#Ars Omega
1 messages · Page 5 of 1
I started that enigmatica 8 world and the elemental armor was gone, no wall glyph, no filter glyphs, I didn't know what was available to me
the world kept lagging too
so yeah, that might be my breakthrough for the week, thanks
well, in 1.18 the armor was in another addon
the effects of the armor is significant, I had to specify with or without wind armor in my spell showcase because with armor, the ground just yeets into the sky
Lol
Why would you go back to 1.18 though?
because some mods haven't updated yet, and I don't have the alphas for those mods.
Actually there is one mod where I downloaded the github files and managed to play with it, but its so lacking in the main content that I need a new term for mods before pre-alpha to describe it.
concept-build
like the first version of Minecraft where you could only walk around and place like 7 blocks
can confirm Sidapa's issue too, upside-down book
lol, so goofy
now I look at it, I cannot for the life of me find 'delay' in my spell book without using the search feature. Is it possible that the book won't show all the glyphs?
these are the 3 pages of my book, the texture error is absorption, but I cannot find delay at all
think it might be dropping some of them
Did you check if there's a fourth page?
Could there be a teensy-winsy small version update about the book being flipped at the correct side :')) it's like blocking my screen
1/4 of my screen is being eaten by it
trying to get this to work on a rune.. no luck, even thoguh it casts just fine as a spell (enchanting golden apples)
I don't know how lol, I'll try this weekend though
Ha, chalk it up as a "design choice" if all else fails xD
Haha
thank you :'333
LMFAO 😭
😢 are you fr bing 😦
probably doesn't help that the addon wikis aren't accessible lol
thats... eh... close enough I'll count it
pretty impressive actually
Randomize is already a WillAdd
what is that?
Mint
I'll be honest I have no idea how its showing the book in the first place 😦
👁️ 👄 👁️
that stack dev website thingy
ask them 😭
how to flip a book upside down
OR OR OR.. ask bailey 0v0
yah, feel like I had that issue in a previous pack, but only seems to be 3 pages here
tbh, it's kinda weird that most of the second page is empty to begin with
well, page 4, right side of second page-flip
They all end at a weird point where it looks like they shouldn't
My money's still on whole other page you're missing but IDK
I mean, it's in alphabetical order as well, and delay should be earlier on
Oh yea cause 1.19 lol
How can I find the Ancient Mirror Shard? Is that the object that I need to put in the mirror of the demon realm?
this may or may not end up not being completed but im currently starting to try retexturing the glyphs here to more fit the style of the regular mod? here's the enchant glyph i just redid, might change it more; is meant to be the enchanting table's book
got the arcane book to look identical to the archmage one on 1.19
oh! so-so, will the book still be dyeable? that's a major plus i found.
the arcane book is not dyeable right now but I'm working on that, it's probably pretty ez but I'm not at my pc right now
thanks!
basically me when making a mod:
"c'mon, please don't crash this time!"
(I'm very bad at it)
I FIXED THE STAFFS!!!
for real this time!
Oh! The staffs. I noticed there was trouble with them not being able to use spells bc too powerful, is that what was fixt?
If so I v happy! 
Oh and the book is dyeable now? So-so, you work fast. I love seeing the mod come together!
It should be fixable now since the api change
Since the color shows in the crafting preview I guess he updated the api already
... ???
What API change?
caster tool in context
do you mean the staffs?
does the validator even have context? I don't think it does...
also, making progress with the potion blocks! yay!
these'll be OP with the new infuse glyph in ars I reckon
@brisk scaffold @naive ore @strange mango new update to 1.19 alpha! Fixed the book and the staffs!
https://www.curseforge.com/minecraft/mc-mods/ars-omega/files/4502337
Thanks for the information
YOU'RE THE BEST
thank you
ahaha you pinged me. you're my hero. thanks for the update and ping~
I feel rejuvenated
that's a whole mood.
Gawd it's sending me to heaven
may i ask qhat exactly was fixed about the staves?
fixed staffs that aren't working
They had too many amps
I fixed them by making the spell work even with extra amps from a staff.
Ooo ty
That's cool. How I figured it should work. Awesome.
Just upgraded the staff to arcane. Heck yeah!
i don't think
remember to tag the spellbook with ars_nouveau:spellbook for the netherite upgrade compat
spawn eggs, flesh and clay blocks, advanced elemental essence
How does one maximise damage on the Projectile Burst spell?
you don't, it sucks
at best, you maximize terrain damage, 😛
Does the "delay harm" thing not work on it?
they would still hit at the same time, assuming you land more than one on the same entity
I could see projectile burst and propagate homing being used to excessively add effects like shocked, flare, coldsnap, and/or heartstop to a single target. Even if only the highest damage hits, the stacking effects would maximize the damage of the biggest hit.
But those all have really low max levels lol
I'm not talking about excessively OP effects. Not thinking it'd be as abused as wall/propagate homing. Just effective.
Please tell me that lingers can't cast propagates.
Hmm
So may I ask what'd be the actual "meta" strongest-damaging spell combo out there?
Idk where to ask with all the addon channels
But hunch is on Ars Omega given it's literally another tier of spells
Omega is strong (even OP) by itself, but linger from base Ars and chain from TMG can make spells FAR more dangerous.
The usual linger lightning trap would be devastating with heartstop added.
I mean
You kinda require base Ars for Omega so Linger is included methinks
Huh
Dun think we got Too Many Glyphs in our server yet
How is that done?
tell me the code
Lol. Projectile, linger, sensitive, lightning, amp×2.
You can add snare, and even demonic anchoring, to try and keep the target in the trap. The sensitive on the linger ensures that the linger triggers on the blocks, resulting in one helluva light show.
that may cause lag and/or look cool but it's useless for any real damage methinks
probably the fire spell that uses Elemental TBH that thing's insane
basically Omega provides some fire damage multiplying effects
and then the fire focus from elemental's pretty busted too
so combine them...
👀
We got Elemental, humu humu...
Wait a second, that’s not the most recent alpha
honestly I have no idea what that image has to do with Omega specifically
Umh, even if it was a bad joke, sheep's meme got me an idea.
Rejuvenating glyph or ritual
Turns a mob into its baby form
that could actually be a cool idea lol
Do summoned Withers (without Demonic Bind) drop nether stars if they are killed?
I might have to test this when I get home.
I still recommend testing it, but I don’t think so
summoned withers without bind Do drop stars. i tested~
so ars omega is causing weird issues for me. a lot of the glyphs it adds aren’t in the worn notebook properly, their entries look like class calls “ars_nouveau.glyph_name.adrenaline” and their descriptions have a similar format “ars_nouveau.glyph_desc.adrenaline”
everything else seems to be working fine though
things like staff’s are in the worn notebook totally normal
It is in alpha,
That's a known issue for that version
rip
The famous Alpha & Omega
giggles
... I just got the joke
sweet jesus in sandals what sort of mana pool do I need to summon wither with cursed bind
I got full arcane, almost fully enchanted with mana boost 3 and a bookwyrm familiar
two rings of greater discount
once I max out on mana boost I don't know what else I can put on that makes it possible to cast this spell
The bookwyrm familiar doesn't discount all spells
To trigger the discount you need at least one glyph of an elemental school
Otherwise it simply reduce your mana pool
At least that's how I remember it
It's different in 1.19 so I can't even look on the wiki to check if I am right
I'm on 1.16
does it now
I remembered something about elemental ones
Well, time to check in code if it's memory or text fault
other than a mana boost necklace I literally have no clue how else I could increase my mana pool
if full arcane with boost 3 and 2 rings of greater discount isn't enough then I'm afraid my options are limited lmao
Oh ok, the damage boost ask for elemental. The discount apply to all
Omega adds better mana curios, you probably gonna need those
I thought maybe focus of summoning reduces summon costs but no
I think that's the name
It almost doubles your pool
I swear why do some of the items not show up in the worn notebook...
Pretty sure it's needed to summon it
and then I end up having no idea that they're even in the game's files
Iirc some omega items are only in its own documentation book?
I usually just use jei anyway and search for @ars
Yeah, check on Jei first
Omega's biggest flaw is with documentation and missing text
More than the debatable texture look, or balance (since what throws it off the cliff is the existence of TooManyGlyphs)
That focus give like 3000 mana
welp guess I'm clapping chimera again
It also reduces regen a lot, but you can simply swap it out after summoning your wither
Ok but to be fair I've made huge progress fixing this on 1.18, 1.16 is just really outdated by now
well, 1.19 docs are borked too
(which again, suffers from being an alpha made during shortage of free time)
Pretty much yep
I'll have to port the 1.18 ones at some point
Minus the changes obv
What blocks does glyph of diamond work on?
Only alchemical stone, check JEI for the recipe
Does the tablet of tribute get consumed by the ritual its involved in?
Only technically, it does but it drops a new one so it effectively does not
You do lose it if you break the brazier while it's running though
nothing a good old dragon can't break. if dragons arent an option than nothing a good old launch in previous versions of Ars cant break.
#1103496476203692103 is a damn good idea for you fellas to add
I cant wait to combine that wit- nevermind ignore me I have zero potential plans regarding that glyph. Nothing sketchy or abuseable going on here =)
And just to make sure its as obvious as is possible, I love that idea.
im gonna use it in a magitech bomb
I mean, another idea is a general-use 'vertical size' glyph, not being able to lift spell effects up a block or two has hamstrung me multiple times
AOE for width, pierce for depth, but vertical size is a bit tough a lot of times
My wip version of propagate underfoot/overhead move the resolution up and down
Like, you target the block under the block you hit.
Things that would be reworked in NEG can be merged into main omega if Soso wants, also because they would be overwritten by omega ones if loaded together
Atm it's just the propagate Orbit (to orbit on blocks) and Underfoot change
Interesting…. I’m sure I could find some uses for this. I already got a few ideas with blink and the nether roof
Or alternatively the bedrock floor
Can't you already use Pierce + missile ?
I mean yeah, but I’m lazy and runes
How's that different from mine lol?
That sounds cool though
Does your underfoot do that with projectile on block too?
I don't remember changing anything big, so it might be that i changed only the context change part
make the black hole glyph lmao
I keep forgetting to mess with the propagates, besides self, projectile arc, and orbit anyway. I never knew yours did that, nor did I know you could stack them.
Iirc you need to mine them in demon dimension
giving yourself all the glyphs and using them probably
Just... get a Creative Spell Book
Sorry I misspoke
Not sure if every version of Ars supports T4 glyphs in the creative spellbook
?
I found out how to
Like the parts of the documentation locked behind achievements?
Yeah, like... you get all the Glyphs unlocked with a Creative Spellbook
Disabling achievements in patchouli worked
Like even the entries on the demon realm etc etc
I just didn't like all the locked symbols when I'm testing the nod
Mod
But it's good I figured it out
you can also use /advancement to give yourself all the advancements lol
but that works too
is the tablet of p. flight meant to expire when you come to the overworld through the end portal?
No, huh
oh
not just portal if you die also
idk about the nether
also very op, for very little. i approve ;3
If you think thats OP you should see Omega + TMG combined, they reach heights that shouldnt be reached in such ways
They also reach new heights when it comes to mana cost XD
i've seen it 😛
oh! structures , at least the gorgon cave and tower are being cut off in skyblock.. by the void i mean, lost the entire bottom 1/3 or so? and the chests of the cave
so does anyone know what the infinity crystal does?
i found the tower but it doesn't seem to react to any thing i do
Its just a source jar that makes source out of thin air lol
did not know that i thought it had something to do with the new tier glyphs
What does the cap (made from shield) in omega do?
The cap?
that's not an upgrade
that's a whole different item
you still nee a shield lol
the two capes have worn notebook entries, check that
if you're on an old version it might be in the arcane compendium
Got it
will summon wither underfoot put it on the obsidian i have place under the end portal, assuming im standing on it... or set it free to destroy my island?
oh it did as i hoped, wonderful
i fear the time that the infinity crystal was useful is over for me.. its so cool useful and pretty, but my mycelial link is better 😛
love this community ❤️
it was never meant to be good lol
it's meant for another purpose that it isn't serving at the moment
It was fantastic as described :3
I just have been slow in upgrading 😛
now i must go in and implement parallel relays 😅
what was its original purpose?
power the traps, but that would require extra work to make the tower configure the relays when it spawns
I plant to do it... eventually
idk if this goes in elemental or omega, but the arcane book won't enchant with "protection of four elements"
you can still upgrade from a protected archmage book to arcane, and that works though?
Nothing too weird
The recipe work on a tag
And omega spellbook in not in the tag atm
Since tome upgrade preserve the NBT, it carries on from archmage
i figured
Does the rendering still work fine?
rendering?
You know, the texture
of the four elem,kent's black netherite filigree?
ya
works just fine
looks nice, btw
:3
i wasn't sure i was a fan but i decided its good xD
You can always disable it in client cfg
which tag is this?
hi guys
how can i made a clay golem?
I'm using Animate Golem on clay and nothing happens
What two medium means, man
You need a carved clay magic clay on top of a 2-block tall stack of magic clay, all of the same type
Like a snow golem kinda but with magic clay and carved magic clay instead of snow and carved pumpkin
how can i made a carved clay magic?
The worn notebook entries are bugged in 1.19, I'll fix them eventually
Maybe Carve was made before Cut worked
Hi im currently playtesting a pack and as far as I can tell i've got as much mana boosts and spell reduction as you can but i still can't afford divine smite
get mage armor and enchantments too, and try the focus of mana boost
how do I go too the demon realm?
check pinned FAQ
oh god I may or may not have forgotten that existed, I run off of experience for 90% of things XD
thanks for the help, the focus was the missing piece
Oh! So-so the wilden's gravity steals perma flight from you, if you didn't know.
It dispels all effects
O
Basically the anti-cheat for people who use fly rituals
Long time no see. Ik it previously wasn't, but is Ars Omega safe to install without risking breaking the world in the future?
Also how is uni going SoSo?
Ik previously if the mod was ever removed it would corrupt the world
I think that's fixed in 1.19
It's also not a bug in Omega lol it's a vanilla bug so if it's not fixed there's nothing I can do about it
i mean not the chimera, i know he pulls you down,. but the white ones too?
ya its new im pretty sure
Ah alright. Well thanks for clarifying 😄. Before adding it to my main world Imma test it then
I was trying to document some ideas for an addon and going through #1019639765093589153 and I found this addon which has a lot of similar ideas/concepts. I have heard of Ars Omega but never got the chance to play it.
Do you mind I dm you my ideas and make sure that I don't overlap with your mod and future plans ?
Sure that's fine
hi im playing in a private world with my brother so im not allowed to go to the end till were both ready, using the conjuration essence i can make end stone, and i was going to use the transmutation spell to change the wither skull to a chorus flower as it says in the description, but it didnt work, after farming a few more hours i eventually got the focus of alchemy, the advanced amplify gliff, and enough random items to get enough mana to cast it. however its not changing the wither skull into a chorus flower no matter what i try. were in 1.19.2 if thats the reason its not working
You need a couple of amplifies and sensitivity so it hits the item and not the block.
i tried using the ranged spell and aoe before and it worked for other things like iron. ill try that real fast
isnt working
i maxed out amplifies, i tried 8 then 7 improved amplified. they work with the iron gold testing earlier, ill try that
nope still not working
Check JEI with the glyph it should show how many amplifies and stuff you need.
hover over the transmutation glyph and hit U by default
i tried using jei with the glyph and its not showing anything either, thats when i finally caved and got onto discord
It should also tell you all its recipes too like Iron to Gold.
@deep sluice Did you change the recipe for Wither Skulls to Chorus Flowers?
a long time ago yea it's skeleton skulls now I think
check JEI
did you find a place it still says wither skulls to chorus flowers? that would be a documentation error
again, jei doesnt seem to be working on 1.19.2 also how am i supposed to get normal skeleton skulls?
oooh wait JEI is broken on 1.19 lol
charged creeper?
i can try and send a screenshot for the description if you need
darn i was hoping you wouldnt say that lol
1.19 I think people use REI now?
so does the description say that it uses wither skulls? I'll have to fix that lol
it does
oh god please no
do I need to support that separately
I'm not supporting two recipe viewers
I know there is a substitute for JEI til its fixed for 1.19
I haven't even got one working bc they changed everything from 1.18 to 1.19
but... jei is on 1.19 already lol
what do you mean
it's my JEI support that's borked
not JEI
LOL
alright I;ll have to fix that
I think I changed it to skeleton skulls
but if you don't have JEI, please test in creative first
since IDK for sure
test in creative transmuting a chorus flower see what you get
since it's two way
ez way to find out
alright, and thanks for helping, i NEVER would have tried normal skeleton skulls to do it, i also spawned in some chorus flowers to change them and that didnt work either now that i think about it
ill try again in creative but im pretty sure when i tried it with chorus it didnt work
I'm sorta in finals week and have like 3 projects worth 25% of my grade in their respective classes due in the next few days
but I'll look into this and a whole backlog of other bugs once I'm on summer break
thats fine man no rush i was just very confused and hopped on to see if anyone would help
aka hopefully this weekend
since 1.20 is coming up I should finish the 1.19 port LOL
*ars 1.2, I know mc 1.20 is out
ahh ok
wait, could it be i need an advanced focus of alchemy for it?
yep advanced focus is required
Most likely
i was using the base one since the jei didnt show how to make the advanced focus
Ah
before i go then, how do i make an advanced alchemy focus?
There's a chance the recipe is bugged in 1.19 if it's not showing up for you...
Yeah, can I find it loot somewhere or get the recipe description so I can just delete items and /give myself it instead?
I don't remember the recipe lol, no it's not a loot item
I know it had two glyphs of lead skin which is probably what I messed up in the port
A couple diamond blocks and the basic focus
But IDK the rest
Unfortunate. I only ask cause there's no wiki for it. Ah ok
No wiki? Does the online one not work either?
I didn't see an ars omega wiki. It has it listed but no recipe stuffs
It's the ars nouveau one there's an addons button
Oh nice, I'm just blind lol
Ah nice, 4 iron blocks, 2 enchanted diamonds and 2 lead glyphs. Thank you so much
Hey, a couple questions about Omega... First, where do you find the ancient mirror shards? I found a tower with the Source crystal thing at the top, and didn't find any shards... Is it hidden in it somewhere? Or are they in a different structure?
Also, the Ritual of Change Biome, is there a way to make it do a bigger area? I thought it just needed more source, but that doesn't seem to be the case.
what version are you playing on?
no unfortunately you can't increase the range of the ritual of change biome yet, that's a good idea though
1.18.2 I believe.
Yeah, for the biome thing, maybe sacrifice essence or something to make it bigger? I think some of the other rituals do that...
It's 1.18.x for sure... Also, I love Ars Omega, it's got so much cool stuff you can do!
I think unfortunately the ancient mirror shards are only in the demon realm at the moment
They are supposed to be in the towers too but that might be broken sorry
Ah, ok. I've not found a lot of structures in the demon realm. Do you have a screenshot or something of what they look like?
It's the stone brick one
Squareish
With the staff
On the latest 1.18 version it's pretty common I think
The ones that have the staff for the demon king? I'll have to look. I think I was looking for something that stood out more. lol
I might have just been unlucky in finding them.
😦 so much for quickly porting the last few changes from 1.18 so I can finish the 1.19 port
k almost finished porting the random related glyphs
One message removed from a suspended account.
One message removed from a suspended account.
What game version? In 1.18 it just unlocks more stuff in the worn notebook
@louis6988
...
yay, I ported all the stuff from the most recent 1.18 update to 1.19!!
This includes achievements, documentation improvements, and the random glyphs (3 random chance glyphs plus the two random color glyphs)
surprisingly I was even able to port the cursed earth
welp its obvious already, but either way, I meant to reply to here
anyway nevermind that person, that cursed earth is gonna be great for mob farms
All that extra fast spawning, I wont even need spawners
Yea, requires a tier 4 glyph though
minor cost for automation
Especially with the range of mobs that will spawn, since it isn't limited to only one type
Which I think balances it nicely
Its easy to make when you unlock it so it's not a permanent grind or anything
But you gotta do some boss fights to get there so it's still a challenge
... oops I forgot to test the new demonic light
I'll have to do that later to make sure it works
I wonder how much faster a farm can be made just by switching out whatever blocks mobs spawnerd on before with those....
welp thats something I can test in creative mode or whatever
Yep once I release this version hopefully today but maybe later this week
the raise earth glyph can raise basically any block lol
i tried and it can raise spawners, bedorck, end portal frames, etc
you should make it so that the spell doesn't work on certain blocks
Oh oops I'll fix that
end portal frames and bedrock is a problem
I guess spawners too lol
yooooo I fixed JEI support for transmute!!! Just gotta do the others now!
glyph idea: random delay
is that worth making? could be handy
extend time and duration down would act as multipliers for the delay selected I think
yeah
also the dimension in omega could use a revmap tbh
same with some of the creatures
dimensions are hard and I'd rather spend my time elsewhere
the mobs and boss are probably worth my time to upgrade though
Hello, i just did a ritual with the Tablet of Open Portal with the Dimension Crystal linked in the Demon realm and a Warp Scroll for the spawn point, but i cannot enter the portal, do i need to do more than one or how i can enter?
Just walk in, does that not work?
Nop, i used a trapdoor too like the portal at the end
Huh. Can you send the latest.log and tell me what version of Ars Omega this is?
Which Omega version on 1.18.2 though?
Also, I'll need the latest.log from the server
The version is 2.7.4, i'll ask to the owner of the server for the latest.log
Here is the latest.log from the server
the portal just leads to the overworld
you might've messed up with the dimensional gem
@hollow folio can you try making the portal again? you might've right clicked with the gem by accident which would set it to the overworld again...
the log says the portal just leads to the overworld
Oooh, im going to try again, thanks 😄
Hi! Can someone explain how can i obtain the focus of advanced alchemy?
What Ars Omega version?
arsomega-3.0.0-alpha-4 in 1.19.2
Yea I think the recipe is bugged, I'll fix it next version
okey thanks!
I'm not really happy with the current dev version, but I fixed all the major bugs and everything is working EXCEPT the things I just haven't been able to port yet (and a few balancing issues)
so I guess I'll release the version as a beta now because I don't wanna risk taking longer than expected on the rest of the stuff and not releasing it for ages
it will bring some nice fixes that were lacking on 1.19, most notably it fixes the worn notebook and adds back in JEI support
making the mod MUCH more playable
It's a minor detail, but remember to update the texture for propagators and override the index method (I don't remember the name, check mine) so they are clamped together
Aaand it crashes on servers bc I forgot to check that
I'll fix that today when I get a chance I guess
Hello everyone
I have a problem with ars omega
In solo i can run it but when I put it on my server, it doesn't work
Yep that's the issue I just mentioned
I'll fix it later today
Sorry for the inconvenience
is it normal to be unable to re-dye a t4 spellbook or is it just nyi?
What mod version?
I know that was an issue earlier but I thought I fixed it in at least one version
2.7.4
Hmm
Guess I didn't fix it then 😦
I'll see if I have time at some point, I'm working on the 1.19 port now though
hmm
(well will be in a few hours, at work rn)
At least something like that can be solved with a resource pack, so it’s not terrible
That's the dumbest suggestion
If you're gonna go through that effort
Make a data pack to make them dyeable it's easy
It's one recipe from ars I forgot to add to the book
smh
It is cause ars did all the work
working on fixing the 1.19 server crash
fixed, let me know if it works
no problem
do you mean you're going to try it? Or did you already try it and it works?
oh sorry i will try it
ok
Has the transmutation glyph changed?
Because if it hasn't changed I don't see how we can use it with the limitation of the amplifiers.
... remind me what used more than 2 amplifies?
anyway the limit only applies to things that deal damage
transmute isn't limited anyway LOL
I thought the limitation was general, so no problem
To go from golden apples to enchanted golden apples, didn't you need 18 level 1 amplifiers?
that would be enchant, not transmute
but yea also not limited
(I should change that to use XP too lol, it's a bit OP right now)
ah yes, I got confused.
Making an xp farm is not difficult, by the time you get to the point where you can use it you will already have 5 xp farms.
me forgetting to test that my mod works before publishing it
We all test in production sometimes 😁
And you did mark it as beta!
it worked worse than the alpha
hello, our server work with ars omega
thanks 👍
yay!
What would be the best spells to put on an enchanters sword to make it do the most damage.
alright thanks
What does the Enchanters Cloak do?
reflect projectiles shot at your back
I must say, its always nice to see someone curious about Ars (plus its addons) and ready to experiment with ideas. Some other great glyphs for damage are Hellfire and Hell Flare, I have gotten enough damage out of those to kill all of the vanilla mobs I attacked using them.
can anyone explain what demonic curse does in detail?
the 'spore' glyph can be really nice to use
it's literally just poison but not curable with milk and not having any other special interactions poison does
but yea it just does a tiny bit of damage over time
the exception is in the newest version of 1.18 or 1.19 where it has one extra ability:
if you use demonic curse glyph on a block and you augment it with sensitive, it can turn dirt into cursed earth
which as you'd expect, spawns more mobs
Hey
I would suggest asking your question or checking the faq post that's pinned in this channel.
Just hey isn't really helpful in asynchronous communication
Okay sorry. So I got this book called “the complete works of Maria Rosa”. It says it can add entries to my worn notebook, but how?
They should be unlocked after you got the achievement for getting the book
If you pick up the book theyll appear in the worn notebook on their own
found an oversight/bug, the Arcane Discount ring doesn't say it decreases mana costs like the lesser versions do
Can you tell me the exact mod version you are using?
i'd have to double check, hang on
the 1.19.2 beta
7/3/2023 arsomega-3.0.1.jar Beta 1.19.2
and the newest version of 1.19.2 for nouveau
thanks
found the problem though I think
there we go, does that look better?
will be fixed next version
much better thanks!
the discount ring doesn't work at all on your version actually so thanks for finding that bug!
and sorry that it's sorta dead weight until I upload the next version lol
wasn't there a setting to make diamond glyph be able to make debrees
does anyone know how the diamond glyph works?
i cannot get it working
i kinda got it
Check pinned FAQ
oh yeah i think i got the diamond spell
But you just craft alchemical stone (recipe in JEI) and hit that
okay yeah
More amps = better thing
and then it makes all the vanilla ores, except diamonds where it makes the alchemy version that doesnt work with some stuff
That was the diamond spell, and its a config thats off by default yea
Yes!
I'll add it to the FAQ when I get home
also update the stuff about the 1.19 beta
alright updated the FAQ
oh wait it makes the ores instead of the blocks now, good to know, I haven't payed much attention since the ability to automate it went poof (Its a great spell im just too lazy to experiment with it)
I assume you mean Soulfire and Hellfire, hellfire probably deals more damage
although since soulfire is tier 3, I will also answer for hellfire and hellflare, and in that case they are meant more to be used together than one or the other
hellflare requires the target to be on fire anyway last I checked
Thanks
Hey, I'm playing 1.16.5 rn and there is this animate glyph that I dont seem to understand. It won't work when use it so does anybody know how to utilize it?
it only works with carved clay? why does to decription ever mention that
and how do I carve clay? right clicking with ymy carve spell does not seem to work
I think it needs to be magic clay not normal clay
What would be the best curio set up
Also why doesnt enchanters wool work?
Enchanters wool block doesn't do anything yet, might change that later
Probably focus and amulet of your choice, as many discount rings as fit (default 2 but depends on mod pack), and cape of your choice
Arcane discount rings and amulet since those are best
Would it be better to go for a full regen build or mix?
Because a full max mana build is not that usefull
max regen plus armor is the best probably
Elemental adds good foci if you have that though
I dont
Armor isnt curios but yea
is there a wiki for this mod? I need blood crystals but dunno how to get them and JEI has no recipes
blood crystals?
you sure this is the right mod? there are no blood crystals
do you mean the demon crystal and/or demon gems? If so, travel to the demon realm (check pinned FAQ)
@bleak escarp please elaborate
ah bruh mb
I meant demonic crystals
was thinking of another item when i typed that
ok now I'm curious why you want more than one
but yea the pinned FAQ should help
Omega is also integrated into the Ars wiki. Although some people are having issues activating addons and I can't recreate it 😐
that wiki rarely explains anything or maybe I just dont understand what some things mean as I am not a native english speaker, haven't had such problems with other mods tho
but the ars mod's are insanely fun
Since I'm gonna need to port to 1.20 soon I'm obviously dropping 1.18 support
I'll make one last update just to fix the bug when returning from the demon realm since that's major
But aside from that, I'm moving on to 1.19 for now
as far as 1.19 goes, I'm working on fixing more bugs
and I'm finally getting back to the wizard tower, fixing the missing blocks and broken traps and stuff
and loot tables
finally fixed one of the most important loot tables in the mod
do you happen to have a maven ?
someone requested that I add support for Tier 4 stuff
Pull it from curse
Just like I told the other user, easy copy from curseforge file page
but does it have sources?
hmm, don't think so but it shouldn't make a big difference. If you need it for reference the source is on github
have you tried curse maven already?
not yet. let me go do that
Yep it is still compiled
@deep sluice is tier 4 disabled right now in the 1.19 builds ?
No
What makes you ask?
The Tier 4 mixin is commented out on the source code on GH
Doesn't need a mixin in 1.19
Ars added support for tiers over 3 in the code
Older ars versions didn't add that so I had to do hacky stuff to make it work
But tier 4 is definitely in 1.19 lol
Err
For some reason I put it in TierFourEffect which is kinda a weird place
But it works so not gonna touch it
Do you know how to make optional compat?
was perma flight removed?
I believe so
I'm gonna rework it
it was kinda dumb and buggy
so now I'm gonna make "personal flight"
it'll be flight ritual, but by person instead of place
so keep it chunkloaded for infinite range
that's the idea
it'll still be an upgrade over ritual of flight
neat
Where are the structures in the demon realm, what Y level?
Last I checked they can spawn at different ones, but the surface is the best place to look
So the veeeery top. Helps if you have an elytra and fly around looking down.
how much does the arcane discount ring discount... like 30 mana or more?
I think it discounts by 50, not sure though
There's a wiki but it won't help with that
Does the normal ars wiki even have the numbers for the ars rings?
i dont think so
Ok
The only wiki for Omega is the Omega entries on the Ars wiki website
Which just like the ars wiki is just the worn notebook entries
is there a different way to check then if its 50? or do i need to go like into the files for that
cus they are hard to make, so i dont wanna use a lot of time to make them if they are under 50
You can either trust me or check the code yourself
Or if you're on 1.19, wait for next update which makes them display the discount value right
im on 19.2
meh, il trust you then
Whats the curse altar do?
Now it does
In the tooltip
Sorry, not wiki
wouldnt that be like "holy" or "angelic"
i mean celestial WORKS yknow, dont let me shit in your cheerios
eh
sounds cool tho
divine
holy
light
sublime
blessed
astral
I quite like Celestial too, just hope it doesn't get confused for that one mod
can you fix the enchanters horn. cause the mod doesn't count it as a legit tool. and also it stacks togeather if you make more then one
are all the structures in the demon realm useful/have loot?
some don't have loot per se but all can be used for something or other
might be loot
might be a unique block
might be loot but in the form of rare blocks instead of chests
I mean if I can take the stone for building than it sounds like loot to me
XD
Everything is loot if you lower your expectations
yea but nobody should have them that low only pretty low
Perhaps, I see it as I get dissapointed less if I consider everything loot, like the map data for example when Im failing to find the structures lol
In other words, everything I just said is a coping mechanism for vast disappointment with my luck XD
you do use a lot of that copium
Yes and no
It's a bug already reported. There was the old type of sourcestone there and hasn't been replaced yet.
does whirlpool have any conditions?
i feel like a lot of the time it doesnt go off when the projectile hits a block
just that it needs to be multiple blocks underwater
if it's having trouble activating underwater it might be a bug, where on the block is it hitting and what's around the block?
it'd hit the ocean floor on colored sand from all the biomes you'll go so like pink purple blue and white
and some kelp/seagrass
it was just base projectile and whirlpool
oh might be the kelp
yeah before that
I wonder if it could be going through the floor and having trouble then
i did projectile/whirlpool/rest was accelerate
i did notice it was hurting mobs under the orb/particles it does
a dolphin to be specific
then that means it was working
that much accelerate on a whirlpool or tornado is just weird
no but thats when it did work tho lol
ok
other times it hits the ground and like sort of fizziles with nothing happening
and what made it stop working?
idk thats the thing, i would do base projectile/whirlpool and sometimes wouldnt go off even in the deep
I think it might be the kelp, I'll look into it later
I think I'm literally checking for water blocks cause I'm dumb
so I'll change that to check for stuff that's actually supposed to count as water
like water, kelp, seagrass, etc
kk ty
does scald with amplify make them take more fire dmg ?
No, just increases the immediate damage
Scald and soulfire don't get better at higher levels
But they do stack with each other
was there not a set of gear for ars omega at one point? is that in the works again or was i just mistaken?
like armor etc
Removed in 1.19
Is that a randomize drop out basically?
I mean, yea
it's the random 25% chance glyph twice
so the light only has a 6.25% chance to spawn, and if it does it randomizes the color first
... proactive enchant has been broken this whole time and nobody reported it
and I never noticed because I haven't played my mod much recently
does nobody use it?
I guess
it is kinda dumb but I didn't know it was totally ignored lol
ok on second thought that's because it sucks
hmmm
ok so on armor I wanted to make it hit the melee attacker which would almost be too OP so it would also have a cooldown per-player (so if your proactive armor activates, all the pieces activate and then you as a player are on cooldown for a couple seconds or so during which your proactive armor doesn't activate)
and I guess to make everything better I have a new enchant idea to go with proactive and reactive: durability cast
basically, proactive and reactive could use durability from an item instead of mana to cast
higher levels provide a discount
but it only works on proactive and reactive
this would be very powerful on a high-durability weapon as you could spam expensive spells
hence the absurd cost to add reactive to an item is finally justified
seriously WTF was I thinking with the current effect...
that buff is much needed
I also wanted it to cast upon successful blocking with a shield but IDK if Elemental already does that so...
my progress so far on the next update:
-fixed biome crystal and ritual of change biome
-fixed proactive not working
-added new durability cast enchant
cool! omega is a great addon, love it :3
I'm also making enchanter's wool immune to spells because that's implied by the description
Agreed, its a mystery why its still only known for being too powerful when its much more balanced than TMG
So like the void prism?
If you keep the wool, you could make an enhanced version of the warding thread
Which explicitly defends from spell damage, by using the event
Oh I would love that, wait is it possible to mutually exclude threads so that advanced version & regular version of warding can't be used together
and it comes with a (no spam) chat message so that people don't think it's a bug
does the void prism stop touch spells as well? I thought it only did projectiles...
if it's not I'll make it possible
(prepares to agressively misuse mixins again)
that's actually a great idea
the main use for it right now is the enchanter's cloak which reflects spell projectiles that hit your back
me: surely by now I've learned not to push a version right before being unable to use my computer
also me 1 month later: pushes a version on friday night right before going on vacation for a few days
(but I marked it as alpha this time so it's less evil)
got it! it was needing the right chalk
... I should make it warn you that it detected the wrong chalk if that happens lol
that would be so helpful. And add in the book which chalks each ritual needs. I tried the normal Ars Nouveau chalk first
then the Magic Chalk, not realizing the white chalk was also normal chalk
which, the fact white chalk doesn't have durability is a godsend.
omg
I made 2 expecting them to have short durability like the others lol
I'll look into that , they all use the plain white chalk though so I'm not sure how to make that clear.
I'll definitely make the ritual give more feedback though, so it's less frustrating
No point it would just be annoying
The reason the other chalks have durability is because they do powerful spell related stuff
Imagine being me when I realized what I've done wrong
...
Can't it be kinda more clear?
Like
Why isn't it "draw" or something like
why does it say to PLACE chalk
Well, did not make sense for me
Fair enough
I'll try to make it more clear, but
There's a limit to how much I can do
If I make to too specific it'll be too long and nobody will read it and it'll be worse
and also the main part of the worn book says that all rituals are performed with pedestals
So it was obvious for me that all add-on'ed rituas too
well, it was obvious but was not true
WHAT
Oh goodness since when
not all, but something like that, can't find it now
It says smt like for rituals you need a braizer and pedestals
You sure you aren't thinking of the inbument chamber or source links or something?
Pedestals aren't mentioned in the page on rituals
oh shoot
This is a wiki page generated automatically from the Patchouli Data in the Ars Noveau github repository. Therefore, it's pretty janky
I mixed things up
Next version I'll be sure to clarify you're drawing with the white chalk
Not of the meme, but of the whole situation
Yeah, thank you
I mean it makes sense when comparing to other stuff in ars
I guess I overestimated how obvious the use of chalk is
And I was so mad at some abstract "mod creators" first
I was like, those sigils are too expensive and they don't fit the whole recipe
I need 18 manipulation essences for this one
Why
💀
Lol oof
Though to be fair manipulation essence isn't that expensive after the mid game
It's just some source and amethyst which are easy to automate a lot of
Well, I'm not really into magic on the server I'm playing on rn, because my faction is mainly Taltanation's Smallships, Taltanation's Villager Recruits and I&F specialized
And that's the first time I play with ars omega
So I don't have any ars nouveau setup stuff
except the very basic ones
and tbh I haven't played ars nouveau on survival that much as well
so yeah
sheet happens to everyone, right?
Yea for sure I do dumber stuff all the time lol
and also I was creating a t2 spell which turned out to be useless
That said you do need a good ars resource setup for the end game ars Omega items
Y'know since it's mainly a late game addon
Minus all the other misc things
Huh, which one?
How is it useless?
but useless because too short duration
Ah I guess
But extend time is a thing
And this one's immune to dispell I think
But fire removes it
Extend time adds only 1 or 2 seconds to it per each glyph
oh, wait
Which is dealing with dispell spam
I just realized
If your opponents don't use dispell don't bother
It's self instead of projectile
That also won't help you with combat lol
And I realized it after using it standing on the braizer
That braizer doesn't exist anymore
... yikes
Brambles wiped it out of the reality
Also wait does brambles break terrain? I should consider changing that
when used underfoot
Hmm I guess that's true
and also, can you add some ars elemental compatibility please?
What kind of compatibility?
Elemental focuses and bangles
But for your elements too
Like
Nature, those other ones
I'll add a nature one when it's relevant
Remind me what bangles do?
I could add bangles if elemental is installed I guess
No point yet, nature isn't fleshed out enough
oh
well, yeah, that's why brambles and vine grab have all those issues
Add more duration to vine grab please (,_,)
What issues specifically? The low time on vine grab is on purpose
And brambles seems fine to me
Well, shouldn't they be kinda covering blocks instead?
Or be like redstone and chalk
that'd solve the issue with propagate underfoot
Do you mean brambles? Or what are you talking about?
brambles
Brambles I wanted super thick so you could make huge hedges
Weren't you thinking about adding conjure terrain + brambles combo?
Or not conjure terrain but conjure mageblock
Or whatever making it an actual block
(if it isn't by default)
Or
It can be opposite
Like
I'm of the opinion effects shouldn't do weird things like that
is it weird?..
Each effect has a specific definition and only augments should change it
Though adding sensitive to make brambles subtler like vines and redstone does sound cool
I'll look into that idea
But crush, for example, is actually doing that
Not in base ars
well, conjure terrain
Other add-ons are a bonus
But it's base ars
Conjure Terrain is Ars Elemental.
what
Yeah
jei says it's from ars nouveau 💀
Yeah.
That's because Glyphs need to be registered under Ars Nouveau in older versions.
But it's implemented by Ars Elemental
All good, how should you know about technical limitations in the code? 😁
Well, I've proven that already...
I mean being stupid