This item seems fundamentally flawed because it's massively impactful at the instant an armory item spawns, but useless anytime else, so players are pushed to constantly move it in and out. A major use of loadouts is just to accomodate this, yet we're still seeing conflicts coming up because of it (and the mechanics behind chest spawns are so unclear that no one seems certain how you need to set it up anyway).
I'd suggest that the ring no longer be an equippable armory item, but instead becomes a permanent crafted item so it's always passively active. This isn't the buff that it may seem like, as you can already change rings with loadouts or manual swapping to cover most scenarios, and there's rarely a hard benefit to having two rings active. I think the biggest effect would be getting Fortune's bonus to chest hunt's armory chest chance while using the Will ring for bonus souls.
