#Continents not generating at all

8 messages · Page 1 of 1 (latest)

gaunt lagoon
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Version: 1.21.1, vanilla and Neoforge
Datapack/mod version: 1.1.13 and 1.1.12
Singleplayer
Mac

I've tried using both Continents as a Neoforge mod and as a datapack individually, and I've generated multiple worlds in singleplayer that don't follow Continents worldgen. While I initially thought it might be a mod compatibility issue, I created a Neoforge instance and a vanilla instance with nothing else to try creating a world with nothing but Continents installed but even then the worldgen didn't work (datapack + vanilla, mod + Neoforge, datapack + Neoforge)

Using /datapack list did confirm that the datapack was loaded, and other datapack based worldgen has worked for me so I have no clue what the issue might be

hot wraithBOT
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edgy bone
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  1. How are you checking for if Continents is working?
  2. Are you using any other worldgen projects alongside Continents?
gaunt lagoon
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  1. some of it is kinda vibes (I've been generating worlds in creative and flying around spawn to map it out) but I've also used the datapacks world gen website to actively check what my seed should look like while also using seeds from the site and checking what my world gen ended up as in comparison
  2. I don't think so, but I made a fresh vanilla instance and tried using the datapack that way to make sure it wasn't that issue

with that being said though I just tried out a different worldgen project and I'm experiencing worldgen oddities here too so I'm suspecting it might be something else on my end

gaunt lagoon
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I got my friend to try generating with Continents and it works on his end

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so I think this might just be a Mac diff or something

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it is what it is