Idea: You have a random chance for a zone to have a special effect that will increase the likelihood of good stuff happening. Maybe an enemy type shows up in the zone that isn’t usually there, or it could just be a flat increase in drop rates. It would be similar to Golden Invasion/Spirit Boost in the bonus stages, just applied to the main zones.
#✨Zone Weather Conditions✨
51 messages · Page 1 of 1 (latest)
That could be fun (just broken if it's a +20% souls in Frozen fields 💀)
This guy be writing essay to comment on someone’s idea
Better make some stuff like, on Saturday we get a +25% cps and on Monday we get a +25% cps and +25% souls bonus
We have to discuss about it 🗣️🔥
That will be too op
If few hours of a day is fine but whole day too op
Bru
That's for weekends
Random is better so rng will enrage some players
Or just make that +20% soul and coins at a random dimension
Cuz seriously+20% soul and coins for ONE DAY during the Halloween event was just annoying
But don’t you think it’s op when it’s the whole day
Nah I don't think
Remember during Halloween when he added temp 20% cps and soul
That was for one day
In the haunted
And it was shi.
If it was +20% bonus for the whole Halloween it would've been cool
That will be like
Now for one day was just bad
I wouldnt mind if it’s 20% chance droprate of materials for the whole day in that dim
That's also cool
Make soo it's random boost
Can be +20% coins to one dimension
Or +20% souls
Or +20% drop rate
20x existing
Random boost to random dimension
Bro just agree with that for once
It will be too opppp
Nobody's gonna say it's bad to have +20% souls
Would you like to have +20% boost to smth?
Imagine, old players who farms ff and it boosts ff that day 
One day every week
I was more interested in the idea of getting extra monsters showing up in the wrong zone. This might be less impactful endgame, but there’s so many “kill 5000 slimes” then you have to go to a less desirable zone for the quest. I like the idea of slimes randomly showing up in a different zone and giving you a brief sequence break for quest progression.
Or a random event with random all dim monsters
that would work too