#May Open Beta Changelog
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General Change
- Add TrueDEF as a stat to all Priority+ defensive moves. TrueDEF essentially is DEF that is not affected by Piercing moves
Bug Fix
- Fixed a bug where if a random move is played due to timeout, the move isn't actually removed from the hand.
Frieren
- Very very slight nerf to her big attacks (Vol 18 > 17 Jud 13 > 12)
Serie
- Mock: HP+3 Opp's DEF-2 Opp's SPD-1 > HP+3 Opp's DEF-1 SPD+2
Sense
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Tea Time/Party: gives her SPD+1/+2 respectively
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Sharpen: HP-1 DEF+2 ATK+2 > HP-3 DEF+2 ATK+2 SPD+2
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-1 Sharpen +1 Mana Concealment
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Hair Whip: DEF+3 > DEF+2
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Pierce: DEF+2 > DEF+1
Sein
- Mug of Beer: HP+6 ATK+2 DEF-2 SPD-1 > HP+8 ATK+3. DEF-2 SPD-2 for 2 turns
- Smoke Break: HP-5 > HP-3.
- Poison Cure: HP + 10 > HP +12
- Stark's Lightning Strike: DMG 7 + HP/7 > DMG 10 + HP/8. Remove Priority-1 requirement.
🐦🔥 Stille
- Reduce its starting SPD from 99 to 80
- Increased its reflected ATK DMG from 75% to 80%
Linie
Combo damage 7% > 8%
Fern
- Fixed bug with Mana Concealment where it was permanently modifying card. Also fixed bug where it was being applied on the turn of
Laufen
- Give Staff Strike and Staff Bash %SPDDiff Pierce
- Give Whip +2 SPD
- Set the recoil for all her attacks from -2/3/4/5 to -7/7/7/7
Himmel
- Rally: Changed to ATK+1 DEF+1 SPD+1. An additional ATK+0.5 DEF+0.5 SPD+0.5 per ally active, or per active Timed Effect if not used by Himmel
- Frieren! Now!: DMG 8 > DMG 10
- Frieren, Strike their Weakpoint: no longer lowers opponent's DEF.
- Frieren, Back me Up: Turn count 3 > 4. No longer lowers opponent's DEF.
Ubel
- Don't give her stats when she hit into shield
- Slow Down: Also give her 5 DEF for 2 turns
- Empathy: Give her Supersonic Strike in the Laufen matchup instead of Jilwer
- Empathy: Give her Bare-handed Block in the Denken matchup instead of Catastravia
Stark
- Fear: Remove the 60HP conditional and make it give 3/3 on base
- Stances moves: +1 SPD > +2 SPD
- Jumbo Berry Special HP+7 > +10
- Lightning Strike: Reworked to "Last Stand"
Priority+1. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 25.
Denken
- Give his fists 50% DEF pierce with 3/3/5 HP cost for Jab/Hook/Uppercut
- Waldgose: 6 DMG + 2 x 3 turns > 6 DMG + 1 x 4 turns.
- Daosdorg: DMG 12 > DMG 10. No longer give DEF decrease and additional Waldgose damage on infusion. Instead gives 25% Pierce to all attack when infused as long as Waldgose is up
- Catastravia: HP-15. DMG 9. DMG 3 for next 5 turns > HP-15. DMG 2, 3, 4, 5, 6
- Fisticuff attacks have their HP cost adjusted to -2 -2 -3 for Jab/Hook/Uppercut
- No Place to Give Up: Post death heal 11 HP > 7 HP
Character to be implemented:
Wirbel ✅ ,
Flamme✅ ,
Edel ✅
2025/5/28 New Changes
- Serie: Mock now only lower opp's DEF by 1
- Sense: remove 1 Rest and replace it with 1 Mana Concealment
2025/5/29 New Changes
Denken
- Waldgose: 4 > 5 turns
- Daosdorg: DMG 10 > 12. Pierce 25% > 50% DEF
- Fists costs: -2 -2 -3 > -1 -1 -2
- Fixed issue where his spells cost extra to cast when he drops below 0 on the same turn
Serie
- Replaced Sorganeil in her Utility deck with Perfect Sorganeil
- Added Jubelade to her Utility Magic deck
- Added Doragate to her 3rd-class magic deck
- Added Concentrated Zoltraak Bolt to her Great Mage deck
Added
Wirbel
More Changes
Denken
- Daos Def shred 50 > 30%
Wirbel
- Ehre shred 50% > 30%
- Spear Rush DMG 3 x 3 with 25% shred > with 15% shred
- Captain's Order > DMG 10 with no shred
More Changes
Denken
- Daos Def shred 30 > 15%
- Catas to 1/2/3/4/5
- Jab: DEF+2 SPD+1 > DEF+1 ATK+1 SPD+1
Himmel
-
Rally: stat + 1, +0.5 per additional ally > stat + 1.5, +0.5 per additional ally. This doesn't change anything since due to a bug in the code the latter was always how it was functioning
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Fix issue where Random card selection on timeout was still bugging out
Wirbel
- -1 Spear Rush +1 Captains Order
Denken
- Daos Def shred 15 > 20%
- Catas to 2/3/4/5/6
- Give him back his no hp cost fists
Fern
- Concentrated Zoltraak Snipe HP cost -12 > -8
Sense
- Fix an issue where Concealment was not correctly giving Priority (untested - might not actually be the fix but I'm 80% sure it's fixed now)
Stark
- Fix an issue where if Last Stand was removed by Solganel, Stark doesn't get back 5 DEF
- Last Stand's lightning hit is no longer removable by Solganel. Sturdy state still is removable however
- BaseHP 120 > 140
Denken
- Rework Catas to
DMG 9. At the end of the next 2 turns, deal DMG 3x2 and DMG 3x3 respectively.
Stark
- Base HP 140 > 125
Added Flamme
Flamme
- Theory of Irreversibility: Changed to "Halves all stats" (HP can still be recovered, but only at half)
- Thousand Year Sanctuary: Adjusted from -3-3 Opp's ATK SPD to -5-5
- Flamme's Note: Now heals 8 HP at base
- Experimentation: Now gives 5 Sigils at base
- Seduction: Now gives 3 Sigils at base
- Flower: Now gives 3 Sigils at base, and 2 per turn
Flamme
- Her Barriers now lose 1 sigil at turn end if she was attacked that turn
Edel
- Fix issue where status cards were not being correctly removed
- Fix issue where if Linie imitate Edel's card, she would gain Ability point
- Fix issue where Mental Fog was taking away more HP than expected
Edel
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Base stat: 80/8/9/11 > 80/8/8/10
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+1 Telekinesis -1 Kneel
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Telekinesis HP cost: -8 > -5
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Kneel: + 3x Forced Discards > + 2 x Forced Discards. Also make the threshold to win be 15 Forced Discards
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One Step Ahead: Reworked to:
`TrueDEF+20 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2, they redraw 2 cards. Attack with DMG 10 + Forced Discards, ignoring defense.`
- Mental Fog: Reworked to:
HP-10. Eye Contact next turn. Opponent's SPD-2. Their highest empowered playable card costs an additional 5HP for the next 5 turns, and if it's not played, the opponent redraw 1 card.
- Clear Mind: Reworked to
Heal 10 HP. Heal an additional 2 per Forced Discards. SPD+2. Eye Contact next turn.
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Sleep: Now also removes all Timed Effect similar to Solganel if not played
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Mesmerize: Reworked to
`If you play this card on the first turn it is playable, it is removed from your deck. Otherwise, until the end of the game, at each turn's end, lose 2HP, your opponent heal 2HP, and this card can no longer be removed from your deck.`,