#Electro Shot rework, and Flaming Arrows Skill

8 messages · Page 1 of 1 (latest)

winged iron
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Everyone hates Electro Shot, so that needs no introduction why it needs a rework, then while thinking about that rework, Flaming Arrows kinda built out of it separately. (Thanks to @lyric smelt for the final Flaming Arrows idea)

Electro Shot: Bow attack speed increased, rather than projectile speed, and instead of the shitty AOE, Electro Souls with Bow are increased.

Flaming Arrows: Targets hit with arrows get lit on fire for 5 seconds, taking +50% sword damage and +15% bow damage for the duration. Effect doesn't stack, but duration is reapplied if hit with a bow shot while still burning.

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(Flaming Arrows also boosts Fire Souls with Bow)

rocky granite
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No enemy is going to be on the screen for 5 seconds, so I think it should just last forever on the target, but good ideas for sure. Not sure how I feel about bogging down the Skills bows can get though. Parallel shot would still be better than Flaming Arrows from a bow damage perspective, but I guess the Fire-Type souls would be cool

idle crystal
winged iron
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Do we really think that's going to make Eshot usable?

cobalt sluice
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I mean 3 is more than 1 so it's at least a step in the right direction

fallen sinew
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If other bow buffs apply to that 3 then maybe?

lyric smelt
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it didn't before, and Plab didn't mention that it will be changed to do that so it probably won't. That's the reason why I think it'll still be useless