#Multiplayer Element Suggestion

5 messages · Page 1 of 1 (latest)

fresh sundial
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Couldn’t find the right tag for this post - should just be “game suggestion” - and this could be a bit unorthodox but I thought I might as well put it out there.

It could be fun to add a multiplayer element to the game where there are “slayer clans” that people can join in order to work towards certain reward thresholds. This would mean creating new usernames for slayers to go by (unsure of how to implement this part).

For example, a slayer clan could have a maximum capacity of 25 slayers. Every day/week there are rewards that you can work towards, such as “slay 10,000 giants” over the course of the week - everyone works towards that goal and it totals up everyone’s contributions. The reward could be a set amount of material or a souls/coins bonus amount. Maybe the clan quests that are a bit more difficult can reward members with a few divinity points or you could be able to choose from a set of chests (RNG aspect).

I understand that this could be extremely difficult to implement, but it could bring an entirely new feature to the game that I know for a fact some would enjoy.

Let me know your thoughts.

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This would also mean implementing an additional “clan” tab, along with unlocking the clan element in the first place (maybe somewhere along the ascension tree?).

indigo iris
fresh sundial
vivid fossil
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No worries not what most people like but appreciate the post nonetheless