#Crash after adding Better Combat, Cloth, PlayerAnim to dev environment.
17 messages · Page 1 of 1 (latest)
why does forge makes it so hard to debug stuff
common issue: Did you re-run genIntellijRuns (genEclipseRuns based on what IDE you use) after adding
property 'mixin.env.remapRefMap', 'true'to your build.gradle? If no, please run it and try running your client again
no, don't do that.
It's not a missing repo, but some sort of mapping/versioning issue
In that case, please wait a bit, I'll get myself a container and test it.
Can you zip and send me your project while I do something else? (i will not steal anything from it)
https://wormhole.app/
If you want, you can DM me a link
and gradle didn't warn..
I don't like mccreator because of these hard-to-track bugs
yeah, sorry
I don't know how MCreator works, but I should learn its build system to be able to assist more next time. I simply use Intellij for most JVM related stuff.
I don't know how Better Combat works, you should ask @native trench about that. (sorry for the ping)
Hi, whats up
This looks like a Forge installation
Is it?
Are you using architectury loom, or the ForgeGradle thing?
Well. I have absolutely zero experience with that. Sorry my friend.
1.20.1 forgegradle with parchment over SRG mappings
You may ask around on the Better Combat discord to see if someone has a clue how to make it work with ForgeGradle.
So far I have been able to help no one with ForgeGradle. 😦
Our cooperations are typically centered around Fabric. In which case, many developers just put the release mod jars into run/mods folder, and they can start working with data driven weapon adjustments.
The crash you are having, doesn't look like an obvious error of Better Combat. I suspect something is likely wrong with your dev env setup.