#Yet another DIY Flipper attempt (sorry)

11 messages · Page 1 of 1 (latest)

coarse maple
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Hai chat! I am yet another inexpierenced individual wanting to attempt creating my own flipper. I know how many people have tried and how many have failed, but I'm mostly taking this as an opportunity to learn about electronics rather than focusing solely on a finished product. Also, I'm changing mine up a bit. Instead of a parallelogram shape, I'm making mine a little bit smaller and more circular so it (hopefully) eventually fit in a tamagotchi-like casing }:3. I'm going as low-level as my brain can handle and just rebuilding each schematic in KiCad, then laying out the pcb and sending to a manufacturer. It's a lot of work but I'm really passionate about this project and I feel like I'm willing to put in a lot more work to learn more.

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The first problem I've run into is IDing certain parts. For example, on the schematic control points 1, 2, and 3 are listed as just generic components. While I can surmise that this means their exact ID is not supes important, the same cannot be said for AN 1 and 2 and ANT 1 and 2

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Similarly, the layout of the PCB and its layers are not very well documented to my knowledge (though I'm guessing that's probably on purpose) so I'm not exactly sure where to route things. I imagine I'll have to figure this part out on my own, which seems fun, albeit frustrating for a beginner.

coarse maple
arctic bloom
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Components don't have to be separate from the actual PCB. Test points can be simple pads, antennas can be traces.

slender apex
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Test everything on breadboard first

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Before making the pcb

civic quarry
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they don't have public eda files or anything if that's what you're looking for

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but the bom is entirely public and freely accessible

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oh sorry wait should've scrolled back further ;-;