#Animatronic Behaviour Chips

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ivory shadow
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what

ivory shadow
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Basically like the cameras, there would be new items added to the game that when right clicked on an animatronic, would open a menu where depending on implementation A. a menu pops up where you can insert a number of chips (let's say three) or B. A list of toggles that can be activated per animatronic

These Chips/Toggles would be stuff like
Light Sensitivity Is slowed/walks when shun with the flashlight, e.g. Withered Foxy in Forgotten Memories
Light Hypersensitivity an alternate of the previous, and the first idea, the animatronic is stunned in place when shined with by a light (or the camera light like in fnaf 2)
Audio Attraction Becomes docile near the Jukebox item if it is playing anything
Audio Irritation Gets irritated if there is two or more sources of active noise
Illuminative Vision Will have glowing eyes if applicable like the current sister location animatronics
Photophobia The animatronic avoids areas with a certain Light level, e.g. fnaf 1 Freddy or fnaf 3 Springtrap
Scopophobia Will approach the camera block and temporarily disable it if viewed through the monitor (FNAC 2 Rat, UCN fnaf1 Bonnie...)
Camera Friendly Becomes more docile if viewed through the monitor,
Game Over The animatronic always knows where the "night guard" is. (Exaggerates/dependent on other chips, e.g. Audio Attraction, or could work like UCN Scraptrap in a one-time attack if used bare)
Noisy Omits an active sound (e.g. Mangle static or Ballora Music)
Facial Recognition Becomes docile when a mask is worn
Fan Favorite Becomes docile if an item specific to them is shown (foxy mask, chica plushie, Balloons for Balloon Boy, Gifts for the Marionette...)
Greedy Becomes docile when paid faz-coins

Running out of characters, I imagine sub-menus e.g. additional toggles, sliders or input boxes, could also be implemented for more specific things, if not separated into separate chips, the chips existing in the first place assuming the