#Ranked TCG Game Thread: Kirito vs Satoru Gojo (ID: 1499284813121851462)
1 messages · Page 1 of 1 (latest)
🔴 Ban phase started! Each player may ban 1 character.
🟢 No characters were banned this match.
Kirito selected
Sense!
Satoru Gojo rolled the dice and got
Aura!
Turn 1
Aura (Satoru Gojo) gained
15 Ability Counter! Aura (Satoru Gojo)'s new Ability Counter: 15
Sense (Kirito) ⠀
HP: 90/90 









ATK: 10
DEF: 12
TrueDEF: 0
SPD: 8
Ability: Proctor - 0
- Every turn this character doesn't attack, gain 1 observation. Every turn this character attacks, lose 1 observation. (min 0)
This character wins when the test is over after 15 observations.
- Every turn this character doesn't attack, gain 1 observation. Every turn this character attacks, lose 1 observation. (min 0)
Sub-Ability - Tea Time - When this character has 3 Tea Time Snacks, skip the turn for both characters and eat 3 Tea Time Snacks.
Active Pile: 10 Cards Discard Pile: 0 Card
Aura (Satoru Gojo) ⠀
HP: 60/60 









ATK: 10
DEF: 10
TrueDEF: 0
SPD: 10
Ability: Until the End of Time - 15
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 10 Cards Discard Pile: 0 Card
Aura's Undead Army: 🛡️🛡️
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
================================
Sense (Kirito) used
Forfeit!
Sense (Kirito) forfeited the game!
Aura (Satoru Gojo) used
Retreat!
Aura (Satoru Gojo) commanded the army to protect her retreat.
Aura (Satoru Gojo) lost
5 ATK! Aura (Satoru Gojo)'s new ATK: 5
Sense (Kirito) has been defeated!
================================
Sense (Kirito) ⠀
HP: 90/90 









ATK: 10
DEF: 12
TrueDEF: 0
SPD: 8
Ability: Proctor - 0
- Every turn this character doesn't attack, gain 1 observation. Every turn this character attacks, lose 1 observation. (min 0)
This character wins when the test is over after 15 observations.
- Every turn this character doesn't attack, gain 1 observation. Every turn this character attacks, lose 1 observation. (min 0)
Sub-Ability - Tea Time - When this character has 3 Tea Time Snacks, skip the turn for both characters and eat 3 Tea Time Snacks.
Active Pile: 10 Cards Discard Pile: 0 Card
Aura (Satoru Gojo) ⠀
HP: 60/60 









ATK: 5
DEF: 10
TrueDEF: 0
SPD: 10
Ability: Until the End of Time - 15
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 9 Cards Discard Pile: 1 Card
Aura's Undead Army: 🛡️🛡️
Timed effects:
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
- Retreat (1 turn):
- Halve ATK. All damage taken this turn will be taken by the Army instead.