#Cave biome adjustments

6 messages · Page 1 of 1 (latest)

cedar kestrel
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I was wondering whether it was possible to independently adjust the scaling of cave biomes without touching the surface? I've found a few good seeds for a new SMP, but many of them have had, for example, enormous deep dark biomes right under spawn that stretch for over a thousand blocks on both x & z, which is a bit of a hindrance for early game.

Alternatively, is there a way to increase the frequency of 'deep'' caves that aren't any particular biome, without entirely removing any of the new terralith/old minecraft biomes? Some of the players reasonably argued that it feels a bit less special to discover a deep dark/mantle cave etc. if there aren't really any areas of regular cave generation. I know that these caves aren't associated with any particular biome, and therefore I can't just paste in some biome ID - is there maybe another way of doing this?

Lmao looks like you got almost the opposite question on the next ticket, gl

dusky breachBOT
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open prawn
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not realistically possible

cedar kestrel
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Alright, no worries

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In the end I replaced both the mantle and thermal caves with terralith:caves/deep_caves and that mostly did the trick

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a bit sad to lose those two biomes but my players are happy now