#Totem/Difficulty Discussion
616 messages · Page 1 of 1 (latest)
No
NO LEAVE TOTEMS ALONE thx
fr
im indifferent
yes
ever since i made netherite armor i havent worried about death all that much
we dont want you to be an immortal because you have totems is the problem
why isnt 1 totem enough?
i died 10 times with netherite already totem be saving my ass
get better
Its not that i should stop doing stupid stuff
well on the server totems work anywhere in the inventory
yes
wait they do?
o shit
yes
oooh
wtf
thats why theyre op
yea thats a bit OP
thats broken
they need a cooldown
remove that then?
like cant the thing that makes em trigger in inventory not just be removed
no its only for admin i think
thats what kuma siad
also if you say coodlown make it 10 or 20 sec thats the time you need to change to offhand
if it does
haha. no it workeed for me
its a bug
not a bug
its from a plugin
Fr not a bug?
End all totems
remove that
totem cooldown
No totem poping while in inv
no shield and totem at the same time
those are common
thats cheating
true
ye
inventory tweaks arent cheating
Totems need a 1 minute cool down, they are overpowered as is. I know because I have a raid farm.
auto swaping totems is very much cheating it gives you a huge advantage in pvp
why is it different than an inventory sorter, or auto-tool switcher
a inventory sorter just sorts the inventory
auto tool switcher also just usefull when mining
but they both do the same thing, one sorts, one moves totems to a different spot
we cant detect it
I am for a cooldown because they are too op pence you have them
yes but the moving totem actually is a dvantage while the sorting is just nice
yes
While we can't detect totem swapping, we can still highly discourage it and tell people not to use it
I like totems popping when in inventory, just needs a cooldown.
Also if people can cheat they will
if you need totems you're already doing something wrong
idk totems poppin gin inv is kinda stupid
so leave them as they are
I think it would be more than fair to allow totems to pop in your inventory, with a 1 minute cooldown
! min is so god damn high
because if im actually fighting something that pops my totem i normaly need 2 or 3 before it dies
Shouldn’t that be considered hacking
yes bc when i die its to some op shit
it is
here's my idea: everyone can submit ideas for balancing totems and/or scaling difficulty, then we can have a vote on the most popular suggestions
Remove totems from popping in Inventory and if you really think they are still OP give it a 10 or 20 sec cooldown
10 sec i can life with
that doesn’t mean totems should be changed specifically for that, just enforce punishment against users hacking using that mod
this will prob happen regardless, it is quite OP
Idk what yall about making this server as hardcore as possible
10 sec wont do anything because thats when it gives you all the effects
Is using a mod to quick stack items to chests okay as well?
yes
You should just experiment with totem cooldowns
Lets keep the totems in the inventory and just give them a cooldown of 30 seconds - 1 minute.
i think if you die 2 times in one minute, you're doing it wrong, and thats why the cooldown is there, a totem gives you a second chance, and if you need to use another, you just are having a skill issue
Also i really dont wanna use my full netherite to some random crap because of totem cooldown minecraft still is a buggy mess sometimes
this we definitely dont want to happen, but it was brought up that lategame can feel quite easy with full netherite and totems. so we're considering adding ways ot make things a bit more challenging for late game players
I would like to use a shield and totems at the same time.
i agree with this
I think people should use the totem revival times to escape to somewhere safe
Idk shield AND totem is kind of OP aswell
it allows you to use a shield along side it
its better that than multiple totems
we also have op incendium items still
and I get they're leaving at some point but
WEll OP incendium items shield and totem i can also just block stuff for one minute straight until coodlown come sback on
We are discussing on making difficulty per player instead of having it be server-wide so that new players dont instantly die
new players dont have totems
thats why we're *dicussing the change lol
as you play and do more things, mobs get stronger
yea but having totems and shield is still OP and i much rather have to switch totems all the time to stay alive then just hold right click and block everything
i say do the duration of the effect as the cooldown
switching totems involves atleast some skill
whats the longest effect from it
fire resistance?
so 45 second cooldown sounds pretty fair on it
yeah i agree i think thats fair
once the effects of one totem wear off, you can use another
but dont make it less fun for people who might actually have a skill issue
are you having a skill issue
i mean you're not going through much of a challenge if you just have infinite totems
thats the point
im pretty sure it'll eventually get boring for you just being unstoppable
might as well play in creative mode
sometime si just dont wanna have a challenge
and then i can stop using em
then dont go to those challenges
avoid them
fr lol
WEll if i want the item stho
Remove them from raid farm drops
"i wanna fight the hardest thing in the game with op items, but I dont want a challenge"
like i have not been to a forbidden castle and i wont until i have full prot because 1. i know im not good enough 2. that pyromancer has force damage i need good armor to tank it
make its so that they can only be found in like chest and remove them from the loot table of evokers
thats a suggestion
im full netherite basically all prot 4 im not going un preprared in stuff
yea i wouldnt mind that actually
i think the only wayt to make them balanced is for them to be rare
totems actually generate in badlands pyramids so there's one source already
thats also a good suggestion
remove the farmable aspect of them
make them feel rare again
the main issue comes with the fact that its farmable, so here's a suggestion
make it so only evokers inside woodland mansions drop totems
this can easily be coded in a simple loot table datapack
like when they were originally aded in 1.12, raids din't exist, so back then they were balanced because you could only get them from woodland mansions
yeah
also if you do make a change to the loot table i think you will need to wipe all of them from the world otherwise people will have a backup of 100's of them they will have farmed beforehand
Pretty sure there's other structures with evokers as well. Not sure if they also need to be changed or if it's fine as it is
those stockpiled farms would not work
loot tables for mobs generates after their death
splatus is the smart person on those not me
i meant stored in chests
yeah if i know that my raid farm cant drop totems in 2 days im gona stockpile them
ans then there is just no point in changing it
well depends how fast its implemented
it could literally be implemented in 20 minutes without a restart if they wanted to lol
yeah some people have full chests
we have a method to scan for existing chests full of them
we could also do a totem-buyback
like a gun buyback in the us lmao
will that single out chests with not much totems?
no
aww
yeah but then it would have to be cheap because people with raid farms can have them for free so basacilly free money generator
cause i dont wanna farm totems but i think i bought one so
i'd wanna keep that one
Too many people have too many totems already for a loot table change to matter, all it will do is inflate the price of totems.
no not if you delete all the existing ones
yeah true
then its fair game
You can't delete all the existing ones
what about the ones ppl got legit not from farms
cant detect that
This went from adding a cool down to just delete all the totems
kinda feels bad for them but the legit totems are only a very small number
and the totem economy is already fucked anyways
i have only legit ones D;
you can buy one for 15 stars rn
you'll still be able to get them
im the delete activist
if we go through with this change, then maybe we'll get rid of the huge staches of totems, but leave everyone with a fair amount of totems, no matter whether they were "legit" or farmed
i dont think its a huge deal to have a couple extra, server's only up for 3 days
mhm

yeah but wee already have double chests full of totem
Wait, the server has been open for 3 days???
more than enough for the entire servs lifetime
we veery easily can 
I would rather have a 3 minute cooldown on totems than making them unfarmable.
4 i think
4
I spent like 5 hours building a crappy raid farm.
5, i just made up a number
also, just to clarify: this is just a discussion, and nothing will be happening yet. once we gather our thoughts and decide a plan, we'll put a vote on it all
Lets just have a cool down for them. we don't need to do any extreme measures.
actaully i have 2
the 2nd is a stacking raid farm which is in progress; -;
the vote has like a 10%chance of sucess people don't like getting nerfed even if they agree they are op, pvp games never make comunity poles on nerfs for a reason
dictatorship rules over democracy sometimes
raid farms still are great tbf
yes
emeralds, iron, other stuff
keep raid farms
no totems doesnt break it
just not the totem part
5 hours wat i built min ein under 1
We are asking for a nerf, you just want to make totems too rare
Some people see balance different
but just my opinion
both are a nerf
like i said, crappy
xd
Does it work atleast lmao
yeah and that is why the couldown nerf will win because less of a nerf than the raid removal
it does, I just had to clear out land with crappy tools.
Because people really dont like having basically no totems
becasue i didn't build on an ocean.
i built aocean one
im not saying to remove totems from the game
i think the two suggestions are
Have at least a 45 second nerf on totems or remove totems from raid farm, but allow the community to keep a decent amount, and have them find totems in a more natural way, instead of farming them while afk
just make them rarer like nether armor trim level of rarity i would say
what you propose is basically doing that 20 people on and there arent that many mansions or evokers in general
No, you are wanting to make them impossable to get.
maybe a bit rarer
wdym impossible
there are like 4 structures that can generate them in chests, 3 that generate evokers, and woodland mansions
evokers spawn in the custom structures
armor trims you need to get once only tho so its fine that they are rare
you dont die that muhc once you have prot 4
like why is a notch apple rarer than a totem
it still doesnt fix that you can kill em only once and use totems onl yonce and you have a lot of people
its kinda silly
Woodland mansions are already very rare and you also want to make them unfarmable
yes
agreed totem is FAR more valuable
totems should be at least as rare as notch apple
bc the notch apple in itself is really kind of strong but there are potions etx to get on similar levels
all the mansions would be raided and no one but a very few amount of people would have them.
yea making that harder is fine lower the dorp rate for em so you haev farm really really long to get a few
But straight up making them lootable only aka they will run out eventually isnt agood idea in my eyes
the world is big
i could bring up the same issue with elytra
so it would take a long time to get all the totems
the world border is large enough that the "finate ammount" issue isnt a problem
elytras are infinitly usable
and im pretty sue there are far more than enought for the server in existance
but is there enough for every player if just a couple go and get them all lmao
elytras are reusable, totems are not
people will sell em tho
It will happen bu ttotems will run out at one point elytras not really
you can difficutly do that
you dont have a fast travel yet(elytra)
They are looking to remove them all.
and rtp is just random
no, the huge stockpiles, there will totally still be plenty
ok will the endhave a border like the overworld because i say make elytra renewable because they are rare and their is only a finite number of them
Those will get burned trough quite fast tho or just stay in a storage never to be used bc i can sell em for much
players are just gonna go get them all and sell them
They say they will remove all totems from the players
we still have yet to make a vote, dont worry, your voice will be heard
yes, there is a border for all dimensions (resource worlds also have a border, will add that to the wiki and #stardustmc-info soon)
I still think comparing a item that doesnt get consumed and a item that ahs 1 use and then bye bye is kinda nonsense
^ literaly will never run out because of the resourceworlds
they get reset
yes i agree but still
well rw is a fair point
so make notch apple renewable
when you're running low, go get more from those
I really just want a cooldown
there is a finite number and they are consumable
but if they actually get that rare i defently will not use a item that i can sell for that much more i rather wait 3 weeks get a elytra nad just fly to my grave
i say implement the change and see
if they at some point become to rare read a new method of getting them
No one would use totems, they would be like notch apples, somthing someone would keep forever.
wjhy should i with the aditions of homes and other people
A cool down is all thats needed.
^good point you dont "need" a totem since you already have a home that acts like an infinite totem but for the rare cases where you dont have a home
because somethimes you dont put a home
Beacuse they are convenient.
most off the time i would say
because it saves me time
yes conveniant but then just make everyone invincible
because totems do the same
once i have them i litterally never die
because i always play with them and have like 10 in the neder chest
so you guys would be fine with a 45 second cooldown?
if oyu dont wanna be invincible why do you not just stop using them ?
because if the option is there i am obviously gona exploit it
but then dont complain about it ?
Only the richest player would have access to totems, theses are the people who need them less because they got the best gear. Newer players are the ones that benefit greatly from them, but they wouldn't be able to afford the new prices.
we dont want everyone to be invincible
Thats why we need a cooldown
idk my shop sells em for 20 and i might go down with prices at oone point
a cooldown wouldn't fix the problem of invincibility
I sell mine for 15.
i was the one that originally suggested a cooldown lmao
it does because you can die during that cooldown
very unlikely
so, 15 stars to cheat death
i think the reason the server might benefit more from unfarmable totems is that totems will be used a lot more sparingly
players still have the choice to stock up a bunch and spam totems but they're a lot rarer and wasting them will cost you much more
the cooldown is a good idea too but totems still have low value with it
^
you usually only die because you did something stupid when you have p4
it encourages teamwork & using other features instead of just FUCK AROUND AND FIND OUT with a hovering inferno or smth
yeah and if we just make totems rare you can still stockpile them but you actually have to work for them instead of just- afking
but thats funny
but its dumb
BUT FUNNY
i mean you can still FUCK AROUND with the home that is what wee all did early game with the cattle
it removes the challenge that the datapacks are supposed to add
How about we start small with a cool down and a slightly more rare drop chance, and if it's still a problem then you remove them.
10/10 best suggestion ever
delete totems
and while we're at it
delete armor
thats dumb too
villager trading should be nerfed too, ngl
delete villagers
i kinda like 1.9 elytra with the punch bow and the cow colision launchers
makes me nostalgic
before rockets
that is what realyl makes them broken
me omw to add the 1.20.2 experimental villager rework
minecraft is just so unbalanced

OwO, please tell us more.
it actually does look cool
"The discount for curing a villager now isn't multiplied if the villager is reinfected and cured again"
i mean the librarian villager changes 
Villager
Librarians from different biomes now sell different Enchanted Books
Each village biome has one special enchantment that is only available from Master Librarians with full XP and players must visit all seven village biomes to get the full set of villager enchantments
Player must build two secret village biomes villages do not generate to access their trades!
Some enchantments have been removed from village trading and must be found in other ways
Wandering Trader
Wandering Traders now have lower prices and have a higher amount of each item in stock
Wandering Traders now sell Logs
Wandering Traders can now buy many items, instead of only selling
paper has a patch for the infinite curing thing
yeah but too late for a villager change
ik
im all for iit tho
i like the librarian change
regardless, i am legitimately surprised Mojang is actually taking drastic steps at trying to rebalance these broken villagers. normally, if they try to balance something, they only tweak numbers, not rework the system
the doom music is playing
im not in love with the librarian change (i think it makes it too painful and unfair for RNG/large biomes), but i am in love with the direction and effort
but i would 100% be happy with the change if it was implemented as is, especially compared to the current system
the enchanting table is useless
i just think it can be better
"Player must build two secret village biomes villages do not generate to access their trades!"
din't even use it once on the serv and im full p4,u3,manding
(i do like the fact that swamp and jungle villagers actually get to see light of day now though lol)
mhm
As long as you can no longer buy mending and other books for 1 emerald, I'm down with the update.
its a lot better because rather than gambling and rerolling a little book block for 30 minutes you actually have to cure a villager or breed a villager in that biome
Short off topic question while you all are here how tdoe sthe dissassembler work?
"Some enchantments have been removed from village trading and must be found in other ways"

thats awesome
basically you actually have to work for your books now
what if they removed mending
removing the 1 emerald fixes nothing raid farms give you infinite emeralds

Sad
and even if you dont have raid farms you can easily farm emeraulds rn
oooo good idea forgot about that nerf
doo it mojang
i meant
they should make it harder getting mending
ah no i meant from the game
Isn't this a totem discussion thread?
just make it so you have to farm it
ratio
totem discusion is kinda over, they are gona have a 45 sec cooldown and that will be it
i need to do some lobeing before the vote
im just calling the vote early
but maybe just maybe il be plesently surprised, doubt it thoug
In my own experience, I don’t think totems need a cooldown. You’re already going to have essentially no health. The health regeneration can often still be insufficient and unless you have a few backup totems, you still have a good chance of dying. In unexpected battle circumstances, the ability to put a backup totem into a hand slot is its own mini-game of speed while having nearly no health while still having to deal with retreat to safety while something still is actively trying to kill you.
If the purpose of the server is high-skilled battle, that would be one thing. But that’s not how I see this server. To me, it’s more about the joy of enjoying beautiful terrain, the joy of discovering richness in structure generation variety, and joy of exploring one’s own creativity in building, and the joy of seeing and working with others in their own builds. Battling mobs are a part of that experience, but in the context of this server, I don’t see that as the primary goal.
I could never say it in such beatiful words as Glitch did it
one last thing, about the argument "but if you remove them from raid farm they become finite and rich players can just run and grab them all" no because ressouce world has structures and resets
that would be unfun tbh
mending should just be hard to get
it is really nice not having to worry about armor durab after a certain point
Tbh, all the suggestion are pretty good and we should add a 45 second cooldown, with the effect of the totems lasting all the cooldown time (nerf/buff) and removing the totems from farms to make them rare again
(Nerf/buff again bcs more rare but more expensive and more rewarding of "farming" them ||capitalism goes BRRRRRRR||)
100% Agree with Glitch. Unless you are going to add content that would increase the difficulty of PvE (Like Incendium, harder dungeons, bosses, etc) or remove pvp protection and add more pvp related content, then a Totem cooldown seems redundant. The only totem Ive popped on the server so far was when a zombie was hitting me as I went afk. Not even Withers or the Piglins in the Forbidden Castles could pop my totem.
I will say though, I do agree that totems are way too easy to obtain and maybe that aspect could see some change
My opinion also applies to the mending stuff too if that matters
Yes this is why totems should be more of a "money" method than a useful item for fighting so they need to rare and a little expansive
wdym by that
currency on the server doesn't really matter imo
especially AFTER you buy all your /home slots
DONT TOUCB THRE TOTMWNS
shops
to buy wat
ok idk
aside from a high roll dagger/greatsword, most stuff in mc is auto farmable
ig theres claimblocks but playtime enough should cover that
i read back everything and wanted to add my 2 cents as someone who doesnt like ultra hard boses (wither, ender level fine. havent tried incendium beyond dying like twice,) but i like the adventure of exploring at least once or twice to try.... totems are way too OP and having multiple chests full of totems is insane on day 3 of the server. you can tank the warden, who youre supposed to not be able to kill (according to mojang but lol.) totems were meant to be a 2nd chance to life. not a nonstop chance to life. i think they should be removed from farmable methods aka evoker drops.
I do think totems popping from inventory is a bit op
But like mentioned before by quite a lot of people if you do everything correctly you shouldn’t even die (especially not with prot 4 netherite)
Considering pvp is on for some people, I’d say just disable the feature completely
It’s pretty difficult to kill someone with full prot 4 netherite and pearls already, it’d be virtually impossible to kill one with a full inventory of totems popping from inventory
I’d argue that only very few have PvP enabled and only because they simply haven’t realized that they could turn it off. Normally, no one is really looking to fight on the server unless both parties agree to do so meaning they most likely wouldn’t try running. If anything, pearls are probably stronger in terms of survivability than totems since you can create enough distance to /home and tp in 2 seconds
honestly if pvp was turned off I would still say disable the feature mainly cause having totems popping from inventory defeats the whole purpose of trying to survive in survival, you can literally just waltz into dangerous structures with a lot of totems and not worry about dying at all
I guess a cooldown could fix that but I dunno just my take on this lol
Then at that point, disable potions, golden apples, netherite armor and protection IV?
oh yeah why do totems initiate when they're anywhere in the inventory
The game is literal baby mode
guess I'm too used to actually putting totems in offhand
i asked kuma before the season officially started and he told me it was an admin thing... but randomly it happened to me
also having totem auto activate from anywhere in inventory also makes it so you can just casually carry items in offhand and mainhand and the totem still pops
yeah i feel like it defeats the purpose of trying to balance totems when were making them useable anywhere in the inventory
yeah the totems uh
its a plugin config
oh
yea no that’s odd
Especially cause shields are busted
just make it so that it only activates like normal
combined with inventory totems
Damn I didn’t know that
Ig it didn’t matter since nothing was gonna ever kill me through netherite anyway
yeah this, cooldowns on totems won't solve too much cause you can still carry offhand and mainhand items while not worrying about dying
lol
Yea no, they should def not work in inventory
offhand is fine
But you need to sacrifice having a shield for it
tbh yeah nothing really kills a guy in full netherite prot 4 except a player or a powerful mob/swarms of mobs but having totems activate in inventory is busted period
Basically IMO:
Totems should work in offhand only and should be harder to obtain. If you wanted Minecraft’s combat to be harder, then add more custom content to do so as opposed to screwing with vanilla mechanics. Maybe Bosses, Dungeons, or Raids that would necessitate having totems, golden apples, enchanted netherite, potions, ETC.
totems in vanilla actually work if you hold it in mainhand, as long as it's selected in hotbar lol
well you get what I mean
i think mainhand is also valid
maybe they should add dnl kekw but sadly it's very bugged in 1.19.4 and not updated to 1.20 yet
DnL kinda mid no cap
WDA would be sick
Unfortunately, I assume they aren’t looking to expand on the server’s combat content
i don't understand why yall have a totem popping in the inventory plugin in the first place.
just remove it and treat them as they are in vanilla and it's all fine, no need for inventory popping or cooldown stuff when u can just make them like how they're supposed to be
the only reason this conversation needed to be brought up is because of the inventory part anyway, they're fine when u don't mess with them
ofc they're gonna be stupid op if people don't need to hold them for them to activate
We are actually!
Well
You’ll see what I’m talking about when we poll for it
OH SHIT
That’s why this was an issue I brought up ;)
I don’t think the issue is how they pop I think the issue is they’re too OP to be farmable because then you would walk around with a full inventory of them an essentially be immortal
That’s also true
And we already removed the pop in inventory thing so stop bringing that up nerds
i just disabled it just now
not really, u still gotta put them in your offhand and swap between multiple, if ur panicking it can be kinda hard
I thought it was hours ago lol
Skill issue
If totems are removed from farmable methods will we be able to sell them at item shop?
Yes
This influences my vote
I wouldn’t see why not- it would increase their value immensely
You can still find them in mansions and some of the data pack towns and such
i understand if some people think totems are too op but don't force that onto other players
just leave totems vanilla and they're fine
please jsut leave totems alone, they're fine when you can farm them but need them in your offhand
I like stars tho
That’s the problem
Well Nether getting reset sometime so castle's won't be here long
People go to castles with like 6 totems
I’ve watched it happen
They get attacked by all the knights at once
And it doesn’t matter, because of all the totems
well I don't pop any totems anyway lol
it's not like they make a big difference when you can jsut set your home there
I just put mine in a chest
also blazing hatchet
The totems gathering dust I need to get rid of them
Well depending on what happens you could make hella stars lol
actually it doesn't matter cuz blazing hatchet is op af
that's not really a point crazyzombie
not cuz totems lmao
Huh
you didn't need to get them in the first place
but yeah with blazing hatchet you can do an entire castle dmgless (excluding alchemists lol)
I think that mojang gave people a crutch, a crutch that defeats the very purpose of the game. And people can’t fathom getting rid of the crutch.
yeah totems are flawed but as you siad they're part of the game
So let’s tweak them
also maybe you can jsut change the way raids work
just make it so raid farms don't work
But blazing hatchet you get from another incendium dungeon right? It makes sense you grow in strength after defeating some
No raid farms will still work
They give emeralds, and banners, and tools, and whatever
But they wouldn’t give totems
Raid farms probably shouldn't work in vanilla tbh
We can’t detect the difference
hmm
im not a dev so I'm not qualified to talk about it really past here
if raids can't drop them then maybe just have new pillager towers in the resource world that have a ton of hard pillagers and stuff but theres a totem in an item frame there
Totems really easy to get there's a pretty common structure with like 3 evokers and the mansion exists
Aye I ain’t gonna say shit until we see what’s in store no copper
Was talking about an overworld structure that I've seen quite a bit
to be honest i don't mind if they're added to admin shop, as long as they are renewable in some way
ofc i would prefer to just leave everything vanilla and stop trying to change stuff
Using the rw everything is renewable
actually i had an idea, what if a plugin or something was added that forced raids to only go to level 5 even on hard mode so that way you only get 1 totem per raid
that would be much more balanced and while raid farms would still exist, they would be so much less op and not nearly as good
chance does not make them any less farmable 
also yeah at least with datapacks and plugins we can’t detect the difference between a natural raid and a raid farm
we can however detect whether the evoker is in a woodland mansion or not (among other structures from structory we can add compat to)
How about making totems craftable with a custom item dropped by invokes. This way they require more steps to get.
Farms would still be useful in getting them.
1 core, one emerald block, and 3 gold blocks to make.
Totem/Difficulty Discussion
honestly it's pretty much impossible for a dude in full netherite prot 4 to die unless they're really stupid or afk or something, I don't think a cooldown is necessary because if you have the skill to swap totem(s) fast enough in a sticky situation you deserve to live (in my eyes, at least) but yeah just ban autototem mods
^this
Will say though, something similar to the progressive bosses mod would be cool to atleast prevent Withers from being too easily farmed
As someone who was one of the most prominent totem providers last season, I think the effort to payoff ratio is way too high for selling totems; they should require much more effort to obtain than just a brain-dead afk autoclicker
Raid farms are the most unbalanced aspect of the game by a landslide.
nah villagers take the cake for the most unbalanced but raid farm are a close second
Cmax why are u warned 😭
calm i love raid farms too they still give you stupid amout of emeralds, redstone and gunpowder but the totems should't be part of their drop,
i love them except when they dont work off course
XD
Well
I use them for 1 and 1 reason
That id readstone
Cause I need A LOT
Glitch has a redstone shop
And i leave my wellet there cause oh boy will he make me broke
Good point lol.
i saw his price and decided to make a raid farm for the same reason, i also need a lotta redstone, unfortunatly mine doesn't stack that well, at all
