- Terralith, Structory and Incendium
- 1.19.2
- Terralith 2.3.4, Incendium 5.1.3a and Structory 1.3
- Mod
- Singleplayer
- Yes.
- Modlist:
Epic Knights Armour and Weapons
3d Skin Layers
Alex's Mobs
All Loot Drops
Architectury
AutoRegLib
Better Combat
Better Third Person
Mr. Crayfish's Gun Mod (and by extension, Framework)
Citadel
Cloth Config
Collective
Configured
Continents
CreativeCore
When Dungeons Arise
Enhanced Visuals
Framework
Geckolib
Greek Fantasy
Guard Villagers
Incendium
Inventory Sorter
JEI
Mouse Tweaks
MovePlus
Naturalist
OnlyLooking
OptiFine
Player Animation Lib
Project: Save the Pets!
Quark
Repurposed Structures
RpgZ
Sapience
Shoulder Surfing
Simply Swords
Nyf's Spiders
Structory
Terralith
Corail's Tombstone
Xaero's World map and Minimap
Yung's API
Yung's Better Dungeons
Yung's Mineshafts
Yung's Extras
#Crash at 1% during world generation
88 messages · Page 1 of 1 (latest)
crash-2023-01-01_12.40.37-server.txt: https://mclo.gs/pL3oBEB
I forgot to specify, the argument is 'bound must be positive'
...5.1.3?
5.1.3a
ok
i will take a look in 1-3 hours, not at my machine - just wanted to clear that up first
alright
try without optifine
of breaks a lot of things
doesn't work without OptiFine, unfortunately
still crashes without OF
I am updating Terralith to 2.3.6 to see if it stops crashing, seeing as Terralith was made compatible with Continents in 2.3.5
didn't help
when does it crash? when loading the game? when joining the world? when doing something else? if it crashes upon world load, can you send the latest.log in the .minecraft/logs folder?
also, this error is not caused by Terralith/Incendium/Structory - something else.
is this a new world? if so, try this for me.
- close minecraft
- open the
saves/[save_name]folder (where all your files for this world are) - inside the
worldfolder, delete theregionfolder, as well aslevel.datandlevel.dat_old - save/exit, start minecraft, then join the world again
actually, im not sure if it will create that folder if it crashes that early
if it does, do it... if not, just close your game and restart it, and try again
hm, try making a new world now
crash-2023-01-01_14.26.25-server.txt: https://mclo.gs/cNrffaW
first is latest.log, second is the crash report
@hearty marsh istg
ok, for some reason, it's a different error this time - which is actually good
how so
the previous error meant something was locking your level.dat, which is why i had you close your game
now it is not locked
I see
I am going to try opening the world again
it's back to bound must be positive
that isnt an error - it's just a warning that you accept when using worldgen datapacks (aka Terralith/Incendium)
I'm aware
I meant the message on the top-right corner
meant to draw attention to it*
failed to access world
yeah, try making it not read only
I have tried, but it reverts
I'll check if my other forge 1.19.2 profile has the same problem
on a different folder
before you mentioned your folder was read-only, here is what i was about to type. take it with a grain of salt, because you definitely need to figure out how to make that folder not read-only before anything else.
anyways, here's my thoughts: im not sure what is causing it. the error seems to be coming from Forge itself. is Forge updated? and if so, maybe try the previous stable version?
your log has a lot of errors reading tags, but curiously, that isn't the same error that causes the crash. that worries me a bit, but we could hope that the crash error is causing the tag errors. so, see if you can solve the crash error by messing with forge versions.
if messing with forge versioning doesnt help, you might have to find out what mod is at fault, manually. start with only half of your mods. if it crashes, remove half of the starting half. if it doesnt, add half of the remaining mods. repeat until you narrow it down
would it be wise to remove all mods except the Stardust Labs mods and then put back each structure/worldgen mod individually?
they do
I'll see if doing the mod filtering helps
yeah, make sure the stardust mods work by themselves first
Stardust mods do fine
ok, good
I'll add COntinents back
should be fine, since it's compatible with Terralith
worked, adding the structure mods now
the culprit is not a worldgen mod, I believe
I will add the mob mods
was afk - any luck?
I made the poor decision of adding all my mods back in one go, but both the worldgen mods and the mob mods work fine
