#Server Crashing on 1.21.4 Latest Terralith + Purpur

32 messages · Page 1 of 1 (latest)

opaque raft
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I am getting some crashes on my server. I updated from 1.21.3 to 1.21.4. I deleted the old datapack and added the updated version, and have been getting sporadic crashes due to some mob spawns/drowned spawn? Let me know if you think it could be Terralith related.

https://pastebin.com/hjdtDTFd

https://mclo.gs/qBVstKR
Purpur and Chunky discord mentioned its something related to Mob Tags. I don't have anything really handling mob spawns right now. I removed them to ensure it wasnt those plugins

cunning cloakBOT
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opaque raft
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Purpur + Chunky devs mentioned its related to mob tags and spawning. You can see it in the drowned mob spawn error

rocky venture
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but i see now that your pastebin has more log, while mclogs has just the snippet

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was confused, and assumed they were the same thing but different websites

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but can you send your entire datapack list? and ik most information is present in the pastebin, but can you still send your entire log? there's always the possibility of a crucial piece of info being in earlier parts of your log. (preferably send it via mclo.gs rather than pastebin)

opaque raft
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here's the list

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heres the entire log

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the snippet was from the crash-reports

opaque raft
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Crashes are also quite frequent. happens when certain players join, happens randomly and then comes in waves of 2-3 in a row

opaque raft
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@rocky venture all the extra info ^

rocky venture
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just linking it for myself, since pastebin is a pain

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Ok, I did some research, and unfortunately I couldn't really find anything

rocky venture
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the issue appears to be caused when something tries to access an entitiy tag before that tag is loaded

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however, in datapacks, we cannot really do that. sure, we add blocks/items/etc to tags. but when we access it is the same way vanilla access it (partly true, but i'm greatly simplifying something that i don't fully understand myself)

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my guess is that a plugin is causing the issue, trying to edit entity spawning in a way that it shouldn't

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and yeah, I know, "I dunno what the issue is, so it's not our fault" is a terrible answer, and I don't like giving it

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but I've simply never seen it before. I've looked in every large datapack development server I'm in, and not once has that error been discussed. Which is why it leads me to believe it's an issue with a plugin/mod (plugin in this case) modifying/referencing/editing things in a manner it shouldn't

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I looked at your plugin list, and the only one that kind of made sense was LevelledMobs. However, there's no issues about this reported on their Github, and they appear to be decently active/responsive... so I assume if it was an issue, it would have shown up. But of course, it's still possible

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(oh, and before you mention it: your other datapacks are likely fine. structury/T&T wouldn't do it; although i dont know anything about norse adventure, i looked at their code yesterday and they dont touch what I think would be anywhere remotely related to the issue)

rocky venture
cunning cloakBOT
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Hey @opaque raft, did we resolve your question? If so, close the support with /close. Thank you!

opaque raft
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My fault forgot to reply

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I did some more research and I don’t think it was a terralith caused issue

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It may have been in conjecture with bluemap but I think an update to the configs fixed it