Hello!in the imagine there are all of my mods,when i started the server and joined i could break blocks in creative(i was exploring for an test)but when my friend that was in survival joined for test too he got kicked for breaking an block of an villager house and this also happened with an dirt block i tried to delete litosphere and moog structures but still same problem.
#If i break an dirt i get kicked(failed to decode pack)
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This does not have to do with our projects
???
as Emanatnawtnodi answered you in #terralith, packet errors are not really caused by worldgen datapacks
Then how it is possible that if I break an block it kickes me
Even if it is dirt
An good reason would be tectonic thst changes in an cool way the terrain but even after deleted it still this happens
worldgen does not deal with packets
Then what is the reason of this??
I just can't continue to let my players wait days for the sv
I need help
Pls
Alright i will try delete them
Anyway how do yall make mods like terralith with 100 cool biomes?
Not sure what the best answer is, it's just a lot of time and practice
Terralith didn't start with the goal of having 100 biomes, it was just an idea to experiment with custom biomes
Alright but can mods like overhauled village create packet problem??
Cool i got too an mod idea in mind but it will be really hard
It is abaut version
Not via version
No wait like an via version and viabackwards but for let mods from other version not crash
Like 1.21.11 can install an 1.21.1 mod
Probably not, it's more likely mods such as the ViaVersion suite, krypton, lithium, packet-fixer, ferritecore... those types of mods
Luckely that mods were also good
But I don't know, I'm not much of an expert with packets