#can not un-equip the hazmat chestplate item

45 messages · Page 1 of 1 (latest)

pallid girder
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Hello! im testing out all the abilities of the items of incendium, really cool! but, upon testing the hazmat items, i can not take it off my player. please advise? thanks

rigid spruceBOT
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twin compass
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This sounds dumb, but can you send a video? This is an extremely odd issue

pallid girder
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but i have another question please.

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how do i alter the lore of the items found in incendium?

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i have searched in a ton of directories to find them but i can't find them anywhere.

twin compass
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For example, here's the line that the Hefty Pickaxe lore is on

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if you're using the resourcepack, you'll have to not only change it in the datapack, but also in the resourcepack translations (yes even for english)

pallid girder
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ah what a nightmare.

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i guess ill just use the barebones build with no mobs/items/structures as i dont know a thing abt coding

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thank you.

twin compass
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theres no coding?

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just replace the text with what you want

pallid girder
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wont i have to compile that myself

twin compass
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no

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its a zip file

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unzip it, make your changes, then zip it back up

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out of curiosity, why do you want to change item lore?

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reason im asking, is its a question i get often enough to be somewhat popular. so if there's something i can do to make it easier for others if its a good enough reason, i might look into it

pallid girder
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i would like the items to have their ability desciption and what they do on them in my own format. also i know that a few say like patreon item and stuff and i think to normal players thats a little confusing and having to explain that someone paid to have their item in the modpack is a bit odd

twin compass
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definitely agree with that, i was already planning on removing the "patreon" text in the rework, but if i remember i might just take it out in the next update or so

pallid girder
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I also didn't personally like the "incendium" text in the lores. i think thats probably just me.

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but my server is due release by christmas, i dont think the modpack will be out by then with the changes suggested

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i would also like a bit of insight towards performance. im expecting 50-70 players when i open, how does incendium hold up?

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i have 14.5gb on my server ram

pallid girder
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what would be the easiest way to remove items only from the datapack? i love the strutures and the mob difficulty.

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  • would pay for have this done
twin compass
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there is no easy way, and i'm not interested in doing that

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honestly, if you're worried about performance, i wouldn't recommend using incendium

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it's quite a laggy pack - hence why i'm trying to rewrite the whole thing

pallid girder
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alright, what if i use the barebones version? no mobs/structures/loot.

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just the generation, (which i pre-gen) anyway. should be a lot better right?

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or do you not recommend it at all lol

twin compass
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the lag comes from the functions/etc that the barebones removes - so the only lag will come from generating chunks

inland root
pallid girder
pallid girder
# inland root It's a bit late, and sounds really silly, but is there a chance they had curse o...

could do, but at this point i would rather make one decision to remove all the extra's and go barebones or decide how much lag incendium will actually create. i dont lag at all on my server, tps always 20 - but i am the only person on there because its in development. so i would like to know before hand if when release day comes, and 50-70 people flood in if its just going to crush the server performance.

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i pre-genned it all weeks ago up to 15k in all directions.

twin compass
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yeah, if you have 50-70 people, do not use incendium straight up

flat wolf
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stardust labs' official server learnt that the hard way

pallid girder
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ahaha, alright i appreciate the help, im really gutted because incendium was amazing, the perfect difficulty i had setup for my server, the mobs and everything was greatly balanced.

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i'll keep an eye on a future release of the re coded version. hopefully more optimised for servers HeartHands