#Is it Possible to Enhance the Size of Landmasses in the Continents Datapack?
6 messages · Page 1 of 1 (latest)
Thanks for creating a thread! Be patient, and we will answer your question when we are able to. In the meantime...
• Check the FAQ by doing /faq to see if your question is already answered.
• Did you describe your issue thoroughly?
• Are relevant logs attached?
• Is your thread tagged appropriately?
• Ensure you've answered the questions outlined in our Post Guidelines.
When your question is answered, please close it with /close, or click the button. Thank you!
At that point, it's basically vanilla. Continents works because there is so much water
to directly answer your question: although we have a guide on how to configure a couple of things with Continents, I don't think it will get what you want. But you are free to try it out if you wish. Otherwise, further help with editing worldgen should be redirected to #worldgen-dev
Open the mod/datapack files and navigate to data/minecraft/worldgen/density_function/overworld.
Open base_erosion.json, temperature.json, and vegetation.json. In each, you should see something like this: ```json
{
"argument": {
"xz_scale": 0.25,
"y_scale": 0.0,
"noise": "minecraft:erosion",
"shift_x": "minecraft:shift_x",
"shift_y": 0.0,
"shift_z": "minecraft:shift_z",
"type": "minecraft:shifted_noise"
},
"type": "minecraft:flat_cache"
}
Only change `xz_scale`, __do not touch anything else__. Smaller values = larger biomes. An `xz_scale` of 0.5 is 4x smaller biomes, and an `xz_scale` of 0.125 is 4x larger biomes. For context, the vanilla Large Biomes world type effectively uses an `xz_scale` of 0.0625.
All right, but thank you very much for the quick help :)