This concept—which I basically pulled out of my only neuron i have :p —is based on the idea that, using a device we'll call a "Behavior Controller," you can configure exactly which areas an animatronic is allowed to enter. It would work like this: you right-click with the Behavior Controller in hand, then right-click on a block on the floor, and continue doing so to map out a specific path for that animatronic to follow. For example, in my FNaF 2 build, there are two hallways—one to the left and one to the right—and I want Toy Bonnie to go down the left hallway. Normally, Toy Bonnie would randomly choose either the right or the left path; however, by using the Behavior Controller to map out a specific route, he would follow the exact path you laid out for him. This system could be further improved—perhaps by allowing you to set the animatronic to move at a specific time, or by giving it different movement modes (such as a "Foxy-style" mode where it sprints along the path you created, or a standard "normal animatronic" mode). I know this idea is a bit random, but it just popped into my head, and I wanted to share it to see if it might be possible to implement! :3
#Behavioral control
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@split ridge
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