With this shader package you can easily create camo materials for any weapon model without using third-party tools to create UV mesh textures for each camo.
This shader uses a technique to render any camo texture pattern seamlessly in any UV Mesh by simply assigning the texture in the material inspector, plus you can scale, rotate, and move the texture from the inspector while preview the changes in the weapon model in realtime.
Save tons of time creating UV Texture for each weapon camo and saving a lot of resources in your game since you only need one camo texture for all the weapons instead of one UV Texture for each weapon camo.
Available for all render pipelines.