but hey if it works it works

deft hornet
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That would be wololo

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Someone will eventually have to implement it somehow at some time, lol

naive ore
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Lol my method is essentially a great value version of wololo

deep sluice
deft hornet
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The annoying part about implementing it is probably the rgb -> dye calc

deep sluice
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Probably

deft hornet
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Change the color of dyable things

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So sheeps in this example

deep sluice
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That calculation seems painful

deft hornet
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A very random and flavour glyph, called wololo

deep sluice
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Is there a dye color to RGB function?

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If so then single dye things are easy

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Just get nearest dye color

deft hornet
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I think there are presets at best

deep sluice
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Now, multi-dye items on the other hand

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I have no idea how to do that without testing every linear combination of dyes under a certain max count

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Which seems incredibly stupid

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But I have no better idea

deft hornet
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Do not overcomplex stuff

deep sluice
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... are you saying to just not implement that?

deft hornet
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What would you call the nearest color?

deep sluice
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Or a better way to find it

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What if 2 farther colors on opposite sides gives a better combo than the nearest plus 1 other

naive ore
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Has the thought of just getting a random number and picking the Nth dye value in a list ever popped up

deep sluice
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Plus there's the fundamental problem of spells render a different way so anything with pink or brown will feel weird

deep sluice
deft hornet
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It should affect mainly blocks and entities, special cases of items have less importance. Don't know what you mean for multi-dye anyway.

deep sluice
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Items that can be dyed complex colors by mixing dye, like leather armor

deft hornet
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That's just easier 💀

deep sluice
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Dyeing things like wool and sheep is super easy barely an inconvenience

deep sluice
deft hornet
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Armor dyeing is hex

deep sluice
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Oh

deft hornet
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Convert rgb to hex

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Ez

deep sluice
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So you can just... Not make it a combo of real dyes?

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That works

naive ore
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the idea i mentioned is literally designed for items, its would actually need to be modified for other uses like blocks

deft hornet
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Followed by people asking for actual color control the day after

deep sluice
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Thus also the worst option

naive ore
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I mean another option is just selecting the dye value by randomizing each character, it at least expands the options

deep sluice
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Bruh

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We just said we can dye it the right color and your solution is "why not randomize it"

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Just install Omega and use randomize color

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Smh

naive ore
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wait I was supposed to be registering what you said
im kidding

deep sluice
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If you're providing feedback on it, yes

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🤦

naive ore
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I did forget randomize color exists though
so I need to rethink my future ideas

deep sluice
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But why do you want it to be random?

deep sluice
naive ore
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fair
I think I need to sleep more so my brain doesn't stop functioning mid-conversation as much

deft hornet
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Rainbow color type also exists

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Which can simply become a randomize color with it

deep sluice
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That too

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Is that in 1.19?

naive ore
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Yes it is

dusky quiver
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how that works?

ornate osprey
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How what works?

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Some more information as to what you didn't understand might help as well

spring spire
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#general-and-help message

deft hornet
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Heartstop should deal void-like damage

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Shocked, hex, bloodcloth and something else (maybe fire & poison) all boost the damage multiplier

ornate osprey
deft hornet
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Extremely powerful in PvP due to armor, and probably enchant, bypass

dusky quiver
deep sluice
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... shocked and hex are both from base ars lol

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blood clot is a tier 4 glyph from Omega, and it rather obviously gives the effect with the same name

deep sluice
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... I should switch the mod to use datagen lol

vital beacon
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What are sigils? what do they do?

vital beacon
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are they just crafting ingredients?

deep sluice
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They are just ingredientes yea

vital beacon
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Thank you

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Also Kaz carter's book si found in the demon dimension and the arcane compendium is crafted, where do I find the book of Maria rosa?

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And why do I have still have some locekd entries even if I have all 3? I am experimenting in creative

deep sluice
deep sluice
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Well and the 3 books obv

vital beacon
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is there a way to unlock all entries while in creative?

deep sluice
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Yes, give yourself all achievements
Insert generic spoiler warning here

vital beacon
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Thank you

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Also if I find any bug do I report them? and where?

deep sluice
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Yes please report bugs

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You can post it here or on the GitHub

vital beacon
deep sluice
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Huh

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For real?

vital beacon
vital beacon
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Also not sure if it's a feature or a bug but the demon king takes fire damage

deep sluice
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Can you test with other hostile mobs and see if they do too

vital beacon
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which is weird since he summons lava

deep sluice
vital beacon
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also if I understood correctly when doing a portal ritual if I feed it a warp scroll with the coordinates of where I want to land in the target dimension I will spawn there right? because it doesn't wseem to work, I have tried it a couple of tiems and it just seems to teleport me randomly

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ok nvm it is not demons, vanilla mobs in the overworld as well start trying to attack spell turrets if hit

deep sluice
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Lol

vital beacon
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It's in advanced magical equipment

deep sluice
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I have no idea

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It's either that or a bug

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Most likely a bug with Omega

vital beacon
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I was having a glitch with the potion relay where it turned a potion into an unobtainbale potion

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I can try to recreate it and film if it helps

deep sluice
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That might help

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If you can do that and then send your logs it would be great

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Wait, relay or one of the machines?

vital beacon
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potion relat

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potion relay*

deep sluice
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The machines do it for technical reasons but the potion should work fine

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If the relays doing it that's a bug for sure LOL

vital beacon
deep sluice
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IDK if I'll need it but it's often helpful in debugging some issues

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So I figured it's best to just send it now so I don't have to be pinging you and waiting on you later if I need it

vital beacon
deep sluice
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That's not the relay lol

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It's the potion extender

vital beacon
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potion relay

deep sluice
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Which as K mentioned, needs to do the conversion

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The relays just sending the potion the extender makes

vital beacon
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the potion comes out fine, but once it gets relayed it gets turend

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it's not

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look

deep sluice
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Oooh

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What

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Huh

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Mod version?

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And yea log would be nice

vital beacon
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It destroys it

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arsomega-3.0.1

deep sluice
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I can take a look in a few hours that is wild

vital beacon
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for the log do I have to close my game ? or do I just send the log in the folder

deep sluice
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Send the log from the folder should work I think, IDK

vital beacon
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there it is

deep sluice
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Thanks

vital beacon
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I am happy to help

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Also does the potion extender have a limit? or is it virtually infinite? so I can have 1h potions?

deep sluice
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I think the limit is either 15 minutes or an hour

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Either way technically there but huge

vital beacon
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yeah, does amplify also have a limit?

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because potions are super underrated something like regen 6 for 10 mins is wild

deep sluice
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Something stupid like 12 lol

vital beacon
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DAMN

deep sluice
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It's insane

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On the other hand it is pricey

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Level 3 costs 2 level 2 and so on

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So level 6 costs 16 level 2 potions to make

vital beacon
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yeah amplify at least is a big compressor, the extender is just for free

deep sluice
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But yes it is OP

vital beacon
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Oh right brb i'll see if the glitch hgappens with amplify as well

deep sluice
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It looks to be the relay so I'd assume so

vital beacon
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it does, but also something weird, idk if it helps

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so hte potion jar at the end recieves 1 does of uncraftable potion

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but it doesn't stack

deep sluice
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Huh

vital beacon
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like if I redo it the relay won't send it until the target jar is empty

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so it only reaches 1%

deep sluice
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That might be helpful information

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It's checking if the type is right correctly

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But then transferring wrong

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I'm curious, can you test if it transfers correctly if the output jar starts with some of the right potion?

vital beacon
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brb i'll see what happens if i give an uncraftable potion at the starting jar

deep sluice
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Um I'd test the other way around

vital beacon
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I come bearing confusing info

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I tried a bunch of things

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1: you cannot manually put uncraftable potions in jars
2: if the target jar has the correct potion everything works fine
3: But if you lock the target jar with the correct type but the jar is empty, once it recieves the first potion it will change the lock label to the uncraftable one

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4: if the target jar is empty, and the starting jar has like 2% the relay will put 2% of uncraftable potion in the jar

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so it does stack

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but only in this way

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5: a second rlay trying to take the uncraftable potion and put it somewhere else seems to refuse to take it, so the uncraftable potion doesn't get taken

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6: not even a wixie hat starbuncle will move the uncraftable potion

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7: the potion relay doesn't seem to care if the cords I gave it with teh dominion wand are a potion jar or not, if i set it to take from a grass block for example it will accept it, do the little particles and the text in chat as well

deep sluice
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LOL that last one

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Ok well sounds like 2 bugs and I think I know how to fix just

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*both

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Not at my PC now though so will have to do it later

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Thank you very much for all your testing that's super in depth

vital beacon
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eheh I do love this kind of stuff, so I am jsut having fun at this point

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I will test a bit now the portal issue I was having where it just ignored my warp scroll

vital beacon
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Ok so I did some testing on the portal ritual. 1: And it seems that adding a warp scroll doesn't change anything,
2: I think it is intentional but a portal that has as a target the same dimension as the start won't do anything, it acts just like a block.
3: When going from nether to overworld my destination coordinates where the ones of the block right above the portal block, they didn't get multiplied by 8 or anything, and I tried it both with and without a warpscroll, but I get the same destination each time
4: extrmely unimportant thing that I am writing just for completition, when going to the end, I spawned midair which cause an obsidian block to spawn below me, but this resulted in me being 1 less in the Y axis than the block above the portal block
5: the portal won't care if my target destination is underground, and will spawn me in the ground inside blocks suffocating

dusky quiver
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@deep sluice

deep sluice
dusky quiver
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@deep sluice your love

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kidding

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do the update pls

naive ore
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so much pingin- XD

dusky quiver
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i like him

deep sluice
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impatient much?

dusky quiver
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he is like a brother

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to me

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a brother that i didnt have

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my brother @deep sluice

naive ore
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so lucky, yeah lucky you are So-SO

deep sluice
# vital beacon potion relay*

would you be disappointed if I just... removed the potion relay from Omega and moved it to my other addon Industria?

now that starbuncles can transport potions, I'm not sure it really fits the mod anymore

and I was hoping to consolidate all my relay ideas in one place which makes the most sense as Industria

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or would anyone else be dissapointed for that matter, IDK how much (if at all) people have tried to use it

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probably not much as you're the first to report it being broken on 1.19

spring spire
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@deep sluice is setting tier to 4 enough to add support for your Tier 4 stuff ?

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also what texture do you use for Tier 4 ?

deft hornet
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If you mean the book, iirc it's just the tier 3 book, lol

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For the "can cast tier x spells" yeah, you simply set it

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In vanilla there are the three tiers + creative (99)

naive ore
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Creative book is at tier 99, oh that gives me an idea of an instant kill glyph that costs a stick to make, buts it’s tier 99 so survival people can never use it

naive ore
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I don’t think you can add it to a spell without a high enough tier spellbook though

vital beacon
vital beacon
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You can't make scrolls using the actual glyph item right?

naive ore
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99.9% sure you can’t yeah

vital beacon
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Then yeah it would be kinda funny having this god-like glyph dangling in front of people

naive ore
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Worst case scenario make it cost bedrock

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I mean I know it’s obtainable in survival but still, very few people will go through that effort

spring spire
vital beacon
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with Omega how do I remove a negative debuff and keep a positive one?

deep sluice
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... you don't

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Using buffs is a double edged sword

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You can have tons of great effects but you might be hit with bad ones

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All Omega does is add the dispellant effect so you can prevent effects from being removed via dispell, milk will still work though

deep sluice
vital beacon
deep sluice
vital beacon
deep sluice
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I know

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I found the issue

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I was removing the potion first, and then adding it with the type of the jar I removed it from

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so if the jar was emptied by the relay

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bam, uncraftable potion type instead of the correct one

vital beacon
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Is it an easy fix?

deep sluice
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it is

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but again, IDK if I want to keep the relay in Omega or move it to Industria

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I'm leaning towards the latter since ars now has a way to transfer potions

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and Industria is going to have other relays so it'll make things easier in the long run

vital beacon
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what is industria? it sounds cool

vital beacon
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So sorry to ask it here but, does ars omega add a ritual or something that prevents people from blinking and warping? I am so sure that I have seen something like this but I can't find it anymore

naive ore
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demonic something something demonic anchoring maybe

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I think its a glyph

vital beacon
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THANK YOU

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I was going insane

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Demonic Anchoring yes

naive ore
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I only remembered cause I was being nostalgic with a friend earlier lmao, and in the old base there was a demonic anchoring rune lol

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Hey So-So you know how old diamond was OP, I just thought of a way to make old diamond even more op simply by changing my spells =)

vital beacon
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Old diamond?

naive ore
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before the diamond glyph was nerfed to get rid of automatic netherite block generators

vital beacon
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What

naive ore
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minor things, nothing to worry about

vital beacon
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I haven't had time to play around the T4 glyphs yet, so They are all pretty new to me

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Ah also I think I have found a bug with the tornado glyph

naive ore
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thats worrying, you should dm me it and not mention it

=)

vital beacon
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I am confused

naive ore
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makes sense

vital beacon
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do I not write the glitch here?

naive ore
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yeah you should

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I'm great at confusion tactics, I don't even know what my own next move is

vital beacon
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The description says it can be augmented with amplify but the book won't let me, and it gives me summoning sickness, I tought it was to prevent me from spamming it but I can cast 2 or more tornados together with no issues. Plus this might be a minor issue, but if I hit an entity like a zombie on the top half, the tornado won't hit them, it needs to be ast at the same Y of their feet or below

vital beacon
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I get confused a lot

naive ore
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Well to be fair I was all 3 of those in that one message

vital beacon
deep sluice
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I'll also look into the amplify thing and the summoning sickness being weird

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I was going to add an effect called conjuring sickness, like summoning sickness but for things like tornadoes

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So I might as well do that

naive ore
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oh is it perhaps possible for you to make it so conjure magelight and conjure mageblock give a one second or so conjuring sickness when that hardcore ars mod is installed

deep sluice
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I... What

naive ore
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something along the lines of the space it conjures from needs to be refilled or something, im not good with lore

deep sluice
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Preventing you from building more than 1 block at a time sounds evil

naive ore
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I mean people can use AOE, oh the amount of aoe can increase the time for conjuring sickness

deep sluice
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Also from a code perspective if the effect is in Omega it's a pain to add that to the other addon

naive ore
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Im sure many people will hate me for that idea, its gonna be hillarious

deep sluice
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I mean the point of hardcore ars addon would be for modpack makers so everything would be configurable

naive ore
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ah right, well anybody who would dislike such a thing probably wont be the person configurating the modpack anyway, oh right there is fact how they essentially asked for it to be more difficult anyway. They don't have a reason to dislike an increase in difficulty

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oh I just got a picture in my head, someone is in the end building a bridge to the end islands and trying to escape the dragon, and they are panicking as they wait for that cooldown to end XD

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oh speaking of cooldowns, a cooldown after every spell fired, including on reactive gear of course, kinda like how chants add a cooldown but without the cringe chanting

vital beacon
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and forcing the size to 1 only?

naive ore
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yes to spam prevention no to size force

vital beacon
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oh ok ok

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the magelight one wouldn't incentivize people to not use it at all and just go vanilla with torches?

naive ore
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well I figured it should be short to be honest

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to not do something like that

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in any case its just an idea for now, not a feature, so nothing is set in stone as it may never even get added

toxic junco
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hello donkWave
i have a question, why ars omega open portal ritual crashes minecraft? is that dimension still in beta or what?

naive ore
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Which version?

toxic junco
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3.0.1

naive ore
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Ah 1.19.2, I assume the dimension isn’t implemented yet

toxic junco
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ah ok, is it possible to get all new items from that addon without this portal?

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or at least most usefull ones

naive ore
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The dimension is a big part of progression if I’m being honest, without it a lot of stuff isn’t accessible in survival

toxic junco
deft hornet
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Wasn't there a ritual for it

naive ore
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Yeah, though they said the portal ritual crashes their game

toxic junco
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yep

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me and my friend tried on single and multiplayer, it also crashes entire server

deft hornet
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The banishment ritual was only a temporary phase?

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I didn't follow Omega after the server shut down, so I dunno anymore if there were changes to progression

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"The Ritual of Open Portal will, using absolutely insane amounts of source, open a portal between realms. Requires the sacrifice of a dimensional crystal with the target dimension saved on it. You can add a warp scroll to change the location it sends you."

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I mean, doesn't seem to be what you need

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While the ritual of banishment says:

"The Ritual of Banishment will smash through the barrier between realms, and banish nearby entities directly to the demon realm. This ritual is a one-way trip, and without sacrificing further items to the ritual, the targets may struggle to leave the dimension (but not find it impossible). The ritual takes almost a minute, and uses an incredible amount of source "

naive ore
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Oh I completely ignored the exact ritual they mentioned, I just payed attention to the mention of the dimension. Wait Riko did you use the open portal ritual without setting a destination than?

toxic junco
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yes

naive ore
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…. Perhaps that may be why it crashed, I recommend setting a dimension to go to, though this is still a bug that needs to fixed, just a completely different issue than I thought it was. As Alex mentioned the banishment ritual is what you want

toxic junco
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erm... i use Ritual of Banishment and same effect, should i add something else to ritual blazer?

naive ore
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Last time I used it I don’t think I needed to add anything, just in case check the wiki. Who knows my original assumption off a misunderstanding may be right after all.

toxic junco
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The game crashed whilst ticking block entity
Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.server.level.ServerLevel.m_46865_(net.minecraft.core.BlockPos)" because "destinationWorld" is null

naive ore
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Yeah if destinationWorld is null than the demon realm must not exist

deep sluice
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bruh

toxic junco
deep sluice
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huh this is the banishment ritual

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not the open portal one

toxic junco
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ok i just try the other one

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i can record crashing form portal ritual too if you want

deep sluice
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the crash with the banishment is weird though

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what other mods do you have?

toxic junco
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uhhh

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a bunch of them

deep sluice
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this is singleplayer, right?

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hmm, not sure if I'll need the list so if it's too much trouble skip it for now

toxic junco
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nope i ussualy play on server with my friend but i do it on singleplayer to use creatiev

deep sluice
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but the video is singleplayer, right?

toxic junco
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yes

deep sluice
#

ok

naive ore
# toxic junco a bunch of them

Is it a modpack someone else made, if so you can probably just say the modpack name and any other mods if you added some after installing it

toxic junco
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no me and my friend make it

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i can send zip to curseforge

deep sluice
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can I have the crash log?

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that woud help more than the mod list

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IIRC it sometimes contains it for that matter

toxic junco
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one sec

naive ore
deep sluice
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well, the other mods only matter if it's not something caused by Omega by itself anyway

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it's probably me being dumb and breaking it on accident

toxic junco
deep sluice
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when it crashed on the server

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did it crash the whole server? or the player being banished?

toxic junco
deep sluice
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oh what the

toxic junco
deep sluice
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... that's not conclusive enough to help

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3.0.1 you said?

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what the devil

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it works on my machine 😭

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try it without xaero's minimap

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on a new world

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see if you can get it to behave werid

toxic junco
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i have an idea

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i make that on superflat

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y -60

naive ore
# toxic junco

yeah I see xaero mentioned quite a lot on client side, I recommend you to stop using xaero's since it most like caused the client side crash

toxic junco
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bedrock in that world is on what y?

naive ore
deep sluice
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just make it guaranteed to spit you over 20

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but IDK if I can help with the crash

toxic junco
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i mean if that way works its ok

deep sluice
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ok so next question

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can you please make a video of the open portal ritual crashing?

toxic junco
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ok, give me a few minutes

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The game crashed whilst ticking block entity
Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.nbt.CompoundTag.m_128441_(String)" because the return value of "net.minecraft.world.item.ItemStack.m_41783_()" is null

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ok one sec this vid have like 4 minutes

deep sluice
#

oh

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oh my god I'm dumb

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found a fix

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i don't need the video anymore I know the issue

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does it work when you set the dimension correctly?

toxic junco
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yes

deep sluice
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ok

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then yea the only question I have is whether removing Xaero's minimap fixed your crash with banishment

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if yes, report the crash to them

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if not I'll need the new log without Xaero's

toxic junco
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no i didnt remove xaero

deep sluice
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for banishment it crashed earlier

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see if you can figure out what triggered it, I think it's the first banishment on a new world

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if you can do that would you please check if removing Xaero prevents the crash?

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there's a crash that needs to be reported and fixed but if it's an Omega bug Xaero is hiding it

toxic junco
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sure

deep sluice
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or it could be a Xaero bug, can't know until it's tested more

toxic junco
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so i have to use banishment without xaero on new world right?

deep sluice
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yea

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if it doesn't crash, try again with Xaero back

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and if that one does crash report it to Xaero with the new log

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if it doesn't then IDK what to say, freak accident or something

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I'll fix the math for the y level in the next version

toxic junco
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180MB CheemsDoge

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btw its without a bunch of loading screens and speeded up

deep sluice
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is that the banishment ritual crashing again?

toxic junco
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rn i got big lag

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and it crash

deep sluice
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ok so

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are you sure you sent the right log for the banishment ritual crash?

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and can you see if it happens without Xaero's minimap and if it does send me the new log so I can actually read it

toxic junco
deep sluice
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ah there we are

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it always crashes the first time/

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?

toxic junco
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and the vid

deep sluice
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or what caues the crash

toxic junco
toxic junco
deep sluice
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huh

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hmm

toxic junco
#

btw i have work tommorow (accualy today at 11am) so if you need anything else just ping me, im kinda tired so im hoppin to bed

deep sluice
#

ok, goodnight

toxic junco
#

goodnight

deep sluice
#

huh, I was able to replicate the issue with the ritual not working right and now I am confused

#

so when you start a new world the crash will happen

#

but if you save and quit, and then open the world again, it'll work right

#

what the heck

deep sluice
#

I can't figure this out for the life of me

#

@toxic junco the first time you crashed with the banishment ritual, were you in a superflat world?

#

I can only replicate the issue on superflat worlds

#

and only before pressing save and quit

toxic junco
#

and we tried today on server and it didnt crash, just make really big lag but noone crash

#

its wierd

deep sluice
#

well it's a really rare bug and if you crash with it it's guaranteed to not crash the next time

#

AND it's not a bug I can fix

#

so I'm just gonna not lose sleep over it

#

I fixed the open portal crash

#

best I can do

toxic junco
deep sluice
#

fun fact: yet another mining dimension has the same bug

#

EVERY dimension mod I've ever heard of has the same bug

#

IDK if it's a forge thing or a vanilla thing but it's not my mod that's broken there

#

🤷 not my problem

#

superflat worlds are just cursed

toxic junco
#

if it will work on normal world survival its good

deep sluice
#

it will

#

heck just save and quit and then open the world again fixes it

toxic junco
#

btw that demonic flesh is possible to get before entering dimension?

deep sluice
#

check pinned FAQ lol

toxic junco
#

ok one more question that i didnt found on that faq, can you stack that flowing time tablet effect?

#

like clocks in projectE

deep sluice
#

I think so

#

IDK

#

🤞 hopefully you're not on your way to discover yet another crash I forgot to prevent in the code

toxic junco
#

oke i will test is tommorow after work

#

i already crash server many times using just regular ars,
carry-on + animated blocks
wall+smelt+pierce x4 on +4000 items on floor
and something else

#

anyway im hopin to bed, another 11h of work tommorow depression

deep sluice
#

Finally attempting that petrification overhaul

deep sluice
deep sluice
#

me on my way to commit war crimes

naive ore
#

I think we both know that Chaos is the one who bring it to a point where an MC Geneva convention will be made though

deep sluice
#

I mean, yea

#

this is just me testing the petrification overhaul I'm working on

#

next Omega update is gonna be fire

naive ore
#

Agreed

deep sluice
#

better petrification, new mobs with actually decent models, and improvements to old features

#

I might try remaking a few textures to be slightly less ugly

#

do you have a list of, like, the 5 or so textures that bother you the most? not counting the potion relay I'm removing that for now

naive ore
deep sluice
#

... are we talking about the same mod

naive ore
#

I’m much more tolerant of textures than people, so none of your textures annoy me

deep sluice
#

ok but which ones could be better

naive ore
#

Onto the second part of my answer, it’s been a while since I played Omega so I don’t even remember the textures

deep sluice
#

lol

#

they are worse than you remember

#

what game version do you play these days?

#

Omega on 1.19 is stable

naive ore
#

If I’m being honest, I have barely played MC past month, let alone a specific version

#

Current pack I’m playing isn’t even on forge, so I don’t even get regular Ars

deep sluice
#

huh lol

naive ore
#

Im probably just gonna download the source files and look at the textures folder instead of opening up the game lol

deep sluice
#

oh yea forget the textures I was gonna make 3D models for the staffs

#

I had a whole staff rework planned

#

I should just... do that

naive ore
#

oh that sounds awesome

deep sluice
#

how hard can it be

naive ore
#

that reminds me, I heard of a texture pack that makes Minecraft turn into hexagons

deep sluice
#

that sounds cursed

naive ore
naive ore
deep sluice
#

nobody is surprised

#

bad idea is bad

#

and how would chests work? dispensers?

#

I wanna see dispensers in this now

naive ore
#

Im hoping there is a mod for it though, like that mod that removes cubes

#

lol I gotta get the right MC version up first, but I will make sure to find an image of those things

#

they might not have been changed, not everything was I dont think- oh no everything was

#

it might have gone wrong....

deep sluice
#

lol

deep sluice
#

staffs will have to be next update they look like a ton of work

visual canyon
vital beacon
#

Is there a guide or a progress bullet point? I feel like I am stuck but at the same time I have there is so much more to do

deep sluice
#

where do you feel you are stuck?

#

have you checked the faq? do you have all the tier 4 stuff?

#

if you found a strange mirror I regret to inform you it's an unfinished feature

#

I was dreaming of much more to do but I can only make things so fast and I have an easily distracted brain -- ooh squirrel (added for ironic emphasis of my point)

vital beacon
deep sluice
#

then I'm afraid that's most of the progression so far

#

you could mess with any of the many random systems I got distracted making though

vital beacon
#

But like

#

I still have no idea where this maria rosa book is

deep sluice
#

oh

#

a structure in the overworld LOL

vital beacon
#

Plus there is this thing about a shard

deep sluice
#

I've seen like 5 people complaining that the structure is too easy

deep sluice
#

but yes

#

there is a little bit to do there

vital beacon
deep sluice
#

big tall tower

vital beacon
#

I have so many random structures because of random mods

deep sluice
#

can't miss it

#

OP crystal at the top that I'm gonna nerf a LOT next update

vital beacon
#

The infinity one

deep sluice
#

ye

vital beacon
#

Why is it OP?

deep sluice
#

it produces too much source

vital beacon
#

Isn't that like a small source generator

deep sluice
#

more than I intended so I'm fixing it by lowering the amount

vital beacon
#

aaah ok ok

vital beacon
#

I am supposed to find some sort of golden portal in the demon realm

#

Is there like a photo of it?

deep sluice
#

golden portal? no idea

#

do you mean to exit?

vital beacon
#

Plus where do you get glowstone? I have only found 2 near the demon king structure

deep sluice
#

that's one block, called demonic rift

vital beacon
deep sluice
vital beacon
#

I must have been remebering wrong

#

hold on

deep sluice
#

also yea worn notebook sucks I am sorry

#

I need to fix it

#

I'll try to do that next update, add some of the missing recipes

vital beacon
#

also wait there it is the book says:

#

"[From the notes of Kaz Carter] In one of the altars I encounred, I have discovered something strange. Instead of a blood altar, like the others have contained, this one had an empty golden frame. There is a shard of broken glass, and I believe this may have been a window or mirror of some kind...."

vital beacon
deep sluice
#

oooh that

vital beacon
#

you can craft the dust

deep sluice
#

nah the book never mentioned it that' son me

deep sluice
#

so the thing is

#

it was gonna

#

but, like, coding is hard

#

I never figured out the model

vital beacon
deep sluice
#

It's basically a one block end portal at the bottom of a temple/altar building

#

there's two variants of it, the other has the cauldron

vital beacon
#

the curse cauldron

deep sluice
#

and yea that thing isn't very fleshed out

#

were you on 1.19? I forget

vital beacon
#

I am on 1.19 yes

#

where does the portal lead?

deep sluice
#

if so I'm planning to flesh this out so much more over the next few weeks

deep sluice
#

strong enough for items but not beings

vital beacon
#

ooh

deep sluice
#

so it can't possibly much matter, can it

vital beacon
#

Wait what items does it take

deep sluice
#

well it tells you each time

#

except the first when it doesn't matter just give him a cobble or somethign LOL

vital beacon
#

And what does it give?

deep sluice
#

well

#

IIRC there's a random table of rewards but it's not really anythign new

#

the new part was when you completed all the quests

#

only... I never finished porting it to 1.19

#

so....

#

right now there' sno reward

#

but in two weeks, now

#

I planned to finish porting the WIP thing as well as make it slightly less WIP

vital beacon
#

Can I help?

deep sluice
#

umm

#

IDK it's way past when I should be in bed and I can't consider that question right now

#

I shall respond at a more reasonable hour

vital beacon
#

I understand, go rest ^^

vital beacon
#

Is this the tower?

#

Or this one? I am asking because I can't find the infinity crystals on any of them

#

Or this one? I am sorry for sending this many pics, I did not expect to have this many randomyl generated towers

ornate osprey
#

that does not look like the mag tower's I know from ars omega, no

#

Omega's tower should make use of wood and have a conic roof afaik

vital beacon
#

😭

#

does it spawn in a specfic biome?

ornate osprey
#

not that I'm aware, no. They should be pretty visible though, I remember them to be very tall

vital beacon
#

Does it need an addon to be generated? Like terrablender for the archwood forest? I have been flying around for quite a bit now and I am not finding anything

#

I DID IT

#

There is no way to mve the infinity crystal right?

ornate osprey
#

Nope, not afaik

deft hornet
#

Could be by using another mod, but not just Ars

naive ore
#

Maybe that Carry On mod might work, if it can even pick the block up

vital beacon
vital beacon
#

How does heartstop work? it says it can be combined with shock but it doesn't seem to work

deep sluice
#

It does more damage if the target is shocked

#

From being hit with lightning

#

The damage is still pretty low compared to any other damaging glyph though

vital beacon
#

Even with blood clot?

deep sluice
#

Compared to other glyphs? Yes lol

vital beacon
vital beacon
deep sluice
#

For damage? Not sure

#

Well ok I'm pretty sure hell flare is much better

vital beacon
#

isn't hellfire dmg overtime?

deep sluice
#

But I actually haven't measured the exact numbers in a little bit so IDK at this point

deep sluice
vital beacon
#

Oh wait so what is a good dmg spell with omega that you'd suggest

deep sluice
#

Do you have other add-ons?

vital beacon
#

Yes

deep sluice
#

Fire school is your best bet

vital beacon
#

tmg and elemental

deep sluice
#

Start with scald and soulfire

vital beacon
deep sluice
#

Ah

#

If divine smite is still school of air it's your best bet, otherwise IDK

vital beacon
#

It is not

#

Or at least it doesn't seem to bew

deep sluice
#

Oh

vital beacon
#

Stuff like hell flare JEI tells me it's fire

deep sluice
#

Then I guess air is sort of the weakest school with Omega at the moment since it's lacking a tier 4

vital beacon
#

Smite it just says School:

deep sluice
#

Ooops

vital beacon
#

but it is a bit glitchy

#

and not a lot of dmg

deep sluice
#

Glitchy how?

vital beacon
#

I texted about it a few days ago

deep sluice
#

And yes the damage sucks and that is on purpose

vital beacon
#

why

deep sluice
#

... because it's meant to reel in your enemies so you kill them with something else

vital beacon
#

But if I like spam leap I can get out very easily

#

sorry i forgot to say

#

this is for pvp

deep sluice
#

Have you tried adding accelerate and AOE?

#

Oh yes it doesn't work if you hit the top of mobs which I do consider a bug, will also be fixed next version lol

#

What sort of PVP?

vital beacon
#

Ars vs ars

deep sluice
#

But like friendly duel, or no holds barred street fight?

vital beacon
#

wait why, what changes

deep sluice
#

The best spell is always blink from base Ars, send them to the void or a pre built trap

vital beacon
#

That's true

deep sluice
#

Omega's use there is to give them demonic anchoring

#

If they're in the void with gravity and demonic anchoring they can't escape

#

Gravity trumped elytra IIRC

vital beacon
#

but that's too mean, the void destroy every item

deep sluice
#

Hence why I asked...

vital beacon
vital beacon
naive ore
deep sluice
#

Lol true

vital beacon
naive ore
#

I mean....

deep sluice
#

So it's not like you can avoid the anchoring forever in a real duel

naive ore
#

mhm but I could totally avoid it long enough to escape an ah who tried to anchor me in a trap or something like that

deep sluice
#

Perhaps, really depends on how it all plays out

naive ore
#

true, oh right I forgot I can just..... use a really long blink to escape the void if the need arises, it will never kill me when im prepared anyway so I have more than enough time to escape it

vital beacon
naive ore
#

touch -> sensitive -> blink

vital beacon
naive ore
#

if Im anchored I cleanse it or just wait it out

vital beacon
naive ore
#

mhm, like 5 block reach but its enough for this usage, or I could do that overhead one and propagate it a million and a half times then blink

#

actually that wouldnt work how im imagining it probably

vital beacon
#

Ah also tornado cannot be amplfied,

#

what does accelerate do?

#

stronger reeling?

deep sluice
vital beacon
#

Is it intentional that it pushes the caster as well?

#

It makes it hard to use

deep sluice
#

I could add a way to avoid that I guess

#

That was mostly cause testing in multiplayer is hard so I tested it on myself

vital beacon
#

That's fair, but since tornado is so big, i can only cast it really far away or I get caught too

#

also I take back what I said summoning sickness is preventing me from shooting a new tornado, maybe it wasn't letting me because I was in creative? idk, because stuff like wolves and steed check for the sickness even in creative

#

mmmh I can still escape it easily with leap even with 4 accelerate

#

granted i am not doing the most through of testing rn

#

it's that it has a 12 s cooldwon because of the sickness that confuses me

#

(what is the salt for?)

#

(my clay golem is not following me, am I doing somethin wrong? it is currently on combat mode)

#

(ok i setted it to guard and now its following me)

#

What is demonic light for? The text makes it seem like it has a secret use

deep sluice
deep sluice
deep sluice
#

As you can tell the mods a mess of half finished ideas lol

#

Oops

vital beacon
deep sluice
#

Yeah I mean what you said about wolves still having the limit in creative

vital beacon
#

I didn't test it properly this time tho so I am not sure if it is the gamemode

deep sluice
#

I think nothing has limits in creative

#

It's definitely the game mode

vital beacon
vital beacon
# deep sluice Huh might need to fix that

Disclaimer: i did not test it at all. I summoned my golem and it only seemed to follow me during guard, but it didn't do the teleport thing wolves do, so he kept being behind

#

If I can i'll do more detailed testing

toxic junco
deep sluice
deep sluice
deep sluice
#

Level 20? Fr?

#

I thought I set the limit at 12, oops

#

I might "nerf" it (still suuuuper powerful though)

vital beacon
#

Then don't beat yourself up are you joking, this mod is huge, it has an entire dimension, structures, glyphs, etc. this is a massive job

oak marten
vital beacon
vital beacon
#

What does Lead Skin do? is it a flat reduction of all sources of damage? or a percentage? or is it only for some types of dmg sources

deep sluice
#

percentage reduction of anythign that can be blocked by armor

vital beacon
#

wait

#

so like

#

each level is more percentage

#

?

deep sluice
#

yea

vital beacon
#

oh god

#

is it 25 per level?

deep sluice
#

I don't recall

vital beacon
#

because there is a terrible glitch

#

lead skin unless using a focus of alchemy only allows 1 amplify/advanced amplify

#

but there is no limit for the TMG Amplify III

#

so I am sitting with like Lead Skin 9

deep sluice
#

.... what the

#

what version of th emod are you on

#

I am confused

vital beacon
#

Wait

deep sluice
#

the amplifies aren't where it's limited, it just limits the actual level of effect you get

vital beacon
deep sluice
#

in fact it's broken the other way around, you can only have level 1

vital beacon
#

I must have read it wrong

deep sluice
#

wait what

#

how did you get to 5

#

oooh wait max focus?

vital beacon
vital beacon
#

I have air focus and block shaping

deep sluice
#

eh

vital beacon
vital beacon
#

let me see if I can get it again

deep sluice
#
amp = Math.min(amp,maxLevel);
amp = Math.max(amp,0);
living.addEffect(new MobEffectInstance(potionEffect, ticks, amp, false, true, true));
vital beacon
vital beacon
#

Also

#

if I use 3 AMpIII

deep sluice
#

mod version?

vital beacon
#

I get Lead Skin I

vital beacon
deep sluice
#

um

vital beacon
#

Oh god

vital beacon
#

This seems broken

deep sluice
#

it is

#

I am so confused rn

#

literally getting a level over 5 should be MATHEMATICALLY impossible as far as I can tell

vital beacon
deep sluice
#

there is

vital beacon
deep sluice
#

well it's a parameter in the function

#

int focusLevel = 0;
        if(shooter!=null) {

            if (CuriosApi.getCuriosHelper().findFirstCurio(shooter, RegistryHandler.FOCUS_OF_ADVANCED_ALCHEMY.get()).isPresent()) {
                focusLevel = 2;
            } else if (CuriosApi.getCuriosHelper().findFirstCurio(shooter, RegistryHandler.FOCUS_OF_ALCHEMY.get()).isPresent()) {
                focusLevel = 1;
            }
        }

        if (entity instanceof LivingEntity) {
            LivingEntity living = (LivingEntity)entity;
            this.applyLimitedEffect(living, ModPotions.LEAD_SKIN.get(), spellStats, 2 + focusLevel);
        }
#

so how on god's green earth did the max get over 4?

vital beacon
#

because whatever happened it seems to not know that the max is V

deep sluice
vital beacon
#

Could it be an issue with the API?

#

where it returns fuckedu p values

deep sluice
#

it doesn't matter I clamp it to a cosntant fucking number AFTER the api

vital beacon
#

where is the case for when I have neither focus

#

ahg nvm

deep sluice
vital beacon
#

try with TMG

vital beacon
#

might be an issue with how their glyph works?

deep sluice
#

I'm clampng after getting the value from the API

#

unless their glyph messes with the constants 0, 1, or 2, or messes with the Math.min function

vital beacon
deep sluice
#

I wanna know how that could happen

deep sluice
vital beacon
#

Could it be that amplify III increases the level of an effect after it gets applied?

#

so after your function?

deep sluice
#

so around 48%

vital beacon
deep sluice
#

I sort of doubt it but anythign is possible

deep sluice
vital beacon
#

the weird thing is

deep sluice
#

true

vital beacon
#

if I use 3 Amp III

#

it gives me lead skin I

#

so there is a cap

#

just a really weird one

#

Wait

#

what

deep sluice
#

...

vital beacon
#

I got Lead Skin III

deep sluice
#

are you srue thgat's not minecraft not showing the number cause it's so high

vital beacon
#

with 1 Advanced amplify

deep sluice
#

yea, 1 base plus 2 amp = 3

vital beacon
#

wait so with like an alchemy focus that's like Lead V

#

oh god how much resistance is that one?

deep sluice
#

well, it's not the naive 100% because that math would be wrong

#

but it's still absurd

#

... I should nerf it to 15% I think that would make it WAY less op

#

it's a 68% reduction at lead skin V

#

not as bad as I thought lol

vital beacon
#

wait

deep sluice
#

math wins again

vital beacon
#

before or after the prot IV reduction from armor

deep sluice
#

not sure but they do stack

vital beacon
#

which is like 64

#

iirc

deep sluice
#

but again they don't add they sorta multiply

#

so that's an 89% reduction LOL

#

whoops

#

hence why I need to reduce it to liek 15%

vital beacon
#

Mmmmh

#

I might not be understanding how TMG works but

deep sluice
#

ok so I have new theory

#

I thought my lead skin code is old

#

but this is my dev environment so there's a nonzero chance I'm an absolute gosh darn idiot

vital beacon
#

If I use Advanced Amp and Amp II that should be a total of V and that works, but Advanced Amp and Amp III gives me VII

deep sluice
#

and forgot that I fixed a bug with it in the last 5 days

deep sluice
#

amp III is 4 amps

#

2x amp II since amp II is 2x amp I

#

tmg math

vital beacon
#

I tought it was 3 then no it checks out

#

Then I am pretty sure I have Lead Skin XI and it is just not showing me the number

#

Yup

deep sluice
#

ye it only shows up to like 9 or 10

vital beacon
#

I spammed lightining on myself for like 15 seconds, not even 1 heart

deep sluice
#

at that point it reduces 90% of damage

deep sluice
vital beacon
#

I do

deep sluice
#

ah

vital beacon
#

with Prot IV

deep sluice
#

aaah

vital beacon
#

netherite level armor the end game one of elemental

deep sluice
#

so that ups it to 96.6% reduction total if not more

#

LOL

vital beacon
#

Oh god

deep sluice
#

thought TBF this is bugged

vital beacon
#

Oh wait

#

oh god

#

is there supposed to be a max on regen as well?

#

Because I am running around with regen IX and I tought it was normal

#

But now I think that's also wrong

deep sluice
#

there is lol

#

of like, 2

#

erm

vital beacon
#

Oh

#

so regen IX for 3 mins

#

was not intended

deep sluice
#

oh heck no

#

the max is meant to be 2 without a focus and 3 with focus of life

vital beacon
#

focus of life?

deep sluice
#

new WIP focus

vital beacon
#

Aaaaah

deep sluice
#

does an enchant called "durability cast" exist in your game?

#

ah

vital beacon
#

I don't think so

deep sluice
#

yea so it turns out 3.0.1 is just bugged lol

vital beacon
#

like a book enchant you mean right

deep sluice
#

and I fixed all the enchant glyphs in the 3.1.0 alpha

#

so that explains that

#

mental breakdown averted

#

it all makes sense now

vital beacon
#

what was wrong with it

deep sluice
#

well

deep sluice
#

I say "bugged"

#

I just... didn't apply a cap in old versions

vital beacon
#

Oh lmao

deep sluice
#

note to self: 3.1.0 is even more important than I remembered

vital beacon
#

3.1.0 is the newest version?

#

I am Immortal

#

I am pretty sure

#

I can survive the void with this

#

oh god

#

Too pussy to go and try it

#

but yeah

deep sluice
deep sluice
vital beacon
#

Brb

#

oh god i am immortal

deep sluice
#

well enjoy it while it lasts I suppose cause next version does fix it

vital beacon
#

I went over- 1k

deep sluice
#

also you're not near immortal

#

does it even protect from fall damage?

vital beacon
deep sluice
#

definitely not fangs or heartstop that's for sure

vital beacon
#

when I teleported even tho I was full health my undying thread activated

#

idk why

deep sluice
#

huh

vital beacon
deep sluice
#

...because lead skin only helps if armor blocks it

#

armor doesn't block those

#

obv

vital beacon
#

But yeah i don't think lead skin would work there

vital beacon
#

does it still count?

deep sluice
#

I have no idea

#

I don't think I actually check "does armor block"

#

I check if it's not marked as ignoring armor

#

close enough hopefully

vital beacon
#

Because Prot IV in vanilla is kinda broken it protects even against stuff like magic, that armor is normalyl useless against

deep sluice
#

which BTW fall damage is set as bypass armor... huh

vital beacon
#

so fangs completly bypasses armor huh

#

I should test if it ignores prot as well

deep sluice
#

fall damage bypasses armor

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but nothing bypasses prot apparently 🤔

vital beacon
#

I am pretty sure prot reduces fall damage as well

deep sluice
#

#mixintime

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it reduces all

vital beacon
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other than you know fether falling

deep sluice
#

except stuff that ignores i-frames and creative

#
public int getDamageProtection(int p_45133_, DamageSource p_45134_) {
      if (p_45134_.isBypassInvul()) {
         return 0;
      } else if (this.type == ProtectionEnchantment.Type.ALL) {
         return p_45133_;

LOL

vital beacon
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This is the code for what?

deep sluice
#

vanilla prot enchant

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relevant section

vital beacon
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ugh what are those variables name

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I hate it

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stuff that bypasses invulnerability is only command and creative stuff?

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or fangs and fall dmg as well?

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I know void damage bypasses it

deep sluice
#

it ignores i-frames and creative mode invulnerability

vital beacon
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so Fangs get reduced by prot

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but not armor

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interesting

vital beacon
#

base dmg 6, against full prot Iv it's

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2.16

deep sluice
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if it doesn't kill players in creative it is reduced by prot, not counting any mixins

vital beacon
#

full 64% reduction

deep sluice
#

I'm just gonna reduce the damage of heartstop and make a mixin so that prot doesn't reduce it

deep sluice
#

yea this is a function so

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final result in a modded game is anyone's guess

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depends on the mods

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do you know what mixins are?

vital beacon
#

no matter the dmg if I do proj, hearttstop delay eartstop etc

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it's instant kill

vital beacon
#

(Also sidenote, i just discovered target dummies color codes damage sources by tyype, that is a nice touch)

deep sluice
deep sluice
#

forge only does so much

vital beacon
deep sluice
#

well "add" code doesn't mean anything on it's own if it's never called

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forge calls your mod's "constructor" once where you can tell forge you wanna listen to "events"

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there's two main types of events: registration and gameplay

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registration is like the event for registering items where you can register your mod's items

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gameplay includes things like when something takes damage, when an item is used on a block, etc

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if you need to change somethign that there's no event for, you bring out the big last resort: mixins

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before forge loads the game at all, mixin runs and collects the list of all the mixins from the mods

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then when it's loading minecraft's code, it applies both forge's patches (which add the events) as well as those from the mixins in mods (so that mods can change things)

vital beacon
#

what is an example of an event that requires mixin

deep sluice
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mixins lead to weird bugs and mod compat issues so they're usually avoided unless they're needed

vital beacon
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like a different dimension?

deep sluice
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no dimensions are actually done by datapack LOL

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don't even need a mod

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🤣