#Ranked TCG Game Thread: rediciclepop vs Franz (ID: 1495101481815117924)
1 messages · Page 1 of 1 (latest)
🟢 No characters were banned this match.
Okay
rediciclepop rolled the dice from their favourite characters and got
Wirbel!
Franz selected
Sein!
Turn 1
Wirbel (rediciclepop) ⠀
HP: 100/100 









ATK: 13
DEF: 10
TrueDEF: 0
SPD: 13
Ability: Resolve to Kill - 0
- When the opponent attacks you while your TrueDEF is >0, increase your ATK by 20.00% of the attack's damage, to a maximum of 20.00% of your TrueDEF
Active Pile: 10 Cards Discard Pile: 0 Card
- When the opponent attacks you while your TrueDEF is >0, increase your ATK by 20.00% of the attack's damage, to a maximum of 20.00% of your TrueDEF
Sein (Franz) ⠀
HP: 95/95 









ATK: 11
DEF: 11
TrueDEF: 0
SPD: 10
Ability: Goddess' Blessing - 2.2
- Heal for 2HP + 2 * (Turn Count * 10.00%) at the end of every turn.
This character can be healed past their maxHP.
Active Pile: 10 Cards Discard Pile: 0 Card
- Heal for 2HP + 2 * (Turn Count * 10.00%) at the end of every turn.
gotta watch a chess match 
I forfeited
================================
Wirbel (rediciclepop) used
Forfeit!
Wirbel (rediciclepop) forfeited the game!
Sein (Franz) used
Forfeit!
Sein (Franz) forfeited the game!
Both players foreited! The game ended in a draw!
================================
Wirbel (rediciclepop) ⠀
HP: 100/100 









ATK: 13
DEF: 10
TrueDEF: 0
SPD: 13
Ability: Resolve to Kill - 0
- When the opponent attacks you while your TrueDEF is >0, increase your ATK by 20.00% of the attack's damage, to a maximum of 20.00% of your TrueDEF
Active Pile: 10 Cards Discard Pile: 0 Card
- When the opponent attacks you while your TrueDEF is >0, increase your ATK by 20.00% of the attack's damage, to a maximum of 20.00% of your TrueDEF
Sein (Franz) ⠀
HP: 95/95 









ATK: 11
DEF: 11
TrueDEF: 0
SPD: 10
Ability: Goddess' Blessing - 2.2
- Heal for 2HP + 2 * (Turn Count * 10.00%) at the end of every turn.
This character can be healed past their maxHP.
Active Pile: 10 Cards Discard Pile: 0 Card
- Heal for 2HP + 2 * (Turn Count * 10.00%) at the end of every turn.