Most ppl at endgame probably offline most of the time so I guess It doesn't matter that much but I think it would be nice if you could add more drop chance upgrades for offline at the end as I really miss how fast it is to get materials under half an hour with the previous idle overcharge. Occasionally if I have time to play actively, not having to grind for mats all the time or waiting for mat refills for many hours is just refreshing to have and some people early game really had to grind material if quick progress is desired. I hope this idea would be considered. Thank you.
#Adding more offline drop chance upgrades for endgame
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well, yeah. Late-game players were mostly offline because it was blatantly overpowered.
It did it all -- the easiest quests (completely masters Bestiary in 12 hours!), the fastest materials (quicker than the portal cooldown), and the most souls by a long shot (even if one were to use compasses, pills, and shards necklace on several soul bonuses per day)
and it still does that last part
I'd suspect that the extreme speed that materials were collected were the reason that very few upgrades of that type were added in its presence. Now that this nerf has finally come to fruition, upgrades to increase the drop rate can be expected as the game progresses.
Just don't expect it to increase to anywhere near the rate it was until recently.
I keep seeing you say this in response to idle nerf complaints and I agree that the stone upgrade was hella op and made things uninteresting by just doing everything, but honestly this has to be the least "idle" idle game I have ever played by a large margin, and the stone upgrade was the only thing that changed that.
I think the vast majority of players who are largely upset by this (including myself) were just happy to finally have a viable method of playing idly in this game. Treat it like log on for daily quests, maybe swap around dimensions based on other quests (if you have UA's and don't have them all complete) and play for like 5-15 minutes then close the game. This isn't exactly interesting but if you've played actively (or for an extremely large amount of time) to get to the idle stone upgrade, you probably aren't particularly interested in playing actively anymore. (As the gameplay loop for most idle games go (and should go), play more active in the early game, unlock interesting idle/offline progression for late game).
Maybe we just have a different views, but an idle game which is advertised as such and is literally in the title of the game, should have idle aspects. I've been watching my "kill x amount of enemies" quests progress at an embarrassingly slow pace for the past couple days since I ultra ascended just a bit before this update dropped. I actually don't mind the 30% souls nerf that much, but there is next to no (interesting) idle mechanics in this game at all.
If we are nerfing the stone, we need some form of (preferably more interesting) idle mechanics, otherwise the developer is simply pushing the gameplay loop away from the very thing that it's supposed to be- idle.
That or just rebrand the game to side scroller incremental game, because it's certainly not idle if we're going down this path. Whether the stone was op or not, the complaints people are repeatedly bringing up are brought up for a reason and are completely valid.
I see both sides to the argument, I know the stone was stronger than it should have been, but it was the only drop of water in a desert of lack of idle elements. I think it's very disingenuous to just disregard these complaints as "The stone was too op and needed nerf" without addressing the core problem that made people attached to this stone to begin with- it's not just that people are sad bc their op stone got nerfed, people want idle mechanics in their idle game
They were hardly there to begin with, and seeing the dev want to nerf the stone multiple times just puts a horrible taste in my mouth that any form of idle is off the table. (Which I hope is not the case)
But hearing you say there's something relevant coming is hopeful, I'll look out for it, thanks
It's still where late- and end-game players get most of their souls, so it's still very much there. I wouldn't expect any more offline souls upgrades for a while (but that doesn't mean that general soul bonuses that happen to also work offline aren't off the table)