#Ars Omega

1 messages · Page 4 of 1

thorn folio
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Question, do you plan on keeping 1.18.2 the main version forever, or are you going to very slowly move into 1.19.2, either way makes sense, programming is hard so would understood if you didn't move.

ornate osprey
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Far as I know, porting is ongoing but since college is also ongoing again there might not a lot of time for it

deep sluice
# thorn folio Question, do you plan on keeping 1.18.2 the main version forever, or are you goi...

I'm absolutely gonna move to 1.19.2 as my main version when I feel ready for it. But I can't develop two version at once, and on my personal server I have 1.18.2, so it makes more sense to me to keep developing that for now so that I can actually play with all the cool features I add lol.
Plus, I sorta want 1.18.2 to feel like a feature complete version before I abandon it and a couple things are sorta half-finished. I'll probably end up doing a 2.8 version with all the missing stuff like a basic celestial path, finishing achievements, and finishing the misc half-done glyphs and items, and then I'll port all that (and the missing things) to 1.19.2 and not look back (well, probably a couple months of fixing any major bugs still but no more features at all).

deep sluice
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oh also, 3 new jar types and 4 new resource types (kinda):
-light jar: stores moonlight or starlight
-blood jar: can store blood or ichor
-dust jar: can store a variety of dust items both from vanilla and from the mod. Might even add support for other mods lol why not. Holds like 512 or something, why not.

moonlight: collected with a moonlight crystal, collects faster near full moon
starlight: not sure how you'd collect it yet
both of them would be moved with moonlight prisms and
they'd be used in celestial infusion and in blessing casting

blood: collected via some ritual or sigil and nearby mob deaths.
ichor: similar to blood but with boss mobs only.
both of them would be moved... somehow I guess
and be used in demonic infusion and in curse casting

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light jar could give off more light as it filled more

same with the dust jar if used with certain dusts like glowstone dust

bronze badge
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:P

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Otherwise, like in terraria, they'd simply be a item that falls from the sky in a specific structure, to make it easier than just making it fall anywher

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Also it'd broadcast a message like: "A piece of a Star has fallen somewhere near"

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Brainstorming ideas rn

deep sluice
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eh, I don't think that really fits

bronze badge
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Mmmm actually it's easier to get what fits knowing what you'll define Starlight as

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A little bit of light from a Star?
Maybe the piece of a star that died?

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You basically have to create a lore to find something that fits

thorn folio
dense arrow
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How the heck does demonic bind work?

deep sluice
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you place it on the summon wither glyph

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bam, the summoned wither will obey you but have a limited duratoin

mighty trench
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Hey is this a known bug with the ars omega glyphs or am i doing something wrong?

deep sluice
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on 1.19 that's a known bug

mighty trench
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gotcha, I assume it's only a visual bug and does not affect functionality?

ornate osprey
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Correct, probably just missing language files or patchouli entries

deep sluice
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well, the patchouli book is messed up but IDK if the lang file needs fixing too

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I forgot to account for the registry name change lol

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see?

deep sluice
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gotta fix the using wrong pair class thing on 1.19 lol

mortal vault
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I'm trying to look it up but I can't find any documentation on this add-on- how do you find the Maria Rosa and Kaz Carter books?

deft hornet
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One spawn inside the mage tower afaik

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They should have a crafting recipe tho

mortal vault
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Nope, no recipes for either one

naive ore
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Might be due to the modpack your playing

vestal glade
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It just occurred to me that with the addition of Stable Warp Scrolls to AN 1.19.2, the Tablet of Open Portal may be deprecated content, excepting the cases where a player wants a permanent portal.

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Still relevant in 1.18.2, but maybe not so much in 19.2+.

deft hornet
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Sidenote on this, I'll put a patch in the next ver of elemental to cancel collateral spell damage if there is a filter right before the damage glyph

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Doesn't work fully since side effects still apply

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Might work with the change of attemptDamage, but it's a breaking update since it's signature change

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So we if we really want it, we'd need to update addons right away 😛

mighty trench
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do creative-placed Infinity Crystals still work?

deep sluice
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If the normal ones do

mighty trench
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I ask because i placed one and it's stuck at 0% charge

deep sluice
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Yea they’re just broken on 1.19 and I don’t know why

mighty trench
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Ah gotcha

deep sluice
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Schools been pretty tough recently so I haven’t had the chance to take another look at any of these bugs lol

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There’s a lot of 1.19 ones now

mighty trench
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also what do you do with those complete works of X books? I assume i need the Arcane Compendium to know what to do with that?

deep sluice
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I don't recall what they do on 1.19 lol

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In 1.18 they used to be other guidebooks for the weirder items so I think they do that

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In 1.18 I've since changed it so the info is all in locked entries and obtaining those books just unlocks those entries. Makes using the search and stuff easier

deep sluice
deep sluice
mighty trench
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also @deep sluice do you accept code submissions for Ars Omega? If you lack time to fix bugs i could always take a crack at fixing lesser bugs

deep sluice
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I would yea

mighty trench
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My background is mostly C# and JS coding but I know Java (I just never used it past college classes lmao)

deft hornet
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C# is similar enough, I guess?

mighty trench
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they're both OOP so

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shouldn't be too hard

deep sluice
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yea C# is very similar

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the real problem is minecraft code can be messy sometimes

mighty trench
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I'll see if I can fix the visual issue with the patchouli book and make a Merge Request on it if it works

deft hornet
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You just have to take some time to dig in the code

deep sluice
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and my code is ALWAYS messy garbage

deft hornet
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And face the real enemy

mighty trench
deft hornet
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Gradle

deep sluice
mighty trench
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Yeah i meant the issue of the entries in the book being whacky

deep sluice
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the chalk bug and infinity crystal bug are the real ones that are major issues and need code to fix

deep sluice
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if I'd gotten more than 5 hours of sleep last night I'd fix it tonight, but...

deep sluice
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lol the open issues on Omega are growing pretty fast

naive ore
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Least they do that work for you

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Now you just have to sort through all of those issues and then continue with the rest of the bug fixing process

azure silo
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Hi, I'm trying to play with the 1.19.2 alpha of ars omega and I'm a bit surprised: it completely messes the overworld generation (random flying blocks, perfectly cubic cliffs, lots of holes on the ground)

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Is this a known bug ? If yes is there an ETA for a fix ?

deep sluice
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are you suuure that's caused by Omega?

azure silo
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Yes

deep sluice
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...

azure silo
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I tried with and without

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with several seeds

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always broken with, never without

deep sluice
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screenshots?

azure silo
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let me launch minecraft and create a new world, and I'll send a bunch of fresh screen shots

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I'm with forge 1.19.2 43.2.3, if that matters

deep sluice
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I have no idea how Omega would be involved WTF

azure silo
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Yeah, that's why I was surprised, omega doesn't change generation, doesn't even add biomes in the overworld

deep sluice
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I think I might have found it

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and if so I am very dumb

azure silo
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That would be a great news, args omega was supposed to be the core of my new world 😂

deep sluice
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ok so I have bad news for you

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I've been sorta busy recently so IDK when I can fix the bug lol

azure silo
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😭

deep sluice
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not my fault lol, midterms at University

azure silo
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Well at least now you know the bug

deep sluice
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ye, I'm glad you found that lol

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between this and a major feature crashing the game, it's a good thing I marked the 1.19 release as alpha lol

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(chalk lines crash the game AND chunkban you. oops.)

azure silo
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😂

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Well I will follow this closely and add it to my worlds as soon as I can

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I could add it to an existing worlds without danger, right ? Or should I wait for my next world ?

deep sluice
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I imagine you can add it to an existing world fine, no idea what'll happen when you reach new chunks though

and on 1.19 you should be able to remove it fine too
(on 1.18 you can't, but it's a vanilla bug, NOT my bug, so can't do much about it)

azure silo
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I guess I will try it and see what happened once the issue is resolved

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Thanks a lot and good luck with univ 😉

deep sluice
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thanks

deep sluice
deft hornet
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how the hell did you break vanilla wg

deep sluice
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I'm not just the clown
I'm the entire circus

azure silo
deep sluice
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yea I just downloaded it and found the problem I think

deep sluice
mighty trench
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Does putting Proactive on a weapon with no right click functionality do much?

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Like i have a melee weapon

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Would putting Proactive I just let me have a 25% chance of casting a spell when I right click?

deep sluice
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I think so lol

dusk halo
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any news on your 1.19.2 progress? 🙏

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gonna reset my server when you're officially upto 1.19.2 so just checking in

deep sluice
dusk halo
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damn ok king

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best of luck with uni tho

mighty trench
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and this, fellas, is why i'm a college dropout /s

naive ore
deep sluice
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college is weird some classes have midterms so I don't have a midterm week, I have a couple weeks with lots of midterm type big exams/projects and then a LOT of weeks with other random things worth a strangely large part of my grade for no reason

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every class is on a different midterm calendar and it's madness

naive ore
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That is the third definition of insanity

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The first is "the state of being seriously mentally ill"

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and the second is me and chaos

deep sluice
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you're saying I'm insane or the classes are?

naive ore
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The classes

deep sluice
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lol good

naive ore
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I wouldn’t be one to speak if I called you insane lol

deep sluice
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lol true

loud iron
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Got a crash during the ritual of shaping with crafting the sigil of earth.
Should I paste it into Pastebin or w/e and send it here?

deep sluice
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that works I guess

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or just send the log file directly

loud iron
deep sluice
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...

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Omega version?

loud iron
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Latest for 1.19.2

deep sluice
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lol 1.19.2 is giving me so much trouble

deep sluice
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um, what

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@bronze cape I wasn't aware that the functionality of takeSourceNearby had changed from 1.18.2 to 1.19.2, is that intentional? it used to return null if there wasn't an option present but now it just crashes if there's no nearby source jar

its deprecated anyway so I doubt you care, but, I found that odd

bronze cape
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Crashes?

deep sluice
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Optional<BlockPos> loc = BlockPos.findClosestMatch(pos, range, range, (b) -> world.getBlockEntity(b) instanceof SourceJarTile && ((SourceJarTile) world.getBlockEntity(b)).getSource() >= mana);
        if (world.getBlockEntity(loc.get())

you don't seem to check if the optional has something in it...

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you just assume it does

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unless I'm dumb, that seems to be the issue here

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now, obv this method is deprecated and I gotta find another one anyway

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but still, odd that you do that

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since in 1.18 it just returned null in that situation and I'd assumed you hadn't changed it lol

bronze cape
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huh

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I must have changed it when I deprecated and removed all the uses of it

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yeah dont use that

deep sluice
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yea I'll have to fix that lol

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oops

bronze cape
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just use 'takeSrouce'

deep sluice
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still, pretty funky, why does the method exist if you changed it to crash the game anyway? isn't it almost better to remove it at this point?

deep sluice
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well does the particle version work

bronze cape
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it was left in in case alex was using it

deep sluice
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... ok

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next Omega version will fix the rituals of shaping and aura crashing if there's not enough source nearby

loud iron
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Glad to help. :D

ornate osprey
fallow bloom
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the ritual of perma flight crashed my server on 1.19.2 and i cant get it back on again without removing the mod

ornate osprey
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that's the risk of using alpha versions. At a guess it might be because of the consume source bug described directly above your message, but I'm not the author and can only guess. Removing the brazier with the ritual of perma flight might work instead of removing Omega completely

fallow bloom
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thats what i did with the ritual of shaping when it crashed

ornate osprey
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probably best to avoid all Omega rituals that need source for now

deep sluice
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… wtf I searched the code yesterday and only shaping and aura have that crash

deep sluice
fallow bloom
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not sure if i can access the server log its the all the mods 8 modpack tho if that helps

deep sluice
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Lol I can’t do anything about it without the logs

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Can you reproduce the issue in single player?

fallow bloom
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okay hold on let me try

deep sluice
fallow bloom
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i never said i wanted it fixed or anything

deep sluice
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True

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But you pointed out the issue and it would be nice to have a way to fix it

thorn folio
deep sluice
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Sure, but a fracture ain’t being found like that

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Anyway the analogy is bad

thorn folio
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Yeah I get the point, you can't diagnose the problem without the logs to show it.

deep sluice
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A better one would be telling your doctor you broke your leg, sending a low quality photo of it, saying it’s such a shame they can’t fix it, and flying out of the country as they sit there with equipment to give you a cast and a lot of confusion on their face

thorn folio
deep sluice
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That’s about it

thorn folio
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Fair enough.

cyan mason
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im surely missing something but is there a download for the ars omega 1.19.2 alpha?

deep sluice
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Yea on curseforge

thorn folio
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Yes, on cuseforge.

deep sluice
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Its, well, an alpha

cyan mason
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oh alr ty

deep sluice
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So it might break things

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Right now it manages to mess up overworld worldgen AND the ritual of shaping crashes the game

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So… might wanna wait like 2 more days for the next alpha that’ll fix those major bugs

cyan mason
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alright, will do

thorn folio
deep sluice
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That’s nowhere near a priority item

thorn folio
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Fair enough.

deep sluice
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If it doesn’t corrupt your world it’s not on the to fix list

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For next update anyway

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Maybe on beta 4

thorn folio
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Fair enough, gamebreaking bugs first.

bronze badge
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Yeah the uh

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vanilla generation changes are kind of gamebreaking

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our world looks ugly af ngl

mortal vault
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What is the required spell to turn a golden apple into an enchanted golden apple? The spell used to work for me, but at some point it must have changed, cuz now it asks for either 9 Advanced Amplify or 18 regular Amplify- but those are impossible, right? Just to do 9 AA, it would be a spell length of 11, because you need 1 form, 1 Enchant, and then 9 AA

deep sluice
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skip the form

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use a caster tool

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wand or something

viral widget
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yo how do i get arcane bloom? anybody know 1.18.2

deep sluice
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craft arcane bloom seeds

mortal vault
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Does anyone know where wizard towers spawn, and if they can have ancient mirror shards in them? I found one of those structures that needs one in the demon realm, tried making a shard and it didn't work

deep sluice
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yea you craft enchanted shards not ancient shards

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wizard towers can spawn in pretty much any overworld biome

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but demon realm structures should also have ancient shards

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last I checked, both places do

mortal vault
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Alrighty, thank you!

deep sluice
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to do: check if I'm stupid in yet another way with nature school

fickle barn
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Hey so I've been looking and looking but can't seem to figure this out, is it possible to have starbuncles sort specific items from chests into specific chests? Or will it only be anything in one chest into another?

mortal vault
deep sluice
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the stone brick ones yea, I thought they have 1 shard each...

deep sluice
deft hornet
deep sluice
fickle barn
deft hornet
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Move to #general-and-help

fickle barn
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Wait am I not in-- oh shoot sorry I must have misclicked!

mortal vault
# deep sluice are you not finding the shards there?

Not a single one, no- I will admit, the server I'm on has a mod, Loot Chests- but all that does is give every player their own instance fo the loot in the chest, it still follows the drops for that type of chest

deep sluice
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yea that shouldn't affect it

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what Omega version are you on?

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and are you opening all 3 chests? only 1 of them can have the shards lol

mortal vault
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Ars Omega (2.7.1) is what our pack dev has it listed as- and yeah, I'm checking every single chest

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And this is on 1.18.2 using Forge

deep sluice
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.... huh, it doesn't generate in those chests

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I thought it did

mortal vault
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So I need to find one of these towers then?

deep sluice
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it would seem so

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that's an ooopsie I wanted them to be a bit more common than that

mortal vault
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Damn, don't think I've seen a single one so far, hope they aren't too rare

deep sluice
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I'll fix that next time I guess

deep sluice
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since I wasn't planning for them to be the only source of ancient shards lol

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not as rare as, say, a mansion

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but still not very common at all

mortal vault
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Aight then, guess I'll just start wandering aimlessly XD

deep sluice
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I mean, if it gets bad enough you might consider just cheating a few in or waiting for an update

mortal vault
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Do you happen to know if there are any pictures posted of the towers? Just so I know what to watch for?

deep sluice
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they're pretty annoying to get right now

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there's one on the mod page lol

mortal vault
deep sluice
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well, yea, give it the effort to find a tower legit

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7 more though? don't do that to yourself

mortal vault
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Yeah, I've actually screenshotted this and sent it to the pack dev, since she's also the server owner- going to try and find one tower, since I still need the Maria Rosa book anyway, then I'll ask her to cheat one in

deep sluice
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yea, the entire mirror portal is WIP anyway lol
I was hoping to finish it a while ago, but, finding the time has been hard

mortal vault
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Ahh, alrighty- and yeah, that's perfectly fair, I doubt that's the only thing you're working on, not to mention any IRL stuff

deep sluice
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yea IRL I have college which thinks it's funny if ever week is midterm week

and in the mod there's bugs, the 1.19 port, more bugs, items to rebalance, more bugs, more rebalancing, more bugs, the petrification rework, more bugs, ...

mortal vault
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Ugh, yup, sounds like a freaking blast

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Been utterly dying trying to get through my own college years

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Oh, actually, I have a question about the rifts- so the very first one I touched took me back to the overworld, but left me under the bedrock layer. Is there any sort of escape from that? Tried using Blink or Intangible glyphs, neither seemed to do anything to help

deep sluice
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... huh
under bedrock?

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oh no

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ooooh no

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it's supposed to just drop you inside blocks or lava lakes or whatever
but not below bedrock, that would be a bug

mortal vault
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Yup, twice in a row now XD

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Trying to fly back to my base's waypoint rn

deep sluice
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I messed up my math didn't I

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probably swapped min and max 🤦

mortal vault
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We have a gravestone mod luckily, so just going to let myself die near home base and hope the grave is relatively easy to get to

deep sluice
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yea that's a problem lol

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oops

mortal vault
deep sluice
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lol

deep sluice
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figured it out myself

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that means every major issue I know about on 1.19 is fixed and I can upload the new version!

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emphasis on major

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lots of even moderate things are still there

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but the crashes and messed up worldgen should be fixed

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and the infinity crystal cause that one was ez

fallow bloom
deep sluice
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alr that's just an issue with how I handled configs, just fixed it

fallow bloom
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okay

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nice

deep sluice
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I think this version will work

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let me know if no

fallow bloom
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perma flight works no crash 😁 👍

deep sluice
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yay!

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I fixed the ritual of shaping too

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and a few other things

fallow bloom
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thank you very much btw

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everything works 🙂

deep sluice
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@cyan mason @bronze badge @thorn folio good news! new apha that fixes most major bugs!

silk horizon
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you got caught by the automod for pinging too many people lol

deep sluice
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ye I saw

bronze badge
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does it fix the model?

deep sluice
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too bad it's not my own discord so I could just add roles for people who want notifs 😦

deep sluice
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that's... about it

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AND the worldgen is fixed

bronze badge
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oh thank god

cyan mason
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oh cool so i can just

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download and use it?

deep sluice
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yea, it's still in alpha so expect some issues, but it shouldn't be too bad anymore

cyan mason
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alright cool

deep sluice
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... oh come on
I forgot to fix chalk lines and the documentation

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welp, time to start on alpha 4 lol

bronze badge
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oof

fallow bloom
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what does the tablet of conjuring do?

deep sluice
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errr dupe gorgon gems cause I was too lazy to figure out an interesting way to make them renewable lol

fallow bloom
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alr

deft hornet
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"Figure out"

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Just make a gorgon enemy

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So people can make structure-based spawners

deep sluice
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yea, I'll probably do that at some point

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whenever I get around to polishing everything related to petrification

dense arrow
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hey i got easy magic mod

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and now enchant glyph dosen't work

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so idk

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is it incompatible?

deep sluice
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no idea, never heard of that issue

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please elaborate what you mean by enchant glyph not working

loud iron
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Are you trying to enchant the tool while it’s in your hand or in a chest?

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Because it’s meant to be a floating item on the ground then use the enchant glyph.

dense arrow
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but before it worked with enchanted items

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confusion

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maybe not

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i might just be dumb

dense arrow
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yeah im imagining

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nvm

green karma
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Hello. i just started playing the 1.16.5 forge, i dont seem to understand how to use the enchant spell to create enchanted golden apples

deep sluice
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you need more advanced amplifies than fit in the spell when using the spellbook, so you have to use a casting device like the wand or a staff

green karma
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i tried casting it with the base spell book but i saids i need more mana, i have 450 mana but i dont know how to select the item i want to enchant, i tried with self + enchant but says i dont have enough mana

naive ore
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firstly you cast enchant on an item entity, an item dropped on the ground

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secondly yeah it will take a decent bit of mana to make something like a notch apple

deep sluice
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LOL that's the one thing they AREN'T doing wrong, last I checked self does work

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you need to get a LOT more mana my dude

naive ore
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Thanks for informing me though

deep sluice
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I mean, could be it changed

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but I thought that works

green karma
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i see i need way more mana, maybe enchant shouldnt be a lv 2 spell

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what else can i do with it besides enchanting, apples and honey

deep sluice
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I mean honey is waaay easier

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and it makes sense notch apples are hard to make lol

naive ore
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I just naturally assumed it needed to be an item entity because it would be annoying to enchant the wrong item on accident

deep sluice
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honestly

deep sluice
naive ore
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true

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I was originally gonna comment on how that would work, but it would find the right item but a simple copy paste of the code from place block and modifying it for the intended item would work just fine for that so that would be a useless comment from me

deep sluice
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lol wait till you learn I only check the hands

thorn folio
mighty trench
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I wish i could ping people with a specific role for #1076216334960046130 updates

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or maybe we could have an announcement channel here for add-on mods

thorn folio
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Yeah.

green karma
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Enchanter wool robe set vs Arcane robes, whats the difference besides enchanter having slightly more defence

deep sluice
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Arcane has better mana stats but weaker defense

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So far that's the only difference

green karma
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Thanks

naive ore
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I assume after Omega fully updates to 1.19.2 the Arcane robes will have better threads than the enchanter's wool robes as another difference, though that depends on how So-So wants it.

deep sluice
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I was gonna scrap the new armor entirely and just add a way to upgrade all the armor sets to tier 4 with arcane blooms

and enchanter's wool was gonna become a thread

naive ore
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well uh

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good thing I added that, "thought that depends on" clause

deep sluice
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lol

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no idea what I'm gonna do though, I might never end up finding the time to code that lol

naive ore
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I really like that idea to be honest, I mean the armor already was an upgrade to tier 3 so turning it from a separate item into tier 4 just seems natural

deep sluice
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that is the obvious solution

green karma
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The transmute spell is not working in chorus flowers, the descriptions says it turns them into swither skulls

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Here it is, it works with iron into gold but not chorus flower into skulls

deep sluice
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sigh this would be so much easier if you updated to 1.18, there's JEI support lol

#

it works, you just need more amps and a focus of alchemy

#

and it only works on the item form, not the blocks when placed

green karma
#

ahhh i see thanks alot , feels great to get answers directly from the dev

green karma
#

There is a lot of documentation missing in the worn notebook, it probably shows in the 1.18 version but im playing 1.16.5, is there somewhere else i can get that info from? Like Alchemy seems broken i would like to know more about it

#

maybe i should run 1.18 in single player just to read the worn notebook there

ornate osprey
green karma
ornate osprey
#

I'm just the Web Dev doing wiki stuff and breaking things in Ars Instrumentum. All the credit for Omega goes to So-So 😁

#

Ice & Fire is one of those things where a port would be nice though, yeah

deep sluice
#

huh, it never ported? lol

green karma
#

How many amps do you need to enchant honey and apples? there is an animation when i cast it with touch but its no working

deep sluice
#

Ars Omega FAQ:

Why isn't my transmute spell working?
Transmute only works on item entities, not blocks or items in your hand. Additionaly, for higher level transmute spells, you'll need a focus of alchemy (or even advanced one) as well as some levels of amplify. On 1.18 and above, this can be seen in JEI too.

Why isn't my enchant spell working?
To enchant honey bottles and golden apples, you'll need to add a bunch of levels of amplify. For golden apples in particular, you'll need at least 18 levels of amplify, which is 9 amplify 2s. They won't fit if you also have a form, so you'll need to use a casting tool like the wand. Also, you'll need a lot of mana for this. Not sorry, get better gear if you want that much power.
Update since 1.19: you might need enough experience as well, 40 levels for 1 golden apple.

What's the most powerful spell?
Not sure, divine smite has a ton of raw damage, but heartstop avoids the protection of armor. Also, other tier 4 spells have plenty of utility uses. Read the worn notebook for more info.

What's the best spell school?
They all have pretty good damage potential except nature and alchemy, which are more support / utility schools. Alchemy in particular is great for both resource management and defense.

how do I get gorgon gems?
Gorgon caves, which counterintuitively are structures that spawn on the surface of the world.

Where can I find the missing worn notebook entries / other books?
The arcane compendium is crafted, and the other two books which unlock notebook entries can be found in the relevant structures.

Is there a 1.19 version?
Yes! It's fully released there now.

is the mod version stable?
Yes! On 1.19 and prior MC versions, the latest mod update should be pretty stable.

Is there a 1.20 version?
Not yet, since I'm super busy with school this term.

#

Ars Omega FAQ part 2:

When will you port the mod to the next MC version?
Whenever I find time; I'm pretty busy with school recently though.

What does the infinity crystal do?
It slowly generates infinite source, it cannot be moved though.

How do I get to the demon realm?
Ritual of banishment. Check notebook or JEI for recipe.

How do I get the flesh for the ritual of banishment?
Ritual of demonic summoning. Check notebook or JEI for recipe.

Why can't I see recipes or info related to getting to the demon realm / tier 4 glyphs?
you need to craft the arcane compendium to learn these secrets. Recipe in the notebook or in JEI.

Why can't I see everything about the worn notebook about the demon realm?
If you don't see anything at all, see above. If you're missing only later info about the demon realm, you'll need to find that info in stuctures in the demon realm. Exploration is key here.

Where do I find the structures in the demon realm?
They are found on the surface of the dimension. The most important one is made of stone brick, and is key to progression.

How do I get back from the demon realm?
Find a demonic rift, which looks like demonic stone with yellow cracks. It'll send you back to the overworld.

What if I find a bug?
please report it on the github. If it's causing you trouble, feel free to ask for help in this channel on the discord as well.

I don't have enough mana to use summon wither, what do I do?
You'll probably need a focus mana boost, and remember that learning more glyphs improves max mana.

How do I use the diamond glyph?
The diamond glyph converts alchemical stone into different ores, based on the number of amplifies. Despite the name you cannot make real diamonds, only "alchemical" diamonds which are similar but used in fewer recipes. The alchemical stone recipe can be found on JEI.

#

Can an Admin please pin those? I can't lol

green karma
#

Damn , i guess im just a puny mage

deep sluice
deep sluice
#

yea, in case someone doesn't jump to message lol

ornate osprey
#

Both it is skelthumb

deep sluice
#

thank you!

#

lol that's a lot of text

#

but I have something to refer people to now

#

(before I never would've though I had a project popular enough to need an FAQ so this is fun)

ornate osprey
#

The pains of being popular. Thanks for the FAQ, that should be a big help! 🙂

dense arrow
#

I was gonna asl

#

Ask

#

How the heck

#

Does change biome

#

Work

#

In 1.16.5

ornate osprey
#

Advanced amplify < Amplify II in that instance. TMG amplifies harder than Ars Omega and the combination of both turns things insane

dense arrow
#

Because the notebook has the description for the ritual of cleansing on the page for ritual of change biome

deep sluice
deep sluice
dense arrow
#

Like thats what I'm confused abt

naive ore
#

oh I just looked at the code, I thought it was 8x the cost of one amplify but its 16x the cost actually. You should be a teacher as a side job

ornate osprey
# dense arrow So how exactly does it "change the biome"

Your debug-information will show that you're standing in the new biome instead of the old one.
The Grass color will change to that of the new biome.
Generally, the game will behave as if whatever area you're standing in is the new biome.

mortal vault
#

Did I shape this wrong? It says it's running, I put source jars around the brazier, but nothing is happening

deep sluice
#

I don't see particles

#

Can you try moving the source jar closer?

#

@mortal vault

mortal vault
#

Oh, apologies, it worked- so I was using a bunch of source jars that had 5% in them, to try and clear them, turns out it required the source come from one single jar

deep sluice
#

Oh yea, that's just how rituals work lol

#

Can't you just make a relay and use it to consolidate source lol

dense arrow
#

im in 1.16.5, and the gorgon cave dosen't seem to be spawning

#

like

#

at all

deep sluice
#

the counterintuitively spawn on the surface

#

also IIRC they're way rarer than they should be on 1.16

timber sierra
#

what are the blocks used for the wizard tower? playing on 1.19.2 and the wizard tower structures spawn without the light purple (slab?) blocks

naive ore
#

If your referring to what I think you are, its a relatively simple reason for why it spawned as it did. Block id nonsense. You can read more about it in the messages following the image im replying to.

#

More recent image on the tower though I will need to continue checking to see if another one got posted just incase

#

yeah I think thats the most recent image, its not at the top of priorities for relatively obvious reasons hence why it hasn't been fixed yet.

timber sierra
#

thats fair

naive ore
#

I mean I would work on more important stuff too if I had a nbt exploring tool that doesnt let you use ctrl + f to fix it all instantly lol

deep sluice
#

lol would be funny if demon king got ticked off and stole the Caliburn from Mahou

mighty trench
#

I forget, didn't Ars Omega mess with terrain generation?

#

or did that get fixed?

deep sluice
#

Fixed in newest alpha

terse ferry
#

Found an issue with your spellbook... the player holds it open upside down. You see the back of it opened up...

deep sluice
#

yea that's been reported a lot lol

#

no idea how to fix it and it's pretty low priority

naive ore
#

I got a simple idea

#

flip it upside so when its upside down its normal

deep sluice
#

is it to flip it

naive ore
#

lol you guessed it

oak marten
#

Hey, I'm having an issue with staves on 1.19.2 where the staff won't cast unless I have 2.5 times the cost of the spell in my source bar

deep sluice
#

that's... odd

oak marten
#

agreed

#

It's specifically the archmage staff

deep sluice
#

huh

oak marten
#

Actually I take that back

deep sluice
#

are you able to make a video of the issue?

oak marten
#

it seems to be whenever my mana bar falls below 50%

deep sluice
#

I legit have no clue

#

do other staffs work normally?

#

it probably has to do with how I apply the amplifies

#

I imagine it's just harder to notice on the other staffs

oak marten
#

the regular staff seemed to work?

#

The regular staff seems to require a small excess of the spell cost, but not much

deep sluice
#

figured

#

I'll look into the issue when I get a chance

fringe sage
#

Hello, just a question please... Enchanter's Wool is for Enchanter's Cloak only? Or are there other uses?

deep sluice
#

on 1.18 it was used in an armor set too, on 1.19 I'm still figuring out what it's other use is gonna be

#

so yea for now it only does the enchanter's cloak

#

(I should consider giving the block special behavior too, that would be fun)

dusky quiver
#

@deep sluice your mod crashed

mighty trench
#

you wanna proved a crash log? details? What you did to make the crash?

#

anything?

dusky quiver
#

Details:
Caused by 0: java.lang.RuntimeException: java.lang.NoSuchFieldException: modifiers
at com.dkmk100.arsomega.ArsOmega.setup(ArsOmega.java:79) ~[arsomega:1.2] {re:classloading}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:106) ~[forge:36.2] {re:classloading}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:107) ~[forge:?] {re:classloading}
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1800) ~[?:?] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1792) ~[?:?] {}
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:295) ~[?:?] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665) ~[?:?] {}
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598) ~[?:?] {}
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183) ~[?:?] {}

Mod File: arsomega-1.5.jar
Failure message: Ars Omega (arsomega) encountered an error during the common_setup event phase
    java.lang.RuntimeException: java.lang.NoSuchFieldException: modifiers
Mod Version: 1.16.5-1.5
Mod Issue URL: https://github.com/dkmk100/ArsOmega/issues
Exception message: java.lang.NoSuchFieldException: modifiers
GitHub

An addon for Ars Nouveau. Contribute to dkmk100/ArsOmega development by creating an account on GitHub.

#

@mighty trench

#

just ars + ars omega

mighty trench
#

oh it's in the set-up phase

#

is the issue happening always or only when booting a dedicated server/single player?

dusky quiver
#

single player

#

dedicated didnt tested

mighty trench
#

gotcha

#

what other mods do you have installed?

#

Probably a good idea to list them so @deep sluice can test under the same conditions you have

deft hornet
#

It's a reflection error, so there's probably a version mishap?

dusky quiver
#

Like patcholi, curious, gecklib

#

And the ars omega ofc

deep sluice
#

@dusky quiver what version of Java are you using? 1.16.5 only supports Java 8, I suspect you're using too new of a version

dusky quiver
#

and it just crashed with ars omega

deep sluice
#

huh

#

hmm

#

ars nouveau version?

dusky quiver
dusky quiver
deep sluice
#

can I just see your mods folder lol?

#

also, are you suuure you're not launching with java 17?

#

by accident

dusky quiver
deep sluice
#

no, a lot of things just sort of... work until they don't

#

other people have had this exact issue but ALL of them were on java 17 and all of them were able to fix it by switching to a java version below 11

dusky quiver
deep sluice
#

I mean, mod list looks fine

#

again, I highly suspect it's a java version issue

#

since what's happening is Java is different, and, well, why else would that be the case?

dusky quiver
#

seens like tlauncher is using java 16

#

iam correctly?

deep sluice
#

bruh tlauncher?

dusky quiver
#

so i need switch to java 8?

deep sluice
#

I mean, I sorta already answered that question

dusky quiver
#

okie

deep sluice
#

but I can't really help if you're pirating the game lol

dusky quiver
#

also ars industria coming to 1.16.5?

deep sluice
dusky quiver
deep sluice
#

I'm not that stupid (almost though)

dusky quiver
#

👀

dusky quiver
deep sluice
deep sluice
dusky quiver
#

thanks mate

dusky quiver
naive ore
#

Completely different game

mighty trench
loud iron
#

joins AN discord
Pleads for backporting
Proceeds to show screenshot of desktop displaying TLauncher.
Acts like it's not a problem to steal copywritten work for "reasons"
Defends self with strawman fallacy by deflecting their being caught red handed with a flimsy argument that a game costing money is discrimination against poor people.
Refuses to elaborate

#

Nah bro, I'm disabled and live at home with family, yet could still purchase minecraft legit.

mighty trench
#

I don't blame people for having to pirate games but like

#

acting like you have even the slightest bit of privilege to ask for a backport to a long-outdated version of minecraft?

#

That's next tier i tell you

loud iron
#

Literally "beggars can't be choosers"

dusky quiver
#

I didnt begged for nothing lmao

#

Ready the entire convo

#

I was asking for help cause ars omega was crashing

deep sluice
#

well, regardless, I can't help for multiple reasons

terse ferry
#

If your trying to use a 1.16 version of minecraft and trying to load mods from newer versions... its never gonna work... Its like trying to run two instances of the client version of Minecraft... it just does not work...

hollow furnace
#

Is there any combination of trinkets (amulet, rings, etc) that allows me to both have mana and good mana regen? Or is the idea to be swapping to the Focus of Mana to cast big spells? For example, I have two arcane rings and the arcane amulet of mana regen but I can't cast the wither spell even once without putting on the focus of mana.

#

I also have ars elemental tier 4 armor on

deep sluice
#

just pick a strategy and learn to use it

naive ore
#

You could always try just using it with only amplify 1s and extend times to make it cheaper

#

If not only one of those two being used

deep sluice
#

I mean to be fair it is a couple k mana lol

#

it's not meant to be cast willy-nilly

naive ore
#

True I just don’t remember it costing all my mana when casting, not that I could double cast it easily though

hollow furnace
#

10 minute summoners sickness anyway but think I can actually mitigate this issue with different threads and enchants

deep sluice
#

why are you summoning a bunch of plain withers lol

dusky quiver
#

Skill issue

#

Imagine not be able to Beat a lot of withers

naive ore
#

uh he didnt say he couldn't

#

he just asked why

#

Wither actually kinda weak ngl

deep sluice
hollow furnace
#

Am I wrong or wouldn't summoning sickness just prevent you from spamming it entirely?

deep sluice
#

Well yea

#

My plan is to buff it and the goal is to do that without messing with the summoning sickness

#

I'll probably make the summoning focus affect if somehow

#

Or something dumb like that

thorn folio
#

I'd love to see a list of all the random ideas So-So has thought of. Would be interesting, he has them all the time, not a bad thing, hopefully means there is plenty of content to come.

naive ore
#

Who knows maybe one of our minds can somehow go from a to an unknown b to get a new idea from those ones lol, actually maybe that should wait till the mod is fully released on 1.19.2

mortal vault
#

Welp, I finally got around to using creative mode to do one of those busted mirror things- oh dear god am I glad I didn't do it in survival, I do not have the patience to find 8 of those damn towers XD

deep sluice
#

yea that's a mistake on my part lol

#

oops

mortal vault
#

XD Don't worry about it immediately, I know you said all that stuff is WIP anyway, I just wanted to see what all would come of it so far

minor stratus
#

So... is there a reason why the demon realm has no bedrock layer? I just died to the void since I decided to fight the a wither (its the OP progressive bosses wither) in the demon realm so I dont need to worry about terrain damage

(sorry if this sounds rude, my important stuff had resolute ivy from botania so I didnt lose anything of importance, I'm just curious)

deep sluice
#

honestly I have no idea

#

worldgen confuses me

dense arrow
#

can the ritual of perma-flight be dispelled in 1.18?

#

i'm moving my server from 1.16.5 to 1.18.2, so I'm probably going to have alot of questions :0

deep sluice
#

I think I added a config for it

#

Why

dense arrow
#

i was just wondering because in my server that will be how fairies fly since there isn't a wings mod for 1.18

#

and i was wondering if its dispellable

#

because that would be bad

#

and i would have to use angel ring mod

deep sluice
#

oh I just realized you said dispelled, not disabled

#

um, I don't remember honestly

#

you're better off adding an angel ring mod probably, but IDK

naive ore
#

well if you don't have one for toggling dispelling yet than that's another feature you can add to the list. It probably can be done rather quickly after you get it working with just one ritual. Probably a feature near or at the bottom of things that should get done.

dense arrow
#

Yeah because I can see why normal creative flight would be dispellable

#

Just not perm

#

BC its supposed to be almost permanent

deep sluice
#

I think it can't be dispelled but can be removed with demonic cleanse
but I really don't recall, sorry

#

...wait I can just check the code 🤦

#

yep, it can be removed with demonic cleanse but not with dispell or milk

naive ore
#

Interesting and useful to know, thanks.

naive ore
#

the ritual can be at their spawn so its reapplied instantly

minor spindle
#

How do I craft Archmage's armor?
i can't seem to find it in the books and in the JEI

ornate osprey
#

1.19?
Your best bet is the Battlemage Set, but Omega isn't set up to handle the new Ars Nouveau Armor System yet so you might not want to do that (no threads etc)

#

If you do decide to go ahead and craft it, remember to remove all threads from the set, otherwise they will probably go poof

minor spindle
#

or am i doing it wrong?

ornate osprey
deft hornet
#

archmage was the old name of the tier 3 armor

ornate osprey
#

No, when you check the recipe for the Arcane Armor, does it give you anything

deft hornet
#

the arcane armor is probably removed from omega in 1.19, if i understood what soso said

ornate osprey
#

Welp. Then no armor at all in 1.19 until that's re-introduced

minor spindle
#

i tried it in the smiting table too

#

whelp
this sux ....

ornate osprey
#

If there is no item called Arcane Armor or the item doesn't have a recipe, it probably won't work in the 1.19 alpha version

minor spindle
#

on JEI i mean

ornate osprey
#

Then as Alex said it doesn't exit currently

minor spindle
#

but it was mentioned in the book

ornate osprey
#

Because it used to exist in previous versions. But as you know since you play 1.19, Ars Nouveau revamped it's armor system and Ars Omega on 1.19 is still in alpha and hasn't ported all it's features yet. Which is why it is still marked as alpha

#

Alpha notes from Curseforge:

first attempt at a 1.19.2 port!

Quite a few things are missing,like the potion modifying blocks and the biome change ritual

but most of the glyphs and stuff work, and the demon realm mostly works

note: this version of the mod requires at least ars nouveau 3.8.3

-fixed crash with ars 3.8.3+
-fixed broken tooltips with ars 3.8.2+
-fixed demons spawning in invalid locations
-fixed infinity jar rendering

-fix vanilla worldgen getting messed up (oops lol)

-fix crash with rituals of shaping and aura

-fix crash with configurable rituals

-fix crash with some glyphs that dealt damage

-fix infinity crystal not working
It's still very much a work in progress and So-So (the author) is currently busy with university

minor spindle
#

that's too bad, guess i just have to suck it up for now
im currently being power crept by my friends in our server with a different mod

ornate osprey
#

Unless you can hand him a finished degree, pretty much yes

deep sluice
naive ore
#

I think it should instead be called a hint at a future feature, makes it sound much better lol.

azure silo
#

Does the chunck need to be loaded for a warp source relay to work ? I ask here because I especially think about the infinity crystal

#

I found one but I don't want to move all my base there so I would like to use warp relay to get source from it

#

would it work ?

deep sluice
#

the chunk needs to be loaded and that's still a base ars mechanic lol

azure silo
#

So how can an infinity crystal be used ?

#

I mean, doing the structure where it is required to have some serious spell and armor, meaning you already have a base, so you won't move everything just to be near one of these

deep sluice
#

🤷 if it's that much trouble don't bother using it then

azure silo
#

Oh or maybe it's just for doing the advanced ritual that require an insane amount of source ?

deep sluice
#

it's there if you wanna design around it

#

it's there for people to use

#

that use is left as an exercise to the user

azure silo
#

Oh okay, I was just asking if there were a specific purpose of not

#

And other question, does curse food ignore armor ?

deep sluice
#

I don't remember lol

#

curses are weird

#

worth a shot

azure silo
#

Well, one of my friend will be my ginea pig for this

naive ore
#

it seems reasonable to assume they do lol

naive ore
deep sluice
#

I need to add compat for Ars Elemental's hellfire stuff

most notably buffing it's damage, and using elemental's is on fire check instead of mine in the hell flare glyph

lost parrot
#

what do the strctures to find the demon king look like and on which y-level?

deep sluice
#

... I somehow didn't put that on the FAQ yet lol

lost parrot
#

xD

deep sluice
#

stone brick structure thing on the surface of the demon realm

lost parrot
#

Ok thanks

#

How often do they spawn? cant seem to find any or I might be blind

deep sluice
#

mod version?

#

they're not that rare normally but some really old version (or 1.16 versions) have a bug making them rarer

lost parrot
#

does the demon king have to be summoned in the demon realm?

deep sluice
#

yep

lost parrot
#

Ok

deep sluice
#

I also forget if the demon realm return rifts are bugged and even more dangerous than advertised or not lol

#

... sigh they are, of course they are

lost parrot
#

Does the Demon King despawn after a while?

deep sluice
#

I don't remember, why

lost parrot
#

bc I accidentally summoned him, got killed and now I need to get my items back

#

Ok he despawned

lost parrot
#

Isnt the Model of the Arcane Spellbook wrong? 😄 Like Im holding the wrong side of the book

deft hornet
#

It is

dense arrow
#

these are nice and purple

#

arcane clay blocks

#

at least the golem works

dense arrow
#

Also, what's salt for?

deep sluice
deep sluice
dense arrow
deep sluice
#

Huh

#

Is it just the arcane one? Or all four magic clay variants?

dense arrow
#

lemme check

#

just arcane

#

also the name is weird

#

block.arsomega.arcane_clay_block

deep sluice
#

I'll add it to the list, pretty minor issue though

dense arrow
#

yee

#

just thought i would point it out

#

what are the bigger issues :0

#

anything crazy?

#

also this works fine its just when you place it

deep sluice
#

Lol what

#

Now I'm confused

#

Must've messed up the clock states

#

*blockstates

naive ore
#

lol I remember I once had that issue once when I was messing around with modding, oh the slightly better days of slightly dumber me.

dense arrow
#

hey um

#

how do i unlock the locked entries

naive ore
#

I think its locked behind advancements

#

correction, it is. I have checked the wiki before and it has mentioned needing an advancement to see the entry in game

deep sluice
minor stratus
#

I just got the celestial wand, as of rn is its only use converting part of the demon realm to a plains biome or is there some other use thats currently implemented?

deep sluice
#

Doesn't do much yet lol

minor stratus
#

I mean, it certainly helps me get music discs quickly xD

deep sluice
#

lol what

minor stratus
#

A few creepers spawn

#

Just a few

deep sluice
#

LOL

#

erm, how is that different from vanilla plains? hypothetically

#

all you're doing is saving yourself a few tablets of nightfall lol

#

which are dirt cheap

#

no?

minor stratus
deep sluice
#

might be a mob cap thing

#

if you fill or light up caves you'll get the same results in the overworld I'd imagine

#

(and do it at the same height)

minor stratus
#

you're probably right, but eh I'll stick with this dirt lot in the middle of nowhere xD

azure silo
#

How is used the glyph of transmute ? It says it cannot be used on placed blocks, so it's with Item in my inventory ?

deep sluice
#

no, items on the ground

#

kinda like smelting items

deft hornet
#

You can also use rune

azure silo
#

Oh okay thanks, i'll try

azure silo
#

Is there a "best" way to automate transmute ? I tried to use the pedestals but it didn't work so for now, the only way I found is to have a dropper drop a bunch of item on the floor before firing the spell from the turret

deep sluice
#

you can try using a rune

azure silo
#

Like having the turret fire a rune, then drop the item on the rune ?

#

oh no using a perma run

#

and drop the item on it

#

But I would still have to drop a bunch of item on the ground at some point

deep sluice
#

perma rune

#

dropper

#

or toss turret

#

you automate it the same way you automate smelt

#

unless it's a thing that needs the focus in which case you can't really automate it

azure silo
#

I automate smelt with furnaces most of the time 🤔 😂

deep sluice
#

lol why

#

so slow

#

so much fuel

azure silo
#

It's just I don't really like leaving item like that on the floor, especially when there is a pedestal which can hold item and that can be interacted by starbuncle and hopper

deep sluice
#

... what

#

you can just use a hopper on the machine

#

look at the FARTS system lol

#

just change the spell on the rune

azure silo
#

Yes but you still have item dropped on the ground at some point

#

I like things like pedestal or conveyor belt from create, where you can interact with items, but there are not really items entity

#

It's silly but I find this cleaner, because you're sure item won't despawn, you cannot pick them up if you walk on it, and so on...

deft hornet
#

just add pickup at the end

#

the rune will insert the items in the adjacent chest

azure silo
#

actually the runs don't seem to work with transmute

#

I tried do to it manually and when throwing iron on it, the run is consumed but the iron remains iron

deep sluice
#

huh

dense arrow
dense arrow
#

Omg tornado is so pretty with alot of projectiles

azure silo
#

swap target doesn't work with propagate ?

#

I tried something like projectile > swap target > propagate underfoot > conjure mageblock > aoe > piercing

#

It was suppose to trap the target in a cage of mageblock, like it would do if you juste do underfoot > mageblock > aoe > piercing but it didn't work

deft hornet
#

add one more aoe and pierce?

#

a 2x2 might be hard to place on an entity

deep sluice
#

propagate underfoot acts like true underfoot not like the underfoot glyph lol

#

I should probably change that

azure silo
#

oh okay, that's way

#

So no way to trap someone in a cage

#

😭

ornate osprey
#

might be that it works with reverse direction from TMG?

vestal glade
#

Propagate overhead conjure_mageblock amplify aoe aoe pierce pierce gravity
Why trap them in a cage when you can trap them in a solid block?

deep sluice
#

seems doable to me

vestal glade
#

I like the "Oz" idea better... Drop a house on the witch.

#

🤣🤣

deep sluice
#

too bad there's no place schematic glyph

#

or good thing if you like hoarding magic slippers

azure silo
#

I tried but it did it on me

deep sluice
#

well, yea

#

propagate underfoot and overhead are from the thing you hit

#

so it'll work without the swap target lol

#

and no, you don't need swap target to do it to yourself either

#

you can use propagate self -> propagate underfoot if that was the goal

#

swap target is for... much weirder things

#

more niche

azure silo
#

I want to hit someone with a projectile and spawn a cage of mageblock all around him

#

That's way I thought swap target would allow me to do a propagate, but over his head instead of mine

deep sluice
#

exactly

#

but propagate overhead is already over his head

deep sluice
#

you're welcome

azure silo
#

oooh okay, that's awesome

#

Thanks

potent crown
#

yo, whats the infinity crystal?

#

my buddy found one and i cant get on our server atm

#

he wants to know

deep sluice
#

just a source jar that slowly generates source out of thin air lol

dense arrow
#

oh that makes sense now

#

ive been thinking that it slowly generates source to put into a source jar

#

not that it WAS the source jar

#

i feel dumb now

deep sluice
#

lol

vestal glade
# deep sluice too bad there's no place schematic glyph

Conjure Construct, as a glyph or ritual. As a glyph, you'd have a schematic in your offhand. As a ritual, sacrifice the scematic to the brazier.
The difficulty with a glyph is supplying the materials. A ritual could use storages near the ritual to conjure the building.
Essentially, it would become the Ars version of the Create "SchematiCannon".
Maybe this idea belongs in Creo thread...

naive ore
#

thing is Creo requires Create (Obviously), so they already have access to the SchematiCannon

#

not much point in giving them what is essentially an Ars version

minor stratus
#

Also i highly recommend using packaging tape or mekanism to pick up / transfer the crystal (no clue if that's intended,but it is fun for pranks or moving portals from the tablet of open portal

naive ore
#

I bet you can use Carry On to transport it

#

if you have that

shrewd raven
#

boo, I was gonna install this for my next spell video, but it stops at 1.18.2?

#

any chance that would work anyway?

ornate osprey
#

There's a 1.19 alpha on curseforge, but with a couple of issues left to iron out, that's why it's an alpha

shrewd raven
#

so should I wait? I could do another spell video with Too Many Glyphs in the meantime, these shorts have really helped my subs after all, I can pump out a few more

ornate osprey
#

🤷‍♂️
You can always try it and see how much is already in, I haven't followed development all that closely

shrewd raven
#

so it will work? just has some WIP stuff in it?

#

I mean, if it has the stuff from previous versions, I'm fine with that. The spell videos do showcase the glyphs primarily, but if it's cool I could branch out or add it to my long-form videos

#

it seems I'm the weird one for using 1.19.2, tbh

ornate osprey
#

There's parts that are missing, parts that need change and parts that don't work, afaik.
It shouldn't brick your world, but I would make a backup just to be sure.

shrewd raven
#

hmm.......world backups are pretty big

#

has 6+ hard drives

#

but I'll do it

#

OR

#

this could be a chance to start a new modpack and actually use the server I am paying for

deft hornet
#

TMG is basically the same on all versions

shrewd raven
#

.......hang on...TMG

#

someone explained this to me before

#

I should know

#

OH

#

TOO MANY GLYPHS

#

nailed it

#

I have memory issues, pretty obvious

deft hornet
#

Omega is always a bit behind, usually because there's a lot of raw content and SoSo either play the older versions or don't have time at all

shrewd raven
#

I mean, from the CurseForge page, it does look pretty big, lots of glyphs, a whole dimension, new items, etc

#

what's this modpack that people are talking about on this server?

ornate osprey
#

#1066538065331494982

shrewd raven
#

does it include all the mods we have here?

ornate osprey
shrewd raven
#

so an ars pack without omega?

ornate osprey
#

correct

shrewd raven
#

how many mods? I do have a server but only 6GB (cuz I'm unemployed and can't afford to upgrade)

ornate osprey
#

Check the Relations on curseforge, I'd also like to take this out of Omegas chat

shrewd raven
#

oh yeah you did just send that link

#

my bad, I might still DL omega to tryout

#

thanks for the help

exotic ermine
#

is the demon king in it or no

naive ore
#

yesn't, I know its in the fully released versions but I dont know if its in the 1.19.2 version or not since thats still in the process of being ported

exotic ermine
#

is it in 1.16.5?

naive ore
#

uh it appears So-So or someone else who has played this mod in 1.16.5 shall have to answer that question as I have not played Omega in 1.16.5 versions

dusky quiver
#

No demon king on 1.16.5

deep sluice
#

it's not? I thought it was lol

#

oh well

dusky quiver
#

Or iam writing wrong

#

What is the correclty id ?

deep sluice
#

I don't know if it has a spawn egg lol

#

why not try and use the staff?

#

or the summon command?

naive ore
#

Wait the staff isn’t the egg

#

I thought staff = egg not staff equivalent to egg

deep sluice
#

lol what

#

why would I do that

#

nah the staff is separate lol

azure silo
#

Is there a way to make a turret use the alchemical focus ? I would like to automate netherite creation with Diamend spell

deft hornet
#

nope

azure silo
#

oh so no infinite netherite for me 😢

dusky quiver
#

to summon

deep sluice
#

can't you autocomplete with tab lol

#

ars omega doesn't add many mobs at all

dusky quiver
#

okie ssusy baka bukaro

deft hornet
#

i think to this scene every time you say that

naive ore
# deep sluice why would I do that

My dumbbutt hasnt played with the staff during a time when it wasnt a single use like spawn eggs, so I think of it like a spawn egg lol

#

I mean I might have played a version where it had infinite uses but I didn't exactly need to fight the demon king by then

exotic ermine
#

How does the transmutation spell work?

exotic ermine
#

nvm

warm swan
#

How do I use the infinite source jar on top of the ars omega tower

potent crown
#

Relays

warm swan
#

Thanks

warm swan
potent crown
#

Place a relay, and use a dominion wand to connect them

#

The use the dominion wand to move it to anything, most likely other jars

warm swan
#

So place a relay on the infinite source jar then use the wand to connect it to a jar

naive ore
#

if im not dumb, yes

warm swan
#

Is there a specific relay I have to use

#

Got it

#

Thanks

dusky quiver
#

Yeah doenst have demon king

#

Nvm have

#

1.16.5 have demon king

#

What is that unbound wither? Seens same wither from vanilla

deft hornet
#

There's a spell that allow to temporarily tame a wither

dusky quiver
#

I see thanks sussy boyi

dusky quiver
#

the mod have

#

the demon king

deep sluice
#

I thought so

dusky quiver
naive ore
#

I have no clue if its been discovered or not but on the alpha using the arcane staff I can't even cast projectile -> harm, it adds 3 advanced amplifies to the harm glyph but the maximum allowed is two so it fails

#

I consequently discovered TMG doesnt limit the maximum number of Amplify II and Amplify IIIs you can have

deft hornet
#

Yeah, Derringer doesn't seem to care

naive ore
#

I see….

#

Welp that just means I use configs to limit it

#

If I can

naive ore
#

the most recent

#

I noticed afterward it happened with the enchanter's sword as well though that requires amplifies to start with

deep sluice
#

Of the specific one you have installed

naive ore
#

on curseforge the most recent I could use was alpha 3

deep sluice
#

And that's what you're using?

naive ore
#

yup

deep sluice
#

sigh that's annoying

#

I'll look into that

naive ore
#

I reported it here cause I first noticed it with the arcane staff and after reporting it was when I found out about it happening with the enchanter's sword, so it may be more of a bug with base Ars

deep sluice
#

I think the ars one is by design bc they hate fun

#

It's one of the two main Ars design decisions I disagree with

#

The other being that leap does no kinetic damage and cancels all your fall damage

naive ore
#

It would totally be better if you had to live with your choices of flying 100 blocks into the air with leap and not being able to just use it close to the ground to negate all fall damage yeah

#

The decision on limited amplifies wasn't necessarily a bad one either way though, it prevents amplify spam and therefore forces more complex spells to increase damage

deep sluice
#

Lol glad someone agrees

deep sluice
#

I just wish the sword amplify ignored the limit

naive ore
#

oh that

#

yeah I agree there as well

deep sluice
#

Limited amplifies are cool bc they allow for more interesting spells

naive ore
naive ore
elfin obsidian
#

What are the extents of the clay golems? Like can it hold a weapon or have armor? What are the modes? I understand I can use a dominion wand on it but it's kind of confusing

naive ore
#

This is the wiki entry

elfin obsidian
#

Oh okay, thank you

#

That's awesome tho

compact quiver
#

Has anyone found a use for temportal collapse, seems really interesting but cant think of anything that would benefit from it

naive ore
#

well say I want a really short pulse of redstone, thats a use

shadow atlas
#

got a bug to report! some stuff from addon mods dont go into the spellcaster OR trinkets pouch (example: any magic chalks (or just chalk for that matter))
(add more compat stuff)

shadow atlas
#

another bug! divine smite doesnt apply shocked effect

naive ore
#

I just double checked with Jacky, but yeah these are 1.19.2

#

speaking of bugs, I got a bug to report for Ars Nouveau so to that channel I go

shrewd raven
#

quick question, is there a modpack everyone is using that has the latest Ars Omega? I'm on 1.19.2 atm and it doesn't work, so I was thinking of installing a modpack for 1.18.2 or whatever Omega was in to film

harsh swan
shrewd raven
#

uh, just guides and shorts

shrewd raven
#

but yeah, trying to find a modpack to play ars omega, but none of my current ones are sufficient

fallow wedge
#

Hoping for 1.19.2 push 🙏

ornate osprey
#

Ongoing, there's an alpha version on Curseforge if you haven't seen that yet

winged grotto
deep sluice
winged grotto
deep sluice
#

Yea if we both need early game poisonous flowers that's an obvious difference

#

Failing all else I can add a new item crafted using a lily of the valley and a source gem or something like that

#

But that seems dumb

minor stratus
#

This is an ars omega structure right (I'm playing on a modpack but I swear its ars omega)? I've only seen these spawn in the demon realm, can these spawn in the overworld too?????

deep sluice
#

It is not and I think it's a dungeon from Quark lol

#

I have nothing to do with it and no idea why it's in the demon realm

minor stratus
#

oh I always just saw TONS of them in the demon realm and I thought it was part of it

mortal vault
#

Naah, Quark is just weird, saw that in my world too

naive ore
#

you see a ton of them because the demon realm has a ton of empty space that fits the y levels they are in and so they are incredibly simple to find

winged grotto
keen kite
#

Could just use a red mushroom.

dry heath
#

what sort of state is the 1.19.2 alpha in? thinking of adding it to my enigmatica 9 server

naive ore
#

I mean it can be used but there are features missing

#

oh scratch what I said

#

It may be more functional than I realized

winged grotto
keen kite
#

True, but any other ideas?

winged grotto
#

Maybe tulips, since they're mildly toxic?

deep sluice
#

are you saying for you or for me to use the tulip?

#

they seem more common so they might fit better for filters than a powerful damage glyph lol

winged grotto
#

I'll switch it to a tulip. A powerful damage glyph at T1 though? Interesting. The only powerful T1 damaging glyph I was considering was Conjure Explosive, which would create a lit TNT at the target location.

#

(And tag it as duplicated, so no Entropinnyum hijinks.)

#

Well... not exactly, but Ancient Harm would be either a rare find in chests, an endgame craft, or both.

#

The TNT fuse delay would make dealing reliable damage with it a challenge, but it should provide a way to do explosion-based mining and/or crafting (hi Pneumaticraft).

deep sluice
#

It’s not powerful powerful, but it’s pretty good for a tier 1

shrewd raven
#

How fortuitous, I was just experimenting with explosive creation spells

#

Using place block, linger and redstone signal though

#

It'd be nice if we could have a traveling 'vehicle' say with linger on it dropping TNT like a carpet bombing run, but I don't think there's anything I can use for that atm

mortal vault
#

@deep sluice A friend of mine is being a bit mean and refusing to upgrade her book to tier 4 because it loses the dye- do you think you'll add that at some point, that the books can still be dyed at that tier?

deep sluice
#

I'll try and do that when I get a chance

naive ore
#

You know if you use a texture pack, anything can be dyed lol

#

That way once it is implemented, the texture pack can just be disabled and the book dyed normally. Ta da, your friend is happy.

strange mango
#

my book is still white

#

just.. not holding it properly

#

btw Idk if this is intended but

minor stratus
#

it doesnt lose the dye, it just loses its ability to be dyed again in the future iirc

strange mango
#

The protection ritual also blocks the Interact spell?

#

I've been reading and I think it should only block the Break Spell

#

I found this out when I'm using an Enchanter's Eye with a (Projectile -> Interact) bound to a Scry Crystal pointing to a Storage Lectern [Meaning when I use the Enchanter's Eye, it will open the Storage Lectern, via the spell Interact]

But while I have the Area of Protection status, the Enchanter's Eye fails to open the Storage Lectern

deep sluice
shrewd raven
#

quick question myself, got on Enigmatica 8, perhaps I installed Ars Omega (forget) but now Elemental and other mods seem to be rolled back, no elemental armor, glyphs missing, etc.

#

Is there any version of MC where Omega, Nouveau and Elemental all coexist at their newest version or close?

#

Enigmatica 8 is a 1.18.2 if I recall. though it might be worth checking the versions of the mods

#

Probably a dumb question tbh, just want the most options for screen-recording

#

actually, is Omega in a playable state in 1.19.2? I see alpha, but is that fine? chunks of it haven't been disabled or anything?

shrewd raven
#

I also recall that when I did that thing with the book using netherite to make it unburnable, it turned black

naive ore
#

What exactly do you mean with edit the skin... cause the only way to edit a texture without using a texture pack (that I know of) is to download the mod files, edit the texture there, and built the jar yourself. Inconvenient to say the least.

shrewd raven
#

oh yeah the jar files, but that's how modding worked back in the day if I recall. Didn't think it was that hard

#

just an option, assuming you can find the book tex file

naive ore
deep sluice
shrewd raven
#

the glyphs?

#

that's pretty much all I'm worried about, doing another spell-mix video, after all

naive ore
#

Oh yeah glyphs all work from what I’ve tested. I mean a few textures aren’t there but that’s not something I expect to be done in the alpha to be honest