The setup is basically, custom rapier first person controller with VRM avatars and weapons that are magentized to the bones.
I built this whole thing on a 165 hz monitor and once I started throttling the CPU, I noticed really bad choppiness.
Unfortunately I do not believe this will be as simple as delta normalization between frames. I believe that there is likely inefficient logic in the player controller.
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Thanks and let me know if you have any questions