#TCG Game Thread: aloofRe vs aloofRe (ID: 1498613509414453359)
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aloofRe selected
Flamme!
aloofRe selected
Fern!
Turn 1
Flamme (aloofRe)
HP: 100/100 









ATK: 12
DEF: 12
TrueDEF: 0
SPD: 12
Ability: Founder of Humanity's Magic - 0
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 14 Cards Discard Pile: 0 Card
Fern (aloofRe)
HP: 100/100 









ATK: 12
DEF: 10
TrueDEF: 0
SPD: 14
Ability: Prodigy - 0
- One random card in your hand gets empowered every turn.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 10 Cards Discard Pile: 0 Card
Flamme (aloofRe)'s Hand:
- 0:
Primitive Defensive Technique + 0
- Priority+2. TrueDEF+20.00 for 1 turn.
- 1:
Flamme's Note + 0
- HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 2:
Foundation of Humanity's Magic + 0
- This card's effect changes based on how many Theory cards you have played.
- 3:
Flamme's Note + 0
- HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 4:
Foundation of Humanity's Magic + 0
- This card's effect changes based on how many Theory cards you have played.
- 5:
Incantation: Field of Flowers + 0
- Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP.
Flamme (aloofRe)'s Active Cards:
- 0:
Primitive Defensive Technique + 0
- Priority+2. TrueDEF+20.00 for 1 turn.
- 1:
Flamme's Note + 0
- HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 2:
Foundation of Humanity's Magic + 0
- ATK+1.00 DEF+1.00 SPD+1.00. Deal 1.00 DMG.
- 3:
Flamme's Note + 0
- HP+6.00. Heal an additional 4.00HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 4:
Foundation of Humanity's Magic + 0
- ATK+1.00 DEF+1.00 SPD+1.00. Deal 1.00 DMG.
- 5:
Incantation: Field of Flowers + 0
- Heal 5.00 HP. At the next 3 turns' ends, heal 3.00 HP.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Fern (aloofRe)'s Hand:
- 0:
Spell to Create Mana Butterflies + 1
- Heal 4.40 HP. At the next 4 turn ends, heal 2.20 and gain 0.5 Barrage count.
- 1:
Zoltraak + 0
- HP-4. DMG 7.00. Gain 1 Barrage count.
- 2:
Zoltraak + 0
- HP-4. DMG 7.00. Gain 1 Barrage count.
- 3:
Barrage + 0
- HP-4. DMG 5.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
- 4:
Mana Concealment + 0
- ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 5:
Mana Concealment + 0
- ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
Fern (aloofRe)'s Active Cards:
- 0:
Spell to Create Mana Butterflies + 1
- Heal 4.40 HP. At the next 4 turn ends, heal 2.20 and gain 0.5 Barrage count.
- 1:
Zoltraak + 0
- HP-4. DMG 7.00. Gain 1 Barrage count.
- 2:
Zoltraak + 0
- HP-4. DMG 7.00. Gain 1 Barrage count.
- 3:
Barrage + 0
- HP-4. DMG 5.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
- 4:
Mana Concealment + 0
- ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 5:
Mana Concealment + 0
- ATK+1.00. DEF+2.00. SPD+2.00. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Fern (aloofRe) used 🕙 Wait!
Fern (aloofRe) waited it out! All cards in Fern (aloofRe)'s hand are empowered!
Fern (aloofRe) gained
10 HP! Fern (aloofRe)'s new HP: 100
Flamme (aloofRe) used
Flamme's Note + 0!
Flamme formulated a theory and notes down her research.
Flamme (aloofRe) gained
6 HP! Flamme (aloofRe)'s new HP: 100
Flamme (aloofRe) formulated the Theory of Soul.
================================
Turn 2
Flamme (aloofRe)
HP: 100/100 









ATK: 12
DEF: 12
TrueDEF: 0
SPD: 12
Ability: Founder of Humanity's Magic - 0
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 12 Cards Discard Pile: 2 Cards
Fern (aloofRe)
HP: 100/100 









ATK: 12
DEF: 10
TrueDEF: 0
SPD: 14
Ability: Prodigy - 0
- One random card in your hand gets empowered every turn.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 10 Cards Discard Pile: 0 Card
Flamme (aloofRe)'s Hand:
- 0:
Primitive Defensive Technique + 1
- Priority+2. TrueDEF+22.00 for 1 turn.
- 1:
Foundation of Humanity's Magic + 1
- This card's effect changes based on how many Theory cards you have played.
- 2:
Flamme's Note + 1
- HP+6.60. Heal an additional 4.40HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 3:
Foundation of Humanity's Magic + 1
- This card's effect changes based on how many Theory cards you have played.
- 4:
Incantation: Field of Flowers + 1
- Heal 5.50 HP. At the next 3 turns' ends, heal 3.30 HP.
- 5:
Theory of Soul
- Both players swap their own active and discard piles. Remove this card from the deck once it is used.
Flamme (aloofRe)'s Active Cards:
- 0:
Primitive Defensive Technique + 1
- Priority+2. TrueDEF+22.00 for 1 turn.
- 1:
Foundation of Humanity's Magic + 1
- ATK+1.10 DEF+1.10 SPD+1.10. Deal 1.10 DMG.
- 2:
Flamme's Note + 1
- HP+6.60. Heal an additional 4.40HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 3:
Foundation of Humanity's Magic + 1
- ATK+1.10 DEF+1.10 SPD+1.10. Deal 1.10 DMG.
- 4:
Incantation: Field of Flowers + 1
- Heal 5.50 HP. At the next 3 turns' ends, heal 3.30 HP.
- 5:
Theory of Soul
- Both players swap their own active and discard piles. Remove this card from the deck once it is used.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Fern (aloofRe)'s Hand:
- 0:
Spell to Create Mana Butterflies + 2
- Heal 4.80 HP. At the next 4 turn ends, heal 2.40 and gain 0.5 Barrage count.
- 1:
Zoltraak + 2
- HP-4. DMG 8.40. Gain 1 Barrage count.
- 2:
Zoltraak + 1
- HP-4. DMG 7.70. Gain 1 Barrage count.
- 3:
Barrage + 1
- HP-4. DMG 5.50 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.50 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
- 4:
Mana Concealment + 1
- ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 5:
Mana Concealment + 1
- ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
Fern (aloofRe)'s Active Cards:
- 0:
Spell to Create Mana Butterflies + 2
- Heal 4.80 HP. At the next 4 turn ends, heal 2.40 and gain 0.5 Barrage count.
- 1:
Zoltraak + 2
- HP-4. DMG 8.40. Gain 1 Barrage count.
- 2:
Zoltraak + 1
- HP-4. DMG 7.70. Gain 1 Barrage count.
- 3:
Barrage + 1
- HP-4. DMG 5.50 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 5.50 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
- 4:
Mana Concealment + 1
- ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 5:
Mana Concealment + 1
- ATK+1.10. DEF+2.20. SPD+2.20. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Fern (aloofRe) used 🕙 Wait!
Fern (aloofRe) waited it out! All cards in Fern (aloofRe)'s hand are empowered!
Fern (aloofRe) gained
10 HP! Fern (aloofRe)'s new HP: 100
Flamme (aloofRe) used
Theory of Soul!
Flamme (aloofRe) discovered the Theory of Soul. Both players swap their own active and discard piles.
Flamme (aloofRe) gained
1 Ability Counter! Flamme (aloofRe)'s new Ability Counter: 1
================================
Turn 3
Flamme (aloofRe)
HP: 100/100 









ATK: 12
DEF: 12
TrueDEF: 0
SPD: 12
Ability: Founder of Humanity's Magic - 1
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 2 Cards Discard Pile: 11 Cards
Fern (aloofRe)
HP: 100/100 









ATK: 12
DEF: 10
TrueDEF: 0
SPD: 14
Ability: Prodigy - 0
- One random card in your hand gets empowered every turn.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 0 Card Discard Pile: 10 Cards
Flamme's Discovered Theories:
Soul
Flamme (aloofRe)'s Hand:
- 0:
Primitive Defensive Technique + 2
- Priority+2. TrueDEF+24.00 for 1 turn.
- 1:
Foundation of Humanity's Magic + 2
- This card's effect changes based on how many Theory cards you have played.
- 2:
Flamme's Note + 2
- HP+7.20. Heal an additional 4.80HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 3:
Foundation of Humanity's Magic + 2
- This card's effect changes based on how many Theory cards you have played.
- 4:
Incantation: Field of Flowers + 2
- Heal 6.00 HP. At the next 3 turns' ends, heal 3.60 HP.
- 5:
Theory of Prescience
- The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.
Flamme (aloofRe)'s Active Cards:
- 0:
Primitive Defensive Technique + 2
- Priority+2. TrueDEF+24.00 for 1 turn.
- 1:
First Page of Humanity's Magic + 2
- HP-4. ATK+1.20 DEF+1.20 SPD+1.20. DMG 9.60.
- 2:
Flamme's Note + 2
- HP+7.20. Heal an additional 4.80HP if Theory of Soul is active. Discard a random card. If there is no Theory card in your deck, draw 1 card. Otherwise, add a random Theory card to your hand.
- 3:
First Page of Humanity's Magic + 2
- HP-4. ATK+1.20 DEF+1.20 SPD+1.20. DMG 9.60.
- 4:
Incantation: Field of Flowers + 2
- Heal 6.00 HP. At the next 3 turns' ends, heal 3.60 HP.
- 5:
Theory of Prescience
- The roll of the first 4 dices for both players for which cards are active for any given turn will always be 0, 1, 2, 3. Remove this card from the deck once it is used.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Fern (aloofRe)'s Hand:
- 0:
Spell to Create Mana Butterflies + 3
- Heal 5.20 HP. At the next 4 turn ends, heal 2.60 and gain 0.5 Barrage count.
- 1:
Zoltraak + 4
- HP-4. DMG 9.80. Gain 1 Barrage count.
- 2:
Zoltraak + 2
- HP-4. DMG 8.40. Gain 1 Barrage count.
- 3:
Barrage + 2
- HP-4. DMG 6.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 6.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
- 4:
Mana Concealment + 2
- ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 5:
Mana Concealment + 2
- ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
Fern (aloofRe)'s Active Cards:
- 0:
Spell to Create Mana Butterflies + 3
- Heal 5.20 HP. At the next 4 turn ends, heal 2.60 and gain 0.5 Barrage count.
- 1:
Zoltraak + 4
- HP-4. DMG 9.80. Gain 1 Barrage count.
- 2:
Zoltraak + 2
- HP-4. DMG 8.40. Gain 1 Barrage count.
- 3:
Barrage + 2
- HP-4. DMG 6.00 with 25% Pierce. Gain 1 Barrage count. At the end of each turn, -1 Barrage count, HP-4, deal 6.00 DMG with 25% Pierce, until Barrage count reaches 0. Using this card while Barrage is already active will replace the active Barrage with this card's effect.
- 4:
Mana Concealment + 2
- ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 5:
Mana Concealment + 2
- ATK+1.20. DEF+2.40. SPD+2.40. 50% Pierce on attacks until the end of next turn. Next turn, attacks also receive Priority+1.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Fern (aloofRe) used
Forfeit!
Fern (aloofRe) forfeited the game!
Flamme (aloofRe) used
Forfeit!
Flamme (aloofRe) forfeited the game!
Both players foreited! The game ended in a draw!
================================
Flamme (aloofRe)
HP: 100/100 









ATK: 12
DEF: 12
TrueDEF: 0
SPD: 12
Ability: Founder of Humanity's Magic - 1
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
After playing 4 Theory cards, add 1 "Pinnacle of Humanity's Magic" to your Discard pile.
Pinnacle of Humanity's Magic: Priority+100. ATK+100 DEF+100 SPD+100. Deal 100 DMG.
- The Foundation of Humanity's Magic gets more developed for each Theory card you play.
Sub-Ability - All-Knowing - This character can see past the opponent's Mana Suppression.
Active Pile: 2 Cards Discard Pile: 11 Cards
Flamme's Discovered Theories:
Soul
Fern (aloofRe)
HP: 100/100 









ATK: 12
DEF: 10
TrueDEF: 0
SPD: 14
Ability: Prodigy - 0
- One random card in your hand gets empowered every turn.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Keen Eye - See past the opponent's Mana Suppression.
Active Pile: 0 Card Discard Pile: 10 Cards
Flamme's Discovered Theories:
Soul
Flamme's Discovered Theories:
Soul