ShaderGlass is an app that runs GPU shaders on top of your Windows desktop or other windows/applications.
GitHub
https://github.com/mausimus/ShaderGlass
It includes a large library of shaders (RetroArch etc.) for effects like CRT simulation, upscaling, blur, sharpen, color filters, etc.
I want to take effects I like from ShaderGlass (CRT, bloom, blur, sharpening, etc.) and bake them directly into a Minecraft shader pack so I don’t have to run ShaderGlass separately.
How hard it will be? to marge it to Complementary Shaders for examplie..