#TCG Game Thread: Starlight vs Starlight (ID: 1498923841328644196)

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lone viperBOT
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Starlight rolled the dice from their favourite characters and got SeinCool Sein!

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Starlight rolled the dice from their favourite characters and got StarkPoint Stark!

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Turn 1

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Sein (Starlight)

  • tcgHp HP: 95/95 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 11
  • tcgDefense DEF: 11
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Goddess' Blessing - 2.2
    • Heal for 2HP + 2 * (Turn Count * 10.00%) at the end of every turn.
      This character can be healed past their maxHP.
      Active Pile: 10 Cards Discard Pile: 0 Card
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Stark (Starlight)

  • tcgHp HP: 125/125 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 10
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 8
  • tcgAbility Ability: Bravest Coward - 0
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 10 Cards Discard Pile: 0 Card
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SeinCool Sein (Starlight) used randomCard Forfeit!

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Sein (Starlight) forfeited the game!

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StarkPoint Stark (Starlight) used randomCard Forfeit!

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Stark (Starlight) forfeited the game!

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Both players foreited! The game ended in a draw!

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Sein (Starlight)

  • tcgHp HP: 95/95 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 11
  • tcgDefense DEF: 11
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Goddess' Blessing - 2.2
    • Heal for 2HP + 2 * (Turn Count * 10.00%) at the end of every turn.
      This character can be healed past their maxHP.
      Active Pile: 10 Cards Discard Pile: 0 Card
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Stark (Starlight)

  • tcgHp HP: 125/125 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 10
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 8
  • tcgAbility Ability: Bravest Coward - 0
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 10 Cards Discard Pile: 0 Card
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Game over!