#Events/Mini games in early to mid game

3 messages · Page 1 of 1 (latest)

oblique quartz
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So, I think that there should be one or two maybe even more mini games for gameplay before village as I’m currently at that stage and struggle to actively play because bonus stages get repetitive and boring and aren’t really skill based because they are easy and I mostly skip then unless I have a soul or coin multiplier

Chest hunt is fun but doesn’t appear enough for me to be pumping that dopamine whilst playing
So I suggest that we get some sort of skill based events later that can be used for coin or souls grinding during the stages before village to encourage players to play more actively and not get bored of the quite repetitive early stages of the game
Might try come up with some ideas if others are fond of this post

oblique quartz
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Idea: A Minigame that can appear from boxes or set timers depending on balancing

Minigame:Similar to the format of bonus stages but there are no obstacles jsut you and an open field As you are boosting in the minigame Orbs will fly towards you there will be a pumping circlular line within the orb your job is to time to pump to align as close as possibe to the outline of the orb if an orb is not lined close enough with the pumping line you will either lose the event completely or just lose 1 of any set lives, this event can go on infitely if you are skilled enough and cannot be macrod because it will be completely random but as time goes on more orbs will spawn of different sizes and different speeds, similar to rhythm piano games that most ppl have played, some orbs can come as an amount of souls, coins, or multipliers or any other later game currency

This may render chest hunt useless but with enough balancing and tweaking could be pretty good and help early game players to have more viraity with their grinding besides chest hunt and bonus stage

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will make more ideas if this is not a idea ppl like as i made this on the spot