#TCG Game Thread: aloofRe vs aloofRe (ID: 1498613509414453359)

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aloofRe selected FlammeSmile2 Flamme!

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aloofRe selected FernThink Fern!

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Turn 1

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Flamme (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 12
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 12
  • tcgAbility Ability: Founder of Humanity's Magic - 0
    • The Foundation of Humanity's Magic gets more developed for each Theory card you play.
      After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
      Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.

Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 14 Cards Discard Pile: 0 Card

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Fern (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Prodigy - 0
    • One random card in your hand gets empowered every turn.

Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 10 Cards Discard Pile: 0 Card

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FlammeSmile2 Flamme (aloofRe)'s Hand:

  • 0: FlammeCard Primitive Defensive Technique + 0
    • Priority+2. TrueDEF+20.00 for 1 turn.
  • 1: FlammeCard Flamme's Note + 0
    • HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 2: FlammeCard Foundation of Humanity's Magic + 0
    • This card's effect changes based on how many Theory cards you have played.
  • 3: FlammeCard Flamme's Note + 0
    • HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 4: FlammeCard Foundation of Humanity's Magic + 0
    • This card's effect changes based on how many Theory cards you have played.
  • 5: FlammeCard Incantation: Field of Flowers + 0
    • Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP.
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Flamme (aloofRe)'s Active Cards:

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  • 0: FlammeCard Primitive Defensive Technique + 0
    • Priority+2. TrueDEF+20.00 for 1 turn.
  • 1: FlammeCard Flamme's Note + 0
    • HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 2: FlammeCard Foundation of Humanity's Magic + 0
    • ATK+1.00 DEF+1.00 SPD+1.00. Deal 1.00 DMG.
  • 3: FlammeCard Flamme's Note + 0
    • HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 4: FlammeCard Foundation of Humanity's Magic + 0
    • ATK+1.00 DEF+1.00 SPD+1.00. Deal 1.00 DMG.
  • 5: FlammeCard Incantation: Field of Flowers + 0
    • Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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FernThink Fern (aloofRe)'s Hand:

  • 0: FernCard Spell to Create Mana Butterflies + 1
    • Heal 4.40 HP. At the next 4 turn ends, heal 2.20 and gain 0.5 Barrage count.
  • 1: FernCard Zoltraak + 0
    • HP-4. DMG 7.00. Gain 1 Barrage count.
  • 2: FernCard Zoltraak + 0
    • HP-4. DMG 7.00. Gain 1 Barrage count.
  • 3: FernCard Barrage + 0
    • HP-4. DMG 5.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
  • 4: FernCard Mana Concealment + 0
    • ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 5: FernCard Mana Concealment + 0
    • ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
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Fern (aloofRe)'s Active Cards:

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  • 0: FernCard Spell to Create Mana Butterflies + 1
    • Heal 4.40 HP. At the next 4 turn ends, heal 2.20 and gain 0.5 Barrage count.
  • 1: FernCard Zoltraak + 0
    • HP-4. DMG 7.00. Gain 1 Barrage count.
  • 2: FernCard Zoltraak + 0
    • HP-4. DMG 7.00. Gain 1 Barrage count.
  • 3: FernCard Barrage + 0
    • HP-4. DMG 5.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
  • 4: FernCard Mana Concealment + 0
    • ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 5: FernCard Mana Concealment + 0
    • ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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FernThink Fern (aloofRe) used 🕙 Wait!

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Fern (aloofRe) waited it out! All cards in Fern (aloofRe)'s hand are empowered!

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Fern (aloofRe) gained tcgHp 10 HP! Fern (aloofRe)'s new HP: 100

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FlammeSmile2 Flamme (aloofRe) used FlammeCard Flamme's Note + 0!

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Flamme formulated a theory and notes down her research.

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Flamme (aloofRe) gained tcgHp 6 HP! Flamme (aloofRe)'s new HP: 100

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Flamme (aloofRe) formulated the Theory of Soul.

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Turn 2

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Flamme (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 12
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 12
  • tcgAbility Ability: Founder of Humanity's Magic - 0
    • The Foundation of Humanity's Magic gets more developed for each Theory card you play.
      After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
      Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.

Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 12 Cards Discard Pile: 2 Cards

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Fern (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Prodigy - 0
    • One random card in your hand gets empowered every turn.

Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 10 Cards Discard Pile: 0 Card

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FlammeSmile2 Flamme (aloofRe)'s Hand:

  • 0: FlammeCard Primitive Defensive Technique + 1
    • Priority+2. TrueDEF+22.00 for 1 turn.
  • 1: FlammeCard Foundation of Humanity's Magic + 1
    • This card's effect changes based on how many Theory cards you have played.
  • 2: FlammeCard Flamme's Note + 1
    • HP+6.60. Heal an additional 4.40HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 3: FlammeCard Foundation of Humanity's Magic + 1
    • This card's effect changes based on how many Theory cards you have played.
  • 4: FlammeCard Incantation: Field of Flowers + 1
    • Heal 5.50 HP. At the next 3 turns' ends, heal 3.30 HP.
  • 5: FlammeCard Theory of Soul
    • Both players swap their own active and discard piles. Remove this card from the deck once it is used.
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Flamme (aloofRe)'s Active Cards:

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  • 0: FlammeCard Primitive Defensive Technique + 1
    • Priority+2. TrueDEF+22.00 for 1 turn.
  • 1: FlammeCard Foundation of Humanity's Magic + 1
    • ATK+1.10 DEF+1.10 SPD+1.10. Deal 1.10 DMG.
  • 2: FlammeCard Flamme's Note + 1
    • HP+6.60. Heal an additional 4.40HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 3: FlammeCard Foundation of Humanity's Magic + 1
    • ATK+1.10 DEF+1.10 SPD+1.10. Deal 1.10 DMG.
  • 4: FlammeCard Incantation: Field of Flowers + 1
    • Heal 5.50 HP. At the next 3 turns' ends, heal 3.30 HP.
  • 5: FlammeCard Theory of Soul
    • Both players swap their own active and discard piles. Remove this card from the deck once it is used.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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FernThink Fern (aloofRe)'s Hand:

  • 0: FernCard Spell to Create Mana Butterflies + 2
    • Heal 4.80 HP. At the next 4 turn ends, heal 2.40 and gain 0.5 Barrage count.
  • 1: FernCard Zoltraak + 2
    • HP-4. DMG 8.40. Gain 1 Barrage count.
  • 2: FernCard Zoltraak + 1
    • HP-4. DMG 7.70. Gain 1 Barrage count.
  • 3: FernCard Barrage + 1
    • HP-4. DMG 5.50 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.50 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
  • 4: FernCard Mana Concealment + 1
    • ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 5: FernCard Mana Concealment + 1
    • ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
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Fern (aloofRe)'s Active Cards:

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  • 0: FernCard Spell to Create Mana Butterflies + 2
    • Heal 4.80 HP. At the next 4 turn ends, heal 2.40 and gain 0.5 Barrage count.
  • 1: FernCard Zoltraak + 2
    • HP-4. DMG 8.40. Gain 1 Barrage count.
  • 2: FernCard Zoltraak + 1
    • HP-4. DMG 7.70. Gain 1 Barrage count.
  • 3: FernCard Barrage + 1
    • HP-4. DMG 5.50 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.50 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
  • 4: FernCard Mana Concealment + 1
    • ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 5: FernCard Mana Concealment + 1
    • ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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FernThink Fern (aloofRe) used 🕙 Wait!

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Fern (aloofRe) waited it out! All cards in Fern (aloofRe)'s hand are empowered!

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Fern (aloofRe) gained tcgHp 10 HP! Fern (aloofRe)'s new HP: 100

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FlammeSmile2 Flamme (aloofRe) used FlammeCard Theory of Soul!

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Flamme (aloofRe) discovered the Theory of Soul. Both players swap their own active and discard piles.

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Flamme (aloofRe) gained tcgAbility 1 Ability Counter! Flamme (aloofRe)'s new Ability Counter: 1

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Turn 3

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Flamme (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 12
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 12
  • tcgAbility Ability: Founder of Humanity's Magic - 1
    • The Foundation of Humanity's Magic gets more developed for each Theory card you play.
      After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
      Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.

Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 2 Cards Discard Pile: 11 Cards

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Fern (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Prodigy - 0
    • One random card in your hand gets empowered every turn.

Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 0 Card Discard Pile: 10 Cards

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Flamme's Discovered Theories:

Soul

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FlammeSmile2 Flamme (aloofRe)'s Hand:

  • 0: FlammeCard Primitive Defensive Technique + 2
    • Priority+2. TrueDEF+24.00 for 1 turn.
  • 1: FlammeCard Foundation of Humanity's Magic + 2
    • This card's effect changes based on how many Theory cards you have played.
  • 2: FlammeCard Flamme's Note + 2
    • HP+7.20. Heal an additional 4.80HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 3: FlammeCard Foundation of Humanity's Magic + 2
    • This card's effect changes based on how many Theory cards you have played.
  • 4: FlammeCard Incantation: Field of Flowers + 2
    • Heal 6.00 HP. At the next 3 turns' ends, heal 3.60 HP.
  • 5: FlammeCard Theory of Prescience
    • The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.
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Flamme (aloofRe)'s Active Cards:

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  • 0: FlammeCard Primitive Defensive Technique + 2
    • Priority+2. TrueDEF+24.00 for 1 turn.
  • 1: FlammeCard First Page of Humanity's Magic + 2
    • HP-4. ATK+1.20 DEF+1.20 SPD+1.20. DMG 9.60.
  • 2: FlammeCard Flamme's Note + 2
    • HP+7.20. Heal an additional 4.80HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
  • 3: FlammeCard First Page of Humanity's Magic + 2
    • HP-4. ATK+1.20 DEF+1.20 SPD+1.20. DMG 9.60.
  • 4: FlammeCard Incantation: Field of Flowers + 2
    • Heal 6.00 HP. At the next 3 turns' ends, heal 3.60 HP.
  • 5: FlammeCard Theory of Prescience
    • The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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FernThink Fern (aloofRe)'s Hand:

  • 0: FernCard Spell to Create Mana Butterflies + 3
    • Heal 5.20 HP. At the next 4 turn ends, heal 2.60 and gain 0.5 Barrage count.
  • 1: FernCard Zoltraak + 4
    • HP-4. DMG 9.80. Gain 1 Barrage count.
  • 2: FernCard Zoltraak + 2
    • HP-4. DMG 8.40. Gain 1 Barrage count.
  • 3: FernCard Barrage + 2
    • HP-4. DMG 6.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 6.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
  • 4: FernCard Mana Concealment + 2
    • ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 5: FernCard Mana Concealment + 2
    • ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
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Fern (aloofRe)'s Active Cards:

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  • 0: FernCard Spell to Create Mana Butterflies + 3
    • Heal 5.20 HP. At the next 4 turn ends, heal 2.60 and gain 0.5 Barrage count.
  • 1: FernCard Zoltraak + 4
    • HP-4. DMG 9.80. Gain 1 Barrage count.
  • 2: FernCard Zoltraak + 2
    • HP-4. DMG 8.40. Gain 1 Barrage count.
  • 3: FernCard Barrage + 2
    • HP-4. DMG 6.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 6.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
  • 4: FernCard Mana Concealment + 2
    • ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 5: FernCard Mana Concealment + 2
    • ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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FernThink Fern (aloofRe) used randomCard Forfeit!

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Fern (aloofRe) forfeited the game!

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FlammeSmile2 Flamme (aloofRe) used randomCard Forfeit!

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Flamme (aloofRe) forfeited the game!

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Both players foreited! The game ended in a draw!

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Flamme (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 12
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 12
  • tcgAbility Ability: Founder of Humanity's Magic - 1
    • The Foundation of Humanity's Magic gets more developed for each Theory card you play.
      After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
      Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.

Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 2 Cards Discard Pile: 11 Cards

Flamme's Discovered Theories:

Soul

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Fern (aloofRe)

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Prodigy - 0
    • One random card in your hand gets empowered every turn.

Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 0 Card Discard Pile: 10 Cards

Flamme's Discovered Theories:

Soul

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Flamme's Discovered Theories:

Soul

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Game over!