#Make random, not random

1 messages · Page 1 of 1 (latest)

covert void
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A lot of times you get unlucky and it feels like the game is against you!!

I feel like If something add up to 100% then you should get it.

For example, if you complete the grapple game three times with the DD (120%) then the third one will always give you a book.

This is part of game design.

Here’s a good video to describing it:

https://youtu.be/qvFwe7NWf-k?si=wi_Gb7hTBvvGrUqy

There was a 1 in 8,000,000,000 chance that I would upload this video, you should feel lucky, this video explains why adding odds like that in your game is a good idea. ;)

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sage gale
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"This is part of game design."

sure it is, as much as literally anything is.

covert void
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a lot of games do it and it makes them funer

sage gale
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definitely not a lot

covert void
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ok a fu

final mulch
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Funer kekw

Look, as much as me and Im sure a lot others hate rng, it gives that special feeling to getting something you want after many tries

The game DOES offer a lot of ways to make anything that's luck-dependant less harsh, and that's also never forced to progress, everything else from getting lucky is an extra.

Take the casino as an example, never got lucky there? Well, nothin in there is required to progress, it would speed things up, yea, but it's yet again, an extra for getting lucky, so the rng is all fine here ngl.

covert void
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the casino has this

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on the daly spin you win more then 50% of the time

final mulch
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Yea but it isn't guaranteed after whatever 70% adds up to or whatever the idea was, rng works because it's random, not because the odds add up

covert void
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no you still have the bace but if it adds up to 100% you get it

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or want ever works?

sage gale
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It works right now

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I can't think of many examples of pity mechanics outside of gacha games, for the pulls themselves (since real money tends to get involved and that's one of the main draws of that kind of game)

zinc cape
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if something add up to 100% then you should get it
that's literally not how rng works. games that have a guaranteed system will gut its rng way more to compensate. instead of a max 45% per grapple run or ascending height, you would probably get 20% and a guaranteed after 5.

IS gives players enough chances at rolling the rng that luck will balance out. plus the chances aren't low enough for a guaranteed system.

throughout all the game. only the slots machine in casino is the one where you might never win and it's kinda designed that way

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the entirety of IS is riddled with rng like this tbh. crit, chest hunt, boxes, etc. I never got how people who cant handle how rng works and always focus on the loss manage to keep playing tbh 🤷‍♀️

slow condor
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I actually thought about it too but if it is done the chance will need to be lowered a lot

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didn't make a suggestion myself because I don't think it fits the game even if it is less "frustrating" and you know im all for reducing frustration but still i don't think its a good idea imo

zinc cape
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tbh i have never seen a game switching from true random to pseudo random without causing people to get even more angry