so i recently updated my server to 1.20.1 and switched from BOP to terralith, since it's far better in my and my friends opinion, i removed all the chunks containing the BOP biomes with MCA Selector, leaving only the vanilla chunks where me and my friends built our houses, but now when i try loading the map in minecraft it gives me this error and i can't play it. i must specify that if i create a new world everything works fine, also i'm on forge single player (playing multiplayer with the Essential mod)
#can't open map after installing terralith mod
77 messages · Page 1 of 1 (latest)
send the logs
i would recommend asking BoP - im not quite as familiar with that error. the issue is not you adding Terralith, but you removing BoP. see what answers they have for removing the mod from a world
if they dont have a good answer, i have a jank idea to fix it, but its best to see what they have to say first
thanks for the tip, i'll come back with their answer, so that you guys know for the future if somebody else have this problem
ok so an update: i mistaken bop with biomes you'll go, other than that they already responded to me... bad news
they told me to create a new world with same seed (wich is... odd, since they were vanillachunks i wanted to keep, on a world that modifies the world gen, but ok) and use world edit to port the houses...
it's something around 100 chunks whith a donut-style mountain chain with our houses that extend INTO the actual mountain....
if you know some other possible way please tell me... they did mention a possibleforge workaround but they forgot how to do that
they did mention a possibleforge workaround but they forgot how to do that
i read the conversation, and have absolutely no clue what they're talking about
anyways, send your level.dat
- in the
worldfolder, deletelevel.datandlevel.dat_old - rename the file im attaching to
level.dat - put my file in the
worldfolder (aka replacing the old one) - start your world
(and take a backup if you havent already)
no guarentees itll work, but if it does, its better than option 3 imo
trying rn
hey honestly if it doesn't work no worries, you already are a BIG help
quite honestly never seen such fast and helpfull mods/helpers on mods forums/discord
doesn't work
i think we'll start from scratch then... no worries
send your logs
what are the "javd void" and "jamd mining" dimensions? are they still being used, and if so, by what mod(s)?
those were 2 mods i now have deleted
are you using bclib/betterx mods still?
no
assuming that means you reset the nether/end?
yes
perfect, hold on a sec
repeat the process, but with this file
and if you havent already, def take a backup
if it crashes again, send the logs
ok now the world actually loaded but the game crashed after 3/4 seconds
i think it's my fault tho, let me try again
crashed same time/way as before, sending logs
now the game crashes while i'm in the world tho
for funzies, temporarily uninstall sodium and try it again
(btw for future reference, using the same world, but removing/adding a bunch of mods and swapping loaders isnt typically a great idea)
yeah i figured, guess i got lucky till now
can i ask you something while we're at it?
if i create a vanilla world with a specific seed
and load only the chunks i want from that vanilla world (the spawn area)
can i use terralith world gen in that world by simply install the mod?
yes, but you will have ugly chunk borders between spawn (old) and terralith (new) chunks
i can live with that honestly, a bit of terraforming and i should be good to go
exept if generates a mountain 1 block away from a plain biome
yeah, it can be the roll of the dice sometimes
if deleting sodium doesn't work i thing i'll go with this methos honestly
i don't want to waste anymore of your time
if it doesnt work, i can let you know the 3rd option i had in mind, and you can decide what you want to do
not entirely sure - i think it has to do with the fact of there being "artifacts" left over from the old mods, but its a wild guess
if you're really curious (especially since it would be a huge shame to use sodium), send the log over to them and see what they think
(because @reef shoal was too lazy to put it to the website earlier)
i can help with most worldgen troubleshooting, but sodium and other mods is definitely out of my league
i understand
line 2597 is the sodium error, if you care
am i right thinking that what you did with the level.dat is deleting all the biomes you'll go reference and resetting both nether and end?
i'll note that, thank you
kind of? i deleted the void/mining dimensions, reset the settings of the nether/end, and (most importantly) changed their type from bclib/betterx to the respective default minecraft types for each dimension. also bclib overrides/removes a couple of fields that vanilla uses, so i added them back
so, ig yes, to sum it up, i reset the nether/end
damn in like a minute
hey listen, thank you... you saved me a lot of pain in the ass and most importantly time
sorry for wasting your time but i really appreciate the help, again thank you
not a worry, i edit the level.dats all the time (hence when the file i sent was named level.dat (122) - i got too tired of deleting the files)
but im glad you got your world working. hopefully the sodium issue is figured out so you'll be able to use it
at least i have the world back as you said, thank you and have a great day/night (it's 1:23 am here the fuck i need to go sleep asap lmao)