#Ascendant Trials

22 messages · Page 1 of 1 (latest)

polar rover
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A very late game ascension upgrade (somewhere along Edge Master and Wind Release) that makes you unlock "Trials" for minigames and boss fights, which would basically be an endless mode for each of them. Every time you start a minigame/boss fight, the starting screen would allow you to choose between regular mode and trial mode. You'd get increasing rewards based on your performance, such as more coins/souls and higher luck for Armory Items.

Full details in the top comment.

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Bonus Stage
Trial
Each section would have 3 random sub-sections from all 4 original sections, with an orb amount based on what sub-sections it's made of. The randomness from this would make it harder for you to anticipate your jumps, eventually leading you to fail.
Rewards
More Enemies/Coins would spawn as it progresses, an additional random box would be added every 2-3 sections, and the chance for a Sword chest would increase gradually.
Chest Hunt
Trial
Mimics would no longer spawn randomly, and instead would be shown off the start, and be randomized in a similar way to those games where you have to remember in which cup the ball is. But because it'd be insanely hard to follow 4 mimics in 30 chests, and it'd take very long, it can instead be reduced to 10 chests and 2 mimics. After each CH, the shuffle would be faster and longer, until the speed eventually becomes too high for you to follow the mimics properly.
Rewards
Every bundle of 10 chests, coins and souls rewards would be increased, multipliers would have a base increase of +1, and the chance for an Armory chest would increase gradually.
Ascending Heights
Trial
In addition to the platforms getting more spread out in the original minigame, spike platforms or falling rocks could be added as extra danger to avoid, meaning you'd have to focus on more than just not falling down. Moving platforms could also go faster as the game goes on.
Rewards
Every 1,250m, you'd get a chest that would give increasing Coins, Souls and Frozen Shards rewards, and a higher chance for a Dagger chest.
Boss Fights
Trial
Bosses would no longer have a health bar, but a damage meter instead. Every time you deal a certain amount of damage (for example, 500), attacks would get faster, until they're so fast you become unable to dodge them.
Rewards
Each time attacks get faster, the stats of the Ring become better. (Higher chance of Excellent, additional bonuses, and additional levels)

It might need a rework of the armory chance system, but the increased stats of Armory items could also be applied to minigames, along with the higher chance to get an armory chest drop. And for the sake of balance, having the same performance as you normally would without Trial mode activated would give you lesser rewards, so that you wouldn't go Trial mode every single time if you're not sure you can make it.

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and yes I know it's a long one but please take the time to read it, I took a lot of time and effort to write this all out and give it proper thought

frail monolith
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Me like

white citrus
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For the ring, I assume that it'd have a reward that guarantees that it would be excellent since we already have a way to guarantee excellent rings normally

digital trench
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how about increasing speed for bonus stage

tawdry estuary
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if you take videos, you can guarantee PCH

white citrus
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shush

digital trench
tawdry estuary
digital trench
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true

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that's like 75% of server activity

polar rover
tawdry estuary
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  1. Losing the whole "Which chests do I click on???" thingy just negatively impacts the server, hence the game. Also if you missed where the mimics shuffled, it comes down to rng anyways. So is a time limit really appropriate?

  2. How it gonna interact with x2 animation speed.

  3. If I were to do the first 5 shuffles legitimately, then take a screenshot for number 6 & 7, and risk the last one, thats still a 67-68% PCH chance from saver & 3% sucker punch

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and of course macroers gonna get those 100% PCH from like pixels reading

polar rover
# tawdry estuary 1. Losing the whole "Which chests do I click on???" thingy just negatively impac...
  1. You don't "lose" the RNG version. Like I said, Trial mode would be toggleable when starting the minigame, meaning you could still do the regular version. As for the RNG part, that just means you can't rely on your skill alone anymore, which would still work.

  2. The divinity would only affect the chests opening, not the shuffle animation, or could even be completely off during the trial version.

  3. Who said there was going to be a saver for every 10 chests section ? The saver can only be used once, it wouldn't respawn.

tawdry estuary
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So, it makes 0 sense for the shuffling process to be timed =>the div could cheese the time limit

And I thought you meant, open chest 1 =>shuffle =>open chest 2, repeat *8. If its just 10 chests batches x3, literally taking 3 screenshot guarantees a PCH

polar rover
polar rover
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Then once you get all 8 chests, round 2 starts, same thing, but the shuffling is longer/faster