#Ars Omega
1 messages · Page 6 of 1
Insert wisdom vs intelligence meme
You're not stupid
You're just not good at knowing how to make mods
Which, fair enough
But anyway like I said since the combo isn't base ars, I don't want combos like that
Alr, and like I said me suggesting that is just me being stupid.
Today you're doing all rolls with disadvantage
My brain was doing brainy things and I suddenly had an idea, I keep a bunch of dyes on me and have the random color augment used when conjuring a mageblock, I dye the sheep the color of the block. Its completely BSing it but hey if it works it works
That would be 
Someone will eventually have to implement it somehow at some time, lol
Lol my method is essentially a great value version of 
Sorry, what does that do?
The annoying part about implementing it is probably the rgb -> dye calc
Probably
That calculation seems painful
A very random and flavour glyph, called wololo
Is there a dye color to RGB function?
If so then single dye things are easy
Just get nearest dye color
I think there are presets at best
Now, multi-dye items on the other hand
I have no idea how to do that without testing every linear combination of dyes under a certain max count
Which seems incredibly stupid
But I have no better idea
Do not overcomplex stuff
... are you saying to just not implement that?
What would you call the nearest color?
Or a better way to find it
What if 2 farther colors on opposite sides gives a better combo than the nearest plus 1 other
Has the thought of just getting a random number and picking the Nth dye value in a list ever popped up
Plus there's the fundamental problem of spells render a different way so anything with pink or brown will feel weird
... thats just giving up, no?
It should affect mainly blocks and entities, special cases of items have less importance. Don't know what you mean for multi-dye anyway.
Items that can be dyed complex colors by mixing dye, like leather armor
That's just easier 💀
Dyeing things like wool and sheep is super easy barely an inconvenience
... how so
Armor dyeing is hex
Oh
the idea i mentioned is literally designed for items, its would actually need to be modified for other uses like blocks
That would be the laziest option
Followed by people asking for actual color control the day after
Thus also the worst option
I mean another option is just selecting the dye value by randomizing each character, it at least expands the options
Bruh
We just said we can dye it the right color and your solution is "why not randomize it"
Just install Omega and use randomize color
Smh
wait I was supposed to be registering what you said
im kidding
I did forget randomize color exists though
so I need to rethink my future ideas
But why do you want it to be random?
You started the conversation with it lol
fair
I think I need to sleep more so my brain doesn't stop functioning mid-conversation as much
Yes it is
how that works?
How what works?
Some more information as to what you didn't understand might help as well
#general-and-help message
Heartstop should deal void-like damage
Shocked, hex, bloodcloth and something else (maybe fire & poison) all boost the damage multiplier
I know. But neither in general nor here did they actually explain what they didn't understand about the glyph
Extremely powerful in PvP due to armor, and probably enchant, bypass
how get shocked, hex, bloodcloth ?
... shocked and hex are both from base ars lol
blood clot is a tier 4 glyph from Omega, and it rather obviously gives the effect with the same name
... I should switch the mod to use datagen lol
What are sigils? what do they do?
are they just crafting ingredients?
They are just ingredientes yea
Thank you
Also Kaz carter's book si found in the demon dimension and the arcane compendium is crafted, where do I find the book of Maria rosa?
And why do I have still have some locekd entries even if I have all 3? I am experimenting in creative
In a structure in the overworld
Some unlock from entering the demon realm or finding certain other items. The certain items one are only for one specific other feature so if you get the ones from entering the demon realm you should be good on important content
Well and the 3 books obv
is there a way to unlock all entries while in creative?
Yes, give yourself all achievements
Insert generic spoiler warning here
there is still a locked entry, that's weird
ok so so far I have noticed that the demon king and other demons as well attack spell turrets, maybe because they are entities? i don't know but they just walk up to the turret and stare at it
They do? Is it just demons?
Also not sure if it's a feature or a bug but the demon king takes fire damage
Can you test with other hostile mobs and see if they do too
which is weird since he summons lava
yes
It's supposed to be reduced but not removed completely
Might need to change that though, IDK
also if I understood correctly when doing a portal ritual if I feed it a warp scroll with the coordinates of where I want to land in the target dimension I will spawn there right? because it doesn't wseem to work, I have tried it a couple of tiems and it just seems to teleport me randomly
ok nvm it is not demons, vanilla mobs in the overworld as well start trying to attack spell turrets if hit
Lol
I am playing with a bunch of other addons tho so maybe the entry is from one of thoswe?
It's in advanced magical equipment
I was having a glitch with the potion relay where it turned a potion into an unobtainbale potion
I can try to recreate it and film if it helps
That might help
If you can do that and then send your logs it would be great
Wait, relay or one of the machines?
The machines do it for technical reasons but the potion should work fine
If the relays doing it that's a bug for sure LOL
I didn't crash, do you still need my log? do I close my game?
IDK if I'll need it but it's often helpful in debugging some issues
So I figured it's best to just send it now so I don't have to be pinging you and waiting on you later if I need it
potion relay
Which as K mentioned, needs to do the conversion
The relays just sending the potion the extender makes
I can take a look in a few hours that is wild
for the log do I have to close my game ? or do I just send the log in the folder
Send the log from the folder should work I think, IDK
Thanks
I am happy to help
Also does the potion extender have a limit? or is it virtually infinite? so I can have 1h potions?
I think the limit is either 15 minutes or an hour
Either way technically there but huge
yeah, does amplify also have a limit?
because potions are super underrated something like regen 6 for 10 mins is wild
Something stupid like 12 lol
DAMN
It's insane
On the other hand it is pricey
Level 3 costs 2 level 2 and so on
So level 6 costs 16 level 2 potions to make
yeah amplify at least is a big compressor, the extender is just for free
But yes it is OP
It kinda is lol
Oh right brb i'll see if the glitch hgappens with amplify as well
It looks to be the relay so I'd assume so
it does, but also something weird, idk if it helps
so hte potion jar at the end recieves 1 does of uncraftable potion
but it doesn't stack
Huh
like if I redo it the relay won't send it until the target jar is empty
so it only reaches 1%
That might be helpful information
It's checking if the type is right correctly
But then transferring wrong
I'm curious, can you test if it transfers correctly if the output jar starts with some of the right potion?
brb i'll see what happens if i give an uncraftable potion at the starting jar
Um I'd test the other way around
of course
I come bearing confusing info
I tried a bunch of things
1: you cannot manually put uncraftable potions in jars
2: if the target jar has the correct potion everything works fine
3: But if you lock the target jar with the correct type but the jar is empty, once it recieves the first potion it will change the lock label to the uncraftable one
4: if the target jar is empty, and the starting jar has like 2% the relay will put 2% of uncraftable potion in the jar
so it does stack
but only in this way
5: a second rlay trying to take the uncraftable potion and put it somewhere else seems to refuse to take it, so the uncraftable potion doesn't get taken
6: not even a wixie hat starbuncle will move the uncraftable potion
7: the potion relay doesn't seem to care if the cords I gave it with teh dominion wand are a potion jar or not, if i set it to take from a grass block for example it will accept it, do the little particles and the text in chat as well
LOL that last one
Ok well sounds like 2 bugs and I think I know how to fix just
*both
Not at my PC now though so will have to do it later
Thank you very much for all your testing that's super in depth
eheh I do love this kind of stuff, so I am jsut having fun at this point
I will test a bit now the portal issue I was having where it just ignored my warp scroll
Ok so I did some testing on the portal ritual. 1: And it seems that adding a warp scroll doesn't change anything,
2: I think it is intentional but a portal that has as a target the same dimension as the start won't do anything, it acts just like a block.
3: When going from nether to overworld my destination coordinates where the ones of the block right above the portal block, they didn't get multiplied by 8 or anything, and I tried it both with and without a warpscroll, but I get the same destination each time
4: extrmely unimportant thing that I am writing just for completition, when going to the end, I spawned midair which cause an obsidian block to spawn below me, but this resulted in me being 1 less in the Y axis than the block above the portal block
5: the portal won't care if my target destination is underground, and will spawn me in the ground inside blocks suffocating
@deep sluice
hi
did you need something?
so much pingin- XD
i like him
impatient much?
he is like a brother
to me
a brother that i didnt have
my brother @deep sluice
so lucky, yeah lucky you are So-SO
would you be disappointed if I just... removed the potion relay from Omega and moved it to my other addon Industria?
now that starbuncles can transport potions, I'm not sure it really fits the mod anymore
and I was hoping to consolidate all my relay ideas in one place which makes the most sense as Industria
or would anyone else be dissapointed for that matter, IDK how much (if at all) people have tried to use it
probably not much as you're the first to report it being broken on 1.19
@deep sluice is setting tier to 4 enough to add support for your Tier 4 stuff ?
also what texture do you use for Tier 4 ?
If you mean the book, iirc it's just the tier 3 book, lol
For the "can cast tier x spells" yeah, you simply set it
In vanilla there are the three tiers + creative (99)
Creative book is at tier 99, oh that gives me an idea of an instant kill glyph that costs a stick to make, buts it’s tier 99 so survival people can never use it
Turrets can tho
I don’t think you can add it to a spell without a high enough tier spellbook though
No don't worry, starbuncles's pathing is super annoying to deal with tho, so for omega level of potion factories they can be annoying, maybe instead of the rewlay something that helps them move vertically? but I think this is more a feautre request for base ars
Oh wait you are right
You can't make scrolls using the actual glyph item right?
99.9% sure you can’t yeah
Then yeah it would be kinda funny having this god-like glyph dangling in front of people
Worst case scenario make it cost bedrock
I mean I know it’s obtainable in survival but still, very few people will go through that effort
oh cool. I will load the tier 4 item in when Omega is loaded
with Omega how do I remove a negative debuff and keep a positive one?
... you don't
Using buffs is a double edged sword
You can have tons of great effects but you might be hit with bad ones
All Omega does is add the dispellant effect so you can prevent effects from being removed via dispell, milk will still work though
one more question: if you fill the jar being taken from a lot before linking the relay, and the output jar is still empty, does it work right or does it still have the issue
I have been lied to in general and help then :c
I'll test it right now brb
I don't think you can selectively remove effects anyway
It worked, uh, also I tested another thing, it doesn't hzasve to be a potion from an amplifier or extender this seems to happen wioth any potion in a potion jar
I know
I found the issue
I was removing the potion first, and then adding it with the type of the jar I removed it from
so if the jar was emptied by the relay
bam, uncraftable potion type instead of the correct one
Is it an easy fix?
it is
but again, IDK if I want to keep the relay in Omega or move it to Industria
I'm leaning towards the latter since ars now has a way to transfer potions
and Industria is going to have other relays so it'll make things easier in the long run
what is industria? it sounds cool
So sorry to ask it here but, does ars omega add a ritual or something that prevents people from blinking and warping? I am so sure that I have seen something like this but I can't find it anymore
I only remembered cause I was being nostalgic with a friend earlier lmao, and in the old base there was a demonic anchoring rune lol
Hey So-So you know how old diamond was OP, I just thought of a way to make old diamond even more op simply by changing my spells =)
Old diamond?
before the diamond glyph was nerfed to get rid of automatic netherite block generators
What
minor things, nothing to worry about
I haven't had time to play around the T4 glyphs yet, so They are all pretty new to me
Ah also I think I have found a bug with the tornado glyph
thats worrying, you should dm me it and not mention it
=)
I am confused
makes sense
do I not write the glitch here?
yeah you should
I'm great at confusion tactics, I don't even know what my own next move is
The description says it can be augmented with amplify but the book won't let me, and it gives me summoning sickness, I tought it was to prevent me from spamming it but I can cast 2 or more tornados together with no issues. Plus this might be a minor issue, but if I hit an entity like a zombie on the top half, the tornado won't hit them, it needs to be ast at the same Y of their feet or below
I am shit at understanding when people are joking/sarcastic or are serious
I get confused a lot
Well to be fair I was all 3 of those in that one message
This made me so sad because it is the only T4 air spell and I really want to use it
I'll fix the grabbing entities below it thing next update
I'll also look into the amplify thing and the summoning sickness being weird
I was going to add an effect called conjuring sickness, like summoning sickness but for things like tornadoes
So I might as well do that
oh is it perhaps possible for you to make it so conjure magelight and conjure mageblock give a one second or so conjuring sickness when that hardcore ars mod is installed
I... What
something along the lines of the space it conjures from needs to be refilled or something, im not good with lore
Preventing you from building more than 1 block at a time sounds evil
I mean people can use AOE, oh the amount of aoe can increase the time for conjuring sickness
Also from a code perspective if the effect is in Omega it's a pain to add that to the other addon
Interesting concept
Im sure many people will hate me for that idea, its gonna be hillarious
I mean the point of hardcore ars addon would be for modpack makers so everything would be configurable
ah right, well anybody who would dislike such a thing probably wont be the person configurating the modpack anyway, oh right there is fact how they essentially asked for it to be more difficult anyway. They don't have a reason to dislike an increase in difficulty
oh I just got a picture in my head, someone is in the end building a bridge to the end islands and trying to escape the dragon, and they are panicking as they wait for that cooldown to end XD
oh speaking of cooldowns, a cooldown after every spell fired, including on reactive gear of course, kinda like how chants add a cooldown but without the cringe chanting
Wait I am confused, do you mean like, a spam prevention for magelight and mageblock?
and forcing the size to 1 only?
yes to spam prevention no to size force
oh ok ok
the magelight one wouldn't incentivize people to not use it at all and just go vanilla with torches?
well I figured it should be short to be honest
to not do something like that
in any case its just an idea for now, not a feature, so nothing is set in stone as it may never even get added
hello 
i have a question, why ars omega open portal ritual crashes minecraft? is that dimension still in beta or what?
Which version?
3.0.1
Ah 1.19.2, I assume the dimension isn’t implemented yet
ah ok, is it possible to get all new items from that addon without this portal?
or at least most usefull ones
The dimension is a big part of progression if I’m being honest, without it a lot of stuff isn’t accessible in survival

Wasn't there a ritual for it
Yeah, though they said the portal ritual crashes their game
The banishment ritual was only a temporary phase?
I didn't follow Omega after the server shut down, so I dunno anymore if there were changes to progression
"The Ritual of Open Portal will, using absolutely insane amounts of source, open a portal between realms. Requires the sacrifice of a dimensional crystal with the target dimension saved on it. You can add a warp scroll to change the location it sends you."
I mean, doesn't seem to be what you need
While the ritual of banishment says:
"The Ritual of Banishment will smash through the barrier between realms, and banish nearby entities directly to the demon realm. This ritual is a one-way trip, and without sacrificing further items to the ritual, the targets may struggle to leave the dimension (but not find it impossible). The ritual takes almost a minute, and uses an incredible amount of source "
Oh I completely ignored the exact ritual they mentioned, I just payed attention to the mention of the dimension. Wait Riko did you use the open portal ritual without setting a destination than?
yes
…. Perhaps that may be why it crashed, I recommend setting a dimension to go to, though this is still a bug that needs to fixed, just a completely different issue than I thought it was. As Alex mentioned the banishment ritual is what you want
erm... i use Ritual of Banishment and same effect, should i add something else to ritual blazer?
Last time I used it I don’t think I needed to add anything, just in case check the wiki. Who knows my original assumption off a misunderstanding may be right after all.
The game crashed whilst ticking block entity
Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.server.level.ServerLevel.m_46865_(net.minecraft.core.BlockPos)" because "destinationWorld" is null

Yeah if destinationWorld is null than the demon realm must not exist
did you do the actual open portal ritual?
bruh
yes
ok i just try the other one
i can record crashing form portal ritual too if you want
that explains THAT crash, I just need to make it not do anything on invalid destination
the crash with the banishment is weird though
what other mods do you have?
this is singleplayer, right?
hmm, not sure if I'll need the list so if it's too much trouble skip it for now
nope i ussualy play on server with my friend but i do it on singleplayer to use creatiev
but the video is singleplayer, right?
yes
ok
Is it a modpack someone else made, if so you can probably just say the modpack name and any other mods if you added some after installing it
can I have the crash log?
that woud help more than the mod list
IIRC it sometimes contains it for that matter
one sec
Yeah it should, two stones with one paper XD
well, the other mods only matter if it's not something caused by Omega by itself anyway
it's probably me being dumb and breaking it on accident
when it crashed on the server
did it crash the whole server? or the player being banished?
i open the same world from that video and now its kinda working 
oh what the
good question i think only player bcs i can join to world
... that's not conclusive enough to help
3.0.1 you said?
what the devil
it works on my machine ðŸ˜
try it without xaero's minimap
on a new world
see if you can get it to behave werid
yeah I see xaero mentioned quite a lot on client side, I recommend you to stop using xaero's since it most like caused the client side crash
bedrock in that world is on what y?
that likely caused you to spawn in the void yeah
0 so that thing's easy to fix
just make it guaranteed to spit you over 20
but IDK if I can help with the crash
i mean if that way works its ok
ok, give me a few minutes
The game crashed whilst ticking block entity
Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.nbt.CompoundTag.m_128441_(String)" because the return value of "net.minecraft.world.item.ItemStack.m_41783_()" is null
ok one sec this vid have like 4 minutes
oh
oh my god I'm dumb
found a fix
i don't need the video anymore I know the issue
does it work when you set the dimension correctly?
yes
ok
then yea the only question I have is whether removing Xaero's minimap fixed your crash with banishment
if yes, report the crash to them
if not I'll need the new log without Xaero's
no i didnt remove xaero
for banishment it crashed earlier
see if you can figure out what triggered it, I think it's the first banishment on a new world
if you can do that would you please check if removing Xaero prevents the crash?
there's a crash that needs to be reported and fixed but if it's an Omega bug Xaero is hiding it
sure
or it could be a Xaero bug, can't know until it's tested more
so i have to use banishment without xaero on new world right?
yea
if it doesn't crash, try again with Xaero back
and if that one does crash report it to Xaero with the new log
if it doesn't then IDK what to say, freak accident or something
I'll fix the math for the y level in the next version
180MB 
btw its without a bunch of loading screens and speeded up
is that the banishment ritual crashing again?
ok so
are you sure you sent the right log for the banishment ritual crash?
and can you see if it happens without Xaero's minimap and if it does send me the new log so I can actually read it
and the vid
or what caues the crash
i think so
btw i have work tommorow (accualy today at 11am) so if you need anything else just ping me, im kinda tired so im hoppin to bed

ok, goodnight
huh, I was able to replicate the issue with the ritual not working right and now I am confused
so when you start a new world the crash will happen
but if you save and quit, and then open the world again, it'll work right
what the heck
I can't figure this out for the life of me
@toxic junco the first time you crashed with the banishment ritual, were you in a superflat world?
I can only replicate the issue on superflat worlds
and only before pressing save and quit
yes
and we tried today on server and it didnt crash, just make really big lag but noone crash
its wierd
well it's a really rare bug and if you crash with it it's guaranteed to not crash the next time
AND it's not a bug I can fix
so I'm just gonna not lose sleep over it
I fixed the open portal crash
best I can do
fun fact: yet another mining dimension has the same bug
EVERY dimension mod I've ever heard of has the same bug
IDK if it's a forge thing or a vanilla thing but it's not my mod that's broken there
🤷 not my problem
superflat worlds are just cursed
btw that demonic flesh is possible to get before entering dimension?
check pinned FAQ lol

ok one more question that i didnt found on that faq, can you stack that flowing time tablet effect?
like clocks in projectE
I think so
IDK
🤞 hopefully you're not on your way to discover yet another crash I forgot to prevent in the code
oke i will test is tommorow after work

i already crash server many times using just regular ars,
carry-on + animated blocks
wall+smelt+pierce x4 on +4000 items on floor
and something else
anyway im hopin to bed, another 11h of work tommorow 

Finally attempting that petrification overhaul
me on my way to commit war crimes
I think we both know that Chaos is the one who bring it to a point where an MC Geneva convention will be made though
I mean, yea
this is just me testing the petrification overhaul I'm working on
next Omega update is gonna be fire
Agreed
better petrification, new mobs with actually decent models, and improvements to old features
I might try remaking a few textures to be slightly less ugly
do you have a list of, like, the 5 or so textures that bother you the most? not counting the potion relay I'm removing that for now
I don’t dislike any of the textures to be honest, they are all quite good
... are we talking about the same mod
I’m much more tolerant of textures than people, so none of your textures annoy me
ok but which ones could be better
Onto the second part of my answer, it’s been a while since I played Omega so I don’t even remember the textures
lol
they are worse than you remember
what game version do you play these days?
Omega on 1.19 is stable
If I’m being honest, I have barely played MC past month, let alone a specific version
Current pack I’m playing isn’t even on forge, so I don’t even get regular Ars
huh lol
Im probably just gonna download the source files and look at the textures folder instead of opening up the game lol
oh yea forget the textures I was gonna make 3D models for the staffs
I had a whole staff rework planned
I should just... do that
oh that sounds awesome
that reminds me, I heard of a texture pack that makes Minecraft turn into hexagons
that sounds cursed
oh you were right
nobody is surprised
bad idea is bad
and how would chests work? dispensers?
I wanna see dispensers in this now
Im hoping there is a mod for it though, like that mod that removes cubes
lol I gotta get the right MC version up first, but I will make sure to find an image of those things
they might not have been changed, not everything was I dont think- oh no everything was
it might have gone wrong....
lol
staffs will have to be next update they look like a ton of work
Stop saying such true things
Is there a guide or a progress bullet point? I feel like I am stuck but at the same time I have there is so much more to do
where do you feel you are stuck?
have you checked the faq? do you have all the tier 4 stuff?
if you found a strange mirror I regret to inform you it's an unfinished feature
I was dreaming of much more to do but I can only make things so fast and I have an easily distracted brain -- ooh squirrel (added for ironic emphasis of my point)
I have t4 book ,and I have killed the demon king
then I'm afraid that's most of the progression so far
you could mess with any of the many random systems I got distracted making though
Plus there is this thing about a shard
I've seen like 5 people complaining that the structure is too easy
that's... going to be a lot more interesting next update
but yes
there is a little bit to do there
What does it look like
big tall tower
I have so many random structures because of random mods
The infinity one
ye
Why is it OP?
it produces too much source
Isn't that like a small source generator
more than I intended so I'm fixing it by lowering the amount
aaah ok ok
I have an issue that I can't for the love of my find structures, especially if I am not sure what it looks like
I am supposed to find some sort of golden portal in the demon realm
Is there like a photo of it?
Plus where do you get glowstone? I have only found 2 near the demon king structure
that's one block, called demonic rift
wait
you can craft it, check JEI if you have it
also yea worn notebook sucks I am sorry
I need to fix it
I'll try to do that next update, add some of the missing recipes
I need demonic glowstone dust
also wait there it is the book says:
"[From the notes of Kaz Carter] In one of the altars I encounred, I have discovered something strange. Instead of a blood altar, like the others have contained, this one had an empty golden frame. There is a shard of broken glass, and I believe this may have been a window or mirror of some kind...."
Oh I am a moron
oooh that
you can craft the dust
nah the book never mentioned it that' son me
that is ALSO a goof on my part
so the thing is
it was gonna
but, like, coding is hard
I never figured out the model
I feel you
It's basically a one block end portal at the bottom of a temple/altar building
there's two variants of it, the other has the cauldron
the curse cauldron
if so I'm planning to flesh this out so much more over the next few weeks
well, it's like the botania alfheim portal
strong enough for items but not beings
ooh
so it can't possibly much matter, can it
Wait what items does it take
well it tells you each time
except the first when it doesn't matter just give him a cobble or somethign LOL
And what does it give?
well
IIRC there's a random table of rewards but it's not really anythign new
the new part was when you completed all the quests
only... I never finished porting it to 1.19
so....
right now there' sno reward
but in two weeks, now
I planned to finish porting the WIP thing as well as make it slightly less WIP
Can I help?
umm
IDK it's way past when I should be in bed and I can't consider that question right now
I shall respond at a more reasonable hour
I understand, go rest ^^
Is this the tower?
Or this one? I am asking because I can't find the infinity crystals on any of them
Or this one? I am sorry for sending this many pics, I did not expect to have this many randomyl generated towers
that does not look like the mag tower's I know from ars omega, no
Omega's tower should make use of wood and have a conic roof afaik
not that I'm aware, no. They should be pretty visible though, I remember them to be very tall
Does it need an addon to be generated? Like terrablender for the archwood forest? I have been flying around for quite a bit now and I am not finding anything
I DID IT
There is no way to mve the infinity crystal right?
Nope, not afaik
Could be by using another mod, but not just Ars
Maybe that Carry On mod might work, if it can even pick the block up
I have it and I tried it it did not work :c but it's fine, it is meant to be unmovable
How does heartstop work? it says it can be combined with shock but it doesn't seem to work
It does more damage if the target is shocked
From being hit with lightning
The damage is still pretty low compared to any other damaging glyph though
Even with blood clot?
Compared to other glyphs? Yes lol
I am a moron i tought it was static charge
Oh, what is better?
isn't hellfire dmg overtime?
But I actually haven't measured the exact numbers in a little bit so IDK at this point
Nope
Oh wait so what is a good dmg spell with omega that you'd suggest
Do you have other add-ons?
Yes
Fire school is your best bet
tmg and elemental
Start with scald and soulfire
what if i am all in with air tho
Oh
Stuff like hell flare JEI tells me it's fire
Then I guess air is sort of the weakest school with Omega at the moment since it's lacking a tier 4
Smite it just says School:
Ooops
There is tornado
but it is a bit glitchy
and not a lot of dmg
Glitchy how?
I texted about it a few days ago
And yes the damage sucks and that is on purpose
... because it's meant to reel in your enemies so you kill them with something else
But if I like spam leap I can get out very easily
sorry i forgot to say
this is for pvp
Have you tried adding accelerate and AOE?
Oh yes it doesn't work if you hit the top of mobs which I do consider a bug, will also be fixed next version lol
What sort of PVP?
Ars vs ars
But like friendly duel, or no holds barred street fight?
wait why, what changes
The best spell is always blink from base Ars, send them to the void or a pre built trap
That's true
Omega's use there is to give them demonic anchoring
If they're in the void with gravity and demonic anchoring they can't escape
Gravity trumped elytra IIRC
but that's too mean, the void destroy every item
Hence why I asked...
but not leap spamming
yeah no no then f4riendly duel
I coulda sworn you made a glyph to get rid of demonic anchoring.... demonic cleanse iirc
Lol true
yeah but who has that on the ready
I mean....
True but it has a 1 min cool down too
So it's not like you can avoid the anchoring forever in a real duel
mhm but I could totally avoid it long enough to escape an ah who tried to anchor me in a trap or something like that
Perhaps, really depends on how it all plays out
true, oh right I forgot I can just..... use a really long blink to escape the void if the need arises, it will never kill me when im prepared anyway so I have more than enough time to escape it
how do you escape with blink?
touch -> sensitive -> blink
Also what is a good omega spell for a friendly duel then
if Im anchored I cleanse it or just wait it out
does that teleport you to where you casted it?
mhm, like 5 block reach but its enough for this usage, or I could do that overhead one and propagate it a million and a half times then blink
actually that wouldnt work how im imagining it probably
IIRC yea
I could add a way to avoid that I guess
That was mostly cause testing in multiplayer is hard so I tested it on myself
That's fair, but since tornado is so big, i can only cast it really far away or I get caught too
also I take back what I said summoning sickness is preventing me from shooting a new tornado, maybe it wasn't letting me because I was in creative? idk, because stuff like wolves and steed check for the sickness even in creative
mmmh I can still escape it easily with leap even with 4 accelerate
granted i am not doing the most through of testing rn
it's that it has a 12 s cooldwon because of the sickness that confuses me
(what is the salt for?)
(my clay golem is not following me, am I doing somethin wrong? it is currently on combat mode)
(ok i setted it to guard and now its following me)
What is demonic light for? The text makes it seem like it has a secret use
Huh, you sure? I know vexes and decoys don't check and I'm just using the function they are
Huh might need to fix that
That's another one of those I planned it but never finished it things lol
Nothing yet but I am planning recipes with it
As you can tell the mods a mess of half finished ideas lol
Oops
nono I meant, I said some days ago that summoning sickness did not stop me from shooting a tornado again, i tried it again in survival this time and it seems to be true
Yeah I mean what you said about wolves still having the limit in creative
I didn't test it properly this time tho so I am not sure if it is the gamemode
I mean, are you programming it all by yourself?
Disclaimer: i did not test it at all. I summoned my golem and it only seemed to follow me during guard, but it didn't do the teleport thing wolves do, so he kept being behind
If I can i'll do more detailed testing

Oh yeah they don't teleport, I should probably add that lol
Yes I was meant to remove that lol. That said it has no recipe so it's not a big deal

btw thats kinda op but its fun
Level 20? Fr?
I thought I set the limit at 12, oops
I might "nerf" it (still suuuuper powerful though)
I am
Then don't beat yourself up are you joking, this mod is huge, it has an entire dimension, structures, glyphs, etc. this is a massive job
I know I'm pretty late to the party, but those towers look like Dungeon Crawl dungeon entrances.
Thank you, I was wondering what mod where they from
What does Lead Skin do? is it a flat reduction of all sources of damage? or a percentage? or is it only for some types of dmg sources
percentage reduction of anythign that can be blocked by armor
yea
I don't recall
because there is a terrible glitch
lead skin unless using a focus of alchemy only allows 1 amplify/advanced amplify
but there is no limit for the TMG Amplify III
so I am sitting with like Lead Skin 9
Wait
the amplifies aren't where it's limited, it just limits the actual level of effect you get
in fact it's broken the other way around, you can only have level 1
yes my bad
I must have read it wrong
This is 1 Amplify III
eh
I swear I somehow got IX before
let me see if I can get it again
amp = Math.min(amp,maxLevel);
amp = Math.max(amp,0);
living.addEffect(new MobEffectInstance(potionEffect, ticks, amp, false, true, true));
mod version?
I get Lead Skin I
3.0.1 for 1.19.2
um
Oh god
This seems broken
it is
I am so confused rn
literally getting a level over 5 should be MATHEMATICALLY impossible as far as I can tell
Why do you need the 2nd amp line? is there ways to get negative amp, ah nvm dampen yeah
there is
What is the Variable max_level
well it's a parameter in the function
int focusLevel = 0;
if(shooter!=null) {
if (CuriosApi.getCuriosHelper().findFirstCurio(shooter, RegistryHandler.FOCUS_OF_ADVANCED_ALCHEMY.get()).isPresent()) {
focusLevel = 2;
} else if (CuriosApi.getCuriosHelper().findFirstCurio(shooter, RegistryHandler.FOCUS_OF_ALCHEMY.get()).isPresent()) {
focusLevel = 1;
}
}
if (entity instanceof LivingEntity) {
LivingEntity living = (LivingEntity)entity;
this.applyLimitedEffect(living, ModPotions.LEAD_SKIN.get(), spellStats, 2 + focusLevel);
}
so how on god's green earth did the max get over 4?
is it a minecraft variable or one that you defined?
because whatever happened it seems to not know that the max is V
it's the last number in the call to applyLimitedEffect
wait
it doesn't matter I clamp it to a cosntant fucking number AFTER the api
might be an issue with how their glyph works?
I'm clampng after getting the value from the API
unless their glyph messes with the constants 0, 1, or 2, or messes with the Math.min function
Also out of curiosity how much resistance is Lead 3
I wanna know how that could happen
well it's 20% per but they apply in order not as a sum
Could it be that amplify III increases the level of an effect after it gets applied?
so after your function?
so around 48%
no idea
That's pretty damn good
I sort of doubt it but anythign is possible
oh for sure it's absurdly good
no I know it would be weird, but at the same time I have Lead SKin IX for 4 mins
the weird thing is
true
if I use 3 Amp III
it gives me lead skin I
so there is a cap
just a really weird one
Wait
what
...
I got Lead Skin III
are you srue thgat's not minecraft not showing the number cause it's so high
with 1 Advanced amplify
yea, 1 base plus 2 amp = 3
Could also be that
ah ok ok
wait so with like an alchemy focus that's like Lead V
oh god how much resistance is that one?
well, it's not the naive 100% because that math would be wrong
but it's still absurd
... I should nerf it to 15% I think that would make it WAY less op
it's a 68% reduction at lead skin V
not as bad as I thought lol
wait
math wins again
before or after the prot IV reduction from armor
not sure but they do stack
but again they don't add they sorta multiply
so that's an 89% reduction LOL
whoops
hence why I need to reduce it to liek 15%
ok so I have new theory
I thought my lead skin code is old
but this is my dev environment so there's a nonzero chance I'm an absolute gosh darn idiot
If I use Advanced Amp and Amp II that should be a total of V and that works, but Advanced Amp and Amp III gives me VII
and forgot that I fixed a bug with it in the last 5 days
yea but is that without a focus? if so it's still bugged on the first one
amp III is 4 amps
2x amp II since amp II is 2x amp I
tmg math
ah
I tought it was 3 then no it checks out
Then I am pretty sure I have Lead Skin XI and it is just not showing me the number
Yup
ye it only shows up to like 9 or 10
I spammed lightining on myself for like 15 seconds, not even 1 heart
at that point it reduces 90% of damage
do you also have armor?
I do
ah
with Prot IV
aaah
netherite level armor the end game one of elemental
Oh god
thought TBF this is bugged
Oh wait
oh god
is there supposed to be a max on regen as well?
Because I am running around with regen IX and I tought it was normal
But now I think that's also wrong
focus of life?
new WIP focus
Aaaaah
I don't think so
yea so it turns out 3.0.1 is just bugged lol
like a book enchant you mean right
and I fixed all the enchant glyphs in the 3.1.0 alpha
so that explains that
mental breakdown averted
it all makes sense now
what was wrong with it
well
LIZ LEMON
Oh lmao
note to self: 3.1.0 is even more important than I remembered
3.1.0 is the newest version?
I am Immortal
I am pretty sure
I can survive the void with this
oh god
Too pussy to go and try it
but yeah
yes it's marked as alpha
just have a warp scroll ready and go live a little
Fair
Brb
oh god i am immortal
well enjoy it while it lasts I suppose cause next version does fix it
I went over- 1k
interesting fact
definitely not fangs or heartstop that's for sure
why?
huh
My armor does that for me
But yeah i don't think lead skin would work there
I have no idea
I don't think I actually check "does armor block"
I check if it's not marked as ignoring armor
close enough hopefully
Because Prot IV in vanilla is kinda broken it protects even against stuff like magic, that armor is normalyl useless against
which BTW fall damage is set as bypass armor... huh
I am pretty sure prot reduces fall damage as well
other than you know fether falling
except stuff that ignores i-frames and creative
public int getDamageProtection(int p_45133_, DamageSource p_45134_) {
if (p_45134_.isBypassInvul()) {
return 0;
} else if (this.type == ProtectionEnchantment.Type.ALL) {
return p_45133_;
LOL
This is the code for what?
ugh what are those variables name
I hate it
stuff that bypasses invulnerability is only command and creative stuff?
or fangs and fall dmg as well?
I know void damage bypasses it
only creative and command stuff
it ignores i-frames and creative mode invulnerability
yup
base dmg 6, against full prot Iv it's
2.16
if it doesn't kill players in creative it is reduced by prot, not counting any mixins
full 64% reduction
I'm just gonna reduce the damage of heartstop and make a mixin so that prot doesn't reduce it
mixins?
yea this is a function so
final result in a modded game is anyone's guess
depends on the mods
do you know what mixins are?
wait if you make heartstop completly ignore armor and enchantments
no matter the dmg if I do proj, hearttstop delay eartstop etc
it's instant kill
Never heard of the name
(Also sidenote, i just discovered target dummies color codes damage sources by tyype, that is a nice touch)
... ah yes 0.5 * 5 - 1 (from regen between delays) * 5 is totally equal to at least 20
basically mods can change vanilla code which is how mods can actually end up doing a bunch of stuff
forge only does so much
fair
ah yeah, so forge let's you add code but this mixin let's you change ingame code directly?
well "add" code doesn't mean anything on it's own if it's never called
forge calls your mod's "constructor" once where you can tell forge you wanna listen to "events"
there's two main types of events: registration and gameplay
registration is like the event for registering items where you can register your mod's items
gameplay includes things like when something takes damage, when an item is used on a block, etc
if you need to change somethign that there's no event for, you bring out the big last resort: mixins
before forge loads the game at all, mixin runs and collects the list of all the mixins from the mods
then when it's loading minecraft's code, it applies both forge's patches (which add the events) as well as those from the mixins in mods (so that mods can change things)
what is an example of an event that requires mixin
mixins lead to weird bugs and mod compat issues so they're usually avoided unless they're needed
like a different dimension?

