#Ominous bottle levels
1 messages · Page 1 of 1 (latest)
similarly, how would I do it with goat horns as the default is ponder
https://minecraft.wiki/w/Ominous_Bottle#Item_data
You'll need to add the ominous_bottle_amplifier tag.
This should be possible with the nbt key as mentioned in the wiki:
https://wiki.aurelium.dev/auraskills/loot#item-loot
I do not think that it will support a range so you most likely will need to create multiple loot entries for each level.
Not 100% sure on the syntax for the nbt but you might be able to try;
- type: item
material: ominous_bottle
nbt:
ominous_bottle_amplifier: 0
weight: 15
amount: 1
Goat horns use the instrument tag for their sound type (by it's identifier):
https://minecraft.wiki/w/Goat_horn#Item_data
When I try to figure out how to set/use the proper data I often generate a give command using: https://mcstacker.net/?cmd=give
This results in commands like:
/give @p ominous_bottle[ominous_bottle_amplifier=1] 1
/give @p goat_horn[instrument="minecraft:feel_goat_horn"] 1
doesn't work. tried variations such as OminousBottleAmplifier: 2 and amplifier: 2
for goat horns, neither instrument: call_goat_horn nor MusicInstrument: call_goat_horn worked as well
also tried doing
nbt:
components:
ominous_bottle_amplifier: 2
``` ```yml
components:
ominous_bottle_amplifier: 2
``` ```yml
ominous_bottle_amplifier: 2
as well as the variations - all which didn't work
feels like I'm doing something wrong but there's no nbt: examples in the wiki to compare it to
it probably doesn't work rn, cause nbt will put everything in the custom_data component