I was wondering whether it was possible to independently adjust the scaling of cave biomes without touching the surface? I've found a few good seeds for a new SMP, but many of them have had, for example, enormous deep dark biomes right under spawn that stretch for over a thousand blocks on both x & z, which is a bit of a hindrance for early game.
Alternatively, is there a way to increase the frequency of 'deep'' caves that aren't any particular biome, without entirely removing any of the new terralith/old minecraft biomes? Some of the players reasonably argued that it feels a bit less special to discover a deep dark/mantle cave etc. if there aren't really any areas of regular cave generation. I know that these caves aren't associated with any particular biome, and therefore I can't just paste in some biome ID - is there maybe another way of doing this?
Lmao looks like you got almost the opposite question on the next ticket, gl