#Diabellestar FK
1 messages · Page 1 of 1 (latest)
we're treating the 3 sacred, 2nd and 3 arvata and second barong as basically flexspots
Arvata is just such a good card at protecting from interruption that I want 3, second barong comes up quite frequently on turn one and following turns. 3rd sacred is the one thing I would be fine cutting, I just like it because it is such a good send for the diabellestar stuff
I personally preffer to go with 1 high avatar and 2 sacred
I think either works, really, but I can see OG Garunix not working out for some as he's an awful draw and clogs hands. He's not a good send for diabellestar either.
yeah
upon testing
we are really sending the backrow off Starr
Anima and TTT do help with that since we can send what we steal too
Oh you're talking about the OG garunix. Going first I don't want to destroy him because then ill nuke my whole setup, and he's pretty much a brick
so does Hiita to a lesser extend
I think now that we can search Immolation we get to control our pops and still do big damage
without having our set-up destroyed before our opponent starts their turn
which was my griple with og Garu
I like TTT, i just don't like it in this build because I want to be negating hand traps with arvata, which negates activations and doesn't turn TTT online. Definitely will consider it in the side though
Although if you are playing only 1 arvata its for sure worth playing
Prosp also conflicts
yeah there's that too, but usually going first your using the hand rip effect
Yeah
prosp also conflicts with the diabllestarr draw 1 from grave, but its too good of a card not to play imo